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anilEhilated posted:Tag for later, I was looking forward to this since it showed up in the sandcastle. From what I heard this game is supposed to be completely terrible.
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# ¿ Jul 3, 2015 20:47 |
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# ¿ Apr 24, 2024 18:04 |
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Wanderer posted:I think it's that a lot of people were expecting the Shinji Mikami who redefined the action genre, and they got the Shinji Mikami who reinvented survival horror. Also I highly recommend investing fully into matches. They are the most useful things ever in this game.
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# ¿ Jul 3, 2015 21:29 |
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dscruffy1 posted:I've got a deep-seated problem with constantly using "master of stealth" as an episode title in every LP I do lately. I do really love though that you tried to fight that huge mob; I remember when I was playing and I just saw them all start coming for me, my first impetus was just to get the gently caress out of dodge. Hopefully though you'll start to get a bit creative and try to see if the monsters can interact with the traps at all. VVVVVV That really sucks. I will say that the checkpoint system in this game is super bizarre and never fully explained. Sometimes it'll be for story reasons....and then sometimes it'll just randomly occur. discworld is all I read fucked around with this message at 21:47 on Jul 5, 2015 |
# ¿ Jul 5, 2015 21:37 |
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dscruffy1 posted:You know I'd prefer not to have this spoiled for me just yet. It adds to the fun! As far as I can tell stabbing a dude in the head kills him for good and they're not getting back up. If I was to guess this will not always be the case. But for the moment, matches are mostly good for the guys that are playing dead.
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# ¿ Jul 6, 2015 06:08 |
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dscruffy1 posted:Oh yeah for sure. I think I've been pretty good about scouring the area so far but if I've missed anything feel free to point out my foolishness! I'm trying to remember though if certain ones can only be gotten at certain times in those mirror places, but there is definitely going to be new ones to find in there and you should keep an eye out for them as they do give a lil bit more backstory.
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# ¿ Jul 6, 2015 09:02 |
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Fiendly posted:Looks like bomb disarming works the same way lockpicking did in The Warriors, and I secretly hope it gets as difficult as it did there. Also I think there's a loading screen tip for it, but the bottles do have an additional function if you manage to bean a zombie in the head with it. And finally, near the end of this latest video would have been a primo spot to use a dead body as a flaming trap. If you just keep knocking a guy back to where he's standing on a corpse and then light that corpse on fire, the guy standing on it will also go up. This also works I think if the guy is just stunned on the ground. Fire cleanses all! VVVV Sure, but it doesn't say that the bomb will explode now does it. Also I was illiterate and scared when I first played this game. discworld is all I read fucked around with this message at 02:03 on Jul 8, 2015 |
# ¿ Jul 7, 2015 23:41 |
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dscruffy1 posted:Recording in split up segments is not the answer. This is infuriating. How does one record an external device through OBS because this poo poo seriously can't go on.
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# ¿ Jul 9, 2015 20:30 |
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dscruffy1 posted:I'm using the Elgato's Game Capture HD software. I'm not sure if the problem is with the software, my computer, or the connection to the console. At certain points in the recording the game's audio will completely cut out and the video will get choppy. I've already turned off flashback play and I've got nothing taking up significant amounts of memory in the background. But the problem doesn't seem to be making smaller/different video files, even stopping one that corrupted at the end of it and starting a new one resulted in zero audio for the new file. I'm confused by this.
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# ¿ Jul 9, 2015 22:25 |
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You are very correct in your assumption about the DLC bolts; they'll never just be lying around and can only be crafted. But I do love that you accidentally used the Incendiary Bolt because that thing is beyond amazing; pretty much when it hits something it'll pour a three way jet of flame that lasts for a particularly long time and enemies will have no qualms running into it and dying instantly. Also it was super easy to miss, but near the start of the video when you were wondering what the game was trying to have you focus on was a short scene in the courtyard with the bonfire. If you happened to be heading that direction you'd be given a short, grisly scene. discworld is all I read fucked around with this message at 03:50 on Jul 12, 2015 |
# ¿ Jul 12, 2015 01:30 |
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Man, I loved the idea of the invisible enemies so much but really disliked how they were introduced. That tiny rear end room isn't great for fighting them and the first time I played the game I was still wielding a hatchet like you, so I freaked out and insta-gibbed his face. Poor guy never stood a chance. Also yeah, that room is a huge difficulty spike but it's great if you happen to look around and use everything around you to your advantage. There's trip wires, proximity bombs, bottle necks to funnel enemies; I think if a person just rushes to the center or gets cornered then it can seem imposing, but looking around shows a person just how many ways that they can get through the situation.
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# ¿ Jul 13, 2015 19:28 |
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And if anyone is curious and wants to get the game on PC for cheap, it's currently on sale today for a whooping $15 at GMG: http://www.greenmangaming.com/s/us/en/pc/games/action/evil-within/#item-s6
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# ¿ Jul 14, 2015 18:25 |
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Damegane posted:Meatshields that you can heal up by just holding a button with no resources consumed are the best meatshields.
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# ¿ Jul 17, 2015 17:53 |
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So I'm not sure if you've noticed but the final level of an upgrade is usually a massive jump or something super useful (like how you're saving up to get the fire enhancement to the harpoon bolt), so I'd say try to max out the cheaper and super useful stuff like your item storage upgrades or your stamina because it's the cheapest and most beneficial (and there will be plenty of times when you'll probably be getting better with shots and having to leave behind ammo cause you didn't upgrade your handgun or shotgun bullet capacity). Also it's good to know I wasn't the only one that tried to fight those giants in the tiniest hallway possible; I was kicking myself so hard that I didn't even fight them in the large, open arena they give you and instead just ripped into them with a billion bullets. And you totally wrecked that dog's face; I had such a hard time with that dog because I was trying to conserve my bolts....and well it's a lot quicker and sneakier than you might have realized. I'd say if you ever get the chance, you should go back and let it live for a while to see what it does.
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# ¿ Jul 25, 2015 20:34 |
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Speedball posted:I think it's technically possible to get through the game without any locker keys but they sure do make things a lot easier.
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# ¿ Jul 25, 2015 22:10 |
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sagacious posted:Thought I just point it out if you ever get back there or just wanted to play the game again. Yeah it wouldn't surprise me if they started to put these key's in even more obscure places.
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# ¿ Jul 27, 2015 20:20 |
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Samovar posted:Oh no, you're gonna be chased by Pyrami- sorry, by Safe-head.
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# ¿ Jul 28, 2015 08:09 |
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CJacobs posted:Goddamn do I wish upgrading the melee gave Seb new moves or a heftier swing or something. That'd be awesome. Night10194 posted:Discovering you can easily use bottles to lure the (presumably maybe actually Spanish this time) murderpeasants into traps has made me decide this game is, in fact, as fun as dscruffy is making it look.
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# ¿ Jul 28, 2015 22:21 |
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Nah, that was it; I guess I just need to catch up on the last video
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# ¿ Jul 28, 2015 22:27 |
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I especially like in that section how the poison gas gives the perfect cover for not being able to see where safes might be present, so you're never totally sure where he might rise from. Also the design on the safe man is great because from far away he just seems like a possibly slow and lumbering enemy, but then you get up close and you see he's wielding traps and he's faster than he seems. Then he hits you with his meat purse....that's when it all becomes too, too real. I'm kinda bummed though that you didn't try to mash more guys with the spike traps; it's a good way to save ammo and it's super satisfying (which is another thing this game does well and you're showing off super well with your sighs of relief).
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# ¿ Jul 30, 2015 22:36 |
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Hooray for you, scruff; I remember following the Evil Within games thread and there were seriously people calling that plate puzzle bullshit because it was so 'vague' or it didn't give proper hints. But you saw through the complex trappings and you succeeded. Seriously though....people are bad at games and you're not one of them. Also the challenge for this level was pretty fun and tense, it requires you to not fire a single shot from a gun and the start of the level is the worst/best part of it....cause those technical guys have a pretty nasty murder move.
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# ¿ Jul 31, 2015 21:32 |
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My Face When posted:So I'm almost caught up with the videos, but wanted to say you're doing a super job and this game is actually fairly disappointing to me so far. I was expecting a bit more scares, but it's probably different for me because I'm not playing it. It really just feels like RE4 part 2. Still, as with any game, it's easy to start learning it's tricks and getting good; that's what you're seeing with scruff. He was rusty and scared at the start, and now he's a some what competent murder machine (who likes to shoot safe headed men in the head).
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# ¿ Aug 2, 2015 04:39 |
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Ya know, sometimes this game does very subtle architectural horror. Take for instance when you were heading around that hallway around the back of the mansion and you were certain that any moment the hallway would loop back around....but it just kept going. It's gives you this overwhelming sense of confusion and this feeling of being lost when a hallway that should be an assumed length just keeps going, curving, and popping up with additional rooms. I mean from the front it seemed like a sprawling Resident Evil style mansion but once you're inside you really have no clear grasp on the dimensions and this part especially doesn't have a great want to allow you time to breath. I can understand the aggravation people have with Ruvik in this part, but I think it works very well for the overall feeling and tension of the mansion. Also I'm playing RE 4 right now, and I will say that both this game and RE 4 have this very scattershot setting (what with RE 4 going from old Spanish villages, to goofy trap laden castles, mine cart rides, boat rides), but I feel that while it just sometimes seems like padding in RE 4, the sudden environment changes in Evil Within make more sense in a narrative way. With RE 4, it makes me think someone just thought it'd look cool to have a big underground magma pit and found some random place to shove it in.
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# ¿ Aug 5, 2015 08:36 |
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JossiRossi posted:I really like some of the scares the game tries to pull. The best ones being recently with the bomb behind the boxes and the enemy jumping through the door near the bomb they know you'll be creeping toward. It tries to take into account how players will play the game, which many games ignore and just go for cat jump scares that are pretty much out of any context.
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# ¿ Aug 5, 2015 18:35 |
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Man, I had totally forgot about that part before the sunflower field and just how great it comes across visually. It reminds me a lot of Alice: Madness Returns with the use of dolls and mannequins to probably express how that person sees people; inanimate play things given human form that can be manipulated and twisted. And that the only 'real' things in Ruben's mind are his loves and his tormentors; it almost seems at this point that he manifests all the zombies to look like those farmers that burned him because they symbolize to him hate and pain, while also giving him outlets to cause pain to (whether it be as he sends them to be cannon fodder against Seb or to have their bodies mutilated by barb wire and twisted into the ghastly forms that populate the game). I think this is actually covered more in the model viewer, but that might not be unlocked till the end of the game. Hopefully you do take a look at that, because some of the detail they put into the enemies is pretty great.
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# ¿ Aug 7, 2015 09:04 |
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Zain posted:It really feels like the game is all coming apart the further we get into it. I enjoyed the start but like now it just feels like they didn't really think most of this through.
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# ¿ Aug 7, 2015 19:37 |
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Zain posted:Yeah, but I feel like they know in RE4 and decide to go hammy in some ways. discworld is all I read fucked around with this message at 19:55 on Aug 7, 2015 |
# ¿ Aug 7, 2015 19:50 |
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Personally I enjoyed this area cause it let me learn some new tricks (i.e. kicking doors into the faces of zombies gives you a good opportunity to set them on fire): but it also taught me some tough lessons: Also it has a large merry go round of death and that's the best thing ever.
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# ¿ Aug 9, 2015 11:35 |
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Zain posted:What the gently caress is STEM? I feel like I should know this.
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# ¿ Aug 15, 2015 00:52 |
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But yeah, that boss can actually go by super quick if you are stealthy. Pretty much three sniper shots to the eye will send it into the purple hit kill phase and from there it's just popping it with a freeze bolt, and like two more sniper shots to the exposed eye. It can seem super imposing but the game gives you a lot of time to find a new hiding spot when you plug it in the eye, though it takes quite a few times to really try that strategy. Otherwise you gotta do what you did and just plug away wildly at it wondering why it won't die. I think the main issue for you is that you didn't seem to get that is was losing track of you when you got away from it.
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# ¿ Aug 15, 2015 07:36 |
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dscruffy1 posted:I'll admit I haven't put much thought into the setpieces we're going through and how they relate to the story's breaking down but let's see what I've got. I can dig the whole city crumbling but it was also wrecking itself at the start of the game. It seems like things have been going on for a long while (probably because I've been playing the game for 10 hours) but there's also no clear indication of how much time has passed. Could be we're arriving here ever-so-shortly after the original city escape in the ambulance. Also, that Ruvik clone you fought can also trigger any nearby enemies to die. So in that fight you had with the first one, if you had killed it before any of the other enemies then all the other ones would have fallen dead leaving behind some easy items. Though I did like that you could also just light them on fire since they weren't triggered. VVVVV Ya know, I don't even remember that. Was it just an optional area? discworld is all I read fucked around with this message at 08:35 on Aug 17, 2015 |
# ¿ Aug 17, 2015 08:10 |
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Man, I hated that cage area so much if only because the last two guys with machine guns kept glitching out in an odd way. Like the door would pop open for a split second allowing them enough time to fire but not allowing me enough time to do anything. I ended up barely having enough time to chuck a grenade under the door and even that just knocked them down....which made me realize how underwhelmed I was with the grenades in the game. Especially in comparison to the explosive bolts or hell, just head shotting a dude. Also I'm super glad to see some sweet magnum action; I don't know why I avoided that gun like the plague when I played but it looks super satisfying to use.
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# ¿ Aug 19, 2015 09:28 |
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Samovar posted:Does anyone have a good model of what the water-lurker looks like? Zain posted:The water level seems like such a stupid point because there's really no indication that it's "safe" to go into the water. I mean sure that's the point but there has to be part of the reason people wanna go in. Like at some point you have to feel like "Okay I'll make it if"
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# ¿ Aug 20, 2015 19:23 |
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CJacobs posted:It's the animation for when you die by fire, except Seb gets all covered in goop and starts bubbling. Source: Me, I died to one because I wasn't paying attention. Of all the things to be killed by on Akumu, the completely stationary trap that you literally can only be killed by through walking underneath it is what gets me. But yeah, I guess the Ruvik clone killing other nearby enemies was only for that initial introduction fight out in the street. At least you were able to find out they were back-stabbable; I'm trying to remember though, did you ever try backstabbing those big, crucified enemies from back in Ruvik's fun house? Cause I remember they do something special when you backstab them. Also I will say that this area holds the one point in the game that I just really loathed, if only for how stupid it was and how frustrating it was to get through. I look forward to seeing how well you fare with it.
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# ¿ Aug 26, 2015 08:47 |
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It's definitely possible and that room is probably one of the better opportunities to try it. Also I was so sad that near the end of the latest update you didn't see that silly statue hiding in the rubble, cause you were looking straight at it for a few seconds...and then you left discworld is all I read fucked around with this message at 18:59 on Aug 26, 2015 |
# ¿ Aug 26, 2015 17:53 |
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Aumanor posted:My question is why isn't he using the matches. I still love how Seb goes into Megaman mode though when he blows up.
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# ¿ Sep 1, 2015 00:58 |
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death .cab for qt posted:Reading the summary, you missed nothing. It ends on as horrible of a note as they could have possibly managed. And yeah, going into CineD's horror thread is sometimes a good means of finding out horror films you never want to see. Like '100 days of Sodom' or any of the Guinea Pig movies.
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# ¿ Sep 2, 2015 03:00 |
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Wedemeyer posted:Oh for fucks sake. That stupid x|x cross is a drat lighthouse tower thing? Oh no is that Seb's wife in the beginning? And on the missing page? I thought she died. Unless it's not since Seb didn't say anything. Or maybe that's what the nurse meant when she kept saying 'Forget something?' And yeah, the game gives the impression that even before the fire Ruvik was kind of a mentally messed up kid; a genius for sure to some extent but he seemed to have no real empathy towards other people. They were just experimental animals to be prodded and terrorized. And I think that the voice acting really gets that across and if you can't tell who that is, why it's the guy that played Rorschach:
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# ¿ Sep 5, 2015 04:33 |
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Wayne posted:Ack, new page. Just in case you missed it, Scruffy posted the last main game update earlier. If anything, the only plot hole was the seeming last second addition of not-Umbrella. I would have been fine with Jimenez being the one trying to harness Ruvik's work, but nope, it had to be some ultra shady clandestine organization. Though I did like the open ended nature of the ending; Ruvik is out there with whatever powers he has and the only one that seems to notice it is Seb and not-Umbrella.
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# ¿ Sep 9, 2015 06:04 |
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Lord_Magmar posted:My theory on Ruvik using powers outside the machine is that the only time we're not in the machine in this game is in fact the very end. That first sequence was still part of the shared consciousness/mindscape. Of course considering at the end we get the mental sound I'm wondering if we're not still inside the machine at the end too. So it's not a case of him using powers outside it's a case of not realising that they were inside the machine in the first place. Wayne posted:If she's the same person, that helps a lot, yeah. I remember reading some discussion on it after we played it (since I was freaking lost too, heh) and people were pretty sure otherwise, but 1) that's the Internet for ya and 2) the DLC wasn't out then.
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# ¿ Sep 9, 2015 19:28 |
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# ¿ Apr 24, 2024 18:04 |
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Wayne posted:Oh, sorry, if I wasn't clear I was referring to the Missing Person posters, not the people hooked up to the Matrix. If the theory is that Seb was creating them (instead of them being people Ruvik had experimented on, either early or when the game started), I figured I'd point out he probably wouldn't know everybody who'd gone "missing." Sigh, I also hope all my dumb theory blabbing isn't an annoyance. I just really enjoyed the game's story. discworld is all I read fucked around with this message at 22:28 on Sep 9, 2015 |
# ¿ Sep 9, 2015 22:21 |