Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream
Will there be a sexy raven lady? Need to confirm otherwise no buy

Adbot
ADBOT LOVES YOU

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

Zedd posted:

Lords (in effect) are big humans
DS1giants are somewhat lanky and appear to have a face.
DS2 giants are shorter and buff and have a facehole

At least, as far as I remember.

Lords aren't big humans. They don't have bits of the dark soul powering them. They're something else all together.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

The best part of Dark Souls imo was playing it as the game patches come live because it's like playing Russian roulette. Will your build be the one that gets super nerfed and made boring and unplayable or will the builds you hate be the ones broken and forced to start over?



The answer is the latter because you're not an idiot and you build for katana's because Fromsoft LOVES jerking off on katanas.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

Harrow posted:

That kind of thing matters and it really hurt Dark Souls 2's atmosphere.

Nah it really doesn't. In DS1 you go deeper and deeper and past satan's rear end in a top hat and go under the world and it turns out the whole world you were in just now is all in one big tree but that world is still boundless and has oceans and other far off countries and all kinds of poo poo that don't make sense, where a weird humanoid skull exist even though the only things that big were the stone dragons who didn't look like that and were immortal so how did that even get there. You don't think too much about it or care to much because, like most of the lore and setting, it's going more for feel and motif than it is for actually making sense, like a lot of eastern fantasy.

Crying about how the impossible space of DS2 is used to make impossible world layouts is the dumbest complaint you can wave at a game that, while pretty fun and okay, has a lot of rough edges here and there that you can make actual points about.

ZenMasterBullshit fucked around with this message at 03:20 on Aug 11, 2015

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

BottledBodhisvata posted:

I dunno, the presence of things like this suggests greater mysteries untold, but to dismiss them as just "impossible" defeats the point. Miyazaki puts stuff in these games to purposefully stir your imagination. It's not half unfinished so much as it is half untold, and much of the story is what you infer in your mind. Who did that skull belong to? Something unknowable that once lived here? And where is here? There's no answers, but there's plenty to feed your creativity. Maybe one day, you'll answer those questions for Miyazaki. That's the sort of thing he's going for, I think.

Eh, there's way to many dumb things in Souls/BB lore that are just there to try and explain away game mechanics (Every thing surrounding NPC invasion and otherworlds and you being able to somehow kill undead when the writers decided they were done with that character) for me to have much faith in the hidden meaning behind small things like the inexplicable skull. It looks like nothing else in the game, has no significance at all since it's just sitting in an area that has nothing like it in it in neither the actual game or history of the zone. It's just a thing that has nothing to do with anything else in the game so it just leads me to think "Well someone probably mocked up this skull and they liked it enough to just toss it in here so the zone has a at least one landmark."

Miyazaki makes cool poo poo and can create cool mysteries and stories but I feel acting like every little detail in the setting/game are explicitly put there to evoke a big mystery is attributing a level of masterminding and skill that no one in the video game industry has.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

Zaphod42 posted:

The more time consuming it is to get across the world, the more annoying it is if you have to go talk to some blacksmith or something, but at the same time having to do that is what gives the game an epic sense of scale. You make it too convenient and you take out all the glory. Its tricky.

There's nothing epic or to be glorified about "gently caress now I've got to waste 5 mins of my life running through a zone I've cleared dozens of times where the enemies pose no threat what so ever at this point just to get this weapon upgraded/repaired/whatever". Busy work isn't adding to a sense of scale, it's just bad design.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

Zaphod42 posted:

And you say "zone you've cleared dozens of times where the enemies pose no threat whatsoever" but in Souls that's never the case. Hell, even just walking along a path can kill you in Souls games if you're careless. Telling yourself that a zone is completely without threat is a pretty easy way to get yourself killed. Having to risk going places and possibly losing souls is part of what makes Souls' tension work.

This is absolute bullshit. Like, even in DS1, yeah the enemies could still do serious damage but at a certain point you can one or two shot basically everything so even dicking around carelessly you can usually pull your own rear end out of the fire. You also know where the 'traps' or dangerous spots are so you just avoid it/run through/etc.

This doesn't apply to every zone in the game obviously, but the ones you're usually backtracking too to get to blacksmiths and stuff can definitely fall into this

ZenMasterBullshit fucked around with this message at 19:51 on Sep 9, 2015

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

Ruddha posted:

your gear helps, but mostly the reason you're safe is because you're good at the game at that point. plop that same controller in someone who just started dark souls or whatever and they'll totally still die. passing through old areas, when you're aware of your own power, allows you to reflect on your journey and understand how much you've improved

This is true, but I don't think it changes my argument at all that such backtracking is just kind of busywork and pointless. Hell, it's especially bad for newer/less good players since they're the ones who could benefit from upgraded equipment more since for them it's less busy work and more of a problem for them to fight they're way out of somewhere they're struggling with to get to a thing that could help them struggle a tiny bit less. It's just unneeded punishment for a game that's already pretty tough on new players.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

Zombies' Downfall posted:

I like this post btw. One of the things I've always been annoyed with wrt lore discussion and literary criticism of Dark Souls (and by extension how people respond to Dark Souls 2) are people who seem to be taking the game's content too literally, taking Kaathe's description of man's history and Manus into account and going "well, dark is the inevitable and natural state of man" or taking Aldia's stance in Dark Souls 2 and saying "everything is pointless as long as we're trapped in a cycle of light and dark".

It isn't, though. It's brave to martyr yourself to "delay the inevitable" if it allows a few generations of people to lead bittersweet human lives instead of being howling abominations, and it isn't foolish to make that choice if you assume that occasionally - like yourself - the determination and humanity (in the humanist philosophical sense, not Humanity Sprites) of another person will allow the age of fire to continue in perpetuity. "Futile" struggle against the inevitability of defeat and loss and decay is what these games are about; the reason not everyone becomes a mindless hollow is that they keep trying, keep getting up when they're knocked down, and keep clinging to the pursuit of truth, knowledge, love, or power. Linking the fire, like putting the Great One back to sleep and returning to your normal life in Demon's Souls, is about resisting nihilism. You just have to find your faith in an intractable human spirit - the well you've been drawing from the whole game, as you curse and grit your teeth and leap back into the same boss arenas over and over - rather than false gods.

It's why it isn't just disconnected nonsense that you save Solaire by feeding humanity sprites to the spider lady, either. Taking pity and showing mercy to something so apparently disgusting, decrepit, and inhuman is a supreme, possibly miraculous act of humanity. The lesson we take from Solaire is that your "own sun" isn't something external, it's what radiates from you in the bleakest of places, but he's right that the only way you can find it is to go deep underground instead of watching the sky.

Don't take my word for it, though. In Artorias's recorded dialogue, which was presumably cut for understandable reasons of tone (he's much scarier as a groaning horror), his parting words were supposed to be "thou art strong, mortal; surely thy kind are more than pure dark". He was right.

Anyway this post was super gay, Dark Souls is a good and well-written game, thanks

It isn't cool or good to trap someone else later down the line to suffer all the exact same horrible poo poo you fight against nor is it cool to perpetuate a system that only ends up causing continual suffering across all time.

We've never seen what true dark looks like, just what happens when people do hosed up poo poo to humanity/dark souls or try to grossly feed off of it and cause it to go berserk. Aldia and the DS2 hero are right. Instead of just dooming your children and their children you should break the chains unfairly forced upon humanity by petty men like Gwyn who just wanted to hold onto their title and their power. They're the ones who did unnatural poo poo like linking humanity/The dark soul with the first flame and the light soul.

Strive for better world, a peaceful world, even if you have to struggle through terrible things. It's much more heroic to struggle to find a new path then just do the same poo poo that caused all these problems in the first place.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream
Blighttown is dumb and bad and a slog to play through even if you know what you're doing and the Gutter is more boring but easier version of it.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

Tenzarin posted:

They created a game with lovely hitboxes and....The farce of difficulty is only that they start you with very little stats so everything hits you for half your life.

So they made a Souls game?

Adbot
ADBOT LOVES YOU

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream
Don't need HP if you're not getting hit like a scrub.

  • Locked thread