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Quest For Glory II posted:Here's Rikku with a little extra cushion
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# ¿ Jul 24, 2015 16:58 |
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# ¿ Apr 28, 2024 08:25 |
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quote:Before the match even began, each player was able to customize their loadouts, equipping two weapons from a list of six
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# ¿ Jul 24, 2015 17:49 |
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Wait, I'm confused. I thought the cancelled Doom 4 was supposed to be the one that played like Call of Duty.
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# ¿ Jul 24, 2015 18:22 |
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I'm fine with shotguns having their range nerfed for the sake of game balance over realism but there's a limit before it gets ridiculous and tedious. That was the big problem I had with Doom 3's shotgun, even a simple imp required you to stuff your barrel into its chest before you'd get a guaranteed kill.
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# ¿ Jul 24, 2015 18:48 |
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The Colonel posted:Half-Life 2 isn't perfect and there are better shooters out these days, but it is a very good and well-made first-person shooter that still has some really great environmental and sound design that I do think is actually on par with modern stuff like Wolfenstein: TNO and I will never understand why some people are so down on it these days.
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# ¿ Jul 25, 2015 18:35 |
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Nasgate posted:What always weirded me out is that half-life 2 is a worse Halo with a physics gun. And it came out 3 years later.
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# ¿ Jul 25, 2015 19:38 |
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I think Unreal is better than UT but that's because I generally enjoy single-player more.
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# ¿ Jul 25, 2015 21:00 |
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Nasgate posted:As for the two weapons, I'd say anything beyond 4 is not only a waste, but with weapon specific ammo it becomes awful.
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# ¿ Jul 26, 2015 00:50 |
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CJacobs posted:You aren't going to use anything other than the super shotgun and the rocket launcher anyway, nobody is, so why even complain about it
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# ¿ Jul 26, 2015 02:53 |
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precision posted:"the future war on terror" is such an awkward sentence fragment
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# ¿ Jul 26, 2015 06:23 |
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Nasgate posted:Ummm no. Preventing the player from having more fun is bad game design. I used to play on a lot of coop servers on Doom source ports and I'd occasionally join ones with infinite ammo enabled. And these servers always became boring as soon as we got to a level with a BFG in it. It just became everyone spamming BFG over and over and instantly clearing out rooms.
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# ¿ Jul 26, 2015 07:16 |
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Real hurthling! posted:weapons balance should be about making a good role for each weapon in the game so you don't just use one, not making ammo scarce
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# ¿ Jul 26, 2015 07:41 |
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Nasgate posted:Wtf are you talking about? No one mentioned multiplayer. Multiplayer balance is its own thing, and it's always hosed and exploitable even with giant teams devoted to balance.
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# ¿ Jul 26, 2015 18:47 |
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Nasgate posted:I never made that statement. Especially since limited power weapons imbalance multiplayer more than unlimited. One rear end in a top hat that memorized the map and guns for the best weapon is going to get more kills than his skill would get. Everyone having access puts everyone on equal footing.
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# ¿ Jul 26, 2015 23:47 |
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Motto posted:For some reason Zelda devs can't limit a gimmick to where it would make sense, they have to go whole hog with it and not provide any alternative options. Another example would be the DS Zeldas, where they crammed in every system gimmick that they could, the worst being forcing you to use the mic to play that loving flute, even though most other devs (including other Nintendo developers) had stopped forcing touchscreen and mic features into every single game after 2004/5.
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# ¿ Jul 27, 2015 21:42 |
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Cardboard Box A posted:"I think it's going to be a breakthrough for the industry. I believe it's going to take shooters to the next level.”
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# ¿ Jul 28, 2015 20:17 |
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They're probably just going to call the new one "The Xbox" just to be as confusing as possible.
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# ¿ Jul 28, 2015 20:43 |
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Cardboard Box A posted:New Castlevania coming!
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# ¿ Jul 30, 2015 14:31 |
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# ¿ Apr 28, 2024 08:25 |
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Time trials are fun and satisfying if the game mechanics are suited for it.
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# ¿ Jul 31, 2015 19:36 |