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Peachfart
Jan 21, 2017

I went overboard with my recent Plantera kill and made a huge arena with honey ponds, heart lanterns, campfire, all possible buffs and flask of ichor, and heart statues on a timer. Beat him handily, then got Vampire Knifes(Crimson chest was just inside the dungeon) and now I can just walk up and kill him.

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Peachfart
Jan 21, 2017

I just don't understand why they keep slowly tinkering with Terraria, and not make Terraria 2.

Peachfart
Jan 21, 2017

Starting to believe 1.4 is an elaborate prank being played on all of us.

Peachfart
Jan 21, 2017

Imo 1-2 people is fine for medium but anymore than that you should definitely go large.

Peachfart
Jan 21, 2017

Ambaire posted:

Who the gently caress thought this would be a good title bar message? ...


Yes, it's hilarious for people who know what that does, but the devs don't have any hooks in place to catch it.. it still force instantly closes the game.

How does this still get people in 2020? Like, this was played out in 1999.

Peachfart
Jan 21, 2017

Ambaire posted:

Time to unbookmark this thread for a few months.. all the childish idiots seem to have flocked here.

lol

Peachfart
Jan 21, 2017


I've been tricked before, I don't believe them until it drops.

Peachfart
Jan 21, 2017

YESSSSSSSSSS

Peachfart
Jan 21, 2017

And the easiest way to make hellevators of a decent size is dynamite. It won't even take all that long.

Peachfart
Jan 21, 2017

RareAcumen posted:

Terraria 2! It's Terraria but coded better with nicer character models!

That'll be 15$

worth it

Peachfart
Jan 21, 2017

Hoping we get a bunch of multiplayer servers up for this, since the only friend I have that plays Terraria does so on PS4 and I'm on PC. I'm excited!

Peachfart
Jan 21, 2017

Vargs posted:

Was planning on jumping back into this with some friends for Journey's End and figured we'd actually throw in some mods for once. Based on past updates, anyone have a rough idea of how long it takes for something like Thorium to update for a new patch? Might pass if it's several months or whatever.

Now I don't have any actual info, but this is such a huge overhaul that I wouldn't expect any massive mods to be available for awhile.

Peachfart
Jan 21, 2017

Saxophone posted:

I thought it was coming out with modloader ready to go as an integrated part of the game?

Modloader for 1.3 is coming with the game, not 1.4.

Peachfart
Jan 21, 2017

Devor posted:

10 AM Eastern on Saturday

Awesome! Been wondering the exact time for awhile.

Peachfart
Jan 21, 2017

creamcorn posted:

anyone else constantly crashing to desktop on boot? no idea what's causing it, it's not like this game is demanding lol.

Same. Tried doing a verify files and it found and issue, but didn't fix it. Now I'm trying a full reinstall.

Peachfart
Jan 21, 2017

Peachfart posted:

Same. Tried doing a verify files and it found and issue, but didn't fix it. Now I'm trying a full reinstall.

Okay, *that* didn't fix it. Maybe a bad config file?

Peachfart
Jan 21, 2017

If anyone is having crash to desktop issues on load via Steam:
Uninstall Terraria. Go into the steam folder with for Terraria stuff(whereever you installed Steam\Steam\steamapps\common\Terraria) and delete everything else in there. You probably used Modloader in the past and it is causing issues. Then reinstall.
Edit: Don't worry, saved games are kept elsewhere so you won't lose anything.

Peachfart
Jan 21, 2017

Good Soldier Svejk posted:

drat, where did my weekend go

This is me, I lost 2 days playing by myself and with goons.

Peachfart
Jan 21, 2017

euphronius posted:

This is my map atm. Looking for iron for stuff.



Very 2005 vibe with taking a picture of your monitor.

Peachfart
Jan 21, 2017

Corruption has always spawned like this, and 95% of the time you need to prep your world a bit for hardmode, or you can just suck it up and yolo.

Not everything needs to be perfect in a world.

Edit: That jungle is going to suck but it is very fixable by building some trenches.

Peachfart
Jan 21, 2017

Zereth posted:

The jungle will fight back against corruption these days.

Correct, in fact Chlorophyte will directly prevent Corruption spread. Still a good idea to help your jungle along but I can guarantee you will not lose your entire jungle.

Peachfart
Jan 21, 2017

Ambaire posted:

Also someone else said "And the game checks PER FRAME to see what your luck is, making it laggy as hell." ... is that true? Might be a reason for some of the bad multiplayer performance sometimes...

That was a guess, is not confirmed. And I doubt that would lag much anyways.

Peachfart
Jan 21, 2017

John Lee posted:

Reading all these posts about Journey Mode makes me feel like I've wandered into a den of those nofap guys. "You remember how you used to be able to masturbate alone, but then you got addicted to porn and couldn't get aroused without, but then you kept searching for that bigger and bigger rush, sullenly and joylessly masturbating for hours on end?" And I'm just like "Uhh... no?"

Like, all I hear is "It really cuts out all the tedious grinding and busywork," and I can't recall single time in 400 hours that I've done any grinding. Okay, that's a lie, I really wanted an Ankh Shield so I spent a couple hours fighting skulls in the Dungeon, got fed up, looked it up and saw that they only drop from small skulls, which are rare in Hardmode (thankfully, this is apparently no longer the case), so I stopped. Like, did/do people really sit down and go "Well, time to spend hours and hours getting thousands of dirt, a critical part of the Terraria gameplay?" Easily getting the materials for a megaproject is one thing, but infinite ammo, money, and health doesn't seem to be 'cutting out the tedium' so much as 'watching a YouTube video.'

people aren't playing terraria the way I want them to and it makes me mad

Peachfart
Jan 21, 2017

President Ark posted:

the first time you kill the wall of flesh two giant stripes of your world's evil and the hallow appear in a big "v" shape and if that intersects the jungle it'll overwrite it, but it won't spread from there and no amount of terraforming can prevent it from happening, it's basically just dumb luck

e: and even then, i'm pretty sure this initial stripe will only corrupt stone, it can't do anything to subterranean mud because again biome grass doesn't grow underground, so you'll wind up with a stripe of jungle with a bunch of corrupted rocks embedded in the walls that can't spread

e2: look at this fuckin' map i found here. do you see how much fuckin' jungle there is even with the surface jungle completely gone and the corruption stripe intersecting it? it's because the underground jungle is immune! stop worrying about it and wasting your time on giant terraforming projects! the underground jungle is fine, you can't lose it!

This is both correct and wrong.
Corruption can turn mud into dirt and spread through that, but in 1.4 the special ore that spawns in the jungle actively prevents corruption from spreading and will actually turn dirt back into mud.

Edit: For more detailed info on this than any person could reasonably want, the wiki page:
https://terraria.gamepedia.com/Biome_spread

Peachfart
Jan 21, 2017

President Ark posted:

Except biome-specific grass other than the mud ones (jungle grass and mushroom grass) can't spread underground. Have you ever seen corruption grass in the cave layer ever? No, just corruption/crimson biomes made entirely of stone with bare-rear end dirt patches scattered around. Because the biome grass only grows on the surface. And you know what the jungle is? Almost entirely mud with very little stone. So while on the surface, the process goes

1. The corruption removes the grass from the mud
2. The corruption turns the mud into dirt
3. The corruption grows grass on the dirt,

underground it's

1. The corruption removes the grass from the mud
2. The corruption turns the mud into dirt
3. loving nothing happens because corrupt grass doesn't grow underground.

Like, don't you think it's funny that despite everyone being terrified of this happening, there's never been a screenshot of the underground jungle fully corrupted? I can't find one. Because they don't exist. Because it can't happen.

And that wiki you posted proves me right!

Did you read the part titled: Hardmode Spread?

"In Hardmode, the pre-Hardmode grass spreading remains unchanged. However, many more tiles become susceptible to conversion and will spread much faster. Read the table in the following way: Any of the spreading tiles can convert any of the pure tiles that is within three tiles from it to the respective converted tile."

Look at the listed tiles.

Peachfart
Jan 21, 2017

President Ark posted:

Yes. On the surface. It can't spread underground because corrupt grass doesn't grow underground.

Okay, you can't read, I get it. I give up.

Peachfart
Jan 21, 2017

I can confirm that corruption will remove housing, which makes pylons not work.

Peachfart
Jan 21, 2017

Dischorr_N posted:

Now that Terraria's "finished", what do we need? A bot programming interface! Program your own fishing/prospecting/building bots. Maybe even boss farming bots. Zacharia? Terrtronics?

TMod to be updated so we can get mods back.

Peachfart
Jan 21, 2017

Eh, sorta. Defense is calculated on a 2:1 ratio on normal(meaning 100 defense gives 50 damage reduction), 1.5:1 on expert(100 def is 75 damage reduction) and 1:1 on master.

Peachfart
Jan 21, 2017

I was literally just about to jump on too.

Peachfart
Jan 21, 2017

Complaining about complicated mechanics in Terraria seems to be missing the forest for the trees.

Peachfart
Jan 21, 2017

You can think about it, you shouldn't obsess and whine about it.

Peachfart
Jan 21, 2017

Ugh, never mind. Not worth it.

Peachfart
Jan 21, 2017

End of Shoelace posted:

I mean yes, this is hardcore on hard mode. Maybe it's a bit too much because I am spending all of my time getting my items back and getting stuck in the middle of nowhere because NPCs die and I can't use pylons.
But then again the game is kinda too easy on normal.

There are 3 difficulty modes, play on a harder one with mediumcore on.

Peachfart
Jan 21, 2017

You heard it here first, an entire class of the game that is supported by armor sets is 'cheese'.

Peachfart
Jan 21, 2017

Using terrain in Terraria to avoid damage isn't 100% safe, and is a perfectly valid strategy. It isn't cheesy, or like using Cheat Engine(wtf).

Peachfart
Jan 21, 2017

Internet Kraken posted:

Ya'll can split hairs about this all day but ultimately these are subjective things and how much people tolerate and enjoy them is up to personal taste. Its a single-player game so, again, why do you even care so much if someone calls a strategy you use cheesy? Do what you want. I was just using those terms to describes the strategies I used in FTW because that's what they felt like to me.

If you stopped calling it cheesy, people would probably stop talking about it.

Peachfart
Jan 21, 2017

watho posted:

it’s almost like a hidden mechanic that has barely noticeable effects that you can’t really influence isn’t worth losing sleep over. just ignore it’s existence

This

Peachfart
Jan 21, 2017

Journey on master shouldn't be 1.5 health on master, not at least on my game or the multi-player game I have joined.

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Peachfart
Jan 21, 2017

Dumb Lowtax posted:

That's actually quite good. If your first few chests are bad, then the world owes you, therefore your next chest is surely good. It's kind of like if you flip 5 tails in a row, you're bound to get a heads next because of probabilities. My only concern is that Enchanted Boomerang is actually quite a step up in the beginning, and not a bad enough weapon to turn the karma gods in your favor.

I'm hoping this post is a joke because that isn't how that works. That isn't how any of that works.

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