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The ramp of the plane drops and the first thing that hits you is the heat and humidity. outside of the airbase perimeter all you can see is jungle. You are ordered off the plane and told to form up. “Welcome to ‘Nam Men!” You CO shouts. “This unit has been deployed to combat northern communists and keep the world free!” “We will be undertaking operations against the enemy, be they North Vietnamese Army or Viet Cong. We will hunt them, and we will kill them in such numbers that they will break off their war and run home to uncle Ho.” “You are all to be stationed here for a tour of one year, starting NOW! Now lets get to it and show Charlie who’s boss!” FNG Welcome to another wargaming LP, this time each of you will be taking control of one soldier in Vietnam and trying to survive one year. This will be using the FNG (loving New Guy) rules. The rules allow for randomly generated everything. In fact, I already have your platoon ready and waiting for names to be attached to it! after that I’ll roll up the missions and tell you the mission goals. The overall Aim is to survive a year, but you want to do uncle Sam proud, so I’ll also be keeping a tally of the Body Count. The US army, in all it wisdom, decided that the way to win the war was just to kill a whole load of Vietnamese! So, we’ll keep track of that, medals and losses. FNG is what I call a mid to high complexity skirmish wargame, while the basics are relatively simple, it has a reaction system that can be complex. so I’ll give a breakdown of the rules. Your soldier is made up of five things - Name - This will be your name to avoid confusion. Assignment - what gear does your guy carry Rep - This is your character's skill level high rep characters are better at everything! Ability - this is a randomly generated trait, form Natural Born Leader to Coward that affects how your guy will fight. DEROS - Date Eligible for Return from Overseas - The magic number from which you can get out of this commie infested hell and get back to your girl back home. As the game works in 2 week “turns” at the strategic level, this will be 24. (unless you are the Lieutenant, when it will be 12.) I will assign people as they come, so you may get a good trait, or a bad one. you won’t know until I post this. I will shift things around so if there is a grunt with the pigman skill (better at MG’s) he will have a MG, but it will be mostly random. Once all the slots are full (it most likely won’t be a full platoon at the start, due to people transferring out or going home sick.) I’ll share them and roll up the first mission. Missions are random, and can be squad or platoon level. They range from Ambushes to village searches to kill missions. but they all follow the same rules. There are two VERY important numbers you need to know, generated for each mission. Support Level - This is how much support you have been given, it ranges from 1-6. 1 is bugger all, while six gives you air, artillery and chopper support in huge amounts. EAL - Enemy Activity Level - This is how active Charlie is in the area - an EAL of 1 can mean lots of no contacts and abandoned locations, EAL of 6 tends to mean multiple enemy platoons and possibly a whole NVA base! EAL can vary by +/- 1 during the mission. The fun thing? These are not linked, so you can have Support of 6 when hunting an EAL of 1, or visa versa - this reflects the enemy not always being where you think they are. The final fun bit of jargon is the PEF/PEC - Potential Enemy Force/Contact - these are blips on the map that may or may not be enemy forces, they move randomly, sometimes towards you, sometimes away - sometimes they split into more markers. When you get into LOS of one of these markers, it resolves into either nothing or a enemy contact - be it an angry platoon of VC or an abandoned bunker complex. Or you know, Both. Turns A turn is a amount of time that’s not really set down, (but night lasts 10 turns for example) during which two activation dice are rolled. One for each side. Then every group with a leader who’s rep is equal or below that dice roll gets to move and shoot. (A group is basically any characters within 4” of another model, or a squad, whichever is smaller). The side who rolled the highest moves all its groups first, then the side who rolled lowest gets to move theirs. On a double, a random event happens then the dice are re-rolled. On a 7, the side who rolled higher gets reinforcements from a random table! This allows the battle to escalate. Reaction This is the big thing in FNG. When two opposing figures see each other, they roll rep with some modifiers. This then dictates who can shoot first. Reaction tests are made by rolling a number of dice equal to your rep (+/- mods) aiming to score under your rep. so a rep 5 guy rolls 5 dice needing to get under 5, while a rep 3 guy rolls 3 aiming for three or less. After that there are tests for taking fire, losing men and other things - these can cause your man to “duck back” 6” or retire 12” (possibly running off into the jungle, never to be seen again). Once the reaction phase is over, the active group then gets to shoot (unless prevented by the events above). Then another group is activated. This does mean that one figure can reaction several times in a turn if wave after wave of enemies come at him. Shooting Dead simple, your gun has a number of targets - these are how many shots you can fire in a turn - each on is a 1d6+ rep roll (9+ hits, 6 or below misses, in between depends on situations) - targets that are 1” away from each other can be hit without penalty, while bridging the gap between targets costs 1 shot per extra inch. If a target is hit, it can be OK, stunned, Out Of the Fight (OOF) or Obviously Dead (OD). Stunned targets can’t do anything until they take an action to clear the stun, and will be captured if contact is made by an enemy figure. OOF units may be walking wounded, or they may be down. Surviving So, you took a hit - what now? Well, if you are obviously dead, then you are dead, obviously. But if you are out of the fight, things get interesting. if there is someone with the medic skill on the field (like the medic) then they might be able to patch you up and get you back into the fight, or they may be able to make you comfortable until a Duster comes in. (slang for the medevac helicopters. Once the battle ends, I’ll look at the battlefield - anyone who is OOF and in a “safe” place will then roll on a survival table. They might die of their wounds, get sent back stateside or be patched up and put back on the line. If you are NOT in a safe place, or if your character fled the field, then you disappear into the jungle. Charlie gets you, and the best you can hope for is a few years in a bamboo cage. Orders This will be simple, as you will only have one FNG to handle. Of course, if you screw up and get him killed, well, your back with the popcorn gallery. Players can move 8” in clear terrain, 4” in rough terrain. They can fast move instead of shooting to move up to another 4/8 inches, depending on how well they roll. they can then shoot. You will basically tell me “go here shoot him” or “go here and carry him back to the medic this way” - the reaction fire stuff is prescribed, so I’ll deal with that. You can also throw grenades, ready and used LAW’s, set C4 charges and other things. most of them take this turns action. Realism “settings” If you’ve played in one of these games before, you know that I like to make things harder - most of the time I hide rules and stuff like that - this time, I’m going to give options. Ironman. Your orders are emailed to me, and I perform them - you don’t know what the others in the group are doing until you see the turn. communication is limited to what your character could communicate in a short period of time. No communication in thread. Veteran. orders are given in the open in the thread, but communication is limited to one post of what your guy would say. FNG - Players are free to discuss tactics and plans to their hearts content in thread. All the time knowing I consider them wusses. Signing up So, I need the following - Firstly what force are we playing as? We are part of the Free World Forces (As the terminology of the time called them), so we have the choice of US Army, USMC, or ANZAC. This will affect equipment and squad size (As well as how your fake soldier will talk.) One Lieutenant - The guy in charge, the big cheese, the guy who you're going to frag after he gets your buddies killed. One NCO - The guy who’s REALLY in charge. One RTO - Radioman One FO - Forward observer for the artillery One FTO - the FO’s radioman. One Medic - Patching people up. Three squad leaders. Three junior NCO’s - Someone has to take over once the Sarge gets hit! Lots of grunts! When you sign up, please state preferences for rank. the LT only has 6 months to serve, so we will need at least one standby for him. (more, as the life expectancy of a 2nd lieutenant in a hot LZ is sixteen minutes, or so I’ve been told.) if you get a grunt, you will get a random weapon, so no bagsying the MG/Bloopers. I’m not showing who has what, as some of you are going to end up with bad traits. I’ll also need a picture of your FNG so I can make a token, so no one gets confused who’s who - Feel free to raid your favourite vietnam film! Finally, I need a AO - Vietnam was divided into four Corps - I Corps - The north, operating in Coastal, Interior and the DMZ. II Corps - The centre, the Highlands, Interior and coast. III Corps - Saigon and its surroundings, Free Fire Zone and swamps IV Corps - The Mekong Delta - Swamps, interior and the Free Fire Zone. Please pick one. The one with the most votes gets to be your home for the next year! Let get to this - only 365 and a wakeup to go!
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# ? Jun 18, 2015 05:39 |
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# ? Apr 25, 2024 07:00 |
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I say we go as the ANZACs in III Corps as Veterans. In as the platoon sergeant. https://www.youtube.com/watch?v=tJMgPOY-M44 Bacarruda fucked around with this message at 06:13 on Jun 18, 2015 |
# ? Jun 18, 2015 05:52 |
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Fuckin New Guys can find insignias, traits and gun stats here: https://docs.google.com/presentation/d/1Bm1KCUISK8RdsO2Xizc7pcaJmx2ACaw7W4__Uh8yej0 By katznmaus Order sheet: https://docs.google.com/spreadsheets/d/1Yz8SA7CzLe7PHx1RA7pND0ppeDsDhLQAVfr0iWefLzU/edit#gid=0 Has to be Anzac and Forward Observation please. Veteran II Corps because if we're anywhere near Saigon we'll all end up dying from heroin overdose and venereal disease. The Saurus fucked around with this message at 17:47 on Jul 15, 2015 |
# ? Jun 18, 2015 05:53 |
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I'd love to get in on this - let's go with ANZAC and I Corps and I want to go as The Medic. Somebody needs to make sure you boys make it home in at most two pieces! Edit: Durf, forgot difficulty and a picture. I like Veteran myself. Logicone fucked around with this message at 06:12 on Jun 18, 2015 |
# ? Jun 18, 2015 06:01 |
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Put me in as a Radioman. My vote for our placement is USMC, II Corps. I am totally a Veteran, mainly because I'd be the only FNG otherwise. And as for a picture, you can't go wrong with the Radioman: "You know what the three most terrifying words in the English language are? 'We're American soldiers!'" Dr. Snark fucked around with this message at 06:16 on Jun 18, 2015 |
# ? Jun 18, 2015 06:03 |
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Alright you goddamn hippies, shape up or you'll catch a bullet in your rear end all before I let Charlie get you you! US Army, Squad Leader, Ironman difficulty and 1 Corp
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# ? Jun 18, 2015 06:04 |
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In as FTO USMC. Veteran. pthighs fucked around with this message at 08:23 on Jun 18, 2015 |
# ? Jun 18, 2015 06:05 |
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USMC, I CORPS, JNCO, VETERAN Edit: Goddamnit pthighs, guess I'll take a Junior NCO. Corporal? sniper4625 fucked around with this message at 07:30 on Jun 18, 2015 |
# ? Jun 18, 2015 06:07 |
Let's go ANZAC, Grunt, IV corps, Veteran Nothingtoseehere fucked around with this message at 11:18 on Jun 18, 2015 |
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# ? Jun 18, 2015 06:08 |
I'll sign up as a grunt, I'll come up with a picture later.
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# ? Jun 18, 2015 06:08 |
Anzac, Veteran rules, whatever region lets us kill the most dudes Ast Squad Leader would be my preference, backup Lt if no one wants it Preferred picture: JosefStalinator fucked around with this message at 08:12 on Jun 18, 2015 |
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# ? Jun 18, 2015 06:10 |
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sniper4625 posted:USMC, I CORPS, JNCO, VETERAN Don't worry, I'll have you promoted to FTO after pthighs takes a bullet in the neck. Even if you are both dirty yank traitors to glorious new zealand...no new zealand flag smiley. Shameful. The Saurus fucked around with this message at 06:14 on Jun 18, 2015 |
# ? Jun 18, 2015 06:12 |
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Totally signing up as an ANZAC of some sort. But not a grunt. Ill be a Sarge.
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# ? Jun 18, 2015 06:13 |
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In as Squad Leader, ANZAC, Veteran and I Corps – NCO, 3, Agile, 9mm SMG, Smoke (for personal reference) ThatBasqueGuy fucked around with this message at 08:43 on Jun 19, 2015 |
# ? Jun 18, 2015 06:25 |
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I'm in. I vote Anzac, no preference for AO, difficulty veteran and I'll play a grunt. Gimme five to get a picture, phone posting currently. edit: Edit: put me in Endman's corps Splode fucked around with this message at 09:20 on Jun 18, 2015 |
# ? Jun 18, 2015 06:28 |
I made a google doc to track our preferences: https://docs.google.com/spreadsheets/d/1INdkKWYtOAr8GONHMsi9xdjA44wz08JdCfA-kxGK6uM/edit?usp=sharing Gridlocked and Bacarruda both asked for seargant - is that a squad leader? I don't know my military hierarchy all that well (if the last LP was any indication, I don't know much about military strategy in general...)
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# ? Jun 18, 2015 06:57 |
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Struth, mate. I'm up for this. I vote ANZAC, Veteran, and I'll be a Grunt.
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# ? Jun 18, 2015 06:57 |
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A diagram of ranks with whoever is parallel and above/below one another could be handy too, so I know whether to radio sarge or the leftenant (do Australians and NZers say it like that?)
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# ? Jun 18, 2015 06:59 |
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JosefStalinator posted:I made a google doc to track our preferences: Thanks for the spreadsheet, I should have thought of that myself. There are four seargents - (depending on nation) - Three squad leaders and the NCO. (Although for the Auzzies the NCo might have been known as a Batman.) This is a little rough, but you'll get the idea. The HQ team has the Leutenant (pronouched left-tenant in the ANZAC forces), the NCO, RTO, the FO and his RTO and the Medic. The NCO is normally a long serving sargent. Each squad has a Sargent in command, a JNCO (A corpreal or lance-Corpreal) and a bunch of grunts. The highest ranking leader on the feild will be in command - a sargent when the LT is not present, the LT if he is, or the NCO if the LT buys the farm.
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# ? Jun 18, 2015 07:22 |
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JosefStalinator posted:I made a google doc to track our preferences: I'd like to be the platoon sergeant, the senior NCO in the platoon. He advises the platoon leader (the lieutenant) and conveys orders to the sergeants in charge of each platoon. Assuming we are playing as the ANZACs, our platoon will be organized like this: Platoon HQ: Platoon Commander: 2nd Lieutenant Platoon Sergeant: Sergeant Signaler: LCpl/Private Medic: LCpl/Private Forward Observer (attached): 1, 2, and 3 Sections Section Commander: Corporal Assistant Section Commander (also may carry the M79 grande launcher): Lance Corporal M60 Gunner: Private Assistant Gunner: Private 2x Scouts: Privates 4x Riflemen: Privates Usual practice for the Australians was to divide the section into three groups: 1) Command & Scout Group (three men), 2) Gun Group (three men with the M60 machine gun), and 3) the Rifle Group (four men). http://www.gruntsview.org/psetup.html http://www.4rarmuseum.com/Unit%20Organisation.htm Bacarruda fucked around with this message at 07:37 on Jun 18, 2015 |
# ? Jun 18, 2015 07:25 |
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I believe the head NCO is the Sergeant Major equivalent of the British army, basically the big bloke who shouts a lot and has the ear of the officer and pretty much runs the place, then the sergeants (squad leaders) are the guys who shout at you to get out of bed and put your socks on because charlie's coming
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# ? Jun 18, 2015 07:32 |
Grey Hunter posted:Thanks for the spreadsheet, I should have thought of that myself. Gotcha. So Bacarruda, did you mean the NCO when you asked for platoon sargeant? Or did you want the lieutenant? If you meant NCO, I can change. I can take Lieutenant if no one else wants it, but I'd rather not hog the spot after being field marschall last game. EDIT: Didnt' see Bacarruda's post, fixed
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# ? Jun 18, 2015 07:32 |
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I signed up to be a medic, but they made me a Junior NCO. I have no idea what i am doing but luckily we are all Veterans here!
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# ? Jun 18, 2015 07:34 |
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Basic visualization.
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# ? Jun 18, 2015 07:35 |
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Does...Does that mean I have the authority to radio in my own airstrikes and artillery?
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# ? Jun 18, 2015 07:38 |
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The Saurus posted:Does...Does that mean I have the authority to radio in my own airstrikes and artillery? Yes, the FO can call in support, In fact, anyone with a radio can try, but your limited to one active support at a time, and it works better if the FO/LT does it.
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# ? Jun 18, 2015 07:40 |
Alright, I'll be an assistant squad leader since Bacarruda wanted NCO before I did. However, if absolutely no one wants the LT, I can take it. I'd have fun roleplaying Lt. Kilgore, but I don't want to hog the leadership two Grey LP's in a row.
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# ? Jun 18, 2015 07:43 |
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ANZAC, III Corps, Grunt I'm an FNG but I'm going to say I'm a veteran and hope I can get away with it.
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# ? Jun 18, 2015 07:53 |
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If we can't fill all the higher ranks I'm guessing everyone's just going to get promoted/merged for the time being anyway.
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# ? Jun 18, 2015 07:56 |
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FTO ANZACS Veterans is my nomination Further details for those ranks, for the US army: * The NCO reporting directly to the LT would be a Sergeant First Class. * The NCOs leading squats would be Sergeants or Staff Sergeants * Junior NCO would typically be a a corporal For the Australian army: * NCO reporting directly to the LT would be a Sergeant * NCOs leading squads would be Corporals * Junior NCOs would be Lance Corporals
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# ? Jun 18, 2015 07:59 |
The Saurus posted:If we can't fill all the higher ranks I'm guessing everyone's just going to get promoted/merged for the time being anyway. The higher ranks are pretty much full outside of Lt, so we're good.
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# ? Jun 18, 2015 08:01 |
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Personally I wouldn't mind a mixture of veteran and ironman rules where we email you our turns but we still get our one post to talk in the thread. I just don't want to be limited in what I can say when I'm probably going to have to be radioing coordinates back and forth all the time
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# ? Jun 18, 2015 08:09 |
Let me also say that the Veteran rules seem the best for roleplaying purposes, and I'd really enjoy giving a single post of orders as Kilgore, whether it be as a lieutenant or junior NCO.
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# ? Jun 18, 2015 08:12 |
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ANZAC Grunt, Veteran, III Corps Makes it easy to cover for lack of participation. Kangra fucked around with this message at 15:23 on Jun 18, 2015 |
# ? Jun 18, 2015 08:33 |
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Oh boy! Veteran I Corps
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# ? Jun 18, 2015 08:38 |
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So I am I right in thinking Corps 1 and 2 is going to be more fighting the NVA while 3 and 4 will be counter-VC?
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# ? Jun 18, 2015 08:45 |
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The Saurus posted:So I am I right in thinking Corps 1 and 2 is going to be more fighting the NVA while 3 and 4 will be counter-VC? Yeah, The main enemies are NVA in the north, and then Main Force VC (MFVC) and Local Force VC (LFVC) as you head south. The longer the trail, the less supplies that get south,
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# ? Jun 18, 2015 08:57 |
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IV Corps, Veteran, ANZAC. I'm going in as an Assistant Section Leader for Gridlocked.
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# ? Jun 18, 2015 09:07 |
Is it too late to be an ANZAC Veteran grunt serving with I Corps?
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# ? Jun 18, 2015 10:11 |
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# ? Apr 25, 2024 07:00 |
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ANZAC, Veteran, III Corps Private Jaguars! is a Grunt If possible, make him technically proficient but also a massive coward. Jaguars! fucked around with this message at 10:31 on Jun 18, 2015 |
# ? Jun 18, 2015 10:13 |