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John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Re: Strange Plants: They don't all look the same. I found one in... the forest or jungle. It was bright orange, about as tall as my character, and with round leaves or cups. It was just called Strange Plant when I harvested it, and when I turned it in, the dye trader gave me Reflective Gold Dye, which makes my armor look golden, but with an active shader that reacts to nearby light sources.


I don't deserve such cool armor. :(

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John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

You can. I am, but it's pretty deadly; things require a lot of skill and/or preparation, and it lengthens the progression considerably.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Gimbal lock posted:

Weird. I just found an enchanted blade pit that spawned right in the center of a big tree:



Alright, I've been around two worlds, and I found only one of these magic sword shrines or whatever they are. I didn't know what to do with it, but smartitem told me to use my pickaxe on it, so I did, and it just shattered and nothing came out. Did I ruin my magic sword? Is one supposed to always get SOMETHING, or are some of them totally fake and do nothing?

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

DarthJeebus posted:

Also the staff of regrowth is hilarious and makes it trivial to horde hundreds of every plant variety so it's easier than ever before to be running around with huge stacks of every useful potion in the game.

Stupid question: How do you use the Staff of Regrowth to harvest things? I have a small farm, and I wanted extra Blinkroot for those sweet Wormhole Potions, but I tried both the right and left mouse buttons and it just swung the staff harmlessly through the plants in question.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Kalas posted:

Red Cloud was amazing and I wish it was updated to current Terraria.

That being said, Calamity and Thorium together adds a ton of stuff to explore to scratch that itch.

There IS a thread on the official forums asking for people to help update it to current, you know! The ability to step up one block necessitates a lot of changes.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

It only has one moon, but they use magic to put it back after it gets destroyed, which happens multiple times.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Complications posted:

The whole concept of power levels pervades anime at this point and never started being anything other than whole cloth bullshit.

Look buddy I'm an anime expert, and power levels in no sense 'pervade anime,' and I've literally never seen them in anything but Dragonball Z.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Yeah, either there's a bug or I'm getting astonishingly, once-in-a-lifetime unlucky, because I have fought the Eye of Cthulhu nearly twenty times and he ain't dropped his Ki Shard. It's supposed to be a 25% chance!

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Jesus christ, I'm probably just gonna end up repeating things, but dammit watho


watho posted:

i mean complaining that something important isn’t explained in game in terraria is kinda weird to me. the main reason we know as much as we do is because the community has figured it out and updated the wiki and such. knowing when herbs bloom is really important but isn’t explained in game either. if you care about farming drops you’re already reading the wiki religiously to begin with but if you’re just going through the game it’s not going to matter


watho posted:

one of the big things people tell new players is that you should play it with the wiki open, there’s a lot of opaque poo poo in the game already. if you dislike the game not telling you about it’s game mechanics you probably don’t like terraria to begin with. figuring out how to access the dungeon, spawn EoW/BoC, and spawn wall of flesh without being told how to is neigh impossible and way less intuitive than “maybe i should use desert torch in desert and jungle torch in jungle”

Those are incredibly lovely comparisons, because the result for all of those is that something visible happens. The flowers bloom, you can see them. Eater of Worlds appears, as a huge boss, with plenty of warning. They're not comparable in any way to a moderate, invisible penalty from luck mechanics. And "nigh neigh impossible?" Bullshit. I never looked up any of those things, and I got through the game just fine. I don't know when herbs bloom, I just pick 'em when I see 'em. And as for bosses: Here, let me walk you through the basically impossible steps:

*breaks a mystery purple orb*
"Hey, loot! Cool. Oh, I also got a message about terrible screams and darkness. Maybe breaking the orb things isn't a great idea? Well, not like that's gonna stop me."
*breaks another orb*
"Yep, more spooky things."
*breaks another orb*
"AW poo poo SOME KINDA SHADOW WORM, poo poo'S GOING DOWN"


*walks up to dungeon*
Old Man: "KILL ME TO BREAK THE CURSE, BUT BE SURE TO BE PREPARED FIRST"
"Heh, alright guy, maybe later, sounds like some kinda boss fight. Lemme check out this building...
*instantly gibbed by a big skull*
"Ah, gotcha, THERE'S the curse."




watho posted:

does it make the game worse or does it make your current situation worse? if you knew about it from the start would using the correct torches actually make your game experience worse?

e:^ do you have a problem with any of the other opaque stuff in the game tho? genuine question

Well, to the first part: Yeah, marginally. Torches are, or were, an aesthetic thing. People liked different colors for different things. For my part, I especially liked using basic torches in the ice area, which warmed up the palette nicely, and didn't like ultrabright torches, which are an awkward blue-white light, but gently caress those specific aesthetic preferences, right? It's fine to have hundreds of other items that are just aesthetic, but god forbid people have free choice of lighting, that's a bridge too far.
And for the second: I honestly don't know, because this torch poo poo (not even the other aspects of luck! JUST the torch part!) is the most opaque poo poo in the game that I know of. Maybe Duke Fishron is on a similar level, and it took me like a hundred hours to figure it out, but even then it's got a chain of actual logic. A hard-to-notice worm, like other fishing lures, you fish with it in the biggest watery area, boom, there you go. It's not "TORCHES are not BAD FOR YOU, but we won't TELL YOU"

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Reading all these posts about Journey Mode makes me feel like I've wandered into a den of those nofap guys. "You remember how you used to be able to masturbate alone, but then you got addicted to porn and couldn't get aroused without, but then you kept searching for that bigger and bigger rush, sullenly and joylessly masturbating for hours on end?" And I'm just like "Uhh... no?"

Like, all I hear is "It really cuts out all the tedious grinding and busywork," and I can't recall single time in 400 hours that I've done any grinding. Okay, that's a lie, I really wanted an Ankh Shield so I spent a couple hours fighting skulls in the Dungeon, got fed up, looked it up and saw that they only drop from small skulls, which are rare in Hardmode (thankfully, this is apparently no longer the case), so I stopped. Like, did/do people really sit down and go "Well, time to spend hours and hours getting thousands of dirt, a critical part of the Terraria gameplay?" Easily getting the materials for a megaproject is one thing, but infinite ammo, money, and health doesn't seem to be 'cutting out the tedium' so much as 'watching a YouTube video.'

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

As of 1.4, if you have the Angler rewards in your inventory, he won't give you any dupes until you have all of them.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Cardiovorax posted:

The one thing I have always disliked about summons is the way they eat up "damage slots." Many people have probably never run into it, but it's like this: every enemy can take an arbitrary amount of damage during a given time period, but they can only take a limited number of damage ticks. So if you hit a boss with, let's say, twenty bullets per second, it will take damage from all those twenty bullets. If, however, you hit it with twenty bullets and ten summons, then the ten summons will take up half of those 20 slots and only ten of your bullets will actually do damage, even if every single one of your attacks hits. Since player attacks pretty much universally do more damage than summon attacks, this is a massive loss of damage.

Since I preferentially play modded games, I stopped using summons because of this. After a point, they hurt your DPS more thant they add to it.

1.4:

"“Some (though not all) Summons now use their own damage immunity timer system. In practice, what this means is that they will no longer interfere with the use of other weapons by maxing out the enemy’s immunity frames."

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

How many people watched the speedrun at GDQ, the most popular speedrunning event in the world?

...As it turns out, I have no idea how to find that information.

How many people own Terraria? About fifteen million, lowballing it.

People interested in speedruns are less than 0.01% of the game's audience, and I'd guess that it's less than 0.001%, one in a thousand.

Your idea that speedruns should, or even do, show off a majority of the game's content in a manner similar to that intended by the devs, is just not supported by actual speedruns, of any game. The whole reason different categories exist is that any video game at all (with MAYBE a couple exceptions) is able to be bypassed, cheesed, glitched, etc. As was pointed out above, the entire point of a speedrun is to engage with content as little as possible, and your idea that a truly well-designed one forces the speedrunner to engage with the game almost entirely places the dev and runner at odds with each other explicitly and directly instead of implicitly.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Vib Rib posted:

Okay then I just need to wait for LuiAFK. :colbert:
I meant that as a joke but I just looked it up and apparently the modmaker behind LuiAFK fell off the face of the earth and no one knows who they were or any way to get in touch with them, so the mod's never going to be updated. That's mildly depressing in the way transient internet presences can be.

There's always a little hope that somebody does some kind of unofficial update; it was a reasonably well-liked mod, so it's not inconceivable.

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John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

null_pointer posted:

Any suggestions on creating a crafting/storage area which lends itself to good organization of loot, well still having easy access to crafting?

. . .

Any suggestions or examples?

Nothing but mods will solve your problem in precisely the way you want it solved (Magic Storage being my favorite), but I suggest both making good use of the Quick Stack To Chests feature if you're not already, and having a big Main House that the Guide lives in. When you find or craft something new, it should be convenient to take a few steps over and ask him about it.

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