|
Blacktoll posted:My GBS outfit it the picture of Myrtar's loadout and my special attack was supposed to be "spergin" LOL holy poo poo OK I'll work up a quick mockup for your character.... I think hell work good at the end of the e/n labyrinth
|
# ? Sep 27, 2016 10:40 |
|
|
# ? Mar 29, 2024 16:37 |
|
Also, Sib, I have most of goons with spoobs restaurant level designed on graph paper you want me to scan you a copy so it can get coded in?
|
# ? Sep 27, 2016 10:41 |
|
8 track betamax posted:Also, Sib, I have most of goons with spoobs restaurant level designed on graph paper you want me to scan you a copy so it can get coded in? please scan it in and i'll faithfully recreate it
|
# ? Sep 27, 2016 10:46 |
|
Saint Isaias Boner posted:Here is an example of gameplay (pre-pre-alpha) (do not steal) too real for me
|
# ? Sep 27, 2016 10:55 |
|
Saint Isaias Boner posted:lot of wild rumors and speculation in here, gonna settle it right now ahahaha
|
# ? Sep 27, 2016 11:02 |
|
DEVELOPER DIART 1 : SOMETHING AWFUL : THE LOST KING : THE REBOOT for personal reasons (gout) i'm not making this pos any more and i've chucked all the work i put into it into the dumpster behind the Stucky's. if someone wants to come get it they can wrassle me for it
|
# ? Oct 11, 2016 12:29 |
|
This is actually great news I think a fresh start will be just what we need to jump start development.
|
# ? Oct 11, 2016 15:47 |
|
Saint Isaias Boner posted:DEVELOPER DIART 1 : SOMETHING AWFUL : THE LOST KING : THE REBOOT So Win98 is working from home now?
|
# ? Oct 11, 2016 15:59 |
|
Hogge Wild posted:So Win98 is working from home now? dunno haven't seen him in a while
|
# ? Oct 11, 2016 17:48 |
|
Trunko posted:This is actually great news I think a fresh start will be just what we need to jump start development. "Trunko" you are on e regulation son-of-a-bitch but i believe you are right about this a complete changeover of the development team and halting production on the main part of the game for an unspecified time will make Something Awful: The Lost King : The Return of the King something we can all really be proud to be apart of
|
# ? Oct 11, 2016 17:50 |
|
Making a clean break from the existing code base will allow us a more laser-like focus on the core game aspects, mainly art assets and story.
|
# ? Oct 11, 2016 18:54 |
|
What's the pixel dimensions on the inventory items
|
# ? Nov 3, 2016 15:55 |
|
Trunko posted:What's the pixel dimensions on the inventory items When you start the game it takes a snapshot of your goon cave with your web cam. That's all you got
|
# ? Nov 3, 2016 16:05 |
|
Trunko posted:What's the pixel dimensions on the inventory items Infinitely scalable vector based graphics are a must have
|
# ? Nov 3, 2016 16:47 |
|
The Protagonist posted:Infinitely scalable vector based graphics are a must have yeah you'd think so but have you seen the piece of poo poo zero effort flaming wreckage rpg maker bullshit the devs just crapped onto the carpet before they walked off
|
# ? Nov 3, 2016 16:49 |
|
Saint Isaias Boner posted:yeah you'd think so but have you seen the piece of poo poo zero effort flaming wreckage rpg maker bullshit the devs just crapped onto the carpet before they walked off All the more raisin to bring in vector graphics. Vector voxles
|
# ? Nov 3, 2016 20:34 |
|
can we procedurally generate the voxels? people like procedures
|
# ? Nov 3, 2016 21:06 |
|
|
# ? Mar 29, 2024 16:37 |
|
license Euclidion's Unlimited Detail engine
|
# ? Nov 3, 2016 21:42 |