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While speaking with GamesRadar, Fallout 4 game director Todd Howard explained why Bethesda is including voiced main characters — male and female — for the newest game in the series, which is a big change from the third installment. "We know we sacrificed some great storytelling [in Fallout 3 by allowing] the player to do whatever they want," he said.
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# ? Jun 23, 2015 06:12 |
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# ? Apr 27, 2024 04:42 |
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And lead designer Emil Pagliarulo reinforced Howard's statement, saying spoken dialogue adds to the "emotional depth" of Fallout 4. "If you play Fallout 3, you know, Liam Neeson is the voice of your dad, and there are some good emotional beats there, but there's only so much you can do when you're clicking on a line of dialog and there's no spoken response," Pagliarulo said.
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# ? Jun 23, 2015 06:14 |
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"So the emotional depth that we got by having a voiced protagonist has actually [made the story] way more tense than I ever expected."
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# ? Jun 23, 2015 06:14 |
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"Somebody stop me" - Todd Howard
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# ? Jun 23, 2015 06:18 |
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We know we sacrificed some great storytelling [in Fallout 3 by allowing] the player to do whatever they want
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# ? Jun 23, 2015 06:22 |
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elf help book posted:We know we sacrificed some great storytelling [in Fallout 3 by allowing] the player to do whatever they want
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# ? Jun 23, 2015 06:37 |
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lol that quote is real
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# ? Jun 23, 2015 06:53 |
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They sacrificed the ability to tell a compelling story, and are attempting to bring that to Fallout 4 by adding a player voice and delivery without at the same time sacrificing player freedom of choice. I don't see anything wrong with it, OP. Fallout 4 is going to blow your moms rear end.
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# ? Jun 23, 2015 07:02 |
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elf help book posted:We know we sacrificed some great storytelling [in Fallout 3 by allowing] the player to do whatever they want
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# ? Jun 23, 2015 07:40 |
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elf help book posted:We know we sacrificed some great storytelling [in Fallout 3 by allowing] the player to do whatever they want
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# ? Jun 23, 2015 07:43 |
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elf help book posted:We know we sacrificed some great storytelling [in Fallout 3 by allowing] the player to do whatever they want
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# ? Jun 23, 2015 07:45 |
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# ? Jun 23, 2015 07:47 |
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gently caress you Borsche you Ravens loving gently caress, FO4 is going to own, get hosed!!!
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# ? Jun 23, 2015 07:47 |
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Brazzers.
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# ? Jun 23, 2015 07:50 |
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Borsche69 posted:"So the emotional depth that we got by having a voiced protagonist has actually [made the story] way more tense than I ever expected."
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# ? Jun 23, 2015 08:06 |
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elf help book posted:We know we sacrificed some great storytelling [in Fallout 3 by allowing] the player to do whatever they want
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# ? Jun 23, 2015 08:09 |
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How much money would it take to make Todd Howard just disappear without a trace and replace Bethesda with Obsidian?
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# ? Jun 23, 2015 11:19 |
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rope kid? more like mope kid.
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# ? Jun 23, 2015 11:28 |
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elf help book posted:We know we sacrificed some great storytelling [in Fallout 3 by allowing] the player to do whatever they want
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# ? Jun 23, 2015 12:01 |
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elf help book posted:We know we sacrificed some great storytelling [in Fallout 3 by allowing] the player to do whatever they want
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# ? Jun 23, 2015 14:43 |
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# ? Jun 23, 2015 14:50 |
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elf help book posted:We know we sacrificed some great storytelling [in Fallout 3 by allowing] the player to do whatever they want
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# ? Jun 23, 2015 15:39 |
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elf help book posted:[in Fallout 3 by allowing] elf help book posted:the player to do whatever they want
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# ? Jun 23, 2015 15:41 |
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hmm, the quote is real
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# ? Jun 23, 2015 15:54 |
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can't wait for every player decision to be do it the nice way or do it the mean way for more reward and if you did it the mean way even once you get the ending where it turns out that you were actually a hellish warlord and sent humanity back to the stone age
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# ? Jun 23, 2015 15:54 |
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Fallout 4 is gonna be fun.
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# ? Jun 23, 2015 17:09 |
elf help book posted:We know we sacrificed some great storytelling [in Fallout 3 by allowing] the player to do whatever they want
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# ? Jun 23, 2015 17:18 |
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elf help book posted:We know we sacrificed some great storytelling [in Fallout 3 by allowing] the player to do whatever they want
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# ? Jun 23, 2015 17:32 |
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Borsche69 posted:"there's only so much you can do when you're clicking on a line of dialog and there's no spoken response," Pagliarulo said.
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# ? Jun 23, 2015 17:43 |
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help
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# ? Jun 23, 2015 17:45 |
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new vegas, desecrating a grave: "Your brother was a little bitch, and you are too" Fallout 4: X - Aggressive, A- Passive, B - Apologetic
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# ? Jun 23, 2015 17:57 |
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Bobnumerotres posted:new vegas, desecrating a grave: "Your brother was a little bitch, and you are too" RT- Awesome
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# ? Jun 23, 2015 18:12 |
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trying to jack off posted:lol that quote is real *rapidly petrifies from aids*
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# ? Jun 23, 2015 18:16 |
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Bobnumerotres posted:new vegas, desecrating a grave: "Your brother was a little bitch, and you are too" pressing the aggressive button will just do that first thing though.
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# ? Jun 23, 2015 21:41 |
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i'm playing through fo3 right now, and i can't imagine there being less freedom outside of there being discrete levels and no dialogue options
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# ? Jun 23, 2015 21:44 |
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elf help book posted:RT- Awesome
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# ? Jun 23, 2015 21:45 |
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all of the dialogue in FO3 is essentially GOOD / BAD / NEUTRAL anyway. what more could they possibly do to restrict it?
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# ? Jun 23, 2015 21:48 |
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sector_corrector posted:all of the dialogue in FO3 is essentially GOOD / BAD / NEUTRAL anyway. what more could they possibly do to restrict it? [Intelligence 8]
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# ? Jun 23, 2015 22:04 |
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elf help book posted:We know we sacrificed some great storytelling [in Fallout 3 by allowing] the player to do whatever they want Borsche69 posted:"So the emotional depth that we got by having a voiced protagonist has actually [made the story] way more tense than I ever expected."
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# ? Jun 23, 2015 22:40 |
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# ? Apr 27, 2024 04:42 |
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# ? Jun 23, 2015 22:48 |