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Shadow225
Jan 2, 2007




It's TIMMMMMMMMEEEEEEEEEEEEEEEEE

In the blue corner, we have the challenger: a gunner who has crafted his own custom ammunition, Rukyuk WOL Amberdeen.

In the red corner, we have our defending champion: the clockwork knight who trudges everforward, POISON Cadenza MUSHROOM.





We will be using Special Actions and the updated start spaces for this match. Please touch gloves and head to your corners.

Fighters: Send me your starting discards and Finishers.

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Shadow225
Jan 2, 2007




Cerepol posted:

So can Rukyuk only hit 6 times (+ maybe a finisher?) per game?

His unique Base allows him to regain ammo.

Shadow225
Jan 2, 2007




Beat 1

Rukyuk: 20 life
Discard 1: Crossfire Reload
Discard 2: Sniper Grasp
Finisher: Force Grenade
Tokens:


Cadenza: 20 life
Discard 1: Battery Grasp
Discard 2: Grapnel Press
Finisher: Rocket Press
Tokens:









Gunner Strike

Hydraulic Strike

With a Priority of 3, Rukyuk is the active player.



Active Player:


Longshot is spent to modify Gunner Strike's Range to 2-6. It hits. Cadenza takes (4-1)= 3 damage and is unstunned.

Cadenza is pushed 2 spaces.

Rukyuk retreats 2 spaces



Reactive Player:


Cadenza advances one space. Attack whiffs.







Shadow225 fucked around with this message at 11:02 on Jul 17, 2015

Shadow225
Jan 2, 2007




Alright fighters, send me your first attack pairs. Wol, you were randomly chosen to ante first this beat as per the rules, so you can send that in the PM as well.

Shadow225 fucked around with this message at 21:43 on Jul 15, 2015

Shadow225
Jan 2, 2007




Wol antes an Impact Shell.
PM, would you like to ante an Iron Body token?

Shadow225
Jan 2, 2007




Rukyuk: Would you like to spend an ammo token for a range of 2-6, hitting Cadenza, or remain and 3-5, missing? If so, which token? If you do decide to hit, where would you like to move?

Also, if you gals don't care, I'll probably dwindle into very low quality presentation. Sourcing all of the images will take a lot of time down the road.

Shadow225
Jan 2, 2007




Beat 2

Rukyuk: 20 life
Discard 1: Gunner Strike
Discard 2: Crossfire Reload
Finisher: Force Grenade
Tokens:


Cadenza: 17 life
Discard 1: Hydraulic Strike
Discard 2: Battery Grasp
Finisher: Rocket Press
Tokens:









Sniper Drive

Grapnel Press
With a priority of (6+2) = 8, Rukyuk is the active player.



Active Player:


Rukyuk moves 1 space.


With a range of 4-6, Sniper Drive hits. It does 4 damage. Cadenza's stun guard holds.

Rukyuk moves 2 spaces.



Reactive Player:



With a range of 3-6, Grapnel Press whiffs.




Shadow225 fucked around with this message at 10:36 on Jul 20, 2015

Shadow225
Jan 2, 2007




Players: send me your attack pairs. Wol, you can send your ante as well.

Shadow225
Jan 2, 2007




Wol antes a Swift Shell.
PM, would you like to ante an Iron Body token?

Shadow225
Jan 2, 2007




Wol, I assume that your before activation is advancing one as advancing two doesn't hit. Go ahead and send me your after activation movement.

Shadow225
Jan 2, 2007




PM, you carry not only your own pride, but the pride of all those that you have murdered in the name of the Clockwork Knight. Do not let us down, lest you ... okay I don't know how to use lest properly in a sentence.

Shadow225
Jan 2, 2007




Beat 3

Rukyuk: 20 life
Discard 1: Sniper Drive
Discard 2: Gunner Strike
Finisher: Force Grenade
Tokens:


Cadenza: 13 life
Discard 1: Grapnel Press
Discard 2: Hydraulic Strike
Finisher: Rocket Press
Tokens:









Point Blank Reload

Battery Shot

With a priority of 4, Rukyuk is the active player.



Active Player:




Rukyuk retreats 4 spaces.



Reactive Player:



Battery Shot misses.





Rukyuk regains all ammo tokens.
Cadenza has +4 priority next beat.

Shadow225 fucked around with this message at 22:13 on Jul 21, 2015

Shadow225
Jan 2, 2007




Players, send me your attacks please. Wol, you can include your ante.

Shadow225
Jan 2, 2007




Wol Antes Flash Shell.
Poison, are you going to ante?

Shadow225
Jan 2, 2007




Where are you going Wol?

Shadow225
Jan 2, 2007




Beat 4

Rukyuk: 20 life
Discard 1: Point Blank Reload
Discard 2: Sniper Drive
Finisher: Force Grenade
Tokens:


Cadenza: 13 life
Discard 1: Battery Shot
Discard 2: Grapnel Press
Finisher: Rocket Press
Tokens:









Gunner Strike

Mechanical Dash
Cadenza gets +4 priority this beat. With a priority of 11, Cadenza is the active player.



Active Player:




Cadenza advances 3 spaces.




Reactive Player:


Impact Shell is spent to adjust range to 2-6. Attack hits for (4+2)=6 damage.


Rukyuk advances 2.





Shadow225 fucked around with this message at 08:43 on Jul 23, 2015

Shadow225
Jan 2, 2007




Alright players, sent me your attack pairs. Wol, include ante. Also, you two should banter more :colbert:

Shadow225
Jan 2, 2007




I love it.

Wol had ante an explosive shell.
Pm, do you ante anything?

Shadow225
Jan 2, 2007




Alriht PM, where are we going

Shadow225
Jan 2, 2007




PM, are you advancing 1,2, or 3 spaces?

Shadow225
Jan 2, 2007




Beat 5

Rukyuk: 20 life
Discard 1: Gunner Strike
Discard 2: Point Blank Reload
Finisher: Force Grenade
Tokens:


Cadenza: 7 life
Discard 1: Mechanical Dash
Discard 2: Battery Shot
Finisher: Rocket Press
Tokens:









Trick Drive

Clockwork Shot

With a priority of 1 versus -1, Rukyuk is the active player.



Active Player:


Rukyuk advances 2 spaces. With a range of 2-3, Trick Drive hits for 3 damage, ignoring soak. Cadenza is at 4 life. Cadenza uses an Iron Body token for infinite Stun Guard, so it is not stunned.





Reactive Player:



Clockwork Shot does 6 damage.





Shadow225 fucked around with this message at 05:56 on Aug 6, 2015

Shadow225
Jan 2, 2007




Alright, players send me your attack pairs. PM, if you are going to ante a token, you send that in the PM as well. If you don't, I will assume that you are not going to ante this beat to keep updates swift.

Shadow225
Jan 2, 2007




My bad on the positioning! Fixed now.

Shadow225
Jan 2, 2007




Paging Dr. Wol to the room.

Shadow225
Jan 2, 2007




Wol Antes AP shell. Double checking the ante of PM or lack thereof.

Shadow225
Jan 2, 2007




Alright, sorry for the delay. I assumed PM is holding fast to the no Flash/No Iron Body ante rule.

PM, would you like to reactively use an Iron Body token to finish your attack, or end the beat stunned out?

Shadow225
Jan 2, 2007




...wait a tick. I have made a grievous error. Your Shot is in your Discard 2 from Beat 3, so you can't use it. I should have caught that long ago, my apologies.

I'm not really sure what to do here. Replaying the beat isn't fair to Wol, since she has already played what she considers to be her most advantageous move. I'm leaning toward just letting PM rechoose her base, but I am open to suggestions.

So sorry about this!

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Shadow225
Jan 2, 2007




Sure, Poison can choose a new base. My bad again

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