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Riso
Oct 11, 2008

by merry exmarx

Shoeless posted:

Ah, thanks. Also, for some reason the event windows are small and cut off most of the text. It's rather frustrating. Any idea what's up with that?

The game is not high dpi/large fonts aware. It's why I play it in a virtual machine.

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Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.
Naval treaties make the game interesting. In my most recent game I helped one get put in place which limited the displacement to 10k and guns to 8". This effectively delayed BBs 4 years, scraping some already under construction, which helped me tech up enough to build ones of my own.
For some reason two of my cruisers with 9" guns under construction didn't get scrapped but I'm not complaining.


Supposedly you're still able to rebuild ships outside the treaty limits but you can't actually save redesigns which are. This meant my ancient, mothballed ships with 12" couldn't be made useful. :(

Shoeless
Sep 2, 2011

Riso posted:

The game is not high dpi/large fonts aware. It's why I play it in a virtual machine.

Well shoot. Could you share how I can go about making it work on a virtual machine then? It'd be nice to actually know what's going on :downs:

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

I *Think* the game only checks tonnage when scrapping ships, i've had overgunned ships not get the axe before as well. I assume this is probably a bug.

cool new Metroid game
Oct 7, 2009

hail satan

I've been poking around the data folder and there's some interesting files. vpen.dat showing what I take to be the base penetration values of guns vs armour thickness before modifiers.


and there's this one from hpen.dat. Not sure what it's showing but in Calc it looks cool


and here's some poo poo from gundata.dat


and ordnancetable.dat


and have some TorpedoData.dat


There's also this SpeedHPTable.dat, not sure what the hell all that means but the bottom most row heading is '52' which I'm guessing is the tonnage of the ship and it seems ships above 52 tons in the game have some weird bugs going on with them.

Riso
Oct 11, 2008

by merry exmarx

Shoeless posted:

Well shoot. Could you share how I can go about making it work on a virtual machine then? It'd be nice to actually know what's going on :downs:

Step 1

Win 7 Pro: install XP Mode
Win 8(/10) Pro: install HyperV

Or for everything else install Virtual Box/VM Ware and then install Windows normally in that.
Win XP in a VM is handy for olde games.

Shoeless
Sep 2, 2011

Riso posted:

Step 1

Win 7 Pro: install XP Mode
Win 8(/10) Pro: install HyperV

Or for everything else install Virtual Box/VM Ware and then install Windows normally in that.
Win XP in a VM is handy for olde games.

I've got Win7 home premium. So I'll need virtual box?

Gantolandon
Aug 19, 2012

Shoeless posted:

I've got Win7 home premium. So I'll need virtual box?

Yes, and a copy of Win XP.

Riso
Oct 11, 2008

by merry exmarx

Gantolandon posted:

Yes, and a copy of Win XP.

It doesn't have to be xp, any licensed windows copy will do for the game as long as you don't change the dpi settings.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
I'm still baffled by the training options - no matter what I pick it always says "Crews are fully proficient in selected training". Is it just bugged?

Mr Luxury Yacht
Apr 16, 2012


I know :grog: and all but...why only five save slots? :confused:

Between the graphics, the fact it's only 15 mb, etc... I wonder what's the oldest/lowest spec machine you could get this to run on?

Mr Luxury Yacht fucked around with this message at 16:35 on Jul 20, 2015

S w a y z e
Mar 19, 2007

f l a p

I'm running it on a laptop that's probably three years old and it definitely slows down during the fleet battles. So it's a simple UI but might be a little more processor intensive than you'd think.

cool new Metroid game
Oct 7, 2009

hail satan

I've had a couple of huge battles involving a dozen or so battleships on each side along with a fuckload smaller boats and I've noticed some slight slowdowns.

Darkrenown posted:

I'm still baffled by the training options - no matter what I pick it always says "Crews are fully proficient in selected training". Is it just bugged?

It always says that so I guessing a bug? According to the manual:

quote:

Gunnery: Gunnery training will give your ships
10% better accuracy when firing guns. 30%
increase in maintenance.

Night fighting: This will give your ships a bonus
when spotting enemy ships at night, and less
chance of hesitating before opening fire at
night. It also gives a 10% accuracy bonus at
night. 20% increase in maintenance.

Torpedo tactics: This will make your light forces
more alert when carrying out torpedo attacks,
quicker to react on flotilla attack orders and
give better hit chances when firing torpedoes.
20% increase in maintenance.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Mr Luxury Yacht posted:

I know :grog: and all but...why only five save slots? :confused:

Well, I tried putting in a folder named "Game6" and that didn't work. :v: It is a bit of hassle, but if you really wanted more saves, you could always manually move folders in out.

CatsPajamas
Jul 4, 2013

I hated the new Stupid Newbie avatar so much that I bought a new one for this user. Congrats, Lowtax.
I saw that all the different ship types are listed in the SAI manual instead of the RtW manual, but is there a list anywhere of the parameters of each type? In some post somewhere I read something about keeping a line of 22 or 23 knots, but everytime I try to make a Battleship 20+ knots the game recognizes it as a CA or BC. It would be awesome to see guidelines for these kind of things.

uPen
Jan 25, 2010

Zu Rodina!

CatsPajamas posted:

I saw that all the different ship types are listed in the SAI manual instead of the RtW manual, but is there a list anywhere of the parameters of each type? In some post somewhere I read something about keeping a line of 22 or 23 knots, but everytime I try to make a Battleship 20+ knots the game recognizes it as a CA or BC. It would be awesome to see guidelines for these kind of things.

Max speed for b/bb goes up throughout the game, later on you can make 24+ knot BBs.

dtkozl
Dec 17, 2001

ultima ratio regum
Two questions: Is there anyway to get that blue circle around ports to go down because I keep getting bombardment targets for my CAs and they cannot reach it in the port. Are the destroyer techs different for some countries because with Japan I got the 700t DD long after I had the 1000t and France it seems I'm getting them more or less up the scale, 400, 500, 700, 900, etc.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


dtkozl posted:

Two questions: Is there anyway to get that blue circle around ports to go down because I keep getting bombardment targets for my CAs and they cannot reach it in the port. Are the destroyer techs different for some countries because with Japan I got the 700t DD long after I had the 1000t and France it seems I'm getting them more or less up the scale, 400, 500, 700, 900, etc.

Know error/bug and will be corrected in version 1.1 that they're working on.

quote:

Map and battle data fixes (will mostly only take effect in new games):
* Moved a couple of bombardment objectives so that they can be bombarded from beyond the defensive minefields.
* Fixed an error where Bari was an Austrian base in a battle AH vs Italy.
* Fixed a couple of convoy objectives that were not in the correct location.
* Fixed a map error that made it impossible to move directly from West Africa to East South America.

v1.1 was entering beta testing as of 5 days ago, so hopefully we'll get it soon.

Alchenar
Apr 9, 2008

OP should include a link to the game store given how INCREDIBLY HIDDEN IT IS FROM GOOGLE.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Alchenar posted:

OP should include a link to the game store given how INCREDIBLY HIDDEN IT IS FROM GOOGLE.
There is one.

Galaga Galaxian posted:

Yes, the game looks like something from the Windows 95/98 era and the UI is a bit obtuse, but underneath those trappings is a surprisingly fun, addictive, and satisfying game of maritime conquest. Somewhat continuing the recent trend of "Grognard" games becoming cheaper, the game only costs $35 on the company's webpage. Yes, that is a Yahoo store website, and yes, you have to actually wait for someone to send you a registration key via email, it is still a grognard game.

90s Cringe Rock
Nov 29, 2006
:gay:

Alchenar posted:

OP should include a link to the game store given how INCREDIBLY HIDDEN IT IS FROM GOOGLE.
It actually does, it just isn't that obvious.

Yes, that is the real URL, not some weird phishing link.

Baloogan
Dec 5, 2004
Fun Shoe
For all you younguns out there, that is what the internet looked like back in the day.

Mr Luxury Yacht
Apr 16, 2012


drat this whole "Turrets must be balanced" rule. Game won't let me save my HMS Inadvisable class Cruiser with four turrets all port side and four torpedo launchers all starboard :saddowns:

Caconym
Feb 12, 2013

Megadyptes posted:

I've been poking around the data folder and there's some interesting files. vpen.dat showing what I take to be the base penetration values of guns vs armour thickness before modifiers.


and there's this one from hpen.dat. Not sure what it's showing but in Calc it looks cool



I'd guess hpen is plunging shots vs deck armor as they can only happen at certain ranges? With shorter ranges for larger weapons as the large shells needs higher trajecories to make a given range (up to a point). Makes absolutely no sense with vpen being vertical and hpen horizontal though,unless they got them backwards. :v:

E: Also the numbers go up with range, and that matches the shell hitting the armor more and more vertically as range increases. Strangely small numbers compared with vpen though. Maybe a modifier?

Caconym fucked around with this message at 19:44 on Jul 20, 2015

cool new Metroid game
Oct 7, 2009

hail satan

Mr Luxury Yacht posted:

drat this whole "Turrets must be balanced" rule. Game won't let me save my HMS Inadvisable class Cruiser with four turrets all port side and four torpedo launchers all starboard :saddowns:
I imagine that firing a broadside with four turrets on only one side of the ship would produce some amusing results.

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.

Caconym posted:

I'd guess hpen is plunging shots vs deck armor as they can only happen at certain ranges? With shorter ranges for larger weapons as the large shells needs higher trajecories to make a given range (up to a point). Makes absolutely no sense with vpen being vertical and hpen horizontal though,unless they got them backwards. :v:

Depends on what you refer to. The shell or the armor.

Caconym
Feb 12, 2013

Wooper posted:

Depends on what you refer to. The shell or the armor.

Fair point. Then it even makes sense.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I present you my take on Vittorio Cuniberti's Ideal Battleship, as he postulated in an article in the 1903 edition of Jane's Fighting Ships.



Its not a completely accurate take. The armament (and positioning of the main guns) is correct, but Cuniberti specified 17,000 tons*, 24 knots speed, and a 12" complete belt. Something had to give. Still, it doesn't' look half bad for an early Dreadnought. Personally I'd probably consolidate the single turrets into another pair of wing turrets, but either way its not bad for a ship that has no additional centerline turrets (Which I conveniently lack the technology for anyways in my Italy game).

Might be a bit light on ammo though, but apparently HMS Dreadnought only carried 80 rounds each for her guns.

* Though the dimensions he gave for the ship end up displacing about 21,800 tons according to something I found on the net, so I'm actually kinda accurate!

[edit] Found someone's pixelart take on the ship, looks good. :italy:

Galaga Galaxian fucked around with this message at 18:08 on Jul 22, 2015

AceRimmer
Mar 18, 2009
Is anyone else using Grand Admiral mode or is everyone else going ~maximum grog~? Any tips on effective command in this mode?
I'm not sure what to do besides try to get good broadsides with the core ships in large engagements. :downs:
Should I just suck it up and switch to Rear Admiral mode?

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I'd say Admiral mode is max grog because the other modes give non-historical/unrealistic level of control over your units. :v:

James Garfield
May 5, 2012
Am I a manipulative abuser in real life, or do I just roleplay one on the Internet for fun? You decide!
^^^ Isn't that the whole point of grog games? :v:

AceRimmer posted:

Is anyone else using Grand Admiral mode or is everyone else going ~maximum grog~? Any tips on effective command in this mode?
I'm not sure what to do besides try to get good broadsides with the core ships in large engagements. :downs:
Should I just suck it up and switch to Rear Admiral mode?

I've been playing rear admiral mode, but setting everything but the flagships to AI control and just taking command for specific maneuvers like sending a division after a damaged ship. The AI seems competent enough for most things. I sometimes come off worse than I might have if I'd controlled everything but that's not necessarily a bad thing. I'm terrible at micromanaging all the units in a grog game

edit: quoting for a new page

James Garfield posted:

What does SAP ammunition do? I assume it's worth using since it's a research development, but I don't know when I'll want my ships using it.

edit: Does gun quality go above 1?

James Garfield fucked around with this message at 22:19 on Jul 20, 2015

KYOON GRIFFEY JR
Apr 12, 2010



Runner-up, TRP Sack Race 2021/22

Galaga Galaxian posted:

I'd say Admiral mode is max grog because the other modes give non-historical/unrealistic level of control over your units. :v:

d'accord. You just gotta let Beatty Beatty.

uPen
Jan 25, 2010

Zu Rodina!

AceRimmer posted:

Is anyone else using Grand Admiral mode or is everyone else going ~maximum grog~? Any tips on effective command in this mode?
I'm not sure what to do besides try to get good broadsides with the core ships in large engagements. :downs:
Should I just suck it up and switch to Rear Admiral mode?

Get the tech that allows you control of the scouting force and the main body simultaneously asap.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
I use Grand Admiral mode - mostly I just try to put the battle line in a good spot and hit Flotilla attack/rally/disengage as seems appropriate. Also I tend to charge my capital ships into torpedoes when it gets dark or stormy, so I'm not sure I'm the best example to follow. Honestly, I'd be happy enough just setting some doctrine and just watching the battles rather than controlling them.

Are naval limitation treaties common? I'm 4 games in and I've only had one applied to be in a peace deal. I like designing ships and all, but trying to work around a treaty limitation would be an interesting twist instead of just building bigger and bigger (and then only being able to afford one ship, I can't help myself though).

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

James Garfield posted:

What does SAP ammunition do? I assume it's worth using since it's a research development, but I don't know when I'll want my ships using it.

Semi armor piercing. It's an AP shell with more explosive filler but less penetrating ability than straight AP.

Takanago
Jun 2, 2007

You'll see...
Effectively, what is the difference between AP and HE ammo? When would I want to use one instead of the other?

Shoeless
Sep 2, 2011

Riso posted:

It doesn't have to be xp, any licensed windows copy will do for the game as long as you don't change the dpi settings.

I don't have a copy of any other Windows, and I'm a bit leery of spending more money just to get the game to not have bugged window sizes. I don't know how I'd change DPI settings even if I wanted though, so at least if I do end up going through with it I probably don't have to worry about accidentally changing them :v:

In other news, how good/terrible is this for a torpedo cruiser? I just got the tech to let me put surface torps on CLs before bed last night... actually... before bed this morning actually, god drat this game's addictive... and this is what I came up with.

Pladdicus
Aug 13, 2010
So...I'm super new at this and am not very groggy, but I figured out Aurora so I was sure I could figure this out. Could someone maybe do a Designing Ships guide? Or point me to an existing one? Manual is...exasperatingly brief.

Arglebargle III
Feb 21, 2006

Wooper posted:

We may have lost the war but you are a hero, admiral Arglebargle III.

It's funny, I ended the game having never built the BBs I wanted to but probably put the Italian navy in a great position going forward. I built scads of light cruisers and submarines, never fought a modern dreadnought engagement, and ruled the Mediterranean with commerce raiding. I forced Austria-Hungary out of a war without an engagement larger than a cruiser clash. Now the Regia Marina will have a huge number of light cruisers to escort their aircraft carriers, and only a handful of modern battleships to be useless targets in the future. The navy named a new aircraft carrier after me, which I thought was a nice touch at the end that acknowledged the BB era was short-lived.

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Saint Celestine
Dec 17, 2008

Lay a fire within your soul and another between your hands, and let both be your weapons.
For one is faith and the other is victory and neither may ever be put out.

- Saint Sabbat, Lessons
Grimey Drawer

Shoeless posted:

I don't have a copy of any other Windows, and I'm a bit leery of spending more money just to get the game to not have bugged window sizes. I don't know how I'd change DPI settings even if I wanted though, so at least if I do end up going through with it I probably don't have to worry about accidentally changing them :v:

In other news, how good/terrible is this for a torpedo cruiser? I just got the tech to let me put surface torps on CLs before bed last night... actually... before bed this morning actually, god drat this game's addictive... and this is what I came up with.



You have an 8,000 ton cruiser with no armor.

It would only really be effective in nighttime engagements. Otherwise youll get shot to pieces in a daytime engagement, regardless that your ship can do 30kts.

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