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gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

FRINGE posted:

1e/2e resurgence! :toot:

With recent re-release of the AD&D 1st Edition Player's Handbook and Monster Manual, I'd like to do a straight-up classic dungeon crawl. You'll be dropped into the first room of a dungeon, find treasure, slay monsters, and maybe get out alive. I'll be using a variety of random generation tables to create the dungeon, then mapping it out like so:



quote:

You are in an antechamber where visitors seeking further access to the crypt are made to wait. Large stone pillars cut across the center of the room. You can see open passageways to your left and right, and a wooden door on the far end.

Character Creation:

* If you do not have a copy of AD&D 1e, OSRIC will do just as well. Grab that instead.
* No need to give me a detailed backstory.
* We start at level 1
* For stats, roll 3d6 twelve times, take the 6 best rolls and assign them to your attributes in any order you want
* Take the maximum HP for your hit die
* Magic-Users get to pick which spells they start with

Starting Equipment:
* In order to keep character creation quick and easy, assume you already have the following:
6 torches; tinderbox, flint and steel; wineskin/waterskin; winter blanket; one week's dry rations; 2 large sacks; 50' silk rope; chalk; grappling hook; 100' hemp rope; hooded lantern; 3 flasks of oil; iron spikes/pitons; 10' pole; map or scroll case; small metal mirror
* Not that I plan on tracking things like rations and torch consumption strictly, but just so you can assume you have them when deciding what you want to do
* Fighters start with Splint Mail (AC 4), plus either a two-handed weapon or a one-handed weapon and a small shield
* Thieves start with their tools, Leather Armor (AC 8) and a melee weapon of their choice
* Magic-Users start with a dagger
* Clerics start with Leather Armor (AC 8) and a melee weapon of their choice
* Everyone also starts with a ranged weapon of their choice that they can use, and 20 rounds of ammo
* However, you do start with 0 gold. This will also make it easier to track XP since we're going to use XP gained for gold retrieved

Other notes:
* While we'll be mapping out the dungeon, combat will be done mostly in theater-of-the-mind style: whoever is in the front ranks will be hit before the ones in the back are, and you can fill in details based on what you think the room would contain from what has been laid out
* Skill checks will be done by rolling 3d6 and aiming to get equal to or less than the relevant stat
* This will be run via PbP with a 24-48 hr turnaround, and this will be both the OOC and the gameplay thread.
* I'm looking for as few as 4 to as many as 6 players, depending on what the response is like.
* PM me or :justpost: for any questions!

EDIT: Weapon Specialization is active for Fighters:

quote:

Weapon specialization may be selected during character generation. Fighters may take a second proficiency in the same weapon as the first, granting them one extra attack every 2 rounds with the weapon (hence 3/2 attacks with a melee weapon at 1st level, 2/1 at 7th and 5/2 at 13th), +1 to hit and +2 damage owing to their skill.

Specialization costs one proficiency “slot” for melee weapons and crossbows, and two “slots” for missile weapons other than crossbows.

Double Specialization: For melee weapons that are not polearms or two-handed swords, a third weapon proficiency may be used to specialize further; this increases combat bonuses to +3 to hit and +3 damage with the weapon.

gradenko_2000 fucked around with this message at 12:09 on Jul 17, 2015

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Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

quote:

Devon Aidendale

Human Fighter



https://www.youtube.com/watch?v=WraS64YOT8A

STR: 13
DEX: 12
CON: 13
INT: 11
WIS: 11
CHA: 12

HP: 10
AC: 3

Longsword, (1d8/1d12) shield

20 throwing daggers (1d4)

A headstrong and somewhat foolish graduate of the Famous Adventurer's Correspondence School, Devon wants nothing more than to be a hero.

http://orokos.com/roll/309302: 12#3d6 13 6 11 11 12 8 13 11 7 7 5...

:getin:

Lightning Lord fucked around with this message at 19:25 on Jul 19, 2015

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Baedrik the Scarred



A half-elf raised amongst humans, Baedrik found himself never fully fitting in amongst the cities. Instead he turned towards the worship of Elhonna and took on the position of ranger, guarding humanity from the wilds. Now he's heard the call of the gods beckoning him to seek greater fortunes, and to take the offense against whatever could harm both nature and civilization.

quote:

Race: Half-Elf
Class: Ranger 1 / Cleric 1
Alignment: Neutral Good

Stat. Rolls
Attributes:
Strength: 13 +10 encumbrance, 1-2/6 minor strength checks
Dexterity: 16 +1 surprise, +1 missile bonus, -2 AC
Constitution: 16 +2 HP/level
Intelligence: 13
Wisdom: 14
Charisma: 12

Hit Points: 13/16
Weapon Proficiencies: Bastard Sword, Dagger, Longbow

Gear:
Adventuring Gear
Bastard Sword
Small Shield
Longbow
20 Arrows
Splint Mail

Treasure
60 gp

Armor Class: 1 with shield, 2 without.

Saving Throws: 14/16/10/13/15

Weapon Stats:
Bastard Sword THAC0: 20, Damage: 2d4/2d8, RoA 1
Longbow THAC0 20+1, Damage: 1d6/1d6, RoF 2

Languages: Common, elven, gnoll, gnome, goblin, halfling, hobgoblin, orcish

Half Elf Abilities
30% resistance to charm and sleep
Can detect secret doors in 2/6 and concealed doors in 3/6; when passing within 10ft of a concealed door, will notice it in 1/6
Always take the less restrictive of any class requirements when multiclassing
Infravision 60ft
Movement rate 120ft
Level Cap 6/5

Ranger Class Abilities
Surprised only on 1/6, surprises others on 1-3/6 (with dex bonus I literally cannot be surprised! :D)
+1 attack and damage vs evil humanoids or giantish opponents
Can track at 90% in rural areas, 65% in dungeon/urban areas (subject to GM alteration)
Experience: 52/2250

Cleric Class Abilities
Spellcasting
Turn Undead (p 124)
Experience: 52/1550

Spells 3
Cure Wounds x2
Bless

ProfessorCirno fucked around with this message at 03:30 on Sep 2, 2015

Brewsuke
Jan 8, 2014
Chargen: 12#3d6 8 12 9 6 10 13 15 11 12 13 10 9

12, 13, 15, 11, 12, 13

quote:

Emma Proud

Halfling Thief

After refusing an arranged marriage and finding herself on the streets, formerly-wealthy Emma is willing to get rich or die trying, but that doesn't mean she doesn't have a soft side.

STR 10
DEX 16
CON 12
INT 13
WIS 12
CHA 13

HP: 6
AC: 5 (Leather Armor, no shield)

Weapons:
Short Sword, +0 to hit, 1d6/1d8 damage
Sling, +4 to hit, 1d4+1/1d6+1

Skills:
Climb Walls: 95%
Find Traps: 25%
Hear Noise: 15%
Hide in Shadows: 35%
Move Quietly: 35%
Open Locks: 35%
Pick Pockets: 40%
Read Languages: 1%

Languages: Common, Dwarfish, Gnomish, Goblin, Halfling, Orcish

Brewsuke fucked around with this message at 15:29 on Jul 17, 2015

Generic Octopus
Mar 27, 2010
Stating interest, never played 1e/OSRIC before if that's an issue.

Chargen: 16, 13, 12, 12, 11, 11

Will figure out what to do with this after I've read a bit.

17 Cha for Paladin? yikes.

Generic Octopus fucked around with this message at 16:42 on Jul 17, 2015

CommaToes
Dec 15, 2006

Ecce Buffo
char gen: 12#3d6 8 9 15 13 12 15 7 10 6 5 18 10

Good rolls! I think I may make an illusionist or something.

I'll edit this once I've read more about it.


quote:

Birrili


Gnome Illusionist

After realizing that he can only be so effective while studying at school, Birrili decides to go out into the world in search of new and exciting spells

HP: 5
AC: 6

Age: Age: 100+2d12 113
Height and Weight Percentage and Modifiers: 1d100+1d3+1d20 25
Height: 3'4"
Weight: 58 lbs

STR: 10
DEX: 18
CON: 15
INT: 15
WIS: 12
CHA: 13

Belongings: Standard Pack, Dagger, 20 Darts (+3 to hit), Spellbook?

Spells known:
Illusionist 1st Level Spells: 2#1d12 6 6 Detect Illusion,
Rerolling the other 6: 1d12 9 Hypnotism,
Color Spray,
Phantasmal Force

CommaToes fucked around with this message at 19:33 on Jul 17, 2015

Cerepol
Dec 2, 2011


quote:


Name: Samuel Fortnite
Age: 21


Stats
I'm starting off strong. (I rolled an average of 8 over those 12 rolls! Thank Cthulhu we are dropping half of them)
STR 9
DEX 10
CON 10
INT 9
WIS 13
CHA 9


HP: 8
AC: 8 (Leather)

Spells:
Cure Light Wounds x2

Weapon:
Morning Star

Ranged Weapon:
20 Hammers


GOLD: 0
XP: 0

Here is a character.
Quick question how many hammers do I start with (if I want it to be my ranged weapon)?

Cerepol fucked around with this message at 17:54 on Jul 18, 2015

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

quote:

Quick question how many hammers do I start with (if I want it to be my ranged weapon)?

I would say still 20, but please don't do it just because they sell for 1 gp apiece.

Cerepol
Dec 2, 2011


gradenko_2000 posted:

I would say still 20, but please don't do it just because they sell for 1 gp apiece.

Nah how will I deliver justice at range if I don't have any hammers to throw!

EDIT:

where them deities at in this book? I thought it mentioned something about Deities shallowing the spell pool but I can't find them anywhere.

NAGA LIU KANG
Jul 17, 2015

by Nyc_Tattoo
Louis Kang

quote:

Halfling
Stat. Rolls:

10 Strength
15 Dexterity
11 Constitution
12 Intellect
14 Wisdom
16 Charisma

HP 8/8
AC 8

Equipment
Sling x20 ammo +3


Languages: Common, dwarfish, gnome, goblin, halfling and orcish.

Druid Class Abilities
Druids' Cant language.
Saving Throw Bonus: +2 against fire and lightning
Spell Casting

Proficiences
Sling, Shortsword

Spells
Faerie Fire
Detect Pits and Snares

I'll edit the rest of this here in a bit.

BetterWeirdthanDead
Mar 7, 2006

by Jeffrey of YOSPOS
The thread title mentions Marceline, so is this going to have an Adventure Time feel or background?

I'm wondering how much goofiness a character's background could include.

Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!
I got a nice setup.
Stats!: 12#3d6 10 10 14 12 15 7 6 15 14 13 15...

15 15 15 14 14 13.

Question: are you allowing multiclass characters? Because this feels like an Elf Fighter/Magic-User/Thief sorta stat spread.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

quote:

where them deities at in this book? I thought it mentioned something about Deities shallowing the spell pool but I can't find them anywhere.

I cannot find this either, although I am looking!

quote:

The thread title mentions Marceline, so is this going to have an Adventure Time feel or background?

This was entirely coincidental, I had no idea there was an Adventure Time character named Marceline, I just pulled the name out of a hat :)

quote:

I'm wondering how much goofiness a character's background could include.

So far we have the protagonist from King's Quest and not-Liu Kang. Go for it, I'm not taking the setting super seriously.

quote:

Question: are you allowing multiclass characters? Because this feels like an Elf Fighter/Magic-User/Thief sorta stat spread.

No guarantees on how far this'll go, but yes, I'll allow it.

CommaToes
Dec 15, 2006

Ecce Buffo
I made a character, but I'm not sure if I did it correctly.

Let me know if he's ok.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

CommaToes posted:

I made a character, but I'm not sure if I did it correctly.

Let me know if he's ok.

That checks out! :)

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

gradenko_2000 posted:

So far we have the protagonist from King's Quest

Quest for Glory! :argh:

Generic Octopus
Mar 27, 2010
So how does a Multi-class character work for like, proficiencies & stuff?

Like a Half-Orc Fighter|Assassin, would he get 4 weapons from Fighter and 3 from Assassin? How's that work with Weapon Spec?

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Definitely interested. Will investigate character creation when I'm less inebriated.

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
I want in on this so bad.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
I have no idea what can or can't be dual wielded. Is it everything???

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
Can I dual wield throwing darts as a warrior? :v:

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

ProfessorCirno posted:

I have no idea what can or can't be dual wielded. Is it everything???

The rules for two-weapon fighting are in the DMG, or page 123 of OSRIC.

* The off-hand weapon must be a dagger or a hand axe
* You will have a -2 attack roll penalty on your main hand
* You will have a -4 attack roll penalty on your off hand
* Your DEX modifier will work to off-set the penalty, so 16 DEX for a +1 missile bonus to hit would result in a -1 penalty for the main hand and a -3 penalty for the off hand

EDIT: No special rules for darts, I'm afraid. Those weren't until 2e.

Generic Octopus
Mar 27, 2010

ProfessorCirno posted:

I have no idea what can or can't be dual wielded. Is it everything???

Captain Bravo posted:

Can I dual wield throwing darts as a warrior? :v:

If you're using the linked OSRIC, page 128:

quote:

Two-Weapon Fighting: If a character desires to fight with one weapon in each hand, the off-hand weapon must be either a dagger or a hand axe. The weapon in the primary hand attacks with a –2 modifier, and the off-hand weapon attacks at –4. The character’s dexterity bonus (or penalty) for missile weapons is added to both attacks. Thus, a character with a dexterity of 3 would be attacking at -5/-7. However, although penalties can be offset, this rule can never result in a bonus to attacks! The off-hand weapon cannot be used to affect parrying.

e: beat

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Ah, I somehow missed the bit on it needing to be a hand axe or dagger.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Generic Octopus posted:

So how does a Multi-class character work for like, proficiencies & stuff?

Like a Half-Orc Fighter|Assassin, would he get 4 weapons from Fighter and 3 from Assassin? How's that work with Weapon Spec?

Each race's description has some specific notes on the multi-classing restriction. I'm going to say that for Half-Orcs, you'll have as many profs as the Fighter and will gain additional profs as the Fighter does, but only single-class Fighters can take specializations.

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
Download just finished, I'm digging into the rulebook now, character to come soon. :getin:

Edit: Ugghh, hosed over by the dice gods. :smith:

12#3d6=7,11,12,11,13,10,10,8,15,13,8,12

So my ability scores would be 15, 13, 13, 12, 11, and 11.

Edit: Ok, I've got a question. Hand Axes are a melee weapon that can be thrown, correct? Does that mean that a fighter can take three specializations in them as a melee weapon other than a polearm or two-handed sword? And, if so, will the bonus carry through to throwing the axe as well?

Captain Bravo fucked around with this message at 04:45 on Jul 18, 2015

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

Captain Bravo posted:

Download just finished, I'm digging into the rulebook now, character to come soon. :getin:

Edit: Ugghh, hosed over by the dice gods. :smith:

12#3d6=7,11,12,11,13,10,10,8,15,13,8,12

So my ability scores would be 15, 13, 13, 12, 11, and 11.

That's a good array for 1e, friendo.

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.

Lightning Lord posted:

That's a good array for 1e, friendo.

Oh yeah, well how do you explain this poo poo?

Hit Dice: 1d10=1

:suicide:

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Captain Bravo posted:

Oh yeah, well how do you explain this poo poo?

Hit Dice: 1d10=1

:suicide:

Take the maximum value of your hit dice for HP :)

Spoiler alert: you're probably still going to die

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
Red Thorn, Elvish Berserker



An outcast from Elvish society, for being altogether too bloodthirsty, Red Thorn made his way to the "less civilized" lands, where his skills were in much greater demand. Although the rejection of his people stings, Red Thorn bears it, for he knows that one day he will return, victorious and wealthy, and build a bigass loving castle right at the base of the biggest loving tree in his home forest. Then they'll see. Then they'll all see.

pre:
Race: Elf
Class: Fighter
Alignment: True Neutral

Attributes:
Strength: 13
Dexterity: 16
Constitution: 12
Intelligence: 11
Wisdom: 11
Charisma: 12

Hit Points: 10 (d10 per level)
Weapon Proficiencies: Hand Axe Double Specialization, Longsword proficiency

Gear:
Adventuring Gear
Longsword 
Small Shield 
20 Hand Axes 
Splint Mail 

Armor Class: 1 with shield, 2 without.

Captain Bravo fucked around with this message at 08:27 on Jul 18, 2015

Generic Octopus
Mar 27, 2010

Lorelei, Elven Assassin

A recent upheaval within her guild left Lorelei with a harsh choice: continue to serve the foul Half-Orc who usurped control, or leave the territory under the guild's purview until she could scrape together enough coin & influence to establish a guild of her own...or reclaim the one she left.

pre:
Race: Elf (+1 Dex, -1 Con)
Class: Assassin
Stats:
      Str: 12
      Dex: 17
      Con: 12
      Int: 11
      Wis: 11
      Cha: 12

Weapon Profs: Longsword, Shortbow, Dagger

Gear:
      Longsword
      Shortbow
      Quiver of Arrows (20)
      Leather Armor
      Thieves Tools
      Adventuring Gear
:siren: More Questions! :siren:

How closely are we following Encumbrance rules? 'cause while there are bonuses to maintaining a certain weight, the bookeeping gets kinda painful.

This isn't really relevant yet, but what happens if someone hits their racial cap for a class? Like, Red Thorn would be capped at Fighter 5 it seems...would he just stop gaining levels?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I'm not going to track encumbrance strictly. We'll just have some instances where the party will be slowed down if you decide to haul a stone statue across the dungeon for whatever reason.

Also, no racial level limits, and anyone that wants to modify their character in light of that can do so now.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Thank you everyone for your interest! I'll let recruitment run for another 24 hours (ending at Jul 19, 11 AM EST) before getting started.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Ah, so rangers and paladins don't get weapon specialization then?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Gygax, PBUH, says Weapon Specialization (and Double Specialization) can be used by Fighters and Rangers, but not Paladins, so we're going with that.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Gonna go half-elf ranger/cleric because check that statline out. Character to come when I get back home.

Ryuujin
Sep 26, 2007
Dragon God
stats: 12#3d6 8 10 4 9 13 6 16 7 14 12 145

16 14 14 13 12 10.

Not bad, not as good as some, but not bad at all. Might go for half-orc fighter. Not sure yet.

Ratpick
Oct 9, 2012

And no one ate dinner that night.
Stats: 12#3d6 11 11 12 9 6 6 11 13 14 5 9...

So, that's 14, 13, 12, 11, 11, 11... :getin:

quote:



Name: Eitri son of Dúrnir
Race: Dwarf

Class: Thief

Stats:
Str 12
Dex 14
Con 14
Int 11
Wis 11
Cha 10

Weapon Proficiencies:
Short sword, sling
Thief Skills:
Climb Walls 70%
Find Traps 40%
Hear Noise 10%
Hide in Shadows 20%
Move Quietly 15%
Open Locks 45%
Pick Pockets 35%
Read Languages -4%

Gear:
6 torches; tinderbox, flint and steel; wineskin/waterskin; winter blanket; one week's dry rations; 2 large sacks; 50' silk rope; chalk; grappling hook; 100' hemp rope; hooded lantern; 3 flasks of oil; iron spikes/pitons; 10' pole; map or scroll case; small metal mirror; short sword; leather armor; thieves' tools

AC: 8
HP: 6
Eitri is as greedy as dwarfs come: having heard of a dungeon nearby he has thrown his lot with a bunch of non-dwarfs in a bid to make it rich quick.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Okay, deadline for apps has passed, and I've selected these six to be our first party:

Devon Aidendale, Human Fighter - Lightning Lord
Baedrik the Scarred, Half-Elf Ranger/Cleric - ProfessorCirno
Birrili, Gnome Illusionist - CommaToes
Red Thorn, Elf Fighter - Captain Bravo
Eitri Son of Durnir, Dwarf Thief - Ratpick
Louis Kang, Human Druid - NAGA LIU KANG


The way I've decided to simulate the passage of time is that it'll take the party 1 turn (representing ~10 minutes) to move to and explore a new room, or retrace their steps through 2 previously explored rooms, or any other action that takes around that long to do. Assume that you're already searching for traps and treasure without having to explicitly declare it, because of course you are.

After 3 turns/30 minutes, I make a check for wandering monsters: roll 1d6 and you get wandering monsters on a 1. Events may cause the wandering monster checks to happen more or less frequently.

You all have iron pitons, so once you find a room that has all doors as its entryways you may secure yourselves in it and take a rest to eat rations, recharge spells and regain some health.

Anyway, this is our opening scene as you're dropped into the dungeon:



quote:

You are in an antechamber where visitors seeking further access to the crypt are made to wait. Large stone pillars cut across the center of the room. You can see open passageways to your left and right, and a wooden door on the far end.

You can take time to introduce yourselves to the rest of the party, engage in some banter and so on, but I'll need two things at the minimum:

1. A marching order: who takes point, who is in the front ranks, and who is in the back.
2. Which direction does the party go?

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ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
1) I volunteer to take the lead. With ranger HP I'm a big slab of meat.
2) I vote we go left, as all of life's answers are found by moving further to the left :colbert:

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