|
Ugh! The Evil Within... It's so random in its good things... Like the opening was sooo freaking amazing and really didn't prepare you for what the actual game is going to be. The Village is more like RE4 which is fine.
|
# ¿ Jul 9, 2015 22:53 |
|
|
# ¿ Apr 28, 2024 02:02 |
|
1stGear posted:One of the best ways I've heard of describing this game is "Silent Hill by way of Resident Evil." Eh, that's a pretty apt description. There's some pretty solid things in this game and then not so solid. Also yeah try to upgrade the Harpoon ASAP. You'll thank me.
|
# ¿ Jul 11, 2015 22:43 |
|
RealSovietBear posted:Your chuckles sound like the most unnerving coping mechanisms. That's happened to a lot of people actually! You were supposed to see some crazy poo poo but like the filter didn't turn off sometimes.
|
# ¿ Jul 15, 2015 19:26 |
|
dasmause posted:I really hate the trope of "note describing how monster is chasing a guy". This is more or less "Scary monster is chasing me, better tweet about it!" The thing is you know people would do it too! "Lulz! Getting chased by a super scary monster guize! *Selfie*"
|
# ¿ Jul 28, 2015 14:07 |
|
dasmause posted:This guy looks pretty chill for an impaled person "You know this whole being dead thing is pretty cool. You should try it."
|
# ¿ Aug 1, 2015 17:40 |
|
It really feels like the game is all coming apart the further we get into it. I enjoyed the start but like now it just feels like they didn't really think most of this through.
|
# ¿ Aug 7, 2015 19:35 |
|
Niggurath posted:I feel the same way about Resident Evil 4. Yeah, but I feel like they know in RE4 and decide to go hammy in some ways.
|
# ¿ Aug 7, 2015 19:45 |
|
What the gently caress is STEM? I feel like I should know this.
|
# ¿ Aug 15, 2015 00:50 |
|
Niggurath posted:I think it's the brain machine. I guess but I know of EEGs just haven't heard of STEMS.
|
# ¿ Aug 15, 2015 01:23 |
|
CJacobs posted:STEM is Ruvik's brain meld machine, it's not referring to a real piece of medical equipment. You actually find out what the name 'STEM' refers to later - I won't spoil it here -although with the game's crazy overt symbolism it's a little obvious already so I might not even need to. I'm sure we saw it, probably has something to do with that brain wrapped in barbed wire. Probably not a real brain but still.
|
# ¿ Aug 15, 2015 01:31 |
|
The water level seems like such a stupid point because there's really no indication that it's "safe" to go into the water. I mean sure that's the point but there has to be part of the reason people wanna go in. Like at some point you have to feel like "Okay I'll make it if"
|
# ¿ Aug 20, 2015 18:54 |
|
dscruffy1 posted:So I finished the main game today. Any guesses on how many times I died? 69
|
# ¿ Aug 30, 2015 13:31 |
|
dasmause posted:Fun fact: Shocking enemies halves your damage. Freezing them doesn't, however So never shock an enemy... I wonder why shocking halves the damage?
|
# ¿ Sep 7, 2015 15:05 |
|
dasmause posted:I dunno. Upgrading shock bolts increases length of stun, so maybe it's just a crowd control tool for when you're being overwhelmed or something Well the animation thing makes some sense because that's sorta how every RE game was programmed. It's weird but giving enemies "super armor" when they're vulnerable seems like a way of making enemies not so easily pushed over. Isn't fire generally a one hit kill in this game though?
|
# ¿ Sep 7, 2015 16:41 |
|
dasmause posted:For normal mooks, yes. For bigger guys, not so much. Especially for Laura (the spider lady) Yeah, but it should be super effective against Spider Lady... At the very least?
|
# ¿ Sep 7, 2015 17:04 |
|
I'm so confused! I really do hope the DLC explains poo poo. Cause yeah...
|
# ¿ Sep 9, 2015 15:37 |
|
I think it's safe to say this DLC had a lot of ambition to it, but the execution was just a bit off.
|
# ¿ Sep 14, 2015 14:35 |
|
So I guess that makes sense about what happened to Ruvik... But like... OH wait that's probably why Lesley had to be destroyed.
|
# ¿ Sep 15, 2015 04:37 |
|
Maybe because I have an aversion to this, but I can't see why the pure stealth isn't the weakest of the DLC. At least the Keeper DLC had some interestingness to it with silly combat stuff.
|
# ¿ Sep 18, 2015 04:42 |
|
I really do like Spotlight head. It's an interesting villain and decidedly creepy as gently caress. I do hope there's more to this DLC than forced stealth. Someone said there was, but not seeing it yet. There's nothing wrong with mandatory stealth segments but all the time just feels so eh.
|
# ¿ Sep 20, 2015 19:39 |
|
You should try to axe that guy if he can give you his weapon.
|
# ¿ Sep 25, 2015 15:07 |
|
Shei-kun posted:Why was the pit of spikes also on fire? Just incase you lived one way you can die in the other horrible manner. Makes sense. Could you imagine someone falling into a fire pit and living? Or Spike pit and living? They'd be in so much pain. Might as well insure the death.
|
# ¿ Sep 27, 2015 15:12 |
|
"Come back you have a job to do... So I can kill you." Like come on! I guess they knew what they were doing but yet still somehow wanted Ruvik to be free again?
|
# ¿ Sep 29, 2015 04:06 |
|
Niggurath posted:The next DLC is more story DLC that ties in directly with this one. There's no real explanation why the Executioner DLC was so ummmm out of nowhere thematically and game play wise. It was still mindless fun though... That DLC makes me feel like he should have done the remake of Splatterhouse.
|
# ¿ Sep 30, 2015 02:58 |
|
|
# ¿ Apr 28, 2024 02:02 |
|
Did a great job Scruffy! You know.. Looking at the game as a whole- They left a good hook to it. But the problem is you NEED to DLC to get this hook. But I wouldn't mind a sequel that explained some things or see what happens to the others.
|
# ¿ Nov 1, 2015 17:40 |