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GANDHITRON posted:What was their reasoning for doing the limited respawns thing? To stop grinding? I always thought that grinding was kind of like an adjustable difficulty level for people having a tough time who still wanted to see the rest of the game, or for people who wanted to try out all the weapons and stuff. I always considered the limited respawn as a difficulty concession. If you kill an enemy going through an area so many times, eventually the game just removes that enemy to make the run easier. I do dislike how it inhibits item drops, though, which aren't exactly generous as it is with certain items.
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# ? Jun 16, 2015 06:56 |
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# ? Apr 26, 2024 01:35 |
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dude looks like he's about to give a thumbs up
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# ? Jun 16, 2015 07:04 |
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nopantsjack posted:The protagonist sorta looks like he has a fused crown in his helmet. Wonder if this means he's wearing the anti-hollowing helmet from DS2 DLC?
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# ? Jun 16, 2015 07:34 |
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That's probably the only CGI trailer I've gotten hyped over this year. Looks like things are coming back to Lordran, and it looks to me like a Giant has linked the flame? The way it's arms light up remind me of Dark Souls 1's ending.
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# ? Jun 16, 2015 07:42 |
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It'll be bullshit if we're not getting a "thumbs up!" gesture.
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# ? Jun 16, 2015 07:48 |
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Drakes posted:It'll be bullshit if we're not getting a "thumbs up!" gesture. This is something the series should've had from day one, honestly.
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# ? Jun 16, 2015 07:49 |
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GANDHITRON posted:What was their reasoning for doing the limited respawns thing? To stop grinding? I always thought that grinding was kind of like an adjustable difficulty level for people having a tough time who still wanted to see the rest of the game, or for people who wanted to try out all the weapons and stuff. I have no idea why they went with limited respawns, and I'm not even saying the limited respawn is a better mechanic. Overall i find it to be a good thing, it really doesn't come into play for "good" or moderately good players, but for people who are struggling it's nice to have a clear run back the 1000th time you fight that one boss you got stuck on forever, whichever it might be. My point was mostly that the comparison between level design comes up a ton, and it's fine to have a preference, but just discounting DS2 because it "didn't have the interconnected world" isn't really a a good argument. Everything stems from deciding that bonfire warp will be a thing from the get go, once that decision is made the rest of the systems of the game have to fall into line and make sense.
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# ? Jun 16, 2015 08:06 |
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Yeah I liked the limited respawns especially in SoFTS when you could turn it off by joining company of champions. Make a boss run enough times and the fodder is just boring busy work, like the giant armors before the Fume Knight, nothing difficult just an hp tank.
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# ? Jun 16, 2015 09:25 |
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I am a terrible souls player, I die probably more than I have to, even so the first Dark Souls and Bloodborne both held me interested for the entire duration of those games, and I don't even complete that many games, I actually can't think of a single game other than these two and ocarina of time, that I've played from start to finish in a very long time. Dark Souls 2 was uninteresting, the game wasn't bad or anything, I just stopped playing because it completely failed to keep me invested enough to beat that difficult boss or go through another cave. I'm gonna chalk it up to Miyazaki's directing.
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# ? Jun 16, 2015 10:38 |
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All I want is no goddamned time limits in multiplayer.
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# ? Jun 16, 2015 11:10 |
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Octo1 posted:All I want is no goddamned time limits in multiplayer. But then you get stuck forever with some rear end in a top hat who summons you by a boss door and then kites you to a totally different part of the world
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# ? Jun 16, 2015 13:29 |
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Mel Mudkiper posted:But then you get stuck forever with some rear end in a top hat who summons you by a boss door and then kites you to a totally different part of the world Every single game has had an item that you could use to go back to your world with no penalty.
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# ? Jun 16, 2015 13:36 |
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EC posted:Every single game has had an item that you could use to go back to your world with no penalty. And there's always the sweet sweet release of death.
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# ? Jun 16, 2015 13:46 |
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Death is but another doorway.
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# ? Jun 16, 2015 14:34 |
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My but hole is ready
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# ? Jun 16, 2015 15:27 |
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So since that skeleton dude caught fire does that mean that bonfires are now skeletons? Hurrah for skeleton bonfire!
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# ? Jun 16, 2015 15:32 |
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Bonfires were always made up of skeletons.
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# ? Jun 16, 2015 15:35 |
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You gotta beat the bonfire before you can use it
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# ? Jun 16, 2015 15:36 |
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Manatee Cannon posted:You gotta beat the bonfire before you can use it Yeah that's what I was trying to mean.
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# ? Jun 16, 2015 15:43 |
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Spudd posted:Yeah that's what I was trying to mean. The leak implied you might be able to make bonfires with the sacrifice mechanic.
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# ? Jun 16, 2015 15:47 |
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Orv posted:The leak implied you might be able to make bonfires with the sacrifice mechanic. Aww I was hoping for a Bonfire Wheel.
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# ? Jun 16, 2015 15:52 |
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More like a Bonefire Wheel.
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# ? Jun 16, 2015 15:58 |
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Neo Rasa posted:More like a Bonefire Wheel.
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# ? Jun 16, 2015 16:03 |
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I was always more interested in where they get all the swords for the bonfires There is a undead blacksmith making a killing on bonfire swords out there
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# ? Jun 16, 2015 16:17 |
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So is the only source the Miyazaki's directing the european account?
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# ? Jun 16, 2015 16:22 |
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nopantsjack posted:The protagonist sorta looks like he has a fused crown in his helmet. Wonder if this means he's wearing the anti-hollowing helmet from DS2 DLC? I think it is the protagonist from 2 since you leave the throne as the first and only undead who doesn't hollow so you've attained true immortality at that point and what other undead would be around that hasn't hollowed or transformed from the flame going out?
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# ? Jun 16, 2015 16:23 |
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VarXX posted:I think it is the protagonist from 2 since you leave the throne as the first and only undead who doesn't hollow so you've attained true immortality at that point and what other undead would be around that hasn't hollowed or transformed from the flame going out? you are the furtive pygmy and its a prequel
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# ? Jun 16, 2015 16:26 |
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i hope the next game is nothing but bonewheels
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# ? Jun 16, 2015 16:28 |
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Stick Figure Mafia posted:i hope the next game is nothing but bonewheels It's the chariot boss arena in Dark Souls 2 but filled with bonewheels
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# ? Jun 16, 2015 17:01 |
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Scrub-Niggurath posted:So is the only source the Miyazaki's directing the european account? Official press release says so.
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# ? Jun 16, 2015 17:59 |
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e3 diorama of ugly hands
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# ? Jun 16, 2015 18:05 |
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turtlecrunch posted:Official press release says so. and he didnt
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# ? Jun 16, 2015 18:08 |
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I do think it was odd he wasn't on the announcement trailer.
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# ? Jun 16, 2015 18:09 |
turtlecrunch posted:e3 diorama of ugly hands That looks incredibly goofy, but the idea of Build Your Own Bonefire is still cool. I'm a masochist so I hope you have to sacrifice something besides a Hollow, like one of your weapons (which immediately transmorphs into the bonfire sword you can never get in game )
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# ? Jun 16, 2015 18:15 |
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Relin posted:they said the same thing before ds2 Uhm, no, they didn't. One of the first things that was said for Dark Souls 2 was actually "Miyazaki isn't directing this time" and it caused quite a ruckus.
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# ? Jun 16, 2015 18:18 |
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More of a stir than a ruckus.
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# ? Jun 16, 2015 18:27 |
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SirDan3k posted:Make a boss run enough times and the fodder is just boring busy work, like the giant armors before the Fume Knight, nothing difficult just an hp tank.
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# ? Jun 16, 2015 18:45 |
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oldpainless posted:More of a stir than a ruckus. a racket.
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# ? Jun 16, 2015 19:00 |
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https://instagram.com/p/3_-dKZEls2/ oh
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# ? Jun 16, 2015 19:14 |
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# ? Apr 26, 2024 01:35 |
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Well now... I uh. Yeah. Yup.
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# ? Jun 16, 2015 19:17 |