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OneTwentySix posted:I just got the 1001 achievement around 1700 with Ottomans last time I played. I kinda did a gimmick run, though, where I converted to Catholic and then Protestant, and became Emperor (another 10% coring discount, plus vassal swarm!) after winning the 30 years war, so you don't need to go as crazy as I did and should be fine. You're asking a lot less, but in case anyone else wanted to try, here's what I did... Gave this a quick shot today and man, you aren't kidding about the start being hectic. I'm sure I could do better now that I have a bit of a feel for it, but that many wars in the first twenty years plus intentionally rebelling yourself catholic is a world of hurt. Also, after I converted and wanted to release Syria, it warned me that they would release as Sunni, even though I was catholic, their provinces were catholic, and catholic was presumably the dominant faith. Anyone know what the problem was there?
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# ¿ Aug 23, 2015 21:19 |
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# ¿ Apr 25, 2024 11:41 |
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Is there any way to declare war on a free city without the emperor joining, or am I going to have to wait for religious leagues or something to grab motherfucking Friesland out from under giga-Austria's nose while they park sixty thousand men right next to my border? Their only ally is also a free city
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# ¿ Aug 31, 2015 02:34 |
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Deutsch Nozzle posted:What's the current strategy for getting a Byzantium Basileus run off the ground? None of the large powers are willing to ally me (and Byzantium also seems to start out with negative trust towards them for some reason). You need a +diplomatic reputation advisor to have any hope as Byz.
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# ¿ Sep 24, 2015 20:01 |
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Should religious ideas be my first pick as Byz if I'm going for Basileus? I kind of want to go maritime, mediocre as it is, so that I can compete with Venice for galleys without taking out fifteen loans.
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# ¿ Sep 26, 2015 01:11 |
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Well, today I got Basileus (with a Valois Emperor, no less), and also witnessed the AI form Italy for the first time ever. I then realized that AI Italy is absolutely pant shittingly terrifying and I should have been busting my rear end trying to prevent Naples from doing that rather than wasting years of dicking around managing vassals trying to get the Balkans under control. I scraped the achievement but I somehow don't think I'm going to keep going with this game; I'm basically in a cycle of the Adriatic coast getting reconquered by 500000 soldiers from the Franco-Italo-Polish alliance, followed by me going begging to Russia/Prussia/whoever so I have a chance to get them back in the next war, followed by 500000 more citizens of the world running roughshod over me as soon as the truce expires, with intermittent Mamluk invasions doing just enough to force me to divide my attention. This cycle has basically completely destroyed Prussia and Russia is starting to crumble too, last time I checked their Crimean provinces were getting invaded by Bengal. What I took away from this run is that you really want to move fast on conquering Anatolia/the Levant/Egypt or you're never going to get there at all. Maybe I should give that Ven->Byz trick another shot.
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# ¿ Sep 27, 2015 22:50 |
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If Poland doesn't rival Ottos at game start it can be difficult to get them (or anyone else) to do any sort of heavy lifting for you, which is why I prefer galley spam as an opening play.
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# ¿ Sep 28, 2015 05:36 |
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Deutsch Nozzle posted:I ran a deficit to build a bunch of galleys to block the straits but I was the first war Ottomans declared, so their armies were still in Greece at the start. The amount of poo poo that has to line up perfectly to even get Byzantium started is ridiculous. Yeah, if that happens you will generally lose regardless of what allies you get. Starts like Byz really make me wish there was a simple "restart game" button on the menu, the way the game start works is such that many weaker countries are simply hosed some percent of the time and having to quit out and load back in just because RNG wasn't happy is slow and annoying. Byz isn't even close to the worst start for this either.
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# ¿ Sep 28, 2015 05:53 |
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Get Common Sense
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# ¿ Oct 4, 2015 14:53 |
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Jastiger posted:Yeah I'm finding war is less a "have the best army" and more a chess game of dodging and weaving until the time is right. Its kind of fun once you figure out how it works. You probably don't. The AI doesn't want to get rid of territory any more than you do and there's only a few circumstances under which it will ever give up a province voluntarily. So your options are vassalization or war (or both). To vassalize peacefully you need to have an alliance and +190 relations with a target quite a lot weaker than yourself, it's under influence options in their diplomacy menu. Pomerania is probably not weak enough that they will agree to be vassalized, especially if they have Danzig. Teutonic Order after a first war might be, but if you conquered any of their core province then they'll be mad about that and will refuse to be your vassals. skasion fucked around with this message at 16:26 on Oct 6, 2015 |
# ¿ Oct 6, 2015 16:23 |
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Pellisworth posted:Trying out the Venice -> Byzantium setup. Am I missing something, or how do I convert to Orthodox to eventually form Byzantium? I accepted Orthodox Zealot demands but they just enforced tolerance on me rather than switching state religion. Tried it again and let the Orthodox Zealots siege my capital and enforce demands, still no flipping state religion. Majority of your provinces need to be orthodox or something like that
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# ¿ Oct 7, 2015 03:28 |
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BBJoey posted:I wonder how the custom naming works with regnal numbers. If Martin 'Daneslayer''s father was Martin I, will Martin Jr. be Martin II 'Daneslayer' or Martin 'Daneslayer' I? Will it be Gustav N Adolf or Gustav Adolf N? I guess a simple solution would be to base regnal numbers on only the first name. Would that run into any problems with historical leaders of the period? Yeah. The Friedrich Wilhelms of Prussia get their own numbers separate from either the Friedrichs or the Wilhelms. I'm sure there's other cases as well, plenty of double barreled names in the period.
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# ¿ Oct 9, 2015 14:02 |
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Fat Turkey posted:Watched some tutorials, got a feel, gonna kick off this weekend. Turn it off imo. Lucky nation bonuses are Real Good and a lucky France or Ottos or whatever isn't something you want to deal with right as you're learning the ropes. It also increases the potential for wacky shenanigans because neither the big powers, as in historical, or whoever, as in random, have a magical safety net to keep them from exploding after a few bad wars.
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# ¿ Oct 9, 2015 14:21 |
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PittTheElder posted:1.14 sounds amazing. He already isn't, you can only get dragged into war with a free city.
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# ¿ Oct 9, 2015 19:21 |
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Wafflecopper posted:Thanks guys. One more trade question: What should I be doing with my light ships? When I set them to boost trade or whatever the option's called and get the list of where to send them, I mouseover each one and it looks like I get the most out of just sending them to my home node. Is there any more to it than what's indicated in the tooltip? It seems a bit simple. Might I make more sending them to a node I'm steering from if I don't have much strength there for example? Don't trust those tooltips. Experiment and see what raises your trade income.
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# ¿ Oct 11, 2015 14:14 |
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Surely parliamentary debates are going to get reworked to fit with the new estate system.
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# ¿ Oct 13, 2015 15:41 |
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So my Bahmanis->Hindustan game was quite fun and I'd really recommend an unifying-India run to anybody who is burnt out on Europe, it's much more blobbable and if your starting nation is at all decent you can pretty much keep on feeding and annexing and feeding your vassals right up till you hit Iran on one side and China on the other, while colonizing the entire eastern coast of Africa and the entire East Indies even if you are poo poo at this game, like me. However my hopes of being a Sikh and getting badass permanent modifiers did not come to fruition. I think I broke Sikhism somehow, they showed up in one of my provinces and sat around for a while, but I couldn't convert through the religion menu, I never got an event to convert as far as I noticed, and I couldn't force convert because sending a missionary only stirred up the local nationalists and not zealots. Sikhs never showed up in any other province and I didn't see any further events concerning them before the province randomly event-converted back to Shia in the mid-18th century. I think my next game will be Delhi->Mughals and I'd like to convert the right way this time. How do I get Sikh gains, bros?
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# ¿ Oct 28, 2015 23:21 |
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Details are escaping me but wasn't this update supposed to include a more fleshed out version of the region mechanics? I'd like to see something like that being used to push the AI away from blobbing in places it probably shouldn't blob. So Iberian nations may grab the odd Maghreb province (as actually happened) but will be a little less inclined to try and work that into a total conquest of Morocco because it's not in their native region. Not sure exactly what malus you would get to make it reasonable to not conquer much outside your region though, which kind of brings it back around to the original problem.
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# ¿ Nov 3, 2015 15:13 |
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Deport The Irish posted:I think you're a little off. People play to expand because there is nothing interesting about internal politics, rather than expansion being inherently fun. I've a number of runs doing dumb poo poo like releasing minors and feeding them their parent country (welcome to the kiev-kiev commonkiev) or westernizing the Aztec and liberating every CN. I would kill for engaging internal politics, sine once you're the most powerful country in the world, painting the map is just tedium. Yeah this. I would really like a system that tries to model maybe generals, advisors, diplomats/missionaries/colonists, local magnates, and royals more as people than as optional modifiers. It would have to be on a limited scale -- nothing as in depth as CK but maybe just a little more character to your people, a sense that you're ruling more than just a blob on a map. I'm sure it would make the game unplayably slow though.
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# ¿ Nov 14, 2015 00:39 |
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If I declare war on the ally of a free city and call them in as a co-belligerent, are they going to call the emperor in? They don't have any actual allies so if the answer is no, I'm going to jump those fuckers first chance I get. Also, I seem to recall reading something about being able to keep your old ideas when forming a new nation. Did this ever get patched in or am I imagining it? e: actually looking it up it doesn't seem like Hannover has any ideas, so I assume I'd keep my sweet hamburglar ideas anyway. But still wondering about the first thing skasion fucked around with this message at 19:37 on Dec 7, 2015 |
# ¿ Dec 7, 2015 19:33 |
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Bort Bortles posted:I've read through the thread from the release of Cossacks to here. I am impressed with the wide variety of opinions on Estates. Otherwise it seems like the changes/additions are pretty great? I am debating if I want to buy Cossacks because I doubt I'll like Estates and I am poor right now, but I love me some EU4 and miss playing it. Other than a Horde what is a good country to play as right now? Hamburg. It's new, the ideas are great, and you're generally in a really good position to dominate Lübeck or even English Channel trade, shoot for Westphalia or Hanover, colonize, eat the Low Countries, eat Denmark, form Germany, or whatever. Lot of different directions to go for an OPM start, just watch your AE.
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# ¿ Dec 16, 2015 21:09 |
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You usually shouldn't be getting coalitioned for taking one Low Countries province at a time, as long as you take only one at a time and bleed off that AE opinion malus between conquests. Forming the Netherlands is not something you can rush and it can be massively annoying if the emperor decides to make Utrecht free or whatever.
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# ¿ Dec 27, 2015 14:18 |
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Form Prussia, then form Germany
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# ¿ Jan 14, 2016 03:09 |
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ThePutty posted:oh dear What map mod is this?
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# ¿ Feb 4, 2016 18:06 |
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This could be just me forgetting my key shortcuts, but was the ability to mass select ships only removed? I thought it used to be alt-click, but that doesn't seem to work anymore.
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# ¿ Feb 5, 2016 13:27 |
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Sephyr posted:Starting my first Ironman Venice run and I'm a bit lost. What are the preferred idea groups for a republic? I befriended Austria to make the Ottomans think twice about getting fresh, and plan to form Italy for the achievement. Plutocratic is really good and I basically never find myself in a situation as a republic where I don't want to take it as one of my first few groups. For Venice specifically, Trade is a good first diplo group because you want merchants and they are hard to come by otherwise. You will often want Humanist as a first admin group for Venice since your easiest avenue of expansion early on is eating the Orthodox minors, but if you are going full Italy it might be easier to go Administrative first because it makes it a lot easier to run with loads of mercs and the coring discount is great for high development Italian provinces. Marches aren't hugely superior to vassals, but they can definitely make the difference if you are evenly matched with your enemy otherwise just because they have more staying power in wars than a regular vassal does.
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# ¿ Feb 17, 2016 01:53 |
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Koramei posted:Just needs a dynamic historical event like the Burgundian Inheritance or Iberian Union. Same with the Qing conquests. There actually is an event chain related to it, but it's really hard to trigger due to some weird conditions. Specifically Persia needs to exist and not be allied with Ottos between 1500 and 1520 for the chain to even begin. Then there's like five events where Venice and the Mamluks need to choose to keep the chain going and after all that, the Ottos get a claim on all Mamluk provinces. But that's almost certainly going to be more than 100 warscore worth anyway, so it's basically never going to duplicate the abruptness of the historical outcome.
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# ¿ Jun 1, 2016 20:08 |
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Dibujante posted:Eventually I'd like to see a distinction between dynastic states and nation-states. Dynastic states should be highly ruler-dependent and vanish irrevocably if their line dies out or is sufficiently discredited. It doesn't really make sense to claim the title of "Sultan of the Timurids" they way it makes sense to claim the title of "Sultan of Egypt". This would be really cool and a more elegant way of modeling things like the Burgundian succession or the collapse of Mamluk power than the current system, but is probably too much work for Paradox to actually attempt.
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# ¿ Jun 23, 2016 23:35 |
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I use about 1 infantry merc:2 regular for the early game, usually getting closer to 1:1 as time goes on. The maintenance cost can mostly be defrayed by lowering maintenance unless you're about to be in a fight.
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# ¿ Jun 30, 2016 21:48 |
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Tsyni posted:I'll lower military maintenance at the start of the game, but once wars start going on and I have rebel potential, I'd rather not risk taking extra separatism years when a rebel sieges a province successfully. There may be a more optimal strategy. Really wish you could mothball individual armies like you can fleets. It would make much more sense from a mechanical point of view as well as verisimilitude. In fact I could have sworn they mentioned something like that in a dev diary at some point.
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# ¿ Jun 30, 2016 22:14 |
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Fister Roboto posted:I just want them to bring back the ability to build from the ledger. You used to be able to sort all your provinces by base tax (for example) and then click a button to build a temple. For whatever reason they removed that functionality with Common Sense. Wait, you could? I remember being able to do this in EU3, but never EU4.
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# ¿ Jul 4, 2016 18:12 |
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Jazerus posted:Castile was the baby pick in EU3, which is probably why it remains a common suggestion. It's lost most of the qualities that made it a perfect choice, like relative diplomatic isolation - France never did things like care about Navarra or really give any indication that they knew about the existence of anything beyond the Pyrenees in EU3. Portugal is the better Iberian nation for newbies for sure, now. Portugal is a very boring rec for new players. It will teach you how to colonize, but not much else. Ottomans can be fun even if you don't know what you're doing, but I think France is probably the best start for someone who wants a pretty easy start for similar reasons: plenty of flavor, the geography gives you clear goals, you have a decent selection of wimp neighbors to beat up and can probably find at least one strong ally, you aren't immediately up against the wall if one nasty alliance against you forms, and (unlike Ottos) you don't need to worry about wrong culture/religion problems right off the bat.
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# ¿ Jul 25, 2016 21:16 |
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I have to say I still don't much like the random new world generation. It's a cool idea and I'm glad they put it in the game at all, but it has WAY too high a propensity for giant archipelagoes and maybe one actual continent. It's like I'm really exploring Earthsea. It's just kind of boring to have so much sea area and so little contiguous land, and it virtually never happens to produce anything even vaguely resembling the Americas for size.
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# ¿ Jul 31, 2016 23:02 |
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Bort Bortles posted:Didnt they admit to that and they plan on adding more "tiles" to the ones available for the RNG to use? Or is that just wishful thinking on my part? I recall the same thing but I thought they already made whatever tweak they were going to. Or maybe it fell by the wayside after two patches like every other expansion. Whatever, that's the modular expansions business model I guess.
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# ¿ Aug 1, 2016 00:49 |
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Well that's the real reason behind why it's unrealistically easy to conquer poo poo within the HRE. If say, every member of the HRE guarantees every other member permanently, then you don't go to war for 300 years and the game will be boring as gently caress because its simulation of internal politics and HRE centralization is extremely minimal to nonexistent. Because it's a game about map painting. Did the mod that reduces the map to just a more-detailed map of the HRE actually change any gameplay stuff to reflect this kind of thing? Or is it just the same as the main game where you need to pick out the opportune moment to grow up into a mid power one province at a time so you can get emperor and then roll over everyone else?
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# ¿ Aug 9, 2016 14:27 |
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I don't think you could bolt on enough systems to make hundreds of years without war fun. That doesn't work even in CK2, which despite its much greater focus on internal politics is ironically also terrible at an even slightly realistic HRE simulation. You would basically need it to be an entirely different sort of game. e: which is not to say an HRE focused expansion with all those things you listed wouldn't be cool and good.
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# ¿ Aug 9, 2016 21:03 |
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Wafflecopper posted:How would giving you fewer choices lead to less sameyness? Because every game you would need to choose different groups to suit your situation, as opposed to now where you get enough groups that every nation you play will have some overlap. I don't think it's a good solution, or even really a problem since for most of the game you basically do have only a couple idea groups, but that's the concept.
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# ¿ Aug 13, 2016 13:46 |
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That's pretty much right. Go further south (Caribbean islands, anywhere on the Gulf of Mexico, and northern Brazil are all good ideas) and you'll make more money. Caribbean is the most important new world node for Iberian nations because as you will notice it's the only one which routes direct to Sevilla. You can also make good money by pushing into west Africa with an eventual view to routing Indian trade round the Cape.
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# ¿ Aug 16, 2016 04:35 |
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Changing the entire technology system is a pretty big difference. This also adds stuff like declaring war during regencies and ruler traits that people have been asking for for a while. I don't think any of these DLCs is priced super well at $20, but comparing it to Mare Nostrum is over the top in my opinion.
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# ¿ Aug 19, 2016 20:10 |
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You can buy merc? Is that a paid feature for Mare Nostrum or what?
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# ¿ Aug 20, 2016 00:23 |
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# ¿ Apr 25, 2024 11:41 |
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Mooseontheloose posted:If you want it to be more historical, have the tribes be fully fledged nations at the start but by 1500 have some sort of epidemic counter that ticks up unless you change certain aspects of the culture. If it reaches certain points, have it lay waste to the certain provinces and revert them to colonalzieable or something. This would be pretty hard to set up, but if you could get it to work it would be a pretty cool mechanic for like, the actual game.
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# ¿ Aug 22, 2016 00:03 |