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JonTerp + sa jam team I think you've done great with this jam, you've taken feedback well, setup some good infrastructure and your vision for this thing going forward sounds like a good direction. Thanks for your thankless task. Roll on SAGDCX Chrimbo-Jam 2015 !
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# ? Aug 4, 2015 23:24 |
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# ? Apr 18, 2024 18:09 |
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Lutha Mahtin posted:holy loly whose beautiful voice(s) am i hearing on the wall of shame? Holy loly is right--this is a thing of beauty. Who is responsible for this?? 'Fess up!!
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# ? Aug 4, 2015 23:28 |
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So today I found Slide, Crash, Bounce re-hosted on some Brazilian browser games website. This means I'm famous now, right? And someone on youtube made a video about the game: https://www.youtube.com/watch?v=Axf04GZihY0 Arachne posted:If it counts, I started working on a game with a chess board on the 16th. My first two commits on the 17th were "Blergh" followed by "New game". Credit goes to Tann for the omission idea that later turned into Ches. I'll count it.
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# ? Aug 4, 2015 23:55 |
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Ok more reviews: Catch A Fish Things I liked:
Things I didn't like:
Stars Awarded For:
Final Score: 2.5 out of 5 stars VectoRocket Things I liked:
Things I didn't like:
Stars Awarded For:
Final Score: 3.5 out of 5 stars HYPERKOZMO Things I liked:
Things I didn't like:
Stars Awarded For:
Final Score: 4 out of 5 stars Go Fish! Things I liked:
Things I didn't like:
Stars Awarded For:
Final Score: 3 out of 5 stars Slide, Crash, Bounce Things I liked:
Things I didn't like:
Stars Awarded For:
Final Score: 3.5 out of 5 stars Super Turbo Voynich Manuscript Things I liked:
Things I didn't like:
Stars Awarded For:
Final Score: 3.5 out of 5 stars --- Xibanya posted:I was reading Afal's posts to see if he'd reviewed Slam Fighter II yet (review Slam Fighter II, Afal!) I've downloaded it and I'm trying to run it but it won't run (I double click the application and nothing happens???). idk if it has anything to do with the fact that my computer decided it needed to upgrade to windows 10 or what.
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# ? Aug 5, 2015 01:21 |
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Afal posted:I've downloaded it and I'm trying to run it but it won't run (I double click the application and nothing happens???). idk if it has anything to do with the fact that my computer decided it needed to upgrade to windows 10 or what. Have you installed XNA 4.0? They say right in their instructions that you must have the XNA 4.0 redistributable.
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# ? Aug 5, 2015 01:34 |
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Afal posted:Slide, Crash, Bounce Well that's a bad bug. Motivated me to get off my butt and update the game. I fixed it so that the counter should reset properly, and added a restart/retry button to the pause and game over menus. Main menu still has the intro, but that's skippable by hitting any button. Might still want to do something about that, but it can wait until I do my next round of tweaks later. Anyway, thanks for playing and reviewing it, and extra thanks for noticing that really dumb bug.
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# ? Aug 5, 2015 02:56 |
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Sweet jesus is the Wall of Shame amazing. That song. THAT SONG.
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# ? Aug 5, 2015 03:01 |
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Yeah, I take back what I said before. With such an awesome theme song, the wall is certainly powerful enough to claim a flappy bird tutorial.
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# ? Aug 5, 2015 03:19 |
I give up, where is the wall of shame song?
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# ? Aug 5, 2015 04:56 |
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Atoramos posted:I give up, where is the wall of shame song? EMBEDDED INTO THE WALL (or the page that the wall of shame is on)
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# ? Aug 5, 2015 07:15 |
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alf_pogs posted:EMBEDDED INTO THE WALL (or the page that the wall of shame is on) Close enough, it's in the CSS. http://www.awfuljams.com/audio/TheWall_fin_2.mp3
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# ? Aug 5, 2015 07:39 |
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Thank you to everyone who has played (and reviewed) PUNCH FIGHT V: MISSING TEETH! It was the first game of many of our teammates, and we're glad that (some of) you enjoyed it (at least a bit). I'm writing up a postmortem, but I'm currently on a much-needed vacation so I'll probably post it when I get back.
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# ? Aug 5, 2015 11:11 |
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Afal posted:HYPERKOZMO Hey, thanks for playing, glad you liked it!! When the left mouse button didn't work, was that game-breaking? Did you have to restart the game to get it to work, or did you just have to click again? I bring this up because, like twice ever, I've had the controls get stuck the other way - releasing the mouse doesn't start the boost, and the only way to fix is restarting. That bug only came up twice in like 3,000,000 games so I wasn't able to troubleshoot it.
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# ? Aug 5, 2015 14:35 |
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TheOrange posted:Impulse
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# ? Aug 5, 2015 20:14 |
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Ultigonio posted:drat, I had a feeling I should have looked at the multiplier sounds and maybe asked Sigh to adjust them. The problem with me and sound effects is that, even though I love audio in general, music is where my passion lies. I still have stuff that I need to figure out about SFX, especially since this is only my second time doing full SFX work; your feedback is hugely appreciated. Glad my feedback helped, the sound design was perfectly fine otherwise though and I thought the music was pretty well done, also I'm using a set of speakers that are a bit of balance so that could of affected my own perception a bit too. I was able to tell the 'low health' warning apart pretty easily but I didn't notice a multiplier lost quite as much.
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# ? Aug 5, 2015 21:38 |
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TheOrange posted:Glad my feedback helped, the sound design was perfectly fine otherwise though and I thought the music was pretty well done, also I'm using a set of speakers that are a bit of balance so that could of affected my own perception a bit too. I was able to tell the 'low health' warning apart pretty easily but I didn't notice a multiplier lost quite as much. I'm glad you liked the music, though! I certainly get lots of inspiration from late 90s/early 2000s video game music (that's when I grew up, after all), and in this case I took my usual style and mixed it with a big helping of downbeat, modern house. I hope most people like it, and if they don't, I hope it manages to do its job of fading into the background and subtly enhancing the experience, otherwise. Ultigonio fucked around with this message at 22:21 on Aug 5, 2015 |
# ? Aug 5, 2015 22:19 |
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Just writing up some feedback on some other games, I think I've played most of them now but still missing a few. Catch a Fish Honestly didn't feel like there was enough to the game, some kind of fish variety or having the line break seems like it would of added a little more? The actual catching mechanic wasn't too bad but it did feel all over the place, sometimes I'd get multiple catches, other times it'd go flying off screen on the first one. It wasn't bad, I just feel like a little more depth could of helped. Coinless I got the game to run but it seems like it wasn't frame capped or something? It seems like it was running way, way faster than I could even hope to control it and I couldn't seem to do anything about it. Can't really say much else beyond that. Roller Darby Didn't really get what the critical omission was supposed to be, I think like some other people have said it's kind of like Happy Wheels? It controlled alright but I couldn't figure out how to progress past the second level (part with the trampolines). Seemed alright though, art and music were fine though the lack of backgrounds was a little bit of downside. Ool This is a really cool idea that you executed pretty well. Having a way to switch between cue gun and lift without having to click would be nice, the other problem is that if I sunk balls out of order (like 4 when I should be on 3) I'd keep incurring penalties even if I got back on track, this might be intentional though. I'd also say that maybe a little more highlighting on the next ball could help? I mainly noticed it being a problem when you get to the regular pool layout where if it's closely grouped enough it can be hard to tell just from the floating text. Other than that this is really well done though and has a really good title screen. Tristam Being an idiot I tried clicking through without looking at the instructions and you can guess how well that went! I would say it is maybe a little easy to skip over the buy healing/mana potions dialog in the beginning by accident and it seemed like if I didn't buy a quest then I didn't get many customers at all? The equipment screen wasn't completely obvious at first to be honest and some of the UI took me a bit to understand but I was clicking through a little impatiently. Once I actually took my time to go through the instructions and had a little trial and error it made a lot more sense. I think it took me a little while to figure out how much I could actually get away with raising prices by, but there is something inherently satisfying about the experience and it at least feels a little more involved than something like a clicker game. I think the interface is a little hard to follow, equipment could maybe explained a bit better, and the music is fine but a mute option would be nice (since this is something good to play with other things in the background) but those are probably my only real complaints? There were a few minor bugs (people getting stuck on each other) and I think at some point I ended up with too many quests because level 1's were taking up all my beds. XYZ Funny concept and it plays pretty well. The camera zones took me a second to figure out, they kind of look like part of the environment at first? It's also a little hard to shake off the guards when you're using a keyboard I found. Pretty good though! Couples games I couldn't get to work were Slam Fighter (I watched videos of it though and it really does look cool though!), Fishin' Hole (I think Unreal is having some issues?). I'll try and check out the last couple remaining games when I can. Nanomachine Son fucked around with this message at 16:18 on Aug 6, 2015 |
# ? Aug 6, 2015 15:47 |
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Is there still going to be a gong show this weekend?
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# ? Aug 6, 2015 17:33 |
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Some reviews from me! Playing on office computer that has no sound card (!?) so I can't judge sound! Deliverer Pretty good! Really enjoy the 'drawn with watercolour markers' art style. Physics were a bit wonky and I spawned through the floor a few times, but instantly understood the gameplay. Enjoyed that the three hearts you start with are totally irrelevant. Got pretty good at tossing grenades by the end! Omission Guess: Death Catch A Fish Actually a pretty chill fishing game. Simple, but nothing wrong with that. More types of fish and etc would be nice, but as a low scope game it worked okay! Couple bugs I didn't like - Got fishing line stuck below level geometry and had to restart. Buying the net doesn't decrease your money total. Not enough responsiveness on the 'Buy' button - I didn't even know I had bought it until I clicked a bunch of times and just tested it out. Omission Guess: Fishing Net. Hyuk hyuk. PZZL Tough to say much about this without spoiling it. I really enjoyed it - It took me waaaaay too long to figure it out. I actually restarted the game and noticed that the solution was different this time but figured 'ooh random solutions' without really thinking about what that would mean. I retroactively enjoyed the mental gymnastics I had put myself through to explain some of the solutions I had given. Besides that, the Aesthetics were satisfying and chunky, and the colour palette was great. Omission Guess: Puzzles, you bastard Cinder Fun little Warioware-like. I enjoyed many of the games, though they were TOUGH! My real issues were inconsistent visuals and lack of adherence to the theme. That being said, I played it way more times than the others! Omission Guess: N/A? Coinless Holy moly that ball moves fast - I thought I was watching the intro screen. I get the idea was that you're playing the 'attract' screen at an arcade by nudging the machine, but it wasn't terribly enjoyable. Omission Guess: Controls Truck Simul8or I do not know what Octo is, but I assume that's why you have an 8 in your title. Anyhow, simple game, easy to play, played several times. Customization was amusing. I feel like lot of people probably glossed over this but you did a lot of fun visual stuff - the multiple layers of parallax in the background, the fact that your head turns black as it passes through buildings (keeping it visible), the flashing of the entire screen and the dissolving when you get hit. All comes together to make it look like a purposeful visual style rather than laziness. Omission Guess: A Truck! Roller Darby Other people have said Happy Wheels, but I thought of Elastomania for some reason. Also couldn't beat trampolines, but I am a legendarily bad video game player! A shame there was no background or terrain artwork.Omission Guess: ...Not sure? OOL It LOOKS great - the title screen is amazing. However, when I start the game, there are NO balls on the table. No one else seems to have this issue, so I'm going to assume it's an issue with terrible work computer. Just seems off that only the balls are missing! Omission Guess: Cue Stick VectoRocket S.I.G.H.O Simple graphics, but functional. Hoo boy, that phone was super annoying, especially since I died a lot and it kept popping up! However, the mechanics were easily grasped and I played the game to the end. I died way too often because I kept forgetting that my footsteps called attention to me - it was indicated well, I'm just bad at games. Also the ending - whaaa? Omission Guess: Stealth Skills and Bravery Sub-Optimal It looks GREAT. It's super fun to shoot random stuff for random effects. I feel like it suffers from looking too much like a real game, which is a dumb problem to have. Also I basically just shot random stuff out the tubes without having time to look at what it actually did - I found myself wishing that the game paused when I was grabbing something, or at least slowed. Still, very fun, very feature complete!Omission Guess: Torpedoes Sandlot BaseNoBall I actually played and enjoyed this before it was properly released, and liked it even then. Graphics completely minimal, but I don't feel like that detracted from anything. You even have some customizable sprites for the characters, which is just classy. I think it's really a pretty fully featured game and I like it! I want the written out ruleset somewhere for use in tabletop gaming, or, hell, even a boardgame. Omission Guess: A Baseball! No Chute Simple game, simple graphics, but it works just fine. I watched your progress just learning how to do stuff and it's pretty impressive what you managed to do from scratch in a month. Inspires me to actually try the programming side next year! Omission Guess: Parachute Critical Admission Hoo boy, this started out easy then got hard! Strangely satisfying to remove organs and make a big pile, too. I definitely loaded out VIPs with all the best stuff - they didn't need peasant normal elbows or guts, only the best. Which is Positronic Brains in every slot! As mentioned before a couple of times, I'm super bad at gaming, but still managed to get through a couple of stages before dying. Omission Guess: Parachute Dog Kisser fucked around with this message at 03:40 on Aug 7, 2015 |
# ? Aug 6, 2015 17:34 |
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dog kisser posted:Cinder Fun little Warioware-like. I enjoyed many of the games, though they were TOUGH! My real issues were inconsistent visuals and lack of adherence to the theme. That being said, I played it way more times than the others! Omission Guess: N/A?
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# ? Aug 6, 2015 18:13 |
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TheOrange posted:Couples games I couldn't get to work were Slam Fighter (I watched videos of it though and it really does look cool though!) Please try again after installing Microsoft XNA Runtime 4.0 and Microsoft .NET Framework 4.0. Have you recently upgraded to Windows 10? Seems to be a common thread with a lot of folks who have initially been unable to start the game -- looks like the OS install might knock out the previously installed runtimes.
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# ? Aug 6, 2015 18:17 |
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I wanted to try playing Slam Fighter as well, but XNA won't install for me. It keeps asking me to install virtual community or whatever, and I did that - it still won't install though, so whatever. The videos looked nice.
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# ? Aug 6, 2015 18:31 |
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Xibanya posted:Please try again after installing Microsoft XNA Runtime 4.0 and Microsoft .NET Framework 4.0. Have you recently upgraded to Windows 10? Seems to be a common thread with a lot of folks who have initially been unable to start the game -- looks like the OS install might knock out the previously installed runtimes. I got it to work, I had to put it in Windows 7 compatibility mode as well. Only downside is that my audio is busted enough that I can't hear the characters quips sometimes, but I'll try it later today with some headphones on.
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# ? Aug 6, 2015 18:50 |
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dog kisser posted:
Also, everyone else is critically omitting XNA. This is all very meta.
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# ? Aug 6, 2015 20:37 |
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Nondevor posted:I wanted to try playing Slam Fighter as well, but XNA won't install for me. It keeps asking me to install virtual community or whatever, and I did that - it still won't install though, so whatever. The videos looked nice. Did you follow the link I posted or is your download from elsewhere? I just installed the runtimes on a work computer to show my close colleague who has known about my work on this project the whole time. I didn't get any prompts on a "virtual community" or whatever.
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# ? Aug 6, 2015 20:52 |
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Xibanya posted:Did you follow the link I posted or is your download from elsewhere? I just installed the runtimes on a work computer to show my close colleague who has known about my work on this project the whole time. I didn't get any prompts on a "virtual community" or whatever. Yeah, I followed the links and downloaded them from the Microsoft website. Apparently I have net 4.0 already installed, so it's just XNA giving me trouble. I'll try taking a screenshot of the installer problem when I get back home.
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# ? Aug 6, 2015 21:58 |
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dog kisser posted:
Thank you for playing! Make sure you play again with sound when you can. Also, if you have not, reopen the game after beating it for a special reward.
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# ? Aug 6, 2015 23:25 |
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Lowen SoDium posted:Is there still going to be a gong show this weekend? Of course. Plans haven't changed, we go live tomorrow at 5pm CST on https://www.twitch.tv/sagamedev You can follow us on Twitter for announcements @sagamedev. The Gong Show schedule is now public: HERE Calipark fucked around with this message at 01:24 on Aug 7, 2015 |
# ? Aug 7, 2015 00:39 |
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JonTerp posted:Of course. Plans haven't changed, we go live tomorrow at 5pm CST on https://www.twitch.tv/sagamedev I'm not to familiar with how Twitch works. Will it be possible to view the show after the fact? I really want to watch my block but I'm going to be busy at the time. Well, I want to watch all the blocks but this Saturday for me is booked solid.
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# ? Aug 7, 2015 16:02 |
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I think broadcasts get archived by default, but I'm also curious because I'm going to miss the whole shebang too, unfortunately.
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# ? Aug 7, 2015 16:41 |
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Giggs posted:I think broadcasts get archived by default, but I'm also curious because I'm going to miss the whole shebang too, unfortunately. As long as the streamers remember to tick the box! (which I forgot to do for GGJ at the start of the year and lost the whole thing ) I'd like to see a recording of it too, so do remember to tick that box!
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# ? Aug 7, 2015 16:46 |
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I'm also archiving it locally this year. It'll get a proper YouTube upload on Monday. Just an FYI, we have a mumble where you can hang out and chat with other people while the Gongshow is going on. I'll be around during show breaks. http://pastebin.com/raw.php?i=vCTURaXQ Calipark fucked around with this message at 21:58 on Aug 7, 2015 |
# ? Aug 7, 2015 17:04 |
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Whoa! The Gong Show stream is about to begin! Tune in and check out these crazy games!! Edit: Finished the first block a bit early after blazing through some (awesome) games, this was my judging block so I just want to say great work to everybody whose games we played through. Tremendous work! You'll all get lengthy scrawls of words from me in the near future, so look forward to it! Gong Show stream will be continuing with the next block at 8 EST and the final block at 10 EST to keep time with the posted schedules, come watch and enjoy these games! Everdraed fucked around with this message at 00:35 on Aug 8, 2015 |
# ? Aug 7, 2015 22:56 |
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Gong Show Stream Part 2 is starting RIGHT NOW http://www.twitch.tv/sagamedev http://www.twitch.tv/sagamedev http://www.twitch.tv/sagamedev http://www.twitch.tv/sagamedev
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# ? Aug 8, 2015 01:02 |
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drat, really frustrated that the collision held up so poorly in our game, we spent a bunch of time trying to fix that but it looks like it still cropped up a fair amount Also if you were wondering why the audio got turned off most of the cheats have you hitting the "M" key which toggles on/off all of the game audio.
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# ? Aug 8, 2015 02:10 |
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Cheers on what you had to say about Dark Matter. To be honest I basically thought all the same things. I had wanted to have sound and whatnot going on but my biggest issue was that I scrapped my original idea and then lost some other days on the very end of the month because my girlfriend left for three weeks and we wanted to spend time together before she did. Pretty much everything that was said on the gong show was like "yup, I thought the same thing." I think the idea has possibilities but I just ran out of time. All told I actually worked on the game for a total of...I think 9 days. So what you're seeing in Dark Matter is less a month game jam and more of a 9 day jam. I was also learning new software and some new other stuff along the way. I wanted to put in music and environmental audio but just flat out didn't have the time. I had also wanted to do stuff between levels like upgrading your ships and having the game be more responsive to powerups and where your light actually was but, well, once again...time. I kind of think working on it further would be a good idea so I have to ask folks that played it; do you think Dark Matter has enough potential that I should work on it more?
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# ? Aug 8, 2015 02:27 |
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Holy cow, the Melanie on the twitch stream was (as Ziggy Starfucker put it) "our Melanie!" Nice!
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# ? Aug 8, 2015 02:54 |
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Xibanya posted:Holy cow, the Melanie on the twitch stream was (as Ziggy Starfucker put it) "our Melanie!" Nice! Surpriiiiiiise <3333 Let's be real though, there's only one Melanie
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# ? Aug 8, 2015 03:36 |
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Out of curiosity, since it got mentioned a couple times in the stream, but when will the reviews for the different games be available?
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# ? Aug 8, 2015 03:48 |
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# ? Apr 18, 2024 18:09 |
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"Thanks for the $2. Your game was OK."
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# ? Aug 8, 2015 03:55 |