Blackout is a classic surreal noir adventure game, which was published in 1997 to widespread critical acclaim and is considered a milestone of interactive storytelling. The reason you have never heard of it, is that it was only published in Scandinavia, is entirely in Danish, and disappeared off the face of the earth soon afterwards. I have managed to track down a copy at a used book sale and will be translating the game to English, so the rest of you can finally see what you missed. Let's take a look at the box: You probably didn't understand a word of that, so here is a translation: Blackout box posted:Escape your fate – if you can. Whenever you see some incomprehensible gibberish, simply scroll down for a translation. What makes Blackout so special? Why not let the back of the box explain: Blackout box posted:Black Out. In case you thought they were kidding about the model city, here are some pictures: As the box mentions, the game is accompanied by a novel. Let's take a look: Blackout posted:Produced by Deadline Multimedia. Blackout posted:Foreword Pretentious? Sure, but this isn't your average indie pixel-art game. Featuring a fully voice-acted cast of 60 nightmare-inducing stop-motion animated puppets, acting out a dark surreal noir story about insanity and existential angst, in a detailed scale model of a city that makes Dark City look like Pleasantville, built by 50 creative people, funded by the Danish Ministry of Culture, Blackout is so motherfucking ART it could make a bishop kick a hole in a stained-glass window. As for the question posed by the final paragraph, this LP will be going with option C: Experiencing the game and the novel side-by-side. Throughout the LP, I will post excerpts from the novel, to supplement the videos. I will not be translating the entire thing, but you will get to read a few choice sections. Without further ado, let's get started: This was a relatively short update because I want to give the thread an opportunity to participate. Blackout has a lot of plot reactivity and actions can affect the plot in subtle ways. The game is also very open, letting us freely explore the four hub areas of the city right from the start. We can run straight to our doctor for help, or just enjoy ourselves partying at nightclubs and eating Chinese. I should mention that it's quite easy to skip a lot of content, if we simply run between plot triggers, but that's up to you. I'm planning to do a bonus playthrough, to show off some extra stuff, once the main one is done. The game manual contains maps of the four hubs, with enterable locations marked by red arrows: The Suburb (where we live): The Waterfront District: Uptown: Downtown: Where should we go next? Also, Blackout is notable for tracking the actions and choices of the player in subtle ways. Since I can't pause the LP every time there is a minor choice, I would like to try something else: I would like for you to write a brief description of how you see the personality of our main character. I will do my best to mash together everybody's suggestions and act accordingly. And now, the novel: Blackout posted:"Everything that matters leads a shadow life in angst." No idea who Hanne Methling is. Googling the name leads to a Danish singer/songwriter, who seems way too cheerful to be the author of that quote. There are no hits at all for the quote itself. Blackout posted:January 20th Blackout posted:
See you next time! Note: The game is being remastered for tablets, with full English voice acting! See http://nordicgamebits.com/2015/06/19/the-1997-blackout-is-getting-remastered-for-tablets/ for more information. SimonChris fucked around with this message at 12:10 on Nov 20, 2015 |
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# ¿ Jul 17, 2015 19:15 |
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# ¿ Jan 25, 2025 12:36 |
Updates Playlist for the jukebox songs at https://open.spotify.com/user/1161134851/playlist/2wlwFRuzKNhb0ULSzXy7NN. Here is a new excerpt from the novel, dealing with our doctor: Blackout posted:Controversial new hire at the psychiatric ward. Blackout posted:talk therapy with patients who had previously been impossible to reach, either because the psychosis prevented it, or because drug treatment dulled their minds too much.” In this episode, we learn the definition of Art, how to seduce a nurse, and what Judas was thinking before he took his own life. As promised, the full translation of the poem from the library is posted below. The poem is also available in the game novel, so I've posted a screenshot of the page, to go along with the translation. Blackout posted:I drink razor-sharp images http://www.gamestudies.org/0301/walther/ For this weeks reading assignment we have an academic article with a section about Blackout! http://www.gamestudies.org/0301/walther/ posted:If a game breaks the illusion – if it fails to indicate its unity through its difference from its other and itself – one is likely to be thrown back into play-mode. Consider, for instance, the Danish adventure game Blackout (1997) in which the user takes on the role of Gabriel who suffers from severe schizophrenia (he has no less than four split personalities) and anamneses. The plot within the game is both traditional, in that it carefully peals off layer after layer of hidden psychologies, and allegorical: the fact that our alter ego (Gabriel) is a schizophrenic can be read as a figural dissemination of what would be the starting point of most computer games: I am and am not the character I am playing. In a similar fashion, Gabriel's anamneses might be interpreted as a kind of meta-fiction that point towards a common game feeling. One has to complete the game in order to "remember" what happened. One must proceed to the end of the line to fully grasp the offspring of the line. The full translations of the texts in the book are posted below: Journal entry posted:I can hear you grinding your teeth, but your lungs are burned away!!!! Letter from mom posted:Dear Gabriel Letter from dad posted:Gabriel The poetry collection that Kathe wanted is "Gypsy Ballads" by Federico García Lorca and is available at http://www.bpj.org/PDF/V02N1.pdf. The poem we read in the library is "The Faithless Wife", which starts at page 15. SimonChris fucked around with this message at 18:03 on Nov 21, 2015 |
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# ¿ Jul 17, 2015 20:40 |
DumbRodent posted:Also did we just trip and land on our face when trying to sit next to a girl in the theater? Poor goon. I think that speaks a lot for our character's self-esteem. I think the seat was broken, so we fell when we tried to sit down . So far, the votes favor visiting Kathe, with our personality being "nice, but insecure." Keep the suggestions coming!
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# ¿ Jul 18, 2015 09:58 |
Here is the next episode. As before, I would like the viewers to decide where we should go next and how our character should behave. We still haven't seen most of Downtown, we haven't been to the harbor at all, and there was that atelier in the suburb. I will post another excerpt from the novel next week. Edit: Playlist for the jukebox songs at https://open.spotify.com/user/1161134851/playlist/2wlwFRuzKNhb0ULSzXy7NN SimonChris fucked around with this message at 14:08 on Aug 23, 2015 |
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# ¿ Jul 19, 2015 15:07 |
Here is a new excerpt from the novel, dealing with our doctor:Blackout posted:Controversial new hire at the psychiatric ward. Blackout posted:talk therapy with patients who had previously been impossible to reach, either because the psychosis prevented it, or because drug treatment dulled their minds too much.”
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# ¿ Jul 21, 2015 19:09 |
In this episode, we learn the definition of Art, how to seduce a nurse, and what Judas was thinking before he took his own life. As promised, the full translation of the poem from the library is posted below. The poem is also available in the game novel, so I've posted a screenshot of the page, to go along with the translation. Blackout posted:I drink razor-sharp images There aren't many options left in the first chapter of the game. We can either explore the harbor or go straight to our doctor, for the therapy we obviously need. What do you think?
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# ¿ Jul 25, 2015 19:36 |
Bon Yack posted:One does not simply walk through the Downtown alley Funny thing about the alley: You are ambushed every time you try to walk through it, unless you walk backwards, in which case nothing happens. I am not sure if this is intentional or if they just forgot a trigger. Also, I'll second the observation about missable content. I didn't discover that you could actually use the phone in your apartment until I was in the middle of recording the first update, so all the phone conversations were a last-minute addition. After the first playthrough, I'll try to go back and show things we missed, but it's unlikely that I'll be able to show anywhere close to all the content in the game.
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# ¿ Jul 26, 2015 09:26 |
In this episode, we take a trip to the harbor for a night of carnal debauchery and philosophical monologues. Next time, we finally receive some therapy and are introduced to the actual plot of the game. The first chapter of the game is basically free-form exploration, but we are going to start learning more about what's going on soon enough. SimonChris fucked around with this message at 21:00 on Aug 17, 2015 |
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# ¿ Aug 4, 2015 21:24 |
wolfman987 posted:I remember reading something on the game back ago but giving up on it since it's in Danish. I'm liking what I've seen so far and hoping you'll see the lp through. Thanks for doing this. Thank you for the kind words . I'll definitely try to see it through, even if there hasn't been as much interest as I'd hoped. I've been pretty busy lately, but I'll try to finish the next update within the next week or so.
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# ¿ Aug 14, 2015 20:09 |
In this episode, we finally receive some therapy, conclude the first chapter of the game, and watch another episode of "Birdbrain"! We also find some information about what has been going on. Now that we are in a new chapter, there is new content in all the city hubs, so it's time to make some decisions again. Where should we go and what should we do? Should we try to find out more about the shady people we are apparently involved with or just try to avoid them? The choice is yours.
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# ¿ Aug 17, 2015 21:01 |
Mraagvpeine posted:Will you show off how the other personalities affect the plot? I'll try to show off some alternate paths, yes, but not all of them. The problem is that the game doesn't tell you what it's tracking, which makes it hard to figure out what you need to do. I haven't actually seen more than two of the personalities myself. Also, some of the choices appear to be bugged for me, but I'm not even sure if that might not be intentional. Maybe the game is deliberately overriding my choice because I'm not that kind of person? There are no guides to be found for this game anywhere, so I'm as much in the dark about how much of this works as the rest of you. http://www.gamestudies.org/0301/walther/ Anyway, for this weeks reading assignment we have an academic article with a section about Blackout! http://www.gamestudies.org/0301/walther/ posted:If a game breaks the illusion – if it fails to indicate its unity through its difference from its other and itself – one is likely to be thrown back into play-mode. Consider, for instance, the Danish adventure game Blackout (1997) in which the user takes on the role of Gabriel who suffers from severe schizophrenia (he has no less than four split personalities) and anamneses. The plot within the game is both traditional, in that it carefully peals off layer after layer of hidden psychologies, and allegorical: the fact that our alter ego (Gabriel) is a schizophrenic can be read as a figural dissemination of what would be the starting point of most computer games: I am and am not the character I am playing. In a similar fashion, Gabriel's anamneses might be interpreted as a kind of meta-fiction that point towards a common game feeling. One has to complete the game in order to "remember" what happened. One must proceed to the end of the line to fully grasp the offspring of the line.
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# ¿ Aug 18, 2015 07:17 |
Thesaya posted:As a Swede, I have to say reading English subtitles is really throwing me off. After all, I've grown up with watching Danish shows with Swedish subs. To listen to a language I mostly understand while reading English subs really throws me off. (That isn't any kind of criticism of course, just an observation.) Thanks for the feedback. I use quotation marks to distinguish between dialogue and my own remarks, but I guess the difference is obvious from context anyway. What does everyone else think? Also, I now have a suggestion to keep a low profile, but still nothing on where to go and what to do. Anyone have any ideas?
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# ¿ Aug 20, 2015 07:27 |
Thesaya posted:You could use cursive for distinction, it is what is usually done. Oh, and by the way, great work with the translation! To be honest it's better than some professional subtitling I've seen. Do you really think cursive would be less obtrusive than quotation marks? I suppose I could use cursive for my own comments and leave the dialogue as regular text. Thanks for the compliment, anyway . It takes forever to make these subtitles, so I'm glad it's appreciated. P.S. In case people have forgotten, Bob, the guy to whom we were apparently supposed to deliver a body, is the the owner of the tattoo parlor.
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# ¿ Aug 20, 2015 09:05 |
I finally managed to identify the songs that play in the bar in Episode 2. It turns out that the artists are mentioned in the credits in the back of the novel. Two of the songs are available on Spotify, so I've created a playlist: https://open.spotify.com/user/1161134851/playlist/2wlwFRuzKNhb0ULSzXy7NN I will be adding to this playlist if more songs are identified later. The song by "Raputins" is also available on youtube at https://www.youtube.com/watch?v=Rsgd_64eeLI The third song is by a band called "Redrum" and is supposedly from a promo CD with the same name. A band with that name does exist, but they seem a big too big to have made music for this game, and their discography does not contain a CD named "Redrum". The credits do not mention the name of the actual song. The fourth song is by "Yetis on fire", who seem to have been an up-and-coming Danish rock band in the 90's, but I can't find their music anywhere. I have so far been unable to find any information about the music that plays in the Chinese restaurant. If anyone would like to help me track down some of these songs, you are more than welcome. Let me know if you find anything . SimonChris fucked around with this message at 14:18 on Aug 23, 2015 |
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# ¿ Aug 23, 2015 14:03 |
In this episode, we meet new people and receive our first actual quests. We now have several lines of inquiry to pursue. As I see it, they boil down to the following options: 1) Deliver the letter to Elisabeth right away. 2) Go talk to Jean down at Bottom Bar. 3) Ignore them both and go explore somewhere else. 4) Do what Jean suggested and take a short walk someplace. Then do 1) or 2). What do people in the thread consider to be the best course of action?
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# ¿ Sep 1, 2015 18:00 |
SelenicMartian posted:Getting some memories at the bar seems important. Does dropping in on Elizabeth prevent that? Maybe . Whichever one we do first, I'll try to do the other one afterwards, but I am not making any guarantees... Also, the order in which you do things can often make a difference in this game. SimonChris fucked around with this message at 21:49 on Sep 1, 2015 |
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# ¿ Sep 1, 2015 19:02 |
Anoia posted:You still around, OP? Yeah, I'm still here. I've just been really busy lately, but I hope to have the next update ready within a week or so.
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# ¿ Sep 28, 2015 07:09 |
Anoia posted:Yeah, I was thinking that last episode was a really awkward sort of cliffhanger, considering. I have some good news for you! While googling for information about the game, I came across this post on a Danish game development forum: http://www.spiludvikling.dk/viewtopic.php?f=8&t=3599. Apparently, a new team of developers, including the original tech lead, have acquired the rights and assets to the game and are planning to Kickstart a tablet version in the near future. Updating the game is possible, because most of the game logic is stored in text files, using a custom scripting language. Not only that, but I e-mailed the team, and it turns out that the original developers DID produce an English version of the game, with full English VA and everything. It just wasn't published, because the international publishers cancelled the project, but the tablet version will have an English language option. Of course, this means that my subtitle translation will be outdated, but I suppose there might still be some interest in watching the Danish original with subtitles In other good news, I have finished recording for the next update and hope to be able to finish the subtitling during the weekend.
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# ¿ Oct 2, 2015 09:26 |
In this episode, we learn a ton of background information and start to piece together what is going on. It seems like we need to figure out how to get a head in the game. SimonChris fucked around with this message at 19:02 on Oct 3, 2015 |
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# ¿ Oct 3, 2015 18:24 |
I wanted to get this episode up tonight, so I will post the full book translations later. We have some important choices to make now: The four choices vis-a-vis Bob are: 1) gently caress him up 2) Run away 3) Blackmail 4) Explain Secondary choice: Should we try to work something out with Elisabeth or just leave her out of this entirely? Edit: The full translations of the texts in the book are posted below: Journal entry posted:I can hear you grinding your teeth, but your lungs are burned away!!!! Letter from mom posted:Dear Gabriel Letter from dad posted:Gabriel SimonChris fucked around with this message at 18:58 on Nov 1, 2015 |
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# ¿ Oct 14, 2015 19:32 |
ElTipejoLoco posted:Makes me wonder if there ever even was a fishmonger or whomever we were supposed to meet in what turned out to be our own hideout. I think my translation is a bit off here. "The old fishmonger" is an old fish store, in which our hideout is apparently now located. We weren't supposed to meet anyone there. A creepy attic atop a narrow staircase does seem like a weird place to sell fish, but maybe that room was used for storage or something. So far the votes seem to be: Explain: 3. Blackmail 2. I have been away for the weekend, but I will post the translated texts early next week and then check the final vote. One vote can still make a difference!
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# ¿ Oct 18, 2015 15:22 |
Time flies, but here are the full texts of the letters from the attic:Journal entry posted:I can hear you grinding your teeth, but your lungs are burned away!!!! Letter from mom posted:Dear Gabriel Letter from dad posted:Gabriel It seems like the current consensus is to explain things to Bob and try to work something out with Elisabeth.
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# ¿ Oct 24, 2015 13:57 |
In this episode, almost everything goes according to plan. The poetry collection that Kathe wanted is "Gypsy Ballads" by Federico García Lorca and is available at http://www.bpj.org/PDF/V02N1.pdf. The poem we read in the library is "The Faithless Wife", which starts at page 15. SimonChris fucked around with this message at 19:02 on Nov 1, 2015 |
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# ¿ Nov 1, 2015 18:57 |
We also spoke to Dr. Lütting back in Episode 5. Same cocky personality both times.
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# ¿ Nov 14, 2015 20:04 |
http://nordicgamebits.com/2015/06/19/the-1997-blackout-is-getting-remastered-for-tablets/ More information about the planned tablet version.
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# ¿ Nov 16, 2015 13:28 |
Well, that's all folks! I believe that's all four endings, but the mid- and endgame can differ significantly depending on your choices and what kind of person the game has decided you are. You don't always get to choose the ending either; on my initial playthrough, I went straight from the warehouse to the suicide ending. I'm happy that I had the opportunity to show off all the endings like this. Unfortunately, I just don't have the time to brute-force my way through all possible combinations of actions, to figure out how to trigger the various personalities. I've only actually seen one other personality myself, and there are no guides for this game to be found anywhere on the internet. Also, with an official translation apparently under way, I don't really feel like writing any more subtitles. So, I think we'll call this an LP. Thank you for watching . SimonChris fucked around with this message at 23:31 on Nov 17, 2015 |
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# ¿ Nov 17, 2015 23:22 |
ElTipejoLoco posted:I wonder what the other three emotions would've resulted in in the two endings that seemed to be shaped by your 'psych profile,' though. Heck, I wonder if at that point where the 4 shadows are talking to you if the other three non-intellect ones can approach and talk to you. They can indeed. The shadow that approaches you is your active personality.
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# ¿ Nov 18, 2015 08:12 |
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# ¿ Jan 25, 2025 12:36 |
http://lparchive.org/Blackout/ The LP is now available at the LP archive, with everything collected in a convenient location. Also, some googling has shown that there is exactly one other completed LP of this game in existence: https://www.youtube.com/watch?v=4zA-peIUSfo. This is an unedited Google Hangouts playthrough, with translations and commentary provided by two guys talking over the game. I haven't watched the whole thing from start to finish, but I skipped around a bit, and they do provide some interesting commentary on occasion. SimonChris fucked around with this message at 21:00 on Dec 6, 2015 |
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# ¿ Dec 6, 2015 20:57 |