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  • Locked thread
Shadow225
Jan 2, 2007






It's TIMMMMMMMMEEEEEEEEEEEEEEEEE

In the blue corner, we have the challenger: a gunner who has crafted his own custom ammunition, Rukyuk WOL Amberdeen.

In the red corner, we have our defending champion: the clockwork knight who trudges everforward, POISON Cadenza MUSHROOM.





We will be using Special Actions and the updated start spaces for this match. Please touch gloves and head to your corners.

Fighters: Send me your starting discards and Finishers.

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ActingPower
Jun 4, 2013

Burgundy Twelve, at your service.


This match will be rad!
AP Shell against Clockwork.
Cadenza's met his match.

Whoops, accidentally haiku'd.

Cerepol
Dec 2, 2011



So can Rukyuk only hit 6 times (+ maybe a finisher?) per game?

Shadow225
Jan 2, 2007






Cerepol posted:

So can Rukyuk only hit 6 times (+ maybe a finisher?) per game?

His unique Base allows him to regain ammo.

Cerepol
Dec 2, 2011



Shadow225 posted:

His unique Base allows him to regain ammo.

Whoops completely missed that. Interesting guy nonetheless

Mad Fnorder
Apr 22, 2008


Cerepol posted:

Whoops completely missed that. Interesting guy nonetheless

It's worth noting that he's not necessarily on a Six Turns, 1 Reload schedule because he can spend extras on more than a few of his styles- but if Reload gets clashed or worse, Cancel'd at an inappropriate time it can be crippling.

It's also worth noting that AP Shell merely lets him trade positively into the monstrosity that is Clockwork Shot. Arguably more important is Flash Shell, for forcing out Iron Body tokens on Ante, possibly as part of a bluff.

The other things that stick out to me on this match- Cadenza's mobility isn't actually that bad, but he has no way to resist movement effects or stop them- of which Rukyuk has two significant knockbacks. Other than that- Rukyuk is honestly kind of slow. I can see Cadenza on the play with a couple of pairs he really likes, like Hydraulic Drive, which means fewer chances to force Iron Body out. It does potentially mess with Press attempts, though!

Mad Fnorder fucked around with this message at Jul 14, 2015 around 23:31

Wol
Dec 15, 2012

See you in the
UNDERDARK


Cerepol posted:

So can Rukyuk only hit 6 times (+ maybe a finisher?) per game?
I don't need to hit more times than that.

Gutter Owl
Oct 21, 2010

keep yr head up, problem girl


Rukyuk is one of those characters that seems really hard to do well with. Between four(!) minimum range styles and some bad priority, Ruk has a hard time getting his hits to confirm. Longshot Shell can keep him viable in melee with Trick and Gunner style, but he's GOT to keep the movement game under control, or he's gonna get his lunch eaten.

Shadow225
Jan 2, 2007






Beat 1

Rukyuk: 20 life
Discard 1: Crossfire Reload
Discard 2: Sniper Grasp
Finisher: Force Grenade
Tokens:


Cadenza: 20 life
Discard 1: Battery Grasp
Discard 2: Grapnel Press
Finisher: Rocket Press
Tokens:









Gunner Strike

Hydraulic Strike

With a Priority of 3, Rukyuk is the active player.



Active Player:


Longshot is spent to modify Gunner Strike's Range to 2-6. It hits. Cadenza takes (4-1)= 3 damage and is unstunned.

Cadenza is pushed 2 spaces.

Rukyuk retreats 2 spaces



Reactive Player:


Cadenza advances one space. Attack whiffs.







Shadow225 fucked around with this message at Jul 17, 2015 around 10:02

PMush Perfect
Sep 30, 2009

MY PAPER SOLDIERS
FORM A WALL
FIVE PACES THICK
AND TWICE AS TALL




It is worth mentioning that Stun Immunity lets me ignore Flash Shell, but Stun Guard Infinite does not.

Edit This is also one of those few games where it is a huge deal who antes first.

PMush Perfect fucked around with this message at Jul 15, 2015 around 17:55

Shadow225
Jan 2, 2007






Alright fighters, send me your first attack pairs. Wol, you were randomly chosen to ante first this beat as per the rules, so you can send that in the PM as well.

Shadow225 fucked around with this message at Jul 15, 2015 around 20:43

Shadow225
Jan 2, 2007






Wol antes an Impact Shell.
PM, would you like to ante an Iron Body token?

PMush Perfect
Sep 30, 2009

MY PAPER SOLDIERS
FORM A WALL
FIVE PACES THICK
AND TWICE AS TALL




Ooh, good choice. Forgot about that one. Nah, I won't.

Shadow225
Jan 2, 2007






Rukyuk: Would you like to spend an ammo token for a range of 2-6, hitting Cadenza, or remain and 3-5, missing? If so, which token? If you do decide to hit, where would you like to move?

Also, if you gals don't care, I'll probably dwindle into very low quality presentation. Sourcing all of the images will take a lot of time down the road.

Wol
Dec 15, 2012

See you in the
UNDERDARK


Spend Longshot to hit (yeah, yeah, I know), retreat 2 after activating.

Shadow225
Jan 2, 2007






Beat 2

Rukyuk: 20 life
Discard 1: Gunner Strike
Discard 2: Crossfire Reload
Finisher: Force Grenade
Tokens:


Cadenza: 17 life
Discard 1: Hydraulic Strike
Discard 2: Battery Grasp
Finisher: Rocket Press
Tokens:









Sniper Drive

Grapnel Press
With a priority of (6+2) = 8, Rukyuk is the active player.



Active Player:


Rukyuk moves 1 space.


With a range of 4-6, Sniper Drive hits. It does 4 damage. Cadenza's stun guard holds.

Rukyuk moves 2 spaces.



Reactive Player:



With a range of 3-6, Grapnel Press whiffs.




Shadow225 fucked around with this message at Jul 20, 2015 around 09:36

Shadow225
Jan 2, 2007






Players: send me your attack pairs. Wol, you can send your ante as well.

Shadow225
Jan 2, 2007






Wol antes a Swift Shell.
PM, would you like to ante an Iron Body token?

PMush Perfect
Sep 30, 2009

MY PAPER SOLDIERS
FORM A WALL
FIVE PACES THICK
AND TWICE AS TALL




Nah.

Shadow225
Jan 2, 2007






Wol, I assume that your before activation is advancing one as advancing two doesn't hit. Go ahead and send me your after activation movement.

PMush Perfect
Sep 30, 2009

MY PAPER SOLDIERS
FORM A WALL
FIVE PACES THICK
AND TWICE AS TALL




Oof. I think Wol is definitely better at this than I am.

Shadow225
Jan 2, 2007






PM, you carry not only your own pride, but the pride of all those that you have murdered in the name of the Clockwork Knight. Do not let us down, lest you ... okay I don't know how to use lest properly in a sentence.

PMush Perfect
Sep 30, 2009

MY PAPER SOLDIERS
FORM A WALL
FIVE PACES THICK
AND TWICE AS TALL




Lest is the consequences of failure.

"Do not forget to study, lest your GPA slip below a 3.2."

"Do not fail to kill the demon of legend, lest you get a game over after not saving for three hours."

"Do not correct people's grammar online, lest you look like an absolute tool."

Wol
Dec 15, 2012

See you in the
UNDERDARK


Advance 1 before, 2 after. Nobody's "better" yet, we're just 2 beats in.

Shadow225
Jan 2, 2007






Beat 3

Rukyuk: 20 life
Discard 1: Sniper Drive
Discard 2: Gunner Strike
Finisher: Force Grenade
Tokens:


Cadenza: 13 life
Discard 1: Grapnel Press
Discard 2: Hydraulic Strike
Finisher: Rocket Press
Tokens:









Point Blank Reload

Battery Shot

With a priority of 4, Rukyuk is the active player.



Active Player:




Rukyuk retreats 4 spaces.



Reactive Player:



Battery Shot misses.





Rukyuk regains all ammo tokens.
Cadenza has +4 priority next beat.

Shadow225 fucked around with this message at Jul 21, 2015 around 21:13

Shadow225
Jan 2, 2007






Players, send me your attacks please. Wol, you can include your ante.

Shadow225
Jan 2, 2007






Wol Antes Flash Shell.
Poison, are you going to ante?

PMush Perfect
Sep 30, 2009

MY PAPER SOLDIERS
FORM A WALL
FIVE PACES THICK
AND TWICE AS TALL




Hm...

Nah.

Shadow225
Jan 2, 2007






Where are you going Wol?

Wol
Dec 15, 2012

See you in the
UNDERDARK


Far left corner, only place where I don't take 4 damage on the chin.

Shadow225
Jan 2, 2007






Beat 4

Rukyuk: 20 life
Discard 1: Point Blank Reload
Discard 2: Sniper Drive
Finisher: Force Grenade
Tokens:


Cadenza: 13 life
Discard 1: Battery Shot
Discard 2: Grapnel Press
Finisher: Rocket Press
Tokens:









Gunner Strike

Mechanical Dash
Cadenza gets +4 priority this beat. With a priority of 11, Cadenza is the active player.



Active Player:




Cadenza advances 3 spaces.




Reactive Player:


Impact Shell is spent to adjust range to 2-6. Attack hits for (4+2)=6 damage.


Rukyuk advances 2.





Shadow225 fucked around with this message at Jul 23, 2015 around 07:43

Shadow225
Jan 2, 2007






Alright players, sent me your attack pairs. Wol, include ante. Also, you two should banter more

PMush Perfect
Sep 30, 2009

MY PAPER SOLDIERS
FORM A WALL
FIVE PACES THICK
AND TWICE AS TALL




Here's my banter: Hold still, dammit!

Wol
Dec 15, 2012

See you in the
UNDERDARK


Wol fucked around with this message at Jul 22, 2015 around 19:33

Shadow225
Jan 2, 2007






I love it.

Wol had ante an explosive shell.
Pm, do you ante anything?

PMush Perfect
Sep 30, 2009

MY PAPER SOLDIERS
FORM A WALL
FIVE PACES THICK
AND TWICE AS TALL




Nah!

Shadow225
Jan 2, 2007






Alriht PM, where are we going

PMush Perfect
Sep 30, 2009

MY PAPER SOLDIERS
FORM A WALL
FIVE PACES THICK
AND TWICE AS TALL




Advance 3. At least this way, I can for Wol to spend another ammo token?

I'm kinda getting whupped this game.

Wol
Dec 15, 2012

See you in the
UNDERDARK


Spend Impact Shell to hit, advance 2

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Shadow225
Jan 2, 2007






PM, are you advancing 1,2, or 3 spaces?

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