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quote:The Kingdom of Ulova is a land of pastoral beauty and shocking savagery. King Thuon rules from his castle in the bustling city of Stoneburg. His knights defend the land against raids by the goblins of the Treacherous Hills, while the Tanglebranch Forest harbors enclaves of Wood Elves and their deadly enemies, the Gnolls. The Granite Mountains are home to the ancient Kingdom of the Dwarves, while in the far north, the Evil Dark Lord Sytthas threatens to bring all free peoples under his terrible yoke, with his hordes of undead warriors, orcs, goblins, and evil Sorcerers. Our story begins with our four adventurers ... Agni, Aasimar Fire Mage by Ryuujin Fleabag, Catfolk Rogue by JackMann Cary, Merfolk Marksman by zachol Stragen, Halfling Warlord by Bleu ... conversing in the The Warrior's Alehouse, when they feel a deep rumbling in the ground. Cups and mugs begin to tumble over, and as the shaking grows in strength, soon chairs and tables start clattering as well. Cary's yak starts baying loudly in panic outside, while the other bar patrons and the bartender take cover underneath whatever they can find. Fleabag, you can sense a direction behind the rumbling. It seems to be traveling underneath and across the tavern, towards the town's main street. Everyone hears the cracking of rock and the shifting of a great amount of soil. What do you do? Link to OOC/Recruitment thread gradenko_2000 fucked around with this message at 09:21 on Jun 30, 2015 |
# ¿ Jun 25, 2015 07:41 |
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# ¿ Apr 28, 2024 20:17 |
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As Cary opens the door to the outside, she and Fleabag both see a 15-foot hole right in the middle of the street. Pawford is a small town, so the street is really just a dirt road that people have been building houses next to, but nevertheless there's a dark chasm where packed earth used to be. The yak is still shaken, and it looks like it might have loosened the wooden stakes it was tied to in its fright, but it calms a little at the sight of its mistress. Looking around, you see the rest of the townsfolk slowly coming to, but they're staying well indoors. It's difficult to peer deeper into the hole, but the sides of it aren't sheer, and it should be possible to climb down.
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# ¿ Jun 25, 2015 19:40 |
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Fleabag skirts to the edge of the sinkhole and finds that it extends deep below the earth and extends back in the direction of the tavern. In the dim light, he makes out two fat giant rodents with teeth the size of plate-glass windows. They seem to be scurrying deeper into the cavern, which only becomes wider and wider further in. Since you're stealthed and completely undetected, I'm not committing you to combat just yet. You can still come back out and plan with the rest of the group, if you want, but now you know what to expect
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# ¿ Jun 26, 2015 07:18 |
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At this point I'd like to ask for Stealth rolls for those that are going to try to get in close, to determine if you get a surprise round and how close you start to the moles, or those that won't be sneaking in (or are caught) will start at the entrance of the cave.
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# ¿ Jun 29, 2015 05:32 |
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Fleabag - you get a surprise round, which means you can take a Standard or Move Action, then you can also take your first normal round right after. The moles are caught Flat-footed. Stragen and Cary - you can act in the first normal round. No surprise, but the moles are still Flat-footed. Agni - you can act in the first normal round. The moles would no longer be Flat-footed, but I doubt that'd matter much with your attacks. pre:Giant Mole 1 HP 13/13 AC 14, Touch AC 11, Flat-footed AC 13 Fort +3, Ref +3, Will +0, CMD 14 Giant Mole 2 HP 13/13 AC 14, Touch AC 11, Flat-footed AC 13 Fort +3, Ref +3, Will +0, CMD 14
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# ¿ Jun 30, 2015 06:06 |
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JackMann posted:Attacking Mole 1 in the surprise round as a standard action, getting a 10 on the attack. Moving from there to the space on the other side of Mole 1; as the moles are flat footed, they should be unable to take attacks of opportunity. Making two attacks using TWF with sneak-attack, as they are still flat-footed, with the rapier at 20 (natural 18, but only a 13 to confirm) and the short sword at 15. Damage on the first sneak attack would be 3, in the off-chance it hits, damage on the rapier attack is 11 (or 6 if sneak attack doesn't apply) and the short sword hits for 9 (or 6 again if no sneak attack). * Your first attack would indeed miss by 1. * Correct, no attacks of opportunity since the moles are still Flat-footed * Your rapier attack would be a normal hit/unconfirmed crit with Sneak Attack, so 11 damage to Mole 1 * Your short sword attack would be a normal hit with Sneak Attack, so another 9 damage to Mole 1, killing it After Fleabag and Cary's turns: pre:Giant Mole 1 HP 0/13 AC 14, Touch AC 11, Flat-footed AC 13 Fort +3, Ref +3, Will +0, CMD 14 DEAD Giant Mole 2 HP 5/13 AC 14, Touch AC 11, Flat-footed AC 13 Fort +3, Ref +3, Will +0, CMD 14
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# ¿ Jun 30, 2015 12:55 |
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Both moles are slain quickly, but not soon after you hear footsteps coming your way, along with the slight 'clink' of equipment. Quite a number of someones or somethings are coming! Updated map to follow - we're still technically in combat and in rounds, although I'll rule that: * Agni, you get to take movement to adjust yourself relative to your current position on the map * Cary, you also get to take movement, since you said you beelined to the mole corpses to butcher them, and your Stamina recovers * Stragen, you get to recover your spent maneuver
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# ¿ Jun 30, 2015 20:00 |
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Map update after Cary's 2-square movement: The black squares are bottomless pits. Turn order: 1. Agni still gets to make just a Movement Action as a hold-over from the 1 round dealing with the moles 2. Then all four of you get to take a normal turn each. I'll rule that if you roll an Initiative higher than 12, you get to attack their Flat-footed AC. 3. Then the goblins 4. Then it cycles normally Pertinent monster stats: pre:Lesser Goblin HP 11/11 AC 13, Touch AC 12, Flat-footed AC 12 Fort +1, Ref +3, Will +2, CMD 13
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# ¿ Jun 30, 2015 21:43 |
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Lesser Goblin 1 is at 4/11 HP Lesser Goblin 2 is killed! Map update: Agni, you're still up for your turn before the Goblins will move
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# ¿ Jul 1, 2015 05:54 |
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Lesser Goblin 1 is killed! Map update after Agni's turn: Enemy turn: Lesser Goblin 3 moves up to Fleabag, attacks, and misses! Lesser Goblin attack: 1d20+3 15 1d6+2 4 Lesser Goblin 4 moves up to Stragen, attacks, and hits for 5 damage Lesser Goblin attack: 1d20+3 21 1d6+2 5 The four Goblins at the back reposition themselves to get better angles, take aim with their shortbows, and fire Lesser Goblins 5 and 7 shoot at Fleabag: the first one hits for 6 damage, and the second one misses Lesser Goblin two ranged attacks: 1d20+2 20 1d4+2 6 1d20+2 11 1d4+2 4 Lesser Goblins6 and 8 shoot at Stragen, and both miss! Lesser Goblin two ranged attacks: 1d20+2 8 1d4+2 6 1d20+2 9 1d4+2 6 Map update after the Goblins' turn: End of Round 1. It is your turn again pre:Lesser Goblin HP 11/11 AC 13, Touch AC 12, Flat-footed AC 12 Fort +1, Ref +3, Will +2, CMD 13 gradenko_2000 fucked around with this message at 09:11 on Jul 1, 2015 |
# ¿ Jul 1, 2015 07:58 |
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Lesser Goblin 4 is killed!
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# ¿ Jul 1, 2015 09:11 |
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Lesser Goblin 5 takes 10 damage and is down to 1/11 HP The rest of the pack snarl all the louder at that awful sound.
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# ¿ Jul 1, 2015 09:28 |
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Ryuujin posted:Move directly between lesser goblin 3 and 5. If I'm not mistaken, a movement of S-S-SE-SE, or a movement of S-S-SE-S would provoke an attack of opportunity from Lesser Goblin 3. Just making sure.
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# ¿ Jul 1, 2015 16:58 |
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Agni draws an AOO from Lesser Goblin 3: and he gets hit for 5 damage Lesser Goblin OA: 1d20+3 17 1d6+2 5 He continues moving into the middle of the pack of Goblins, then unleashes his Fire Burst Lesser Goblin 3: 16 Lesser Goblin 5: 17 Lesser Goblin 6: 22 Lesser Goblin 7: 20 Lesser Goblin 8: 14 All of them save successfully and take 2 damage each, although that kills Lesser Goblin 5 Saving throws vs Fire Burst: 1d20+3 16 1d20+3 17 1d20+3 22 1d20+3 20 1d20+3 14 Map update after the party's turn: pre:Lesser Goblin 3: 9/11 HP Lesser Goblin 6: 9/11 HP Lesser Goblin 7: 9/11 HP Lesser Goblin 8: 9/11 HP Lesser Goblin AC 13, Touch AC 12, Flat-footed AC 12 Fort +1, Ref +3, Will +2, CMD 13 Lesser Goblin 3 moves up to Stragen and attacks: and misses! Attack against Stragen: 1d20+3 12 1d6+2 4 Lesser Goblins 7 and 8 shoot at Agni (with a penalty for shooting into a melee): and both of them just barely miss! Lesser Goblin ranged attacks: 1d20+2-4 13 1d4+2 6 1d20+2-4 14 1d4+2 5 Lesser Goblin 6 tries to switch to its dagger, but draws an attack of opportunity from Agni first: the OA hits, and Goblin 6 takes 1 damage The Goblin then needs to pass a DC 13 Reflex save to avoid getting set on fire by the Burn feat: it succeeds Finally it takes a slash at Agni: and misses! Unarmed Attack of Opportunity: 1d20-2 14 1d3-2 0 Burn feat saving throw: 1d20+3 19 1d6 1 Melee attack against Agni: 1d20+3 14 1d6+2 3 Map update after the Goblins' turn: pre:Lesser Goblin 3: 9/11 HP Lesser Goblin 6: 8/11 HP (now using a dagger) Lesser Goblin 7: 9/11 HP Lesser Goblin 8: 9/11 HP Lesser Goblin AC 13, Touch AC 12, Flat-footed AC 12 Fort +1, Ref +3, Will +2, CMD 13
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# ¿ Jul 1, 2015 19:50 |
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Lesser Goblin 3 is super absolutely killed to death!
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# ¿ Jul 1, 2015 20:57 |
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Map update after Stragen, Fleabag and Cary's turns:pre:Lesser Goblin 6: 8/11 HP (now using a dagger) Lesser Goblin 7: 3/11 HP Lesser Goblin 8: 9/11 HP Lesser Goblin AC 13, Touch AC 12, Flat-footed AC 12 Fort +1, Ref +3, Will +2, CMD 13
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# ¿ Jul 2, 2015 02:37 |
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Map update after Agni's turn: Goblin Turn: The goblins yip loudly at having driven back the flaming man, and focus their efforts on the parkouring Catfolk Lesser Goblins 7 and 8 shoot at Fleabag (with a penalty for shooting into a melee): and both of them miss! Ranged attacks against Fleabag: 1d20+2-4 17 1d4+2 4 1d20+2-4 12 1d4+2 3 Lesser Goblin 6 makes its stabbing attack against Fleabag: and also misses! Melee attack against Fleabag: 1d20+3 14 1d6+2 7 pre:Lesser Goblin 6: 8/11 HP (now using a dagger) Lesser Goblin 7: 3/11 HP Lesser Goblin 8: 9/11 HP Lesser Goblin AC 13, Touch AC 12, Flat-footed AC 12 Fort +1, Ref +3, Will +2, CMD 13 End of Round 3. It is your turn again.
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# ¿ Jul 2, 2015 15:26 |
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... and you knock out Lesser Goblin 7. No sense dragging it out with more combat rounds, just tell me how one of you did it. And what you plan to do with the Goblin afterwards. You also recover loot from the battle* Scroll of Cure Moderate Wounds (150 gp) Scroll of Flaming Sphere (150 gp) Scroll of Mage Armor (25 gp) Eagle's Splendor Potion (300 gp) Cure Light Wounds Potion (50 gp) Potion of Blur (300 gp) Potion of Guidance (25 gp) Masterwork Dagger (302 gp) Masterwork Scimitar (315 gp) Masterwork Buckler (165 gp) (the gp value in parentheses is the selling price, if and when you want to sell it when you get back to town) and 1892 gp (473 gp each if you split it evenly) As all of you (except Cary) has seen, this tunnel widens and turns off to the left. Right now you don't sense anyone else, but a slight breeze and Fleabag's keen sense of smell tells him that there's more Goblins that're farther down the large stone cavern, even if they're a ways away. * this is a hack-and-slash game, so I gotta reward y'all with loot, and I don't want to have to contort an in-universe justification for where all this stuff is coming from. Maybe they just drop it when they die. EDIT: The weapons and the buckler are Masterwork. Also, you don't need UMD to cast those scrolls. gradenko_2000 fucked around with this message at 15:55 on Jul 3, 2015 |
# ¿ Jul 3, 2015 07:24 |
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Cary: you canvass among the townsfolk for anyone willing to help, and eventually one of them manages to get a word in edgewise. Glenda volunteers to use her bandages and poultices and knowledge of healing practices to help the party get back on its feet. Glenda can, in between battles, heal each of you for a maximum daily amount equal to your max HP. She has no skill in combat, so she'll stay back unless something particularly dire happens or you really need her to get in there. Everyone: Stragen ties up the goblin but good in the tavern's sturdiest looking chair. He'll come to soon. Describe how you're going to interrogate him, and then roll with the relevant skill to see how many questions he'll answer truthfully. No more attackers followed you out of the underground, but the occasional temblor belies the peace. You have time to do maybe one more thing besides the interrogation before you'll need to deal with the tunnel on a more permanent basis.
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# ¿ Jul 4, 2015 18:53 |
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The goblin neither scared by Stragen's attempt to intimidate, nor is he swayed by Fleabag's sweet-talk.
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# ¿ Jul 6, 2015 06:24 |
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Hell of a speech, nice job The little green man seems to shrink even further at Cary's threat, and begins jabbering in a low, guttural voice "Tribe ... run over by hobbos ... told to make hole ... dig under river ... sack towns by surprise ... bridge too big, but hole not consp ... consss ... hole hidden" The party can ask up to three more questions (and he will answer them truthfully)
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# ¿ Jul 6, 2015 08:13 |
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Stragen: "Me not know!", the goblin shrieks, briefly struggling against his bonds. "Hobbos are also subs ... they co-cooooow ... they also scared!" Cary: The goblin thrusts its nose vaguely in the direction of the opposite side of the river, "tribe coming through there, big tooth rats too. Hobbos give us big wood, for to make reinf ... buttr ... to make tunnel strong." Fleabag: "Big tribe coming, but none as strong as we! We advance party, clear path for rest of many warriors" At that, the goblin briefly remembers that he's the only survivor left of that group. A sense of loneliness overtakes him, and he falls silent.
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# ¿ Jul 7, 2015 13:06 |
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By the by, if you want to buy anything with your gold, feel free to do so. There's a shop in town that has pretty much any equipment you might need.
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# ¿ Jul 8, 2015 05:48 |
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Stragen buys masterwork weapons, so does Fleabag and Cary, and everyone gets more gold from selling the various items (including the Scroll, as voiced by Agni) Stragen also regains some HP (please track how much left you can get from Glenda) You've all voiced a desire to come back down into the tunnel so you can sabotage it. Give me one detail about your approach so we can set-up the scene.
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# ¿ Jul 10, 2015 16:16 |
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What I'm getting from you two is that you're just taking the direct approach, picking up right from where you left off in the furthest section of the tunnel you'd explored so far. I'm going to put up a map update in the next 24 hours, so if anyone has any skill checks or declared actions they'd like to pull off,
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# ¿ Jul 13, 2015 12:52 |
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The party retraces their steps down the goblin tunnel, past the pits and through some perforated, immolated and decapitated bodies, rounds the corner to the left, and finds the following scene: The two moles not only have goblins riding them, but they have some sort of metal barding that the ones you encountered previously did not have. The large animals strain against their harnesses and seem eager to move. At the center of the cavern is a jumble of scaffolding, more than 15 feet tall, stretching to the top where a spiderweb of more wood seems to buttress the ceiling. Standing at the highest level of the scaffolding is a goblin swathed in colorful cloth rags and glass beads, yammering on and moving this way and that as it directs the other goblins standing below. Every now and then he gets especially irritated at another goblin below, stamps his feet, and a bit of soil shakes loose from above him. And of those goblins standing below, they are all holding obsidian daggers and axeheads, looking up occasionally to the one above them before starting to form up into ranks. They don't seem quite as menacing as the ones you had just faced earlier. What do you do? You're coming from the lower left corner and have not been seen yet.
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# ¿ Jul 14, 2015 12:00 |
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Planning time is over: Assume you're all moving from Stragen's space. Cary, per our agreement, you get standard movement for this one round, at which point you have to let the yak go. If you need me to expand the map further if you want to shoot from farther away, I can do that. Start of Round 1. It is your turn.
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# ¿ Jul 16, 2015 13:33 |
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Both of those misspre:Mounted Mole 1 and 2 13 / 13 HP 16 AC / 6 Touch AC / 16 Flat-footed AC / 14 CMD +2 Fort / +2 Ref / +2 Will
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# ¿ Jul 16, 2015 16:01 |
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Agni quaffs the Blur potion, gaining Concealment (20% miss chance) until the end of round 10. Agni's Fire bolt misses the Shaman. Map update: I tried to place you two in a position where Stragen could have made his attack and Agni can make his 10' Fire Burst without causing friendly fire pre:Mounted Mole 1 and 2 13 / 13 HP 16 AC / 6 Touch AC / 16 Flat-footed AC / 14 CMD +2 Fort / +2 Ref / +2 Will Goblin Shaman 18 / 18 HP 12 AC / 8 Touch AC / 8 Flat-footed AC / 12 CMD +1 Fort / +3 Ref / +5 Will
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# ¿ Jul 17, 2015 06:19 |
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Fleabag's rapier finds purchase through the mole's plate barding, and it yelps in pain.pre:Mounted Mole 1 10 / 13 HP 16 AC / 6 Touch AC / 16 Flat-footed AC / 14 CMD +2 Fort / +2 Ref / +2 Will Mounted Mole 2 13 / 13 HP 16 AC / 6 Touch AC / 16 Flat-footed AC / 14 CMD +2 Fort / +2 Ref / +2 Will Goblin Shaman 18 / 18 HP 12 AC / 8 Touch AC / 8 Flat-footed AC / 12 CMD +1 Fort / +3 Ref / +5 Will
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# ¿ Jul 17, 2015 20:50 |
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Map update at the end of the party's turn:pre:Mounted Mole 1 10 / 13 HP 16 AC / 6 Touch AC / 16 Flat-footed AC / 14 CMD +2 Fort / +2 Ref / +2 Will Mounted Mole 2 13 / 13 HP 16 AC / 6 Touch AC / 16 Flat-footed AC / 14 CMD +2 Fort / +2 Ref / +2 Will Goblin Shaman 4 / 18 HP 12 AC / 8 Touch AC / 8 Flat-footed AC / 12 CMD +1 Fort / +3 Ref / +5 Will [1] Mounted Mole 1 attacks Fleabag twice: and misses twice [2] Mounted Mole 2 attacks Agni twice: and hits Agni for 6 damage [3] Goblin Underling 1 moves next to Agni and attacks: and misses [4] Goblin Underling 2 moves next to Agni and attacks: and misses [5] Goblin Underlings 3 and 4 attack Agni with a flanking bonus: one hits Agni for 1 damage (7 damage taken total) [6] Goblin Underlings 5 and 7 attack Fleabag with a flanking bonus: both miss [7] Goblin Underlings 6 and 8 attack Fleabag: one hits Fleabag for 1 damage [8] Goblin Shaman casts Cause Fear against Stragen (DC 16 Will save): Stragen fails, and is Shaken until the end of round 2 [9] The two hits against Agni were supposed to have a 20% chance to miss due to Blur/Concealment, but I remembered to roll for them late in making the post. Both did not work, so the hits still stand. The Goblin Shaman also moves back, then shouts towards the back of the tunnel to have more Goblins join! Map update at the end of round 1: Start of round 2. It is the party's turn. pre:Mounted Mole 1 10 / 13 HP 16 AC / 6 Touch AC / 16 Flat-footed AC / 14 CMD +2 Fort / +2 Ref / +2 Will Mounted Mole 2 13 / 13 HP 16 AC / 6 Touch AC / 16 Flat-footed AC / 14 CMD +2 Fort / +2 Ref / +2 Will Goblin Shaman 4 / 18 HP 12 AC / 8 Touch AC / 8 Flat-footed AC / 12 CMD +1 Fort / +3 Ref / +5 Will [1] Melee attack against Fleabag: 1d20 10 1d6+1 7 1d20 14 1d6+1 3 [2] Melee attack against Agni: 1d20 4 1d6+1 3 1d20 15 1d6+1 6 [3] Melee attack against Agni: 1d20 7 1d2 2 [4] Melee attack against Agni: 1d20 5 1d2 2 [5] Melee attack against Agni: 1d20+2 19 1d2 1 1d20+2 11 1d2 2 [6] Melee attack against Fleabag: 1d20+2 9 1d2 1 1d20+2 3 1d2 1 [7] Melee attack against Fleabag: 1d20 19 1d2 1 1d20 8 1d2 1 [8] Stragen's Will Save: 1d20-1 6 [9] Concealment roll: 1d100 34 1d100 98
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# ¿ Jul 18, 2015 16:41 |
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Stragen's panic does not stop him from killing the Mole. It is very dead now. Agni's Fire Burst reaches Goblin Underlings 1 through 6, and Mole 2. All 6 Underlings are killed, since 3 damage on a successful save would still have been enough to kill them The Mole fails its save, takes 7 damage, and its short hairs catch on fire and it will burn for more damage Ref Save against Fire Burst: 6#1d20 10 18 1 13 16 6 Ref Save against Fire Burst: 1d20+2 6 Map update: It is still Cary's turn pre:Mounted Mole 2 6 / 13 HP 16 AC / 6 Touch AC / 16 Flat-footed AC / 14 CMD +2 Fort / +2 Ref / +2 Will Goblin Shaman 4 / 18 HP 12 AC / 8 Touch AC / 8 Flat-footed AC / 12 CMD +1 Fort / +3 Ref / +5 Will Goblin Underling (7, 8, 9 and 10 active) Wound Threshold 1 Kill Threshold 3 10 AC / 0 Fort / 0 Ref / 0 Will / 10 CMD Mounted Mole 1 - DEAD Goblin Underlings 1 through 6 - DEAD
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# ¿ Jul 19, 2015 05:33 |
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Cary's arrows cuts through the air, slams right into the Shaman's chest and keeps on going. The Goblin flies backwards and is impaled against the haphazard scaffolding. The woodwork shudders a bit, and bits of rock and dirt shake loose from the ceiling. Map update at the end of the party's turn: pre:Mounted Mole 2 6 / 13 HP 16 AC / 6 Touch AC / 16 Flat-footed AC / 14 CMD +2 Fort / +2 Ref / +2 Will Goblin Underling (7, 8, 9 and 10 active) Wound Threshold 1 Kill Threshold 3 10 AC / 0 Fort / 0 Ref / 0 Will / 10 CMD Tunnel Scaffolding 43 / 44 HP DR 5 / Slashing Mounted Mole 1 - DEAD Goblin Underlings 1 through 6 - DEAD Goblin Shaman - Dead The remaining Mole shrieks in pain as its rider tugs hard on its reins, and it charges for Cary. The Goblin Underlings swipe at Fleabag, and more come pouring out of the tunnel. [1] Mounted Mole 2 takes 5 damage from Agni's burn effect [2] Mounted Mole 2 charge-attacks Cary: and misses [3] Goblin Underling 8 attacks Fleabag: and hits Fleabag for 2 damage [4] Goblin Underling 7 attacks Fleabag with a flanking bonus: and hits Fleabag for 2 damage (4 damage total) [5] Goblin Underlings 9 and 10 double-move [6] Goblin Underlings 11 through 14 enter the battle Map update at the end of round 2: Start of round 3. It is the party's turn. pre:Mounted Mole 2 1 / 13 HP 16 AC / 6 Touch AC / 16 Flat-footed AC / 14 CMD +2 Fort / +2 Ref / +2 Will -2 AC until end of round of 3 Goblin Underling (7, 8, 9, 10, 11, 12, 13, and 14 active) Wound Threshold 1 Kill Threshold 3 10 AC / 0 Fort / 0 Ref / 0 Will / 10 CMD Tunnel Scaffolding 43 / 44 HP DR 5 / Slashing Mounted Mole 1 - DEAD Goblin Underlings 1 through 6 - DEAD Goblin Shaman - Dead [1] Burn damage: 1d6+1 5 [2] Melee attack against Cary: 1d20+2 6 1d6+1 3 [3] Melee attack against Fleabag: 1d20 19 1d2 2 [4] Melee attack against Fleabag: 1d20+2 21 1d2 2
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# ¿ Jul 19, 2015 18:35 |
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Stragen decapitates the goblin that was menacing (not really threatening, you know?) Agni, and the scaffolding rumbles just a little bit louder as the Warlord's curved knife cuts away more of its foundationpre:Mounted Mole 2 1 / 13 HP 16 AC / 6 Touch AC / 16 Flat-footed AC / 14 CMD +2 Fort / +2 Ref / +2 Will -2 AC until end of round of 3 Goblin Underling (7, 8, 9, 10, 11, 12, 13, and 14 active) Wound Threshold 1 Kill Threshold 3 10 AC / 0 Fort / 0 Ref / 0 Will / 10 CMD Goblin Underlings 7 and 10 will take 1d6+4 additional damage if hit, until end of round 3 Tunnel Scaffolding 34 / 44 HP DR 5 / Slashing Mounted Mole 1 - DEAD Goblin Underlings 1 through 6, and 9 - DEAD Goblin Shaman - Dead
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# ¿ Jul 19, 2015 19:38 |
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[1] The Mole took a swipe at Cary as she tried to shoot it, but she manages to wriggle away in time. [2] Meanwhile, Agni unleashes a burst of flame to incinerate one Goblin and singe the other Goblin Underling 7 is killed! Goblin Underling 10 takes 1 damage and is Wounded I must say Cary's AC is impressively high for an archer. Map update: pre:Mounted Mole 2 1 / 13 HP 16 AC / 6 Touch AC / 16 Flat-footed AC / 14 CMD +2 Fort / +2 Ref / +2 Will Currently burning for 1d6+1 fire damage per round -2 AC until end of round of 3 Goblin Underling (8, 10, 11, 12, 13, and 14 active) Wound Threshold 1 Kill Threshold 3 10 AC / 0 Fort / 0 Ref / 0 Will / 10 CMD Goblin Underling 10 is Wounded, and will take 1d6+4 additional damage if hit, until end of round 3 Tunnel Scaffolding 34 / 44 HP DR 5 / Slashing Mounted Mole 1 - DEAD Goblin Underlings 1 through 7, and 9 - DEAD Goblin Shaman - Dead [1] Melee attack against Cary: 1d20 16 1d6+1 5 [2] Ref Save against Fire Burst: 1d20 5 1d20 18
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# ¿ Jul 20, 2015 05:42 |
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Going straight to the Goblin's turn because no change (no offense! ) Goblin Turn: [1] The Mounted Mole burns to death in front of Cary (yes, any 1 damage would have killed it, but I wanted to roll to see how crisped it'd get) [2] Goblin Underling 10 moves up to flank Fleabag, and it and Underling 8 attack him: one of them hits Fleabag for 2 damage [3] The 4 other Underlings all double-move into the fray [4] Two more Underlings come running into the area Map update at the end of Round 3: Start of Round 4. It is the party's turn pre:Goblin Underling (8, 10, 11, 12, 13, 14, 15 and 6 active) Wound Threshold 1 Kill Threshold 3 10 AC / 0 Fort / 0 Ref / 0 Will / 10 CMD Goblin Underling 10 is Wounded, and will take 1d6+4 additional damage if hit, until end of round 3 Tunnel Scaffolding 34 / 44 HP DR 5 / Slashing Mounted Mole 1 and 2 - DEAD Goblin Underlings 1 through 7, and 9 - DEAD Goblin Shaman - Dead [1] Burn damage: 1d6+1 3 [2] Melee attack against Fleabag: 1d20+2 9 1d2 2 1d20+2 20 1d2 2
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# ¿ Jul 20, 2015 08:26 |
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[1] Stragen kills Goblin Underling 12 [2] The scaffolding takes further damage. It's now visibly leaning to one side and water is beginning to drip from the ceiling [3] Agni incinerates another three Goblins (you didn't move before or after, did you?) [4] Fleabag slays Goblin Underling 8 Map update: It is still Cary's turn pre:Goblin Underling (13, 15 and 16 active) Wound Threshold 1 Kill Threshold 3 10 AC / 0 Fort / 0 Ref / 0 Will / 10 CMD Goblin Underling 10 is Wounded, and will take 1d6+4 additional damage if hit, until end of round 3 Tunnel Scaffolding 24 / 44 HP DR 5 / Slashing Mounted Mole 1 and 2 - DEAD Goblin Underlings 1 through 12, and 14 - DEAD Goblin Shaman - Dead
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# ¿ Jul 22, 2015 05:58 |
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Cary's arrow pierces right through the closer Goblin, killing it. End of Round 4. Goblin Turn: [1] The two newly-arrived Goblins are somewhat more apprehensive about approaching our heroes, and instead move up to the scaffolding and try to pull its leaning frame back. They add 6 THP to the scaffolding. [2] More of their tribesmen arrive on the scene [3] I'm going to need Perception checks from everyone. Go ahead and take your turn though. Map update: Start of Round 5. It is the party's turn pre:Goblin Underling (15, 16, 17 and 18 active) Wound Threshold 1 Kill Threshold 3 10 AC / 0 Fort / 0 Ref / 0 Will / 10 CMD Tunnel Scaffolding 24 / 44 HP (+ 6 Temp HP) DR 5 / Slashing Mounted Mole 1 and 2 - DEAD Goblin Underlings 1 through 14 - DEAD Goblin Shaman - Dead gradenko_2000 fucked around with this message at 07:29 on Jul 22, 2015 |
# ¿ Jul 22, 2015 06:56 |
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Go ahead and take your turn, no impact on this turn
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# ¿ Jul 22, 2015 07:28 |
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# ¿ Apr 28, 2024 20:17 |
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Since you made an unarmed attack without Improved Unarmed Strike, the scaffolding takes an Opportunity Attack Just kidding! It's a piece of wood, no attack roll needed. Agni shakes its foundations as it ignites and starts to burn.
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# ¿ Jul 22, 2015 16:23 |