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Plutonis
Mar 25, 2011

It's a brand new day out there and adventure waits! The pub's wall is filled with requests, and a life of adventure, money and magic awaits! What are you waiting for?



System:

I’m using using Jimbozig’s Strike! Y’all can buy it here. It’s tactical fun for the whole family! Going to run it on Roll20, but since it doesn’t support Strike! sheets I’ll ask y’all do put yours on Google Docs. Most prospective time I’ll be running is SUNDAY 8-12 PM, GMT-3. It’s my first time running this game so please have some patience with me~



Setting and Chargen:

Game is set on the Jylland region of Final Fantasy’s Ivalice setting. While it has only a handful of cities, a lot of villages dot the commerce-rich region, and players are welcome to add anything they want (as long as it’s reasonable, of course) to it. The players are part of a Clan, an adventuring group that accepts requests and missions such as slaying monsters, collecting rare items and going on adventures! Judges and the Law System are also there in order to prevent deaths on the field with the unwanted cost of restricting certain actions on the battlefield…

[PLUTONOTE: Regarding the Law System, I’d like to talk with the players before setting it because from what I heard on the Strike! thread, I don’t want it to completely cripple the players, but rather just serve as an added challenge]

I'm picking five people! Players can be from the Hume, Bangaa, Nu Mou, Viera, Moogle, Gria and Seeq races, but if you want to be something weirder, more exotic, nothing stops you! Stuff like Jimbozig’s alternate class features and kits are fair game, other homebrewed stuff needs GM approval first.



Deadline:

Two weeks would be enough, so June 26 it is. By then I’ll have finished my finals so everything would be A-OK for playing!

Plutonis fucked around with this message at 02:59 on Jun 14, 2015

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fool of sound
Oct 10, 2012
You running this voice or text? I'm on the fence about having time to join this, but I'll see what I can do.

Hardcordion
Feb 5, 2008

BARK BARK BARK
I've been wanting to get in on a Strike game! It doesn seem that way from your post but is knowledge of the Final Fantasy games beyond googling the races and stuff necessary? I've only played like half of FF3 and that's it.

Hardcordion fucked around with this message at 03:57 on Jun 14, 2015

Plutonis
Mar 25, 2011

fool_of_sound posted:

You running this voice or text? I'm on the fence about having time to join this, but I'll see what I can do.

I'm embarrassed of my accent so text it is.

Christo posted:

I've been wanting to get in on a Strike game! It doesn seem that way from your post but is knowledge of the Final Fantasy games beyond googling the races and stuff necessary? I've only played like half of FF3 and that's it.

Not necessary at all!

Hardcordion
Feb 5, 2008

BARK BARK BARK

TheLovablePlutonis posted:

Not necessary at all!

Well In that case expect some Moogle buddies :3:

Effectronica
May 31, 2011
Fallen Rib
I'm in, provisionally.

Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!
Definitely in. Will edit in something later.

WIP Archer (Controller R)

Alice Bloodberry

"...Fascinating."

Alice has always had this vacant far-off stare to her, and a generally neutral expression. Being born with eyes that see everything in entirely too much detail does that to a person. It certainly made archery a snap to pick up. Always looking down at things, inspecting them, thinking of just what is going on in their heads, and how to remove them from this world even faster. This lead to her dabbling with poisons, wielding a bigger bow, and using the wildlife to her advantage. Carving meat out of a critter and then chucking it into the fray, and watching as a predator runs in to claim its prize. In retrospect that's kinda messed up. But she's kinda messed up herself in that respect.

Either way, she found work hunting down dangerous creatures alongside other specialized hunters. While more accustomed to working alone than with others, and her idea of witty rapport is single-word responses, you can rest assured that her arrow always finds its mark. And that you will never be that mark.

Background: Hunter (Assassin)
Origin: Hume Hunter (Animal Lore as skill, Sprinter as Feat, Critter Magnet as Complication)
Skills: Poisons, Sharpshooting, Social Engineering, Stealth, Climbing, Animal Lore
Resources: Underworld Contacts (Connections), Rich (Wealth 2)
Trick: The Getaway (A hunter is always prepared to become the hunted. When something in a plan goes wrong, you see it coming and have a way out of that trouble.)
Complications: Critter Magnet, Greatbow more like Giantbow


Class: Hunter (Archer)
Role: Controller (Ranged)
Moves: Aim, Flare, Pin Down, Area Denial, Sap Strength, Save Again
Abilities: Sniper, Control Boost
Feats: Slippery, Sprinter

Motivation: Alice finds herself wanting to find something that snaps her out of this routine of hers. Something that has enough twists and turns that she can't just analyze it with a sidelong stare. To that end, clan work is an attempt to discover everything there is to find about the world by traveling across all kinds of exotic landscapes and finding new creatures to hunt. However...she still hasn't found the stuff of legends, the kinds of things that have people talking and speculating about them for years on end. Until she gets that thrill of the hunt, of her life being in real danger, she'll keep searching and just giving unenthused responses to everything.

Unknown Quantity fucked around with this message at 01:49 on Jun 21, 2015

everythingWasBees
Jan 9, 2013




I am definitely in! Is there a premade docs sheet you want us to use or should we make our own.

5-Headed Snake God
Jun 12, 2008

Do you see how he's a cat?


When you say "8-12 PM," do you mean 8 am to noon, or 8pm to midnight?

EDIT: Oh, wait, I just realized that I can't play at either of those times. :downs: So I guess I don't need to know, but someone else might.

5-Headed Snake God fucked around with this message at 05:31 on Jun 14, 2015

Mile'ionaha
Nov 2, 2004

Oooh, I am a sucker for Ivalice, color me interested!

What kind of flavor should we expect? FFT-super serious, Or more FFTA-kinda silly with bits of seriousness?

Plutonis
Mar 25, 2011

Maleketh posted:

When you say "8-12 PM," do you mean 8 am to noon, or 8pm to midnight?

EDIT: Oh, wait, I just realized that I can't play at either of those times. :downs: So I guess I don't need to know, but someone else might.

8 to midnight, sorry.

Mile'ionaha posted:

Oooh, I am a sucker for Ivalice, color me interested!

What kind of flavor should we expect? FFT-super serious, Or more FFTA-kinda silly with bits of seriousness?

Of course it's the latter according to the opening post!

Fungah!
Apr 30, 2011

my schedule's crazy hosed up otherwise i'd be all over this, sorry plutonis

Plutonis
Mar 25, 2011

Regarding days, some people are interested on days other than Sunday and I said that other than tues and sats, I could make it work but what about you guys?

Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!
I got one game thursday evenings and another saturday from late morning to early evening, but other than that I'm clear.

Plutonis
Mar 25, 2011

No problem then, those are my busy days as well...

everythingWasBees
Jan 9, 2013




TheLovablePlutonis posted:

Regarding days, some people are interested on days other than Sunday and I said that other than tues and sats, I could make it work but what about you guys?

as long as it's in the evening I should be good

fool of sound
Oct 10, 2012

everythingWasBees posted:

as long as it's in the evening I should be good

This, and non-weekend evenings are more open for me.

Countblanc
Apr 20, 2005

Help a hero out!
Any weekday would be great for me and my Elfgame Über Ally Brennon, but would it be possible to start 20-30 minutes later than you currently plan to? Get off work exactly at the current start time, gotta get home.

Effectronica
May 31, 2011
Fallen Rib
My ideal days are Mondays and Fridays, as of right now, but things should be freeing up for me fairly quickly here.

Plutonis
Mar 25, 2011

Gonna see scheduling when y'all get your sheets ready but just gonna warn y'all: I literally can only can do evenings and have to go to sleep at midnight.

everythingWasBees
Jan 9, 2013




TheLovablePlutonis posted:

Gonna see scheduling when y'all get your sheets ready but just gonna warn y'all: I literally can only can do evenings and have to go to sleep at midnight.


everythingWasBees posted:

Is there a premade docs sheet you want us to use or should we make our own.

Plutonis
Mar 25, 2011

Make your own, if there was a premade I'd have posted already!!!

Countblanc
Apr 20, 2005

Help a hero out!
If people want a template here's the one I posted for another game, feel free to steal/tweak it. Some of this doesn't apply for every class/role/whatever. Two things though, one, I don't really love Kits but I don't think their terrible either (I prefer just rolling skills), so I think plutonis should decide one way or the other if they're getting used. Two, the newest character creation rules list a new step which might be worth paying attention to and including on your sheet:

quote:

7. Why is your character driven to do interesting things alongside the other characters? This step doesn’t have any mechanical weight, but it is not optional! You must have some reason for your character to be involved and interested and not just along for the ride. In Strike, you must be prepared to take the initiative. Until you can answer that question, you are not done making your character!

It's probably not a huge deal with the people I've seen post here, but answering that sorta question in a "go adventure, because Adventure" game helps give your character some focus and drive compared to something where all the PCs start with like, a clear revenge story.

Class: Magician
Magical Source: Star Mage
At-Will Powers: Liscato's Bountiful Lubrication, Margul's Toxic Missile
Encounter Powers: Furz's Undeniable Command, Mudge's Localized Inferno, Parvel's Total Constriction
Reserve Spell: Momentary Encystment

Role: Leader
Teamwork Boost: Gain the Tactics encounter power. When you roll a 5 or 6 on an attack, regain the use of this power.
Healing Boost: Gain the Heal encounter power.
Action Trigger: Try again!

Background: Urban Cowboy
Skills: Crowing, Drinking, Gun Tricks, Gambling
Resource: Poor [1], Odd Jobs [Finding/Connections] A cowboy doesn't mind getting his hands dirty.
Tricks: Feeling Lucky?: A cowboy always seems to draw the right card.

Origin: Heavy Weapons Specialist
Skill: Tinkering
Feat: Minor Blasting
Complication: Unstable Weaponry

Additional skill: Physical Endurance
Additional resource: Portable Hole [Finding] R&D seems to have left a few unfinished gizmos in here!
Additional feat: Melee Shooter
Additional complictation: Bravado

Kit: Gunslinger
Basic Ability: When someone challenges you to a duel, you gain an Action Point if you accept. When you challenge someone else to a duel, announcing their crimes to all, they must accept or else suffer Disadvantage in all social rolls until you pardon them or they defeat you in some way.
Advance: Trash Talk

I should have a real character posted here in the next day or two

Countblanc
Apr 20, 2005

Help a hero out!
I made two characters, because I couldn't decide. I'll pick one later based on the party needs/whichever people think is cooler. I'll include kits if we decide to use those:

quote:

Nero



"Not bad, peasant. Now behold true power, kupo! Sparking! Judgment! Catastrophe!"

Nero has always been captivated with the black arts, and has spent much of his (admittedly short) life studying them. When he came of age, through pure gumption he even managed to get into the Camoan Mage's Academy! Here he learned many important lessons: A flick of the wrist sparks blazing wildfires. A practiced angling of a rod entombs villages in ice. A whispered word shatters the night calm with lightning... But this never really sat well with him. "A flick"? "A whisper"? Why restrain such an amazing cosmic gift with such outdated pleasantries when you could instead belt out destruction from the top of your lungs?

Naturally, Nero's teachers and peers eventually had enough of him flailing his staff around while yelling something about eternal frozen prisons (and wasn't it "everlasting arctic tombs" yesterday?) and tossed him out on the street. Well, something as minor as getting barred from formal study wasn't going to keep him down! Seeking a means of furthering his arcane knowledge - and finding a paycheck - Nero joined a local clan. What could be better magical practice than getting to travel the world and see all the wonders that it holds? And it doesn't hurt that you can yell as loud as you want outside.

Class: Magician (Chaos)
At-Will Powers: The Excellent Prismatic Spray, Liscato's Bountiful Lubrication
Encounter Power: Soporific Decree, Parvel's Total Constriction, Furz's Undeniable Command, Practical Dome of Preservation, The Cant of Inexplicable Lust, Hura's Hasty Ripening
Reserve Spell: Radiant Motes of the Underworld

Role: Blaster
Multitarget Boost: Turn any Ranged attack into an Area 3x3 within Range. When you roll a 3 to 4 on an attack, deal 2 damage to a nearby target. When you roll a 5 or 6, deal 2 damage or the attack's Effect to a nearby target.
Precision Boost: Gain the Precision power.
Additional Powers: The Friend Zone
Action Trigger: Consistent Attack

Background: Black Mage
Skills: Black Magic, Research, Demonology, Augery
Resources: Poor [1], "Magical Mélange" [Finding] A studied sorcerer makes sure to hold onto any unorthodox magical whatever he comes across.
Trick: "Fount of Power": Any black mage worth their pom is more than capable of rending any nearby obstacle a pile of ash when push comes to shove.

Origin: Moogle
Skill: Tinkering
Feat: Minor Striker
Complication: "Too Small!": While Moogles are renown engineers and craftspeople, the world around them seems to always be built for someone twice their size.

Additional skill: Terrifying Rhetoric
Additional resource: Adorable! [Connections]: There's a certain kind of person who is always eager to help when you tip your cute lil' hat just so.
Additional feat: Superhuman (Tremorsense [magic sight], Teleportation)
Additional complication: "Judgment Bolts and Lightning": Sometimes that trademark magic has a way of seeping out in unintended ways.

Level 3 Complication: Bound By Duty - Nero seems to have grown quite fond of clanhood. Unfortunately, he also lets this cloud his judgment quite a bit at times.

Fallbacks: (Un?)Deserved Bravado

Motivation: While adventuring is fun and he loves getting to see the world with his new friends, what Nero is really after is becoming (in)famous. Nothing makes the young moogle more proud than hearing whispers in the tavern of "strange explosions punctuated with maniacal laughter" heard the day before. He just has to keep his pom in check while the clan leader is around.

quote:

Sir Lorek the Cobalt Protector



"To me, kupo! Together, nothing can beat us!"

Lorek never knew his parents. Abandoned at the icy gates of the castle in Moorabella as an infant, he was taken in and raised by the stern but warmhearted Bangaa captain of the guard. Wanting to follow in his adopted father's footsteps, Lorek learned the ways of the blade, as well as the ways of the court. As he grew, his skills were noticed by Sir Chaucer, the court's most skilled Blue Mage. With his guardian's permission, Chaucer took the young man around the region, teaching him both about the world and his Order's unique brand of magic, as well as the monster lore necessary to appreciate their roots.

Over time blue magic became as natural as swordplay for the knight-to-be, weaving spells between swipes with grace rarely seen in a moogle. Pleased with his student's growth, Chaucer sent Lorek off as a journeyman to work on his craft. While his teacher endowed him with lots of knowledge about blue magic and other worldly bits, he failed to tell him that moogles aren't blue mages. Oh, the looks and sneers poor Lorek had to endure early into his adventures, even (perhaps especially) from within the Azure Order. But he just ignored it as best he could and pressed on. Eventually sick of hanging out with his own kin, he looked into clan work - It pays well, and his talents are both useful and respected. And hey, nothing wrong with having a little fun: He's still a journeyman, after all.

Class: Necromancer (Gift of Terror)
At-Will Powers: Deadly Poison [Level 2 Old], Terrifying Visage [Muddle]
Encounter Powers: Command Undead [Command Magic Monsters], Life Drain [Vampire]

Role: Defender
Defense Boost: You Resist 1 all.
Stickiness Boost: When an enemy grants you an Opportunity, it takes 1 additional damage. You gain the Mark power.
Action Trigger: You call that a punch?

Background: Blue Mage
Skills: Monster Lore, Swordplay, Cantrips, Courtly Manners
Resources: Wealthy [2]
Trick: "Monster Musume": Blue Magi are incredibly comfortable around monsters, and skilled ones can even command them temporarily.

Origin: Moogle
Skill: Agility
Feat: Minor Striker
Complication: "Too Small!": While Moogles are renown engineers and craftspeople, the world around them seems to always be built for someone twice their size.

Additional skill: Bold Presence
Additional resource: The Azure Order [Connections] The Blue Mage guild is more than happy to lend its support to the protege of such a celebrated member... assuming it's convenient or beneficial.
Additional feat: Superhuman (Tremorsense [magic sight], Teleportation)
Additional complication: "Blueballed": While most monsters recognize the bond between mage and beast, some aren't so thrilled about listening to a mere journeyman.

Motivation: Lorek wants to feel needed and important. He's a skilled mage and swordsman, but between having a distant upbringing and the Order doing everything in their power to distance themselves from such an, ahem, "unique member", he's had a lack of positive reinforcement as of late. He looks at clan work and heroics as a means to an end.

quote:

Chaos Mage spell list:

1) Soporific Decree
2) Parvel's Total Constriction
3) Furz's Undeniable Command
4) Practical Dome of Preservation
5) The Cant of Inexplicable Lust
6) Hura's Hasty Ripening

Countblanc fucked around with this message at 00:03 on Aug 4, 2015

Effectronica
May 31, 2011
Fallen Rib
Provisional character:

quote:

Nazarie Sonjasdottir Mangrovträd


“Three years of training with the blade, you say? And I learned that Oil Blade spell in a week of practice. Such a shame. Fire!”

Nazarie was born as a third daughter of a third daughter in a wealthy Viera clan with its fingers in seemingly half of Fluorgis. Enamored from youth with stories of her great-great-grandmother, who had carved out the family estates in a series of magick duels, she went for a scholarship to the Akademy rather than work her mother’s trade of finding and contracting musicians in search of the next Prima Donna. Collegiate life turned to be far more heavy on the academics and less on the adventure, so Nazarie became the terror of the taverns and the hero of her fellow students. After rejecting an offer to write a Master’s thesis on adapting Tranq spells to personal use, she graduated recently, with a BMg, minor in Swordplay. Close enough to the traditional way of the Spellblade.

Nazarie looks and sounds rich. She has the flash accent of the upper class. Her wardrobe is almost all Galmia Pepe. But her main desire is fame and fortune through great deeds, clever spells, and flashing blades. Her rather sheltered upbringing has given her a somewhat skewed sense of this, and she regularly pronounces, declaims, and effuses in lieu of just talking. In extremis, her speech gets plainer but the passion remains evident. Naz is looking to join an adjudicated clan and get to heroism.

Class: Duelist
At-Will Powers: Change Focus, Exploit Weakness [Geomancy], False Opportunity [Iai Strike], Quick Shift [Leap].
Encounter Powers: Duel, Ain’t No One Else Around [Blade Bash]

Role: Striker
Damage Boost: When you roll 2-5 on an attack, add 1 damage. 6, 2 damage.
Mobility Boost: Gain the Quick Shift power.
Action Trigger: Strike Back

Background: Akademy Spellblade
Skills: Theory of Magick, Carouse, Research, Swordplay
Resources: Poor [1], Akademic Circles [Connections] - Professors, fellow alumni, and Akademy staff all recognize your diploma, and many recognize you.
Tricks: “Veteran Celebrant” - Akademy graduates (or at least ones like me) can eat, drink and be merry with incredible stamina.

Origin: Viera
Skill: Invisible Senses
Feat: Sprinter - Speed 10
Complication: “Mist Sensitivity” - Viera are very sensitive to the Mist which pervades the world, and are involuntarily affected by its currents and flavors.

Additional Skill: Bargain
Additional Resource: Bazaar Junkie [Finding] - You have an uncanny ability to sense the patterns of trading in the bazaars of Jylland.
Additional Feat: Cleave
Additional Complication: “Gloryhound” - You feel the urge to do everything with élan, vigour, and passion, whether this means taking foolhardy risks or striking a pose as you pay your tab.

Motivation: Nazarie wants to do great things, like the ancestress she admired so much as a child, and also to win fame through those great things.

Effectronica fucked around with this message at 16:36 on Jun 15, 2015

Androc
Dec 26, 2008

I'm interested in this game! Hopefully I'll have a character up over the next several days or so.

BetterWeirdthanDead
Mar 7, 2006

by Jeffrey of YOSPOS
Would it be unreasonable to submit a monster like a chocobo or something?

fool of sound
Oct 10, 2012

quote:


"Kupeau"

Sir Gilles Renard Saint LeBlanc, the Famous Knight Errant

Job: Chocobo Knight

Class: Shapeshifter
Multiform: Mammoth (Behemoth Barding), Tortoise (Adamantoise Barding), and Hawk forms (Garuda Barding) plus Normal form (Coeurl Barding). May spend a Rally to recover and Encounter Power. May switch between form used in a battle with a Move.
Passive Powers: Enemies attempting to stand grant Opportunity OR Resist +1 OR Resist +1 vs Opportunities
At-Will Powers: Blurred Form (Choco Joust) and Primal Compulsion (Choco Meteor) OR Pushy (Choco Kick) and Stompy (Choco Stomp) OR Total Defense (Choco Barrier) and Shield (Choco Guard) OR Fly (Fly) and Diving Feint (Choco Comet)
Encounter Powers: Mammoth's Transformation and Fastball Special (Choco Spring) OR Tortoise's Transformation and Prefect Fortress (Choco Aegis OR Hawk's Transformation and Dust Bath (Choco Vengeance (Armor Roulette)

------Form Passives: Mammoth: +1 Size and +1 Reach; Turtle: +1 Resist and reflect resisted damage on melee attacks; Hawk: Can gain Flying as part of a Move and can impose Disadvantage on one enemy while flying

Role: Defender
Defense Boost: Resist +1, recover 1 on 3-6
Stickiness Boost: +1 damage on Opportunities; enemies lose all Movement when they move adjacent
At-Will: Mark (x2) (Challenge)
Encounter: Come And Get It! (Battle Cry), You're Mine! (En Guarde!)
Action Trigger: This is a punch! (Rainbow Reflect)

Background: Noble Knight
Skills: Riding, Etiquette, Master at Arms, Tactics
Resource: Poor [1], Inherited Titles [Connections]
Tricks: Of Course I'm On the List!

Origin: Moogle Scion
Skill: Oratory
Feat: Sprinter (from chocobo)
Complication: Hopeless Romantic

Additional skill: Animal Handling
Additional resource: Wealth+1 to Rich [2]
Additional feat: Toughness, Resilient
Additional Complication: Moooooooooom...

Fallback: Show off for the ladies
Complication: "What does 'subtlety' mean, kupeau?"

Motivation: Help and protect those weaker than him, more because their gratitude strokes his ego than out of real altruism.

Magic Items:
---Excalibur: This golden sword is filled with glorious light, and it was said to have been wielded by a Warrior-King of old. (Encounter Power: Excalibur: Sword of Promised Victory. Makes a 3 square wide line attack at the front of the target. EVERYTHING hit by it takes 5 damage but the user becomes Winded.)

Nobody could ever say that Gilles was not his father's son. Jon Arsene Saint LeBlanc, the famous adventurer, explorer, and monster hunter, whose many and varied exploits eventually gave way to a quiet retirement at his substantial plantation estate outside of Camoa, where he continues to put out ever more fantastic volumes of his memoirs with every passing year. Regaled by his father's stories since infancy, it was hardly any wonder that his firstborn and heir would one day follow in his father's footsteps on the path of glory. Despite his mother's pleading, the young moogle rode out in the night in full regalia, and has been avoiding family servants in embarrassingly motherly letters ever since, while his father sends support, both moral and financial.

fool of sound fucked around with this message at 03:11 on Nov 3, 2015

Plutonis
Mar 25, 2011

Countblanc posted:

If people want a template here's the one I posted for another game, feel free to steal/tweak it. Some of this doesn't apply for every class/role/whatever. Two things though, one, I don't really love Kits but I don't think their terrible either (I prefer just rolling skills), so I think plutonis should decide one way or the other if they're getting used. Two, the newest character creation rules list a new step which might be worth paying attention to and including on your sheet:

Yeah I don't think Kits have been thoroughly playtested on retrospect but I'd like to know if people would use those!


BetterWeirdthanDead posted:

Would it be unreasonable to submit a monster like a chocobo or something?

Uhhh making a character that can only say "Kweh" or "Wark" might be a problem but hey, feel free to experiment.

Also everyone's Moogles are cute! Too cute!

fool of sound
Oct 10, 2012

TheLovablePlutonis posted:

Yeah I don't think Kits have been thoroughly playtested on retrospect but I'd like to know if people would use those!

My vote is against kits. They feel disjointed and unfinished atm.

BetterWeirdthanDead
Mar 7, 2006

by Jeffrey of YOSPOS

TheLovablePlutonis posted:

Uhhh making a character that can only say "Kweh" or "Wark" might be a problem but hey, feel free to experiment."

I'm going to look at "The Buddies" some more, and see if some sort of beastmaster makes sense.

Countblanc
Apr 20, 2005

Help a hero out!
Buddies is a very cool class, but remember there's also Summoner if you're interested in a more flexible option. Buddies is more a Bartz-and-Boko style "Boy and his 'Bo" team up, but a more traditional beastmaster who tames or controls monsters would probably be closer to a Summoner.

Plutonis
Mar 25, 2011

BetterWeirdthanDead posted:

I'm going to look at "The Buddies" some more, and see if some sort of beastmaster makes sense.

Ahhh no problemo at all then!

fool of sound
Oct 10, 2012

BetterWeirdthanDead posted:

I'm going to look at "The Buddies" some more, and see if some sort of beastmaster makes sense.

If you're trying to make some sort of 'man and his chocobo' type thing (or other riding creature), it doesn't really work, unfortunately. I tried for my character. Basically, the major advantage of Buddies is the ability to threaten two areas at once, which you lose out on for very little benefit if you stick together all the time.

Countblanc
Apr 20, 2005

Help a hero out!

fool_of_sound posted:

If you're trying to make some sort of 'man and his chocobo' type thing (or other riding creature), it doesn't really work, unfortunately. I tried for my character. Basically, the major advantage of Buddies is the ability to threaten two areas at once, which you lose out on for very little benefit if you stick together all the time.

Make it like FFXIV where the chocobo fights at your side, instead of as a mount.

BetterWeirdthanDead
Mar 7, 2006

by Jeffrey of YOSPOS
I was thinking something along the lines of an animal trainer with controller debuffs coming from a marlboro or other beast.

I'll look at summoner, too.

fool of sound
Oct 10, 2012
Hey, we're not using the exposed rules, yeah? They don't feel appropriate to the setting at all.

Plutonis
Mar 25, 2011

fool_of_sound posted:

Hey, we're not using the exposed rules, yeah? They don't feel appropriate to the setting at all.

Yeah having people run for cover all the time feels weird, not using it.

brennon
Sep 15, 2004

Official application for Registration in a Clan posted:


Godfrey, Alchemist extraordinaire.

Ever since he was little, Godfrey has had an insatiable appetite for learning, and an endless ability to find trouble. Having completed his arcanimagica and alchemistry degree with rather middling grades, he was hard pressed to find any kind of respectable employment. To get by, he turned to a life of odd jobs and menial potion brewing. Such a plain existence soon left him feeling listless and empty, so one day he abruptly packed his bag full of all the books, flasks, scrolls, and herbs he could find and set out to travel to the ends of Jylland in search of adventure. Knowing that the savvy adventurer works with a clan, Godfrey has applied to every one he has come across, albeit with little success. But things are different this time, he knows this latest application has some real promise - this clan could be the one! This could be his big break!

Class: Magician
Role: Leader
Feature: Star Mage
At-Wills: Liscato's Bountiful Lubrication, Margul's Toxic Missile
Encounters: The Cant of Inexplicable Lust, Mudge's Localized Inferno, Horwell's Offensive Amalgam.
     Reserve: Momentary Encystment


Background: Alchemist
Skills: Arcana, Potion Brewing, Transmutation, Herbalism, Tea Ceremony
Feat: Reliable
Resources: Poor [1]
     Classical Consumables [Making] The staple of all respectable Alchemists, Godfrey produces a variety of potions and poultices to ply his trade: diet potions, sleeping potions, antidotes, even the occasional poison.
     Tutoring [Connections] Many wealthy families will pay a fine price to have their dearest tutored in the basics of magic or numbers; Godfrey will gladly guide greenhorns for gil.
Trick: Antipode - In an unclear breakthrough, Godfrey has pioneered the techniques involved with the reliable transmutation of matter into its 'opposite' form.
Complication: Dutiful Scholar - Godfrey has an overwhelming drive to find out how or why the mysterious and complex works, regardless of if the such investigations are safe or appropriate.


Origin: Nu Mou
Skill: Stories and Legends
Feat: Nothing fazes you
Complication: Wet Dog Hell - Nu mou are not generally made for the water, Godfrey especially.

brennon fucked around with this message at 04:40 on Jun 17, 2015

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Hardcordion
Feb 5, 2008

BARK BARK BARK

quote:


Sonja the (mostly) reformed Sky Pirate

The life of a sky pirate had been an obvious choice for Sonja. As a gria, her natural ability to fly made her an excellent hijacker and she was no slouch with a sword either. For years she sailed and stole under the command of Captain Kogros, a grim looking seeq with an fierce gaze and an uncharacteristically sharp mind.

As time passed, Sonja began to notice that Kogros was growing more and more greedy and cruel, even for a pirate. The was a time when they would only steal when their stash of loot had run dry; now Kogros had his crew ambushing ferries and cargo ships every other day, hoarding all the riches for himself. He would laugh like a maniac in combat, cutting down foes left a right and even attacking unarmed bystanders. His crew remained loyal out of fear of retaliation but Sonja had had enough. Once the airship had been anchored for the night, Sonja filled a sac with as much loot from their most recent hijacking as she could and silently slipped over the ship's deck, flying into the night to make her getaway. She hasn't seen any sign of Captain Kogros since that night but she never stays in one spot too long, should he ever try to track her down.


Class: Duelist
At-Will Powers: Change Target, Get Over Here, Exploit Weakness
Encounter Powers: Duel, Ain’t No One Else Around

Role: Striker
Damage Boost: When you roll a 2 to 5 on an attack, deal 1 extra damage to the target. When you roll a 6, deal 2 extra damage.
Mobility Boost: Gain the Shifty power
Action Trigger: Strike back

Background: Sky Pirate
Skills: Airship Piloting, Navigation, Thievery, Salvage
Resource: Poor [1], Pickpocket [Finding]: A Sky Pirate can pull small objects and gil from an unsuspecting "donor's" pocket without arousing suspicion.
Tricks: Give'm the slip: When being chased, a Sky Pirate can always shake off its pursuers, at least temporarily.

Origin: Gria
Skill: Showboating
Feat: Flyer
Complication: Small wings: A Gria cannot fly well when carrying more than the load to which it is accustomed (typical gear, weapons and armor).

Additional skill: Scouting
Additional resource: Twice-stolen goods [Finding]: Before Sonja deserted Kogros, she absconded with as much treasure as she could get away with, now kept in a safe hideaway.
Additional feat: Nothing Phases You
Additional complication: Mutineer: Captain Kogros seeks revenge for Sonja's betrayal.

Motivation: Sonja has two reasons for joining up with a clan. First, clans never stay put for long which makes it much harder for Captain Kogros to follow her. Second, she still misses the life of adventure and excitement being a sky pirate affords.

Hardcordion fucked around with this message at 03:13 on Jun 18, 2015

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