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I haven't seen this article posted yet, so: http://www.pcgamer.com/mod-support-and-more-frequent-updates-are-coming-to-terraria/ Biggest thing to take away here, in my mind, is that Red wants mod support, but can't promise it, especially since internal hardcoded limits are being approached.
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# ¿ Aug 2, 2015 20:45 |
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# ¿ Apr 23, 2024 09:36 |
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He's an incredible rear end in a top hat in Expert, though.
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# ¿ Aug 28, 2015 23:58 |
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I always thought the gory gibs whenever anything dies was kind of weird. Other than that the entire game is pretty tame, but then out of nowhere there's bloody chunks everywhere. I'm certainly not offended by it but it just seems like they could have taken that out and gotten a much broader rating pretty easily. Also the whole "the girls are on their period" blood moon thing is still pretty out of place.
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# ¿ Sep 9, 2015 16:12 |
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Network Pesci posted:Heavens! Dick jokes in a T-rated game? Golly, better clutch my pearls!
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# ¿ Sep 10, 2015 13:32 |
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Yeah, all the male NPCs go: "Whoa, look out, it's a blood moon! It's really dangerous tonight!" And all the female NPCs go: http://terraria.gamepedia.com/NPC posted:"What is that supposed to mean!?"
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# ¿ Sep 11, 2015 04:20 |
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Beef Hardcheese posted:The first time I played this game (years ago) I had no idea of what it was beyond a "Minecraft-like side scroller". The gory explosions from bunnies and goblins was a little surprising, but I didn't think too much of it. Then a half-seen Eye of Cthulhu ambushed me in the Underground and I just about crapped my pants.
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# ¿ Sep 11, 2015 05:08 |
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Pumpkin and Frost Moon are straight up the dumbest and worst parts of the game, run them once each when you've got endgame equipment (and still probably die a bunch at the end of the night) and then never touch them again because they're stupid and not fun.
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# ¿ Sep 19, 2015 19:57 |
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DoubleNegative posted:https://www.youtube.com/watch?v=eqtJFw_aiLg
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# ¿ Oct 23, 2015 07:57 |
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Because it's much, much more work to try to mod Terraria than to make a map for it. Terraria is not moddable like Minecraft.
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# ¿ Oct 30, 2015 17:39 |
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The problem is when you get enormous clusters of projectiles (many that have at least partial homing) instead of patterns you have to learn and account for. Eye of Cthulhu is tough without the right equipment but you can learn its attacks and methods and compensate. Some of the later bosses, conversely, feel like bullet hell in a game that doesn't give you enough mobility to handle something like that. The Moon Lord has distinct patterns, but he's firing off three at a time and many of them are totally cluttered or involve heavily seeking projectiles or it's that goddamn laser sweep, so rather than preparing and compensating for each pattern while still trying to keep up damage, the whole fight becomes just a clusterfuck.
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# ¿ Nov 8, 2015 08:12 |
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My personal strategy: Wait until you have any boots that boost run speed, chug a gravitation potion, run until you get at full speed, then flip upside down and keep running. Once you get so high the background starts to darken, flip again, back to normal. Keep running so that you maintain your horizontal speed, and keep flipping so you stay around the altitude at which the sky just begins to darken, at the edge of space. This is where floating islands spawn. If you keep running and tapping up to flip and stay at that general height, you'll cover the entire map at that height rather quickly and be able to spot any floating islands along the way.
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# ¿ Mar 16, 2016 04:08 |
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GenericOverusedName posted:He's on console though, which isn't at parity with the pc updates. 1.2 came out September 30th, 2013. And while it's true the console version took time to match up, 1.02 brought it to parity with PC's 1.2, and that was April 17th, 2014.
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# ¿ Mar 17, 2016 14:02 |
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Melee is so changed now that yoyos are in. Why even bother with the Ball O Hurt when you can get the corrupt yoyo?
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# ¿ Mar 30, 2016 03:11 |
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Not making all weapons autoswing is still one of Terraria's biggest mistakes ever.
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# ¿ Apr 6, 2016 12:38 |
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It doesn't trivialize anything. You still swing at the same speed. You just have to keep clicking. Autoswing does not make attacking stronger or faster, just less inconvenient.
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# ¿ Apr 8, 2016 14:41 |
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Man, I love these newbie trip reports. Seeing people discovering their way through the game really makes me wish I could play it for the first time again. Ever since release I've played almost every major patch to completion, nibbling on the new content, but it sure would be something to start totally blank and see everything in the game, as it is now, with new eyes.
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# ¿ May 18, 2016 09:01 |
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CJacobs and other newcomers: My only advice at this point is to up your style a bit. Almost every building material can make a full furniture set with a theme -- palm wood makes beach themed island furnitue, boreal wood makes cozy snow-cabin furniture, and you can even make stuff out of slime, honey, bone, cactus, glass, etc. Each furniture set has tables, chairs, chandeliers, lamps, candles, that sort of thing. Then there's furniture you can grab from Hell or the Pirates. And of course, paintings and banners found all over the world, from floating islands and ruins to the Underworld. Not to mention between the painter, the traveling merchant, and the plethora of materials you have access to, there's all kinds of building blocks and background walls you can get. Don't be afraid to fancy up your base a bit -- it's especially easy now that smart cursor lets you quickly place/remove bg walls and you have hardmode tools to quickly knock them down. And definitely don't skimp on dye options. The Dye Trader's rare dyes will change your life. You don't know what luxury is till you're riding across your world on a flaming minecart or a shiny golden hornet.
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# ¿ May 19, 2016 04:19 |
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Bargain bin Laden posted:Next up: Organize chests, get some better looking decor, make the rooms more thematic for their inhabitants. 1. Use lots of different types of chests for at-glance organizing. Whatever makes sense for you. For instance I put fish and caught animals in a palm chest because it looks like the kind of place you might store fish? Meteor chests for accessories since they look 'special', etc. 2. Use paint on golden chests to make them look radically different. Keep the style but color-code for even more easy reference! 3. Most important tip of all, that I didn't realize until far too late: Name your chests. Giving a chest a custom name makes that name show up when you mouseover it even from far away, so you quickly stop having to open chests to see whcih is which. Of course, all this became so much easier with the "deposit all to nearby chests" button. What a godsend that was.
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# ¿ May 22, 2016 00:30 |
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Frost Moon and Pumpkin Moon are hands-down my least favorite events/encounters/bosses in the whole game, even expert Moon Lord you feel like you're striving against something, the Moons are so bad I literally thought my game bugged out the first time I got to the last wave.
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# ¿ May 28, 2016 11:58 |
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HopperUK posted:Thanks to whoever made that LP recommendation. I've been sick the last couple of days and watching RockLeeSmile chatter amusingly while explaining Terraria as he goes along has occupied my time nicely.
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# ¿ May 29, 2016 05:03 |
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Gravity potions are the best way to find floating islands, can be found in chests, and all you need to get started is a pair of Hermes (or similar) boots. Reach running speed, chug the potion, wait till you get to the height floating islands are found at (generally this is when the sky JUST BARELY begins to darken into the space bg), and keep moving with your full running speed while flipping repeatedly to stay at roughly that altitude. You'll be able to blitz past floating islands at running speed and that'll mark them on your map. Then you can come back after the potion wears off and rope up. If you start on the edge of a small world you'll have enough gravity potion to find all the islands in one run, assuming you can keep your momentum.
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# ¿ Jun 2, 2016 04:02 |
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Mzbundifund posted:Everything fishing related would be fixed if it just gave you fish bucks that you could cash in for the fishing related reward of your choice instead of kicking you in the shins with garbage or duplicates over and over and over and over and over.
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# ¿ Jun 13, 2016 16:05 |
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Just give me a single ultimate storage item that's like 5x5 tiles or more, which can hold an unlimited number of every item in caplesss numerical stacks, and can be sorted by type, alphabetically, by quantity, or searched for quick retrieval. Also allows modular ports to attach crafting stations.
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# ¿ Jun 13, 2016 16:48 |
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way to go steve posted:I just want to turn off left shift click putting items in the trash.
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# ¿ Jun 13, 2016 23:02 |
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quote:After reaching hardmode, you can choose the type of the world's evil when generating new worlds. If you have already reached hardmode, just load any pre-existing hardmode world and it will activate this feature. I wish they'd do the same with ore alts, but hey, one step at a time.
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# ¿ Jul 21, 2016 19:07 |
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Yeah I agree, Red's built up a lot of trust and goodwill and Terraria 2 is going to get a lot of that support. Unfortunately I can't say the same for Terraria: Otherworld, which he's not making.
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# ¿ Jul 30, 2016 06:10 |
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Moryrie posted:Though at least these devs have previously finished a game.. and technically they're looking over someone else's work rather than re-evaluating their own, since Otherworld is being worked on by another dev team. I want this to be good, I really do, but after Starbound I really hope no one is giving this any more credit than "wait and see".
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# ¿ Aug 4, 2016 15:20 |
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Cat Mattress posted:Aaaand they're getting the boot. The console and mobile ports will be remade from scratch by a different company. Moryrie posted:But well, company got booted anyway, so not really relevant now?
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# ¿ Aug 5, 2016 03:40 |
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Which seems good until you realize that because of how armor works, and because any given enemy can only be damaged so many times per second before weapons just start passing through, fewer big numbers are objectively better than many small ones.
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# ¿ Sep 11, 2016 16:22 |
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A bed doesn't need to be in valid housing, I don't think. It just has to be inside. Which is why I usually set my spawn in an attic-like space, where NPCs can't move in.
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# ¿ Oct 17, 2016 11:27 |
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The best chlorophyte farm is big floating blocks of mud down in hell, generally above the hellbridge you probably already built, spaced about 1 screen width apart. Put 1 chlorophyte ore in the middle to seed and you're good to go. They'll grow really fast and reliably, to the point you'll have more than you know what to do with in short order.
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# ¿ Nov 7, 2016 20:42 |
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Ali Aces posted:Man ya'll talking about building chlorophyte farms, I don't get it. Flying around the jungle plowing through walls with mining and spelunker potions and a high-end pick/drill is pretty much the most fun you can have in this game. After all that slow, gradual digging with regular picks it's just so satisfying.
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# ¿ Nov 9, 2016 01:13 |
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I really do not enjoy the invasions/"moons" and I think they're far and away the worst part of the game. Badly balanced, tedious, frustrating, not fun even when you win, and rarely worth going through. And I wish they'd stop adding more stuff like it. My last playthrough I completely avoided them as much as possible.
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# ¿ Nov 16, 2016 00:24 |
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Also severely underestimating the amount of coin late/endgame reforges cost. You'll need a cash farm even in expert.
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# ¿ Nov 17, 2016 04:39 |
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Tyty posted:
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# ¿ Nov 25, 2016 11:15 |
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I actually think that in the right arena (which for most of the mech bosses is just a few long rows of platforms) Skeletron Prime is actually the easiest mechanical boss. The real problem is that he has so much health and defense that fighting him the first time could take all night. Crystal bullets and the clockwork assault rifle are my usual choices for him. So he's the easiest to survive but soaks up so much damage he can be hard to kill in time. Meanwhile the Destroyer is the quickest and possibly easiest to kill with the right weapon, but also the easiest to die to.
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# ¿ Nov 28, 2016 00:24 |
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I wouldn't worry too much about spread unless your base gets hit with the initial swath of crimson/corruption, honestly. Crimson seeds don't need or cause biome changes, either. You may want to invest in either crafting pots from clay or buying planters from the dryad. It's much easier to farm herbs in them than on plain dirt/grass, because they won't get destroyed by a swung weapon and they don't need special terrain to grow.
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# ¿ Dec 24, 2016 05:20 |
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Java?
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# ¿ Dec 26, 2016 09:12 |
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I've only just started playing that big mod pack (the mod browser easily updating all the mods is a really swell feature), and I'm pretty amazed at the quality of some of these mods. I've seen some enemies I mistook for vanilla, and some new vanilla enemies that I thought "what mod is that from?", which is a good indication of the art, if nothing else. I'm pretty amazed at all the new mechanics too, from weapon suffixes to grab bag goodies, and I love that nearly every mod has added (in most places, suitably costly) recipes for super rare items that would otherwise require ages of grinding. I'm sure on a given playthrough I'll miss 80% of the new mod content because browsing items in-game I'm just seeing so many things I'll probably forget about. I especially love all the quality of life features like compressing common blocks for better storage, and something I've always wanted, the ability to smelt bars down back into ore. Then you've got auto chests and accumulators, customization chests, a slew of new decorations, and even the ability to turn lots of items into placeable trophies for display. Honestly the only mod so far I'm not thrilled with is Butterknife's Tech Mod, which looks kind of like an entire biome of developer placeholder art and whose mod page is basically "uh, I don't know... guns?"
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# ¿ Jan 8, 2017 08:59 |
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# ¿ Apr 23, 2024 09:36 |
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Nuebot posted:The only real issue I have with that mod pack is that people seemed to really think the Jungle needed to not only be more annoying to traverse, but be the most annoying. I love fighting things that can go through walls in a place with poo poo all for mobility. I still haven't figured out how to fight any of the mod bosses though. Except for one. I was exploring and found an enemy called the "???" I killed it and a giant hell whale murdered me. It was pretty rad. Some of the bosses are ridiculously hard, and with like 5 different mods adding new equipment, sometimes you'll unlock a new material tier that gives you a bunch of crap weapons and one really good one, and finding which one works seems to be an ongoing learning experience here.
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# ¿ Jan 19, 2017 05:31 |