I'm continuing my tradition of making a complete hash of any racing game with my G27. Seriously though, if there's a wall in this game I'm going to hit it.
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# ? Aug 29, 2015 07:09 |
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# ? Apr 25, 2024 15:03 |
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skooma512 posted:I'm continuing my tradition of making a complete hash of any racing game with my G27. I mostly careen into ravines. I'm really terrible at this game.
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# ? Sep 1, 2015 18:57 |
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shortspecialbus posted:I mostly careen into ravines. I'm really terrible at this game. Im pretty bad too, which is a shame since I am actually competing in some grassroots dirt racing next season IRL... I need to stop playing videogames and start lifting weights in the garage again. In dirt rally it seems like I'll get into the ravine but use momentum to fly back out superhero style.
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# ? Sep 2, 2015 04:04 |
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There's a patch coming out sometime this week (v0.71 number fans) to fix and add a few things. Private lobbies for online rallycross is the big thing so we should try and get a Gooncross session going at some point.
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# ? Sep 8, 2015 12:58 |
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njsykora posted:Private lobbies for online rallycross is the big thing so we should try and get a Gooncross session going at some point. I still haven't played since the second rallycross patch and should probably check out the new cars/track/AI anyway.
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# ? Sep 8, 2015 22:53 |
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bUm posted:I still haven't played since the second rallycross patch and should probably check out the new cars/track/AI anyway. Generally though, the patch is kind of disappointing: - I'm pretty sure they added a new bug that makes dust/smoke hang in the air for stupidly long times (least I never noticed it this bad before). I can understand some dust (drastically less than there seems to be) maybe still hanging in the air when you come round ~30 seconds after the last car went through that area, but visible smoke from tires skidding on tarmac still hanging around ~30 seconds later? Nope. That doesn't add up unless the AI was doing donuts instead of racing. It's like there's a localized dust storm over all the gravel/dirt sections on the rallycross tracks and splotches of white smoke just constantly hanging around on most tight tarmac turns. - The new AI seems to have forgotten that they are racing with other cars and will gleefully pit maneuver you and other AI alike with reckless disregard. I understand rallycross is contact racing, but it seems almost like they coded in malicious intent with how often I've just been blatantly spun out by the new AI, despite frantically trying my best to hold on turning full into them spinning me out. I only watched a few of the FIA Rallycross stuff the Dirt Devs linked, but I'm pretty sure intentionally spinning other racers is frowned upon in the sport and might entail a penalty. - The new track is solid. A lot more turn/lower speed and technical focused that feels like longer laps, but are actually slightly shorter. - However, the garbage AI strikes again here in that the AI follows their aggressive lines with zero fucks given to the presence of other cars and often will blindside you and other AI when they take their Joker because the line they take cuts straight through the best-approach-line to the first corner for people not taking their Joker and they will just up and T-bone you at 100+ MPH. I literally have resorted to taking my Joker the first lap every time so that I'm behind the AI and don't receive race-ending damage when they decide to take their Joker; if I pass them before they take it, I've opted to taking a slow line that hugs the inside curb going into the first turn despite it being far slower so then their Joker line takes them outside me rather than chancing it to being fuckin' Hot Wheels criss-cross derby on whether they'll take me out when going for their Joker. The only amusing part about this thing that even rudimentary beta testing (literally a race or two since it happens almost every race) should've caught and prevented from getting to live is that in the 6-car races the back three seem hard-coded to take their Joker first lap and this often forces the first three cars into taking their Joker the first lap too because they literally are rammed into taking it by the back three preventing them from turning down into the first turn. - And, perhaps the saddest part: on top of giving the AI lobotomies and making them sociopaths that want to destroy other cars, they are still pretty piss poor competition for me. I struggled a bit with the unupgraded DS3 (playing against presumably Master AI, doing the FIA thing against the real world named AI) and got 3rd/2nd/1st my first championship, but got easy firsts for the second championship when I started with half the upgrades. With the Subaru I'm 1st/1st/ so far after going in my upgradeless championship. I guess the gap back to them is closer, around half the former 10~20 seconds to second place for Master AI before, but still seems much easier than Master AI for the traditional rally/hill climb stuff which is a little disappointing since the challenge there is the course and the challenge of rallycross should be the other racers since hotlapping the tracks isn't too tough. Complaining aside, the patch njsykora mentioned has happened I think and we could get together a goon rallycross if there was interest. I haven't done any PvP or looked at the PvP stuff to know much about it though.
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# ? Sep 13, 2015 03:04 |
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I was hoping that Codemasters, at least for the purposes of multiplayer, would let you drive the other car classes in rallycross. Do people not want to have Kadett v Stratos thunderdomes? The FIA is dumb.
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# ? Sep 13, 2015 06:51 |
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Tatrakrad posted:I was hoping that Codemasters, at least for the purposes of multiplayer, would let you drive the other car classes in rallycross. Do people not want to have Kadett v Stratos thunderdomes? It's almost like licensing deals don't exist to make good games
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# ? Sep 13, 2015 08:01 |
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Thanks to a long move and longer ??? period of wondering where I'd work next, I've spent 4 months away from this beautiful thing. So I know I missed Germany and RallyX- and honestly, I'm absolutely sure my skills have atrophied horribly. I'm gonna have a terrible time getting used to Rally's craziness again, and I'm so excited. This game for me is just one long meditation- everything else exits my brain and I become one with my feelings, so as a result, controlling my emotions and energy goes a surprisingly long way to delivering a quality time. Also, I was awful trash at Hillclimb after it came out. Any tips to keep in mind for it, when coming off of proper rally?
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# ? Sep 13, 2015 18:17 |
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Is it possible to drive the slower cars on hill climb yet ?
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# ? Sep 13, 2015 22:53 |
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I just want crossover Joker jumps like the old Rallycross circuits back at the X Games
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# ? Sep 14, 2015 04:15 |
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Here's a real life preview of the track coming up in the next update (within a week?): https://www.youtube.com/watch?v=n2s-WqXcG9A Should be really fast and awesome.
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# ? Sep 24, 2015 07:02 |
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Looks like Finland could be fun: a faster Wales that is difficult more for speed/jumps than the camber trying to buck you off the road between technical/slower sections. Other things to look forward to next patch if you aren't following their weekly blogs: they're continuing to improve Rallycross AI (the community told them what I whined about prior: the AI basically isn't aware you exist at all and is completely and totally awful about hitting/pit-maneuvering you) and their competitiveness (further modest improvements to their times). Also, they're finally adding Custom Championships to Career so you can earn ducats while not being confined to their difficulty/length scaling system which is awesome because being held to 12-stage events without intentionally lowering standing by abandoning down difficulties is kind of terrible as was being locked to a vehicle class for ~4 hours of driving (to be ~5 with Finland), assuming no restarts. After doing way too much Rallycross to be ready for goon rallycross that never happened (), I wandered back to Hill Climb that I had largely omitted thanks to taking a break for PCars and never revisiting and finished upgrading a car (the 405) and beating it at Master difficulty. Not going to lie, it's kind of lame that Master has three events and only two options for courses: full thing paved or full thing mixed surface, guaranteeing a repeat. Also seems pretty easy at Master, I was offing the AI by a solid 20~30 seconds on both variants, but maybe it's tougher with the 205/Audi that are modestly lesser cars (in theory, I haven't tried 'em). If I wasn't already swimming in credits from Rallycross (~5 million, maybe enough to just straight up buy every car I don't already have), Hill Climb seems like a great way to rake them in since you can abandon your second run (if the first was good) and rattle off event wins at 10 minutes a pop. Kind of weird how low credit basic rallies/online are in comparison, never mind how much more difficult they are, increasing likelihood of restarts/lower income bracketing. After that, I wandered back to regular rally checking out the Opel Kadett since I never revisited the 70's after it was added. The Opel Kadett was fantastic on the first rally, Monaco (managed to rock the Master AI by a not-insignificant 25 second margin non-upgraded with very few restarts because it cut the tarmac up so cleanly and easily), and I was going to come extol the virtues of it until I moved on to Greece. Not sure if it's the heavy gravel or gravel in general, but it seems to be a pile of rear end on Greece. I can't get it to go around hairpins (uphill or down) for the life of me for some reason: it's either understeering maddeningly until I drop to almost a stop or abrupt oversteering and getting me trapped nose-first in the bushes/rocks inside the hairpin. Aside from the horrendously slow switchbacks, it's not terribly composed on the faster rough stuff between either. Poked and prodded the setup for probably over an hour (see: among the longest of any car/location pairing right up with the Lancia 037 on Wales) and nothing seemed to significantly tame it on the rough parts or appreciably up the pace on the hairpins. Want to try it on Germany, more than a bit leery about even bringing it to Wales (instead of grabbing the 70's Fiat or Ford which I also don't yet have). As ever: Dirt Rally giveth much fun and then occasionally taketh it away with a bad car/location/setup combo just making it miserable to try and get around without flying off a cliff or feeding your radiator rocks or tree bark.
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# ? Sep 24, 2015 11:48 |
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bUm posted:After doing way too much Rallycross to be ready for goon rallycross that never happened () My apologies there, I've basically been working non-stop since that last patch came out to the point where I've barely done any rally at all. I do still want to do it though, possibly as a pre-game event to the new Gooncar series the iRacing crew are starting this weekend. What times work for people?
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# ? Sep 24, 2015 13:17 |
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Finland looks cool, and fixing the Rallycross AI would be real nice. But when are they going to add more hill climb?
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# ? Sep 24, 2015 15:59 |
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bUm posted:Also, they're finally adding Custom Championships to Career so you can earn ducats while not being confined to their difficulty/length scaling system which is awesome because being held to 12-stage events without intentionally lowering standing by abandoning down difficulties is kind of terrible as was being locked to a vehicle class for ~4 hours of driving (to be ~5 with Finland), assuming no restarts. Thank gently caress. This has basically been my only gripe as I move up the ranks. Also the achievements have been added to Steam, detailing the Finland stages as well as the inclusion of a 2000s class. The achievement for the new class, "Friends - Rivals - Champions - Legends", implies that Colin McRae's Ford Focus and Richard Burns' Peugeot 206 are included in that class. Still hard to believe how good this game is turning out to be sometimes. Jehde fucked around with this message at 16:46 on Sep 24, 2015 |
# ? Sep 24, 2015 16:26 |
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They cut Ouninpohja into two different stages. I personally would have picked Lankamaa and Mökkiperä as my preferred stages but I guess you gotta pick out the iconic one out first.
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# ? Sep 24, 2015 16:47 |
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njsykora posted:My apologies there, I've basically been working non-stop since that last patch came out to the point where I've barely done any rally at all. I do still want to do it though, possibly as a pre-game event to the new Gooncar series the iRacing crew are starting this weekend. What times work for people? Jehde posted:Also the achievements have been added to Steam, detailing the Finland stages as well as the inclusion of a 2000s class. The achievement for the new class, "Friends - Rivals - Champions - Legends", implies that Colin McRae's Ford Focus and Richard Burns' Peugeot 206 are included in that class. Looks like my most obscure achievements are: winning a Group B RWD Championship ("We The Terrors"), Kit Car Championship ("Here's One I Made Earlier"), and Master's Championships with three different vehicles ("Nobody Knows I’m Famous"). Dirt Rally is proving to be a pretty solid endeavor. Kind of curious if they're going to announce more stuff in the pipeline as we close in on the end of their timeline (only two updates/months remain after Finland drops: "Modern Masters" [more 2010 cars? hopefully some post-80's Hillclimb cars?] and "Winter Wonderland" [Sweden]) or if they're going to "release" it and move onto DLC/expansion talk.
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# ? Sep 25, 2015 02:07 |
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I bet they'll be tight-lipped until release to keep expectations manageable, then after release probably throw in a freebie update before talking about DLC. There's already a lot of ground covered though so I can't imagine a whole lot will come post-release. Edit: Co-op rally DLC pls Codemasters. Jehde fucked around with this message at 06:59 on Sep 25, 2015 |
# ? Sep 25, 2015 06:57 |
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I haven't played this in a while, is the FFB mod still recommended?
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# ? Sep 25, 2015 09:01 |
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GhostDog posted:I haven't played this in a while, is the FFB mod still recommended? Yeah, every update brings FFB tweaks and it is improving but the mod is still better.
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# ? Sep 25, 2015 11:15 |
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Turns out it's Burns' 2001 Impreza, not the 206. Also Codemasters is impressed enough with Dirt Rally that they're going to port it to consoles after it's done.
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# ? Sep 26, 2015 08:12 |
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Just 4.7 Great British Gigabytes stand between you and DIRT RALLY 0.8!! There isn't a changelog up yet because it literally just started downloading for me! E: Changelog time, big changes are: - FINLAND! 12 stages, 8 sprint 4 full you know how this works by now. - The Subaru Impreza 2001 and Ford Focus RS Rally 2001, both forming the new 2000s vehicle class. - Custom championships! Set your own championship length in events and stages, set the AI difficulty and actually earn career credits for it. - Mouse support in menus! - 60s, 70s, 80s, 2010s and RWD cars have all had their physics reworked, but the latest Road Book blog gave warning that this might have negatively affected their FFB. This'll be fixed when the rest of the cars get the new physics model. - Replays now wrap around, so you can rewind from the start to watch the end of the stage. - You can now invite people from your Steam friend list into PVP lobbies. Here's the rest of the little changes and fixes. quote:-The audio FX levels for the surfaces and kick up have been brought back so that you can hear all that gravely goodness. njsykora fucked around with this message at 14:55 on Sep 30, 2015 |
# ? Sep 30, 2015 14:09 |
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njsykora posted:- The Subaru Impreza 2001 and Ford Focus RS Rally 2001, both forming the new 2000s vehicle class.
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# ? Sep 30, 2015 14:22 |
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One more thing, remember that with every update the price of the game gets a little bump. I bought in for £22.50 in the first week and it's now £33. Though it's also 15% off this week to celebrate the update.
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# ? Sep 30, 2015 14:28 |
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njsykora posted:- Mouse support in menus! The mouse support was a surprisingly lacking feature for a game that's PC only. Also the hyperthreading is a very welcome addition. I just noticed this issue last night as I was trying to break my personal Pikes Peak record, the hitching made it pretty difficult in spots. My personal record is 9:11, set in Dirt 1, I managed a 9:13 in Dirt Rally but there were a couple notable gently caress ups. I'll try again after I get bored of running Finland non-stop. Edit: There's no clickable 'OK' or 'cancel' buttons in the menu so you can't use the mouse entirely. Jehde fucked around with this message at 17:02 on Sep 30, 2015 |
# ? Sep 30, 2015 16:15 |
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quote:- We’ve stopped the Engineer contract lengths and costs from being affected when competing in league events. Make playing in leagues with friends a money-losing-only proposition!* * Was more important before Hillclimb/RX made making money hand over fist normal. Jehde posted:I just noticed this issue last night as I was trying to break my personal Pikes Peak record, the hitching made it pretty difficult in spots. My personal record is 9:11, set in Dirt 1, I managed a 9:13 in Dirt Rally but there were a couple notable gently caress ups. I'll try again after I get bored of running Finland non-stop. That's funny about the menus, but not surprising. It'll get resolved for the next big patch, if not sooner. I'm fine without mouse compatibility anyway, the only menu I feel really is getting long in the tooth is the car class select; they really need to turn it into a grid instead of a left/right only so it's easier to get to the later classes.
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# ? Sep 30, 2015 23:52 |
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bUm posted:they really need to turn it into a grid instead of a left/right only so it's easier to get to the later classes.
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# ? Oct 1, 2015 09:20 |
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It would be kinda neat if they turned it into the periodic table of Dirt, but it makes sense to keep the cars in separated categories.
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# ? Oct 1, 2015 09:33 |
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Oh man, Finland is amazing. It's tempting to just floor it all the time, but then you're basically skipping around from crest to crest, not even touching the ground. Then you get a tight corner and retire due to trees. So fun.
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# ? Oct 2, 2015 18:52 |
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I can never play this game for very long because I white-knuckle grip my controller at the tense parts.
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# ? Oct 2, 2015 19:57 |
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Roots Radical posted:Oh man, Finland is amazing. It's tempting to just floor it all the time, but then you're basically skipping around from crest to crest, not even touching the ground. Then you get a tight corner and retire due to trees. So fun. I haven't done too many stages yet but that urge to floor it is super tempting. You get lots of air off those jumps and if you didn't listen to the co-driver about where to point off the other end you can get impressive distance into the woods. oops!
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# ? Oct 2, 2015 20:13 |
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For reals, Finland is better than I expected. Makes Dirt 3's implementation of Finland seem lame. Edit: Rallycross AI are still assholes. Oh and I keep harping on about co-op rally, but I know there's atleast one other goon that wants this and... https://www.youtube.com/watch?v=49yvjpP6gI0&t=2235s Jehde fucked around with this message at 03:16 on Oct 3, 2015 |
# ? Oct 3, 2015 03:02 |
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Finland is definitely the hardest track. It's funny- other tracks have more tight turns, other tracks have less grip, other tracks are bumpier. But none of them combine utterly insane speeds with less grip than you need and so many crests that after awhile your co-driver just stops calling them out because of course there's a crest then crest. Completing the course once- just once- is an accomplishment. I adore it.
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# ? Oct 3, 2015 06:20 |
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My Finland experience: I'm going too fast. Am I going too fast? I should probably brake just in case. Welp, too late.
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# ? Oct 3, 2015 11:29 |
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Going too fast isn't the problem, it's the line you pick that becomes a problem.
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# ? Oct 3, 2015 17:55 |
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You mean the line of trees?
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# ? Oct 3, 2015 17:59 |
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GhostDog posted:You mean the line of trees? Lines that you take on the road. Where you are three seconds later is far more important than where you are now.
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# ? Oct 3, 2015 18:06 |
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Triple A posted:Lines that you take on the road. Where you are three seconds later is far more important than where you are now. Where I am 3 seconds later is usually the line of trees.
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# ? Oct 3, 2015 18:52 |
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# ? Apr 25, 2024 15:03 |
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Triple A posted:Lines that you take on the road. Where you are three seconds later is far more important than where you are now. It was a joke
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# ? Oct 3, 2015 20:01 |