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It's TIMMMMMMMMEEEEEEEEEEEEEEEEE In the blue corner, we have the challenger: a gunner who has crafted his own custom ammunition, Rukyuk WOL Amberdeen. In the red corner, we have our defending champion: the clockwork knight who trudges everforward, POISON Cadenza MUSHROOM. We will be using Special Actions and the updated start spaces for this match. Please touch gloves and head to your corners. Fighters: Send me your starting discards and Finishers.
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# ¿ Jul 14, 2015 22:20 |
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# ¿ Apr 20, 2024 00:34 |
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Cerepol posted:So can Rukyuk only hit 6 times (+ maybe a finisher?) per game? His unique Base allows him to regain ammo.
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# ¿ Jul 14, 2015 22:47 |
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Beat 1 Rukyuk: 20 life Discard 1: Crossfire Reload Discard 2: Sniper Grasp Finisher: Force Grenade Tokens: Cadenza: 20 life Discard 1: Battery Grasp Discard 2: Grapnel Press Finisher: Rocket Press Tokens: Gunner Strike Hydraulic Strike With a Priority of 3, Rukyuk is the active player. Active Player: Longshot is spent to modify Gunner Strike's Range to 2-6. It hits. Cadenza takes (4-1)= 3 damage and is unstunned. Cadenza is pushed 2 spaces. Rukyuk retreats 2 spaces Reactive Player: Cadenza advances one space. Attack whiffs. Shadow225 fucked around with this message at 11:02 on Jul 17, 2015 |
# ¿ Jul 15, 2015 07:19 |
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Alright fighters, send me your first attack pairs. Wol, you were randomly chosen to ante first this beat as per the rules, so you can send that in the PM as well.
Shadow225 fucked around with this message at 21:43 on Jul 15, 2015 |
# ¿ Jul 15, 2015 21:40 |
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Wol antes an Impact Shell. PM, would you like to ante an Iron Body token?
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# ¿ Jul 17, 2015 07:55 |
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Rukyuk: Would you like to spend an ammo token for a range of 2-6, hitting Cadenza, or remain and 3-5, missing? If so, which token? If you do decide to hit, where would you like to move? Also, if you gals don't care, I'll probably dwindle into very low quality presentation. Sourcing all of the images will take a lot of time down the road.
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# ¿ Jul 17, 2015 10:19 |
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Beat 2 Rukyuk: 20 life Discard 1: Gunner Strike Discard 2: Crossfire Reload Finisher: Force Grenade Tokens: Cadenza: 17 life Discard 1: Hydraulic Strike Discard 2: Battery Grasp Finisher: Rocket Press Tokens: Sniper Drive Grapnel Press With a priority of (6+2) = 8, Rukyuk is the active player. Active Player: Rukyuk moves 1 space. With a range of 4-6, Sniper Drive hits. It does 4 damage. Cadenza's stun guard holds. Rukyuk moves 2 spaces. Reactive Player: With a range of 3-6, Grapnel Press whiffs. Shadow225 fucked around with this message at 10:36 on Jul 20, 2015 |
# ¿ Jul 17, 2015 11:01 |
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Players: send me your attack pairs. Wol, you can send your ante as well.
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# ¿ Jul 17, 2015 11:02 |
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Wol antes a Swift Shell. PM, would you like to ante an Iron Body token?
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# ¿ Jul 19, 2015 01:50 |
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Wol, I assume that your before activation is advancing one as advancing two doesn't hit. Go ahead and send me your after activation movement.
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# ¿ Jul 19, 2015 06:53 |
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PM, you carry not only your own pride, but the pride of all those that you have murdered in the name of the Clockwork Knight. Do not let us down, lest you ... okay I don't know how to use lest properly in a sentence.
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# ¿ Jul 19, 2015 09:33 |
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Beat 3 Rukyuk: 20 life Discard 1: Sniper Drive Discard 2: Gunner Strike Finisher: Force Grenade Tokens: Cadenza: 13 life Discard 1: Grapnel Press Discard 2: Hydraulic Strike Finisher: Rocket Press Tokens: Point Blank Reload Battery Shot With a priority of 4, Rukyuk is the active player. Active Player: Rukyuk retreats 4 spaces. Reactive Player: Battery Shot misses. Rukyuk regains all ammo tokens. Cadenza has +4 priority next beat. Shadow225 fucked around with this message at 22:13 on Jul 21, 2015 |
# ¿ Jul 20, 2015 10:41 |
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Players, send me your attacks please. Wol, you can include your ante.
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# ¿ Jul 20, 2015 10:41 |
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Wol Antes Flash Shell. Poison, are you going to ante?
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# ¿ Jul 20, 2015 21:20 |
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Where are you going Wol?
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# ¿ Jul 20, 2015 22:37 |
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Beat 4 Rukyuk: 20 life Discard 1: Point Blank Reload Discard 2: Sniper Drive Finisher: Force Grenade Tokens: Cadenza: 13 life Discard 1: Battery Shot Discard 2: Grapnel Press Finisher: Rocket Press Tokens: Gunner Strike Mechanical Dash Cadenza gets +4 priority this beat. With a priority of 11, Cadenza is the active player. Active Player: Cadenza advances 3 spaces. Reactive Player: Impact Shell is spent to adjust range to 2-6. Attack hits for (4+2)=6 damage. Rukyuk advances 2. Shadow225 fucked around with this message at 08:43 on Jul 23, 2015 |
# ¿ Jul 21, 2015 22:17 |
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Alright players, sent me your attack pairs. Wol, include ante. Also, you two should banter more
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# ¿ Jul 21, 2015 22:19 |
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I love it. Wol had ante an explosive shell. Pm, do you ante anything?
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# ¿ Jul 22, 2015 21:37 |
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Alriht PM, where are we going
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# ¿ Jul 23, 2015 00:27 |
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PM, are you advancing 1,2, or 3 spaces?
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# ¿ Jul 23, 2015 08:43 |
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Beat 5 Rukyuk: 20 life Discard 1: Gunner Strike Discard 2: Point Blank Reload Finisher: Force Grenade Tokens: Cadenza: 7 life Discard 1: Mechanical Dash Discard 2: Battery Shot Finisher: Rocket Press Tokens: Trick Drive Clockwork Shot With a priority of 1 versus -1, Rukyuk is the active player. Active Player: Rukyuk advances 2 spaces. With a range of 2-3, Trick Drive hits for 3 damage, ignoring soak. Cadenza is at 4 life. Cadenza uses an Iron Body token for infinite Stun Guard, so it is not stunned. Reactive Player: Clockwork Shot does 6 damage. Shadow225 fucked around with this message at 05:56 on Aug 6, 2015 |
# ¿ Jul 23, 2015 08:48 |
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Alright, players send me your attack pairs. PM, if you are going to ante a token, you send that in the PM as well. If you don't, I will assume that you are not going to ante this beat to keep updates swift.
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# ¿ Jul 24, 2015 00:41 |
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My bad on the positioning! Fixed now.
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# ¿ Jul 24, 2015 06:16 |
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Paging Dr. Wol to the room.
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# ¿ Jul 25, 2015 18:26 |
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Wol Antes AP shell. Double checking the ante of PM or lack thereof.
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# ¿ Jul 29, 2015 02:47 |
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Alright, sorry for the delay. I assumed PM is holding fast to the no Flash/No Iron Body ante rule. PM, would you like to reactively use an Iron Body token to finish your attack, or end the beat stunned out?
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# ¿ Aug 6, 2015 02:53 |
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...wait a tick. I have made a grievous error. Your Shot is in your Discard 2 from Beat 3, so you can't use it. I should have caught that long ago, my apologies. I'm not really sure what to do here. Replaying the beat isn't fair to Wol, since she has already played what she considers to be her most advantageous move. I'm leaning toward just letting PM rechoose her base, but I am open to suggestions. So sorry about this!
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# ¿ Aug 6, 2015 06:06 |
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# ¿ Apr 20, 2024 00:34 |
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Sure, Poison can choose a new base. My bad again
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# ¿ Aug 7, 2015 00:31 |