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Assepoester
Jul 18, 2004
Probation
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Melman v2
Kids these days

https://www.youtube.com/watch?v=aF3LXinSgIU





So another Rayman Jungle Run?

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Assepoester
Jul 18, 2004
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Melman v2
Hey remember SHADOW WARRIOR REBOOT? Well now it's Borderlands, complete with numbers popping out of enemies and 4 player coop.

https://www.youtube.com/watch?v=bSeBcZR2pI8





Quest For Glory II posted:

From the trailer it looks like you can actually control the character so I wonder how it's going to work, control wise. Jungle/Fiesta Run you could only jump, punch, etc.
Huh, we'll see how it goes. Left<>Right and Jump/Attack are doable on a touchscreen, just harder.

Assepoester
Jul 18, 2004
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Melman v2
ROLLCAGE IS BACK MOTHERFUCKERS



https://www.youtube.com/watch?v=fa9BbLRceCA




Real hurthling! posted:

shadow warrior 2 has wolverine claws and dying light style parkour? i'm sold.

the current game is really cool but leaves a lot to be desired in its rated encounter based combat, key hunting level progression, and slooooow trickle of new weapons, enemies, and powers

opening up the levels a bit, having a friend along with you, etc will go a long way.
It doesn't look like Dying Light style parkour, and more or less just a really generous auto-mantling system.

I do agree that larger levels with more open, circular routes could actually suit the borderlands-style coop they are going for.

Assepoester fucked around with this message at 16:59 on Jul 9, 2015

Assepoester
Jul 18, 2004
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Melman v2
What the hell is going on with Devil's Third?

https://www.youtube.com/watch?v=CqWfcPfxnmc

Assepoester
Jul 18, 2004
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Melman v2
The COD franchise's quest to absorb all other franchises, like some sort of frightening FPS AKIRA, continues unabated. If you've seen COD BLOPS THREE MP footage you know it's already absorbing TITANFALL and CRYSIS into itself, and now with the COD BLOPS THREE BUT WITH ZOMBIES footage we now know it intends to become BIOSHOCK 3 and THE DARKNESS 3 as well.

https://www.youtube.com/watch?v=kdLqsWDl16c





Motto posted:

It's really bad.
Yeah but I mean what's with it not getting released in North America? It's already dated in Japan and Europe.

http://www.siliconera.com/2015/07/10/devils-third-wont-be-published-by-nintendo-of-america-but-it-is-coming-here/

Assepoester
Jul 18, 2004
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Melman v2
Batman doing TOTALLY NON LETHAL takedowns in AK is the new "power bombing crooks off the roof of the empire state building" in Spiderman 2

http://gfycat.com/ReadySlightHoatzin

http://giant.gfycat.com/InferiorMediumFlyinglemur

Assepoester
Jul 18, 2004
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Melman v2
Undead Cyborg Zombie Ninjas Keep Stealing My Girlfriend

http://store.steampowered.com/app/332400/







Great Joe posted:

I'd like to play another Prototype game, please.
Have you played Saint's Row IV

Assepoester
Jul 18, 2004
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Melman v2
Cybernetic Empowerment

https://www.youtube.com/watch?v=5MUwVsTVHIY





Ciaphas posted:

Well at least it's got a nice clear premise
For yet another Final Fight clone, sure. For a 20+ hour bargain basement RPG Maker game? Probably not. Unless it's like OG Final Fantasy where rescuing the princess is just the prologue and the real story begins after.




Great Joe posted:

I have. It was fun.
Huh, ok, that's the only modern one.

Have you played the original Hulk: Ultimate Destruction?

https://www.youtube.com/watch?v=rT4ttppTkVs

Assepoester fucked around with this message at 04:05 on Jul 11, 2015

Assepoester
Jul 18, 2004
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HITMAN looks ~okay~

https://www.youtube.com/watch?v=6PKczQqeJxw

But yeah it is basically another console early access title

https://www.youtube.com/watch?v=yHr7F3eiPjw




Parker Lewis posted:

This would be a great topic for a Ben Kuchera opinion piece.

Assepoester
Jul 18, 2004
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Melman v2
Not Paul Robertson

https://vimeo.com/132141598

Assepoester
Jul 18, 2004
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Melman v2
PT/Silent Hills may be gone but we'll always have atmospheric indie horror games set in large houses - with better graphics too.

https://www.youtube.com/watch?v=__i_LoRKhJ0





Sleeveless posted:

I used to kind of hate Paul Robertson but now that he's willing to put his animation skills to work for people who can actually write stories and make characters I like him a lot more.

The episode of Gravity Falls where one of the characters falls in love with an evil sentient Japanese dating sim was amazing and he did all of the sprite animation for her.

https://www.youtube.com/watch?v=wqef_yF-VAI
Didn't he also do the Street Fighter character?

https://www.youtube.com/watch?v=mHm_TuS-KQU

But yeah, Paul Robertson doing animation for Gravity Falls has worked out better than the games he's done spritework for - Scott Pilgrim and Mercenary Kings.

Assepoester
Jul 18, 2004
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http://www.polygon.com/a/how-ea-lost-its-soul/chapter-1





Trip Hawkins :allears:

Assepoester
Jul 18, 2004
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https://www.youtube.com/watch?v=NrpkcQcX8gM

Assepoester
Jul 18, 2004
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https://www.youtube.com/watch?v=t5VzwwfuvOM




90s kids dodged a bullet there

Assepoester
Jul 18, 2004
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Melman v2
Can't wait to roleplay as orange rescue man with beanie and gun with railzzz, thanks Ubisoft

Assepoester
Jul 18, 2004
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Batman no, what have you done to that poor man's eyes?

Why Batman







Lurdiak posted:

Makes me sad that the only version of the game with online co-op is the buggy-rear end Steam port.

The Colonel posted:

Yeah the port seems to have some issues with stutter in some later levels but gently caress man it was totally worth it for two bucks.
Is it that the port is buggy in general (the stutter you mention) or is only the online coop buggy?

Assepoester
Jul 18, 2004
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Melman v2
Look at that sales decline





Assepoester
Jul 18, 2004
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Melman v2


:science:




Motto posted:

thank you mr. malstrom
Now have I told you about how american women are way uglier than romanian women and blah blah returnofkings blah blah

Assepoester
Jul 18, 2004
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Melman v2


Assepoester
Jul 18, 2004
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TurboGraphix also got 5 player Bomberman long before Super Bomberman 2 or Mega Bomberman :colbert:





Anyway, lets add zombies to every military game ever

Assepoester
Jul 18, 2004
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icantfindaname posted:

is the twee indie irony pixel aesthetic close to dying soon?
No, why?



CJacobs posted:

There is good pixel art to be found all over the place in video games, sometimes even in indie games. It's just that lots of developers equate pixel art to little required effort and make pixel art games that look like poo poo instead of ones that look good.
This is true.







Ekster posted:

The funniest part is that it's actually harder to make good pixel art because you need to know what to cut without making it look like poo poo.
Well I think you can argue that it takes a certain amount of skill which is not common among videogame artists these days, whether indie or bigtime, but in terms of absolute hours taken, it's definitely easier to make reasonably decent looking 32x32 pixel art than it is to make, say, detailed HD Skullgirls-ish or KOF13-ish sprites or PS2-era or higher 3D models.




icantfindaname posted:

japanese 16-bit pixel art was literally just anime art rasterized because of hardware limitations of the day. people should make more anime games
I'm not sure what you're saying exactly, but in tandem with what Ekster just mentioned, if you scan in an anime cel and nearest neighbor resize it to 32x32 or so in Photoshop, you don't get anywhere near halfway decent pixel art. It takes a lot of tweaking and artistry to get good, readable, recognizable pixel art at such sizes.



Like this is one of the internet's oldest animated anime gif emoticons, and it's 96x96. You wouldn't get this by just resizing some anime cels.

Assepoester
Jul 18, 2004
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Kojima's Carrie Fetish







Sleeveless posted:

Without TurboGrafx we wouldn't have gotten Johnny Turbo, the best console mascot to not be Segata Sanshiro.


Alan Smithee posted:

I remember reading that in EGM and not wanting a TurboGrafx but being inspired in much the same way Johnny Five Aces did
All I can think of is "why is Neckbeard Duke Nukem fighting the Blues Brothers?"

Assepoester
Jul 18, 2004
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Melman v2
Personasploitation

https://www.youtube.com/watch?v=SqYNp6KFtQA&hd=1

It's like "we wish we were as cool as persona but we can't pull it off"

Also yeah it's for Vita like you even have to guess





Ekster posted:

That reminds me of 19th century Americans claiming that Catholic Irish are subhuman but Protestant Irish are white and therefore okay.

Assepoester
Jul 18, 2004
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Melman v2
Thanks Xbone thread for the heftier model Cortana, this is extremely my jam



The invisiheels are even more noticable now too





icantfindaname posted:

i dunno, looks suitably anime to me, which is of course the reason persona is good
There's more to Persona (or at least Persona's intros) than simply being anime, and it's that sense of style this Vita game is trying and failing to copy.

Assepoester
Jul 18, 2004
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The failure of the Arkham (open) World

http://www.giantbomb.com/articles/superheroes-cities-and-empty-streets/1100-5241/

"In the first game of the series, Rocksteady’s Batman: Arkham Asylum, this barely chafed against me at all. Asylum’s dangerous hub world connected separate levels filled with combat and stealth challenges. The whole thing had the plotting and pacing of a (good) Die Hard film. And while the detective mode challenges aren’t as developed as they would become in Arkham Origins and Arkham Knight, Asylum’s narrow focus ensured that the player still got to feel like the ever-observant Dark Knight. Over the course of the game, the player passed through the courtyards and tunnels of Arkham Asylum, watched as new threats appear and old ones were cleared away. Asylum’s version of the Batman fantasy highlighted how the hero’s intelligence and resilience let him win out against overwhelming odds: First, infiltrate a dangerous place. Then, survive long enough to learn its ins-and-outs (architecturally, historically, and socially). Finally, use that new knowledge to masterfully take down all of your adversaries.

With the shift to an open world in Batman: Arkham City, Rocksteady did tap into some other elements of Batman but they still offered up the same basic fantasy. By giving you the ability to glide across the city, grapnel-boosting from one rooftop to another, Arkham City lets you try on Batman’s legendary mobility. By dividing the prison city into sections run by different adversaries, Rocksteady gave the player the thrill of taking on established rogues instead of just recently freed bad guys. And by filling the open world with conversations to eavesdrop on (and to interrupt with sudden violence), Arkham City puts you in the shoes of Batman the vigilant do-gooder, ready to arrive in the knick of time to dispense justice. But this is where the fantasy begins to fall apart.

Scenes of Batman descending from the shadows to save the day are common across the franchise’s comics, films, and cartoons. But because there are no civilians to rescue, no living Gotham to protect, when Batman swoops down into a crowd of Arkham City’s goons it isn’t to save anything. It’s just to bust some skulls. To stop someone from poo poo talking him. To have a little fun.

Throughout the series, developers have tried to assuage this disconnect in a few ways. First, they sprinkled the groups of enemies with special targets that will divulge info on side objectives, like Riddler trophies. And in Arkham Knight, sometimes the criminals are menacing a civilian: A lost and wounded firefighter. But these efforts feel mechanical and soulless. I’m not anyone’s hero. That firefighter would lay on the ground and wait to be saved forever. None of these threats are real. I’m just checking off a box and moving on.

Underlying this problem is a disconnect in the way that criminals are depicted in the Arkham series from the way they are shown in many of the best examples of DC’s storytelling. In the intro to Arkham Knight, Police Commissioner Jim Gordon explains that the “only people left on the street are the kind that enjoy the chaos. Scum, criminals, and worse.” This free license to take out whoever, wherever misses one of the most interesting, recurring elements of Batman stories: Criminals don’t just arrive from the ether, fully formed and wholly evil. Like Batman himself, they have origin stories and sometimes even noble intentions.

There are lots of ways to read Batman’s rogues gallery, but one of my favorite ways is to see them as a collection of people who’ve taken good things a little too far, sometimes even mirroring the history and traits of the Dark Knight. The Penguin has his own complex (and, because of how comics work, changing) history with Gotham’s class of elites--but unlike Bruce Wayne, he pursues wealth at any cost. Poison Ivy would certainly believe a Wayne Enterprises-funded report about irreversible climate changes, but her proposed solution to the problem would likely include the death of the scientists that did the research. Edward Nigma’s devotion to knowledge is admirable, but his desire to be the smartest person in the room often leaves everyone else in it dead. Bruce Wayne may don a second face when he fights crime, but unlike Harvey Dent, he keeps his identity solid and unified. While some Batman stories simply prop up Batman as defender of the status quo, the best ones explore the way these villains reflect the hero's own attributes back at him.

It isn’t just the super-villainous bad guys who have origins, though. Carmine Falcone, Rupert Thorne, and the rest of Gotham’s mobsters all come from a place, too. And even the “scum, criminals, and worse” that work for these criminals tend to reflect some failure of Gotham City: Poverty, failure of education, a lack of opportunity. (It’s for reasons like this that Grant Morrison’s version of Batman doesn’t just beat the hell out of thugs: He hires former convicts, operates charities, and attempts to buoy the cultural value of Gotham.) All of this is why Gordon’s line sits so ill at ease with me. It says “If they’re in a place like this, they must be criminals. And if they’re criminals, go to town on ‘em.” And given the world we live in, invectives like that will never make me feel heroic.

It isn’t only that Arkham Knight fails to humanize these villains, it’s that because of the way the game presents Gotham--empty of life, stuck in a state of emergency--it actually can’t. Those other Batman stories demonstrate the history, humanity, and purpose of the bad guys through scenes of Gotham alive and filled with people. Those stories offer us orphanages in disrepair, villains going on dates, ex-cons out of work and out of options, and criminal brilliance put to surprisingly moral use.

Don’t get me wrong, every Batman story isn’t The Wire, nor does it need to be. But this deep into the Arkham series, I would like to have seen some of that angle represented in these games, especially as they transitioned further into Gotham proper.

Perhaps what really stings for me is that so many other games have at least attempted to approximate the vibrance of cities. And some have been very successful.

...

CD Projekt Red fills the world of The Witcher 3 with interesting people and places, and then doubles down on that in Novigrad, the game’s largest city. After hours spent in the no-man’s-land of Velen, where the player interacts mostly with scattered villages, woodland hermits, and the occasional military fortress, Novigrad feels like it overflows with people. Geralt’s presence as an outsider gives him unique potential in this cosmopolitan city, so he’s as important as he is in the wilderness. And yet Novigrad always seems somehow bigger than him. It is a meeting place for cultures, and the stories told in the city’s quests often address the tension and potential caused by Novigrad's diversity.

Players are anything but heroes in GTA V: The game encourages us to make havoc in the faux-SoCal sprawl of Los Santos. We knock over convenience stores, chase rival criminals along the ocean-side highways, and rob bigger and bigger banks during increasingly spectacular set piece heists. And yet Los Santos feels “alive.” I say that knowing how silly it is. It’s not like the AI civilians of Los Santos have homes, or intricate routines built around “needs” or “desires,” or even the pulled-from-a-hat identities that Watch Dogs’ inhabitants did. It’s not like the cityscape grows or changes over time. But there’s something about the way pedestrians mime out their lives, eating hot dogs, absentmindedly checking their phones while they cross the street, glaring at you when you bump into them... And all of this is set in a world filled with posters and advertisements and music and suit shopping. So no, Los Santos isn’t actually alive like Los Angeles (or even Skyrim or The Sims 3), but it does live the way the waves do, in a collection of small motions that add up to mean something more. (And it is interesting that a game focused on explosive, illegal chaos better offers the joys of a city than a game that puts you in the shoes of a hero.)

...

And Gotham and Metropolis are our own cities extended to their most ambitious and precarious. They are the cities of our dreams. Brighter, cleaner, fairer; darker, more historic, more complex. And so the promises of these cities must be “more” too.

At the core of it this is my problem: this is why I want to see Gotham alive with people and culture and museums and parties and schools and celebrations and life. Because superhero stories make the most sense to me when the promises of their cities are made clear. The promise is vital, and Rocksteady’s Gotham promises nothing.

...

https://www.youtube.com/watch?v=5OLkPnpAaBA

In the middle of writing this piece, I find this video clip. Someone’s modded Arkham Knight so that they can leave the diner and explore pre-evacuation Gotham. And what a sight it is.

As the trucks and buses pass through the player like ghosts, you can tell that these poorly textured civilian vehicles were not meant to be closely examined. In "detective mode," which gives him a sort of X-Ray vision, he can see the skeletons of the diner patrons subtly mimic life--a gesture here, a shift there. But the people outside the diner have no bones. They're solid, just a mass of what looks like red clay, frozen in strange, debug poses: Arms out in a T shape; hovering in the air in a seated position, arms resting on an invisible steering wheel.

Despite all this, I love it. The ambient rumble of cars passing by and the glow of the neon signage of the theater district. The way both sound and light are filtered through the rain. It is a shadow of a shadow of the game I want, but I love it...."

Assepoester
Jul 18, 2004
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Melman v2
https://www.youtube.com/watch?v=DH6JOBj3qOA&hd=1

Assepoester
Jul 18, 2004
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So Half Life 3 development is Valve's rubber room

https://www.youtube.com/watch?v=50lSIaSR3zc&hd=1

Assepoester
Jul 18, 2004
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https://www.youtube.com/watch?v=q72SToWCw-A





Blister posted:

Is The Know a video version of kotaku? Their videos seem worried about cars being hacked!!!!, pc gaming killing games!?!?, and is reddit doomed?!?!

clickbait garbage
Like are you new to this thing called Youtube? Most of youtube is way more clickbaity than this.

If you're wondering who they are, they're not Kotaku, they're rooster teeth. The guys (now a mini media empire) who made Red vs Blue and worked Monty Oum to death making 3D CG anime.

If you're wondering why their video carries any more weight than any one of a million people opining on Half Life 3 on youtube, well, they did leak news of Dark Souls 3 before anyone else. So they have a thing with threes.

So there you go.




bloodychill posted:

The ME3 logic is flawed. I get that Valve might think it but there are other big games with heavy expectations that have come out and not earned the amount of vitriol that ME3 did. It wasn't a vocal minority like with Bioshock Infinite or DA:I. The ending was universally panned. And that poo poo was paired with Sim City, another extremely hyped-up universally panned game. EA earned their scorn from that couple of years.
I agree in that Valve gets way more ire and toxic poo poo spewed their way via the cesspit that is the Dota 2 community every time they do or don't do something. But maybe they're uniquely wary of the reaction $60 boxed product trilogy finishing games can generate? Who knows.




Sleeveless posted:

If you've listened to any interview with Gabe Newell from the past five years he's super into the idea of Steam becoming a platform for generating content as well as selling it, actually making games has taken a backseat to fetishising the "maker" community and adding a bunch of skinner box stuff like trading cards and hats while proselytizing the usual futurist bullshit about how all our problems will be solved by the free market because something something people working in their garages.
Neoliberalism.txt

Assepoester
Jul 18, 2004
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Real hurthling! posted:

one would think that gamecube innards would be very cheap to include in future nintendo products since they've been in production for a zillion years
You might think so, but then you have to remember that chips get exponentially more expensive to make when they're older and no longer mass produced.

Also Gamecube and Wii should really be emulatable in software on anything even slightly more powerful than the Wii U.



icantfindaname posted:

the half-life games were important because of the mod communities that sprang up around them, not so much because of the games themselves, although they're both very good
Yep






https://www.youtube.com/watch?v=CLDlDG1q0_o

-Outside Eidos Software, in the near future-

"THIS IS FOR THIEF FOUUUUUUUUUUUR"

https://www.youtube.com/watch?v=55DlnebIGFI

Assepoester
Jul 18, 2004
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Melman v2
What the gently caress? Why 2K? Why?

https://www.youtube.com/watch?v=WM_7anxTMf4&hd=1

Assepoester
Jul 18, 2004
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The Davilex Knight Rider games were pretty good

https://www.youtube.com/watch?v=GEruYmS9sr0





Man you just know if they added Robocop to WWE 2K16 it would be the new Robocop

Assepoester
Jul 18, 2004
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THREE HUNDRED NINETY NINE US DOLLARS

http://www.amazon.com/Gaming-Heads-Doom-Diorama-Action/dp/B00JS6JHN8/







John Romero posted:

i bought this monster monpiece game on vita for $2 during flash sale not knowing what it was and boy is it creepy I just keep pressing buttons and winning battles and getting trophies
Mister Romero you have to rub the screen to win. Rub the screen!

Assepoester
Jul 18, 2004
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http://motiontwin.itch.io/badass

Assepoester
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http://www.mcvuk.com/news/read/itagaki-devil-s-third-is-going-to-be-a-breakthrough-for-the-industry/0153212

“It's a culmination of everything so far – not just mine, but of everyone that works here. Please try it for yourself. I think it's going to be a breakthrough for the industry. I believe it's going to take shooters to the next level.
                /



https://www.youtube.com/watch?v=ZSxCjULoYV4&t=38s

Assepoester fucked around with this message at 20:17 on Jul 28, 2015

Assepoester
Jul 18, 2004
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Who cares about Sniper Elite anymore? GHOST WARRIOR THE THIRD IS COMING

https://www.youtube.com/watch?v=sjueMNGBQqQ&t=57s

Assepoester
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https://www.youtube.com/watch?v=CM70mddypOo

Assepoester
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https://www.youtube.com/watch?v=8kjsJw8MRvY

https://www.youtube.com/watch?v=uVqQwQExWP8

Assepoester
Jul 18, 2004
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The Taint Reaper posted:

He plays Final Fantasy music from games which appeared on Sony systems while talking about a Nintendo thing.

Shameful.
I like the glasses. And the anime posters.

Assepoester
Jul 18, 2004
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Ekster posted:

How can this not be a parody.

How.

I refuse to believe this is not a parody.
Videogames.jpg



Assepoester fucked around with this message at 22:41 on Jul 28, 2015

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