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ArchWizard
Mar 27, 2009

There's the Roy I know and love.




https://www.youtube.com/watch?v=gu0FEcNkLtE&hd=1

Quick Links: Official Game Sites and Info Sites

Vindictus Main Site - Go here to register, get the client, read about the latest events, and carefully avoid the forums because they're terrible.
Vindictus Wiki - Wiki that is somewhat spotty, but can provide some information other sources cannot.
The previous thread - Old times, old crimes.

Guides

New Player Gearing Guide - A thorough explanation of what you need to do to get the good stuff
Boss Stats, Caps, and QB Requirements - A comprehensive table that tells you the stats for raid bosses, so you know what kind of stats you need to do appreciable damage to them
Season 3 Raid, 12-Man Raid, and Special Raid Break-off Guide
Mood Missions Guide - Get those buffs, free as can be

INTRO



Vindictus (known as Mabinogi Heroes in Korea) is a free-to-play action MMORPG that uses the Source engine. The game features pretty graphics, a dramatic soundtrack, and interesting-ish stories. It also has fierce combo-based fighting and rear end in a top hat physics. If you're tired of WoW clones and the DPS/Tank/Healer trinity, Vindictus is a game you should definitely try.

Gameplay

The meat of Vindictus is the combat. The game is a third-person action game and the controls (keyboard, keyboard+mouse, and gamepads are all supported) allow for straightforward execution of your character's abilities. Battles are fluid, fast-paced, and depend on your reflexes and ability to think quickly under pressure. Chain together weak and strong attacks to perform special moves called smashes, which deal lots of damage and can stun enemies. Use secondary weapons like spears and bombs to hit distant enemies and break body parts off of bosses. If that gets boring, try grabbing a nearby object and smashing someone with it, or press E to grab your foe and punch him to death. Or slam him into a wall. Or kick him off of a cliff. Or drop-kick him into a bunch of other dudes. The possibilities are many. Plus, killing enemies with sick wrestling moves restores health!

What about defense? There's no Evasion stat to keep you alive: If you don't want to get hit, do your own dodging. Or block the attack. Or counter-attack to reflect the damage back at your foe. Every character has their own methods for self-preservation. Learn them well and you'll be soloing raid bosses in no time!

Playable Characters



Vindictus has twenty-two playable characters. They're characters, not classes, and they shouldn't be pigeonholed into typical MMORPG roles.
  • Lann is a quick dual-wielding gladiator. He starts with Twin Swords and has the ability to double-dodge, then attack his opponent's flank while it's exposed. Later on, Lann can pick up Twin Spears. In exchange for losing most of his dodging ability, he gets to spin around and dish out lots of damage, dicing enemies like strawberries in a blender. The biggest challenge facing Spear Lanns is the fact that bosses rarely blend well and can easily kill a careless player.
  • Fiona is the shield user. For weapons, she starts with the fast Long Sword. Later, she can pick up the Long Hammer, which is slower but potentially more powerful. Fiona's real trick, however, is that she can counter-attack with her shield. After a carefully-timed block, Fiona can unleash an extremely damaging attack that can stun enemies. Fiona is great in solo play because she can outlast nearly every boss. She truly shines in groups and raids because she can draw a boss's attention and get hit without taking damage, or really lay down the damage herself.
  • Evie is a wizard from the old school. She starts with staves and can launch magic missiles, fireballs, lightning bolts, and icicles at enemies. Later, she can wield battle scythes and tear through enemies like the physical characters while gaining the ability to summon wisps and inflict damaging debuffs on enemies. She's one of the few characters who's good at support, with a decent variety of healing abilities and party buffs, though which kind of weapon she has equipped determines which buffs she can use. Staff for healing, scythe for stamina regeneration.
  • Karok is huge. He's the strongest physical attacker in the game, capable of sending enemies flying away from him even with simple hits. His battle pillar can be used to smash hordes of enemies; then, Karok can throw his pillar away and start punching enemies into submission. He can even grapple with some bosses, dealing damage or stopping their most powerful attacks mid-swing. The Cestus, Karok's alternative weapon, turns the punching up to eleven. The cestus makes Karok faster, but negating damage becomes more... complicated. On the other hand (heh), he can charge up his cestus to fire a big explosion.
  • Kai is the token archer. He starts the game with a bow. "What kind of bow?", you may ask. "Is it a shortbow or a longbow?" Well, it's both. Kai can switch between the two modes at will during battle. Shortbows allow for quick attacks at close range, while the longbow form allows for long-range attacks that need some time to charge up. Kai's other weapons is a Crossgun a la Van Helsing. It can rapid-fire, shoot a big explosion, and has some melee capabilities.
  • Vella is a dual-wielder like Lann but her play style is substantially different. While Twin Sword Lann survives by dodging, Twin Sword Vella can choose between avoiding hits and countering them with Cross-Slash. Vella can happily spend all of her time up in a boss's business, repeatedly countering its attacks without taking damage. A Twin Sword Vella can also stand back and reflect a ranged opponent's projectiles back at them for lethal damage. Chainblade Vella is a much different beast: Using chains means losing the ability to counterattack, but their impressive reach allows Vella to stay out of a boss's melee range while still inflicting lots of damage. Chainblades also give Vella access to a few utility moves, such as an attack that targets break-off points and a few moves that can lock bosses in place.
  • Hurk is a greatsword user who can chain attacks together even after his stamina runs out, making him a very aggressive character. He has two methods of avoiding damage - Deflection, where he uses his gigantic sword to parry an attack and get a damage bonus for the followup smash, and Impenetrable, a buff that is applied to the character after one of his two dodges. His dodges and smashes also move him very far, making him extremely mobile. Hurk's second weapons is the "Teide," which is just Hurk dual-wielding a sword and a shotgun. Hurk hits enemies with the sword and shoots them with the gun. The result is a more conventional, dodging-centric gameplay style.
  • Lynn is a spear princess. The long reach of her weapon and the agility of her movements means she can easily strike enemies and pole-vault away without getting hit. Her specialty is stacking the "Swift Assassin" debuff on enemies and then detonating the stacks with "Five-Finger Death" to cause significant damage, inflict stun, and recharge her stamina. Her second weapon, the battleshade, is an umbrella that Lynn can use to beat on enemies. The battleshade fighting style is highly evasive and acrobatic, but can be difficult to use. Equipping a battleshade grants Lynn access to her Qi, which slowly recharges on its own and is used to empower attacks. Good Qi management is needed to maximize one's damage output.
  • Arisha is another battle wizard. She uses spellswords and spellwhips. By attacking, she charges a stat called MP. When she has some MP, she can empower her weapon to continually deal a flurry of smashes. She can also send out a mana crystal, hit enemies a bunch with her sword to empower said mana crystal, then make the crystal explode to damage and stagger nearby enemies. Arisha also has a few spells that cause explosions, allow for teleportation, and can even stop time for enemies for several seconds. Arisha's second weapon, the spellwhip, promotes a more aggressive playstyle. In exchange for more demanding defensive skills, Arisha gets a weapon that can hit a wide area around her and can deal massive amounts of damage very quickly. She also gains access to SP skills that grant short bursts of stamina or health regeneration.
  • Sylas is a shadow mage who uses his power to control Phantom Daggers. He is a mid- to long-range character who excels in mobility and has to avoid getting hit to keep up his self-buffs. These buffs allow him to gain extra damage on his attacks and can also offer support with active skills that give others lifesteal, a healing shield and an attack and stamina regen buff. These are laid in an area and affect those who stay in the zone, making him a valuable team member in raids.
  • Delia is a heavily-armored princess who fights with a large sword (but not the same kind of sword as Hurk, so don't get any ideas). Her smash chains are long and ponderous but allow her to move around bosses while attacking. Despite being difficult to direct, she is unusually powerful. To maximize damage dealt, alternate between smash chains that end with powerful overhead strikes and smash chains that end with stamina-recovering slashes.
  • Miri is a dragon girl who fights with a large crescent-shaped blade called the Dragonspine. She's nimble and can execute sweeping attacks in melee, or use the chain attached to the Dragonspine to throw her weapon to strike at groups of enemies from a distance. At level 20, Miri unlocks the power of Flamebreath, a resource unique to Miri that allows her to add powerful smashes to her combos. These attacks are massive and can wipe out large numbers of enemies at once. In addition to her dodge, she can avoid damage by parrying attacks and following up with more smashes.
  • Grimden is a shadowy super-assassin who fights with a special curved sword called the Katamadhar. He can strike enemies with incredible speed, chaining attacks together to multiply their power. Appropriately for an assassin, he also inflicts extra damage to bosses when he strikes them from behind. Grimden can even create shadow copies of himself and use them to overwhelm enemies with a rain of attacks, or swap positions with them to escape from danger.
  • Eira is a gun-fu magic lady who uses twin mana-powered revolvers. Her combat style is quick and acrobatic, allowing her to avoid enemy attacks while keeping up her own offense. She excels at dealing damage to targets directly in front of her, but she can also strike all enemies around her. Like Arisha, she can build MP by attacking but unlike Arisha, she doesn't use MP to empower her attacks. Instead, she uses mana to enhance her mobility to avoid damage and launch flanking attacks. Eira can also empower her revolvers with a few special effects, such as a weakening bullet that makes bosses take extra damage and a bullet that creates an anti-gravity field in a small area to trap and damage enemies.
  • Belle is a small child with a big axe. She's quick and evasive and her swings can sweep to hit lots of enemies or powerful overhead chops that deal major damage to anything directly in front of her. By attacking or dodging, she can also build up a self-buff that she can consume to launch a series of strong smashes that also parry incoming attacks. Belle is a remarkably aggressive character who nevertheless requires some care to use safely and effectively.
  • Lethor is a martial artist/punch wizard with severe depression. In addition to punching and kicking enemies, she can also block attacks in rapid succession and counter with her own combos. One of her weaknesses is a tendency to overuse stamina by spamming smashes, but she makes up for it by recovering stamina by hitting with her normal attacks.
  • Kael is a royal knight turned antifa supersoldier. He uses a long swordstaff that he can use to stab, slash, and parry. His attacks are a bit slow but cover a massive area, making it easy for him to hit lots of enemies or strike bosses from range. His parry is quick enough to allow a skilled player to completely negate multi-hit combos from many bosses.
  • Tessa is a rapier gem-wizard lady. She's extremely good at slashing and dodging and lunging and jumping around. What makes her interesting is the way she uses her sword to inscribe scary danger marks on enemies and then explode them (the marks and the enemies) for massive damage and to restore stamina. Quick normal attacks inscribe the mark, smashes stab the enemy to empower the mark, and flourishes such as Tab detonate the mark. In addition to this basic pattern, Tessa has a small variety of tricks for rapidly inscribing marks while parrying or dashing.
  • Dan-Ah is a swordswoman with the ability to speak with souls and control them in conjunction with her Soulblade. In addition to a suite of sick katana moves, Dan-Ah can teleport to quickly close in on or manuever around opponents and strike. Rounding out her skillset are a block and a parry, which respectively require planning and careful timing to use but allow her to more effectively weave her combos between enemy attacks.
  • Letty is a cannoneer. As one of the game's few ranged attackers, she's best at inflicting large amounts of damage on enemies from a safe distance. She's slow to attack so care is needed when going on the offensive. However, she does have some tricks to help her when danger comes close, such as a Tab dodge that launches her backwards and an attack skill that ignites a small and short-lived but dangerous wall of fire in front of her. For enemies who move quickly or have their own ranged counters, Letty can double-dodge and dodge-smash to inflict respectable chip damage.
  • Latiya is a fighter/mage who wields a jousting lance. Her weapon is heavy and slow but she supplements it with the Kuja, a magical grappling hook she conjures and uses to launch herself at enemies. She can also block and counter with her lance to deal massive damage. She's extremely powerful in the hands of a capable player but a careless one will whiff attacks, waste the energy needed to use the Kuja, and eat hits from faster opponents.
  • Charon is an orb magician who specializes in blasting enemies with pure energy. She's a versatile attacker, capable of wearing down faster opponents with magic homing missiles and quick beam blasts, or dealing burst damage with large explosive beams. She also has access to a variety of AOE attacks that cost SP, and most of these can be further empowered by spending MP. She can teleport short distances to dodge, or use a block/dodge combo to evade and counterattack.

Story



This game has a long, over-arching plotline involving questions about free will, predestination, time travel, and sexual harassment. The plot of Season 1 centers around your activities as a mercenary with the Crimson Blades, fighting to protect the village of Colhen from the demi-human Fomors. Season 2 takes place in a parallel universe in which you quit merc work after a week and move to the pirate town of Malina to become a treasure hunter. Along the way, you find some treasure and it's honestly rather boring. Season 3 picks up where Season 1 left off while bringing in the characters from Season 2 to create exciting new conflicts involving lots of deities getting their asses beat by you and your buddies.

All of this story and plot and character development aren't important. All of these words are just a bunch of excuses to send you to...

Dungeons and Raids



All of the PvE in Vindictus happens in dungeon instances. Up to four people can form a party and defeat bad guys, negotiate hazards, find loot and basically have a grand old time. For Royal Army Raids, up to twelve people can join in. Raids are tons of fun because they're all about beating the crap out of gigantic bosses that will kill you dead if you're dumb. They're also quite rewarding, as bosses can drop valuable crafting and upgrading materials. You might even strike it rich by picking up that ultra-rare drop from an end-game boss!

Guilds



Vindictus's guild system allows you, oh goony person, to chat with other goony persons about random crap and maybe organize a raid train. Guilds themselves have experience levels and unlocking higher levels gets you rewards like bonuses to experience and discounts on improving your equipment. It is very good to be in a guild.

The guilds to know are:
  • diabetic dogs (An Official Goon Guild, generally not active aside from the leader)
  • FartLords (Official, but also not active as far as I know)
  • Disgusting Duo (Pubbie, Goon-Friendly)
  • Lion Heart (same)
Ask in the thread about guilds before applying to join anything so you can be directed to the guild that best fits your needs.

How To Get Started



Are you excited as hell about playing this game? Good. Go to the official site and click Play Now to start downloading the client or the official Nexon launcher. Register for an account if you don't have one. Alternatively, you can install the client through Steam, but running Vindictus through Steam is a bit iffy. I'm personally quite keen on the Nexon Launcher because it works and keeps the client up to date.

Once the game is running, log in and make a character. Run through the prologue at least once so you understand the controls and know how to fight. Congratulations, you now have a real character and have some measure of control over yourself! Start visiting NPCs, get some quests, and head to the docks to do battles. Once you're settled in, look to the lower-left corner of the screen for an icon that looks like this:



That's the button for the Guild window. Go to the Search Guilds tab and look for the resident guild for whatever server you're on, like this:



Send in an application, post your in-game name in this thread, and someone will accept you eventually. From there, any guild worth being in will guide you through the tougher battles and give you advice and maybe even free stuff. Who knows? It doesn't hurt to ask so long as you don't ask for too much at once.

Note that you should post before you apply or failing that, post immediately after you apply. Some admins are quick to reject mystery applicants because spending a week asking "who dis is" gets old quickly. Also, guilds can go inactive; so inactive, in fact, that they don't even bother to post and say that they're inactive.

ArchWizard fucked around with this message at 00:02 on Jan 24, 2023

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ArchWizard
Mar 27, 2009

There's the Roy I know and love.


ADVANCED TOPICS

Skills



Skills are an integral part of Vindictus gameplay. They grant special abilities or increase your precious numbers. Run battles or eat capsules to earn AP, then spend that AP to level up your skills in the Skill window. Some skills require other skills to be at a minimum rank; this will be indicated in the skill description. The game's Growth Goals system will provide a little guidance when choosing skills to level. In addition, I'm going to make some suggestions here:
  • Equipment skills - It's not enough to simply be at the right character level to use most equipment; you need to level your weapon and amor masteries as well.
  • Defensive skills - These will keep you alive. Focus on the dodging and blocking skills specific to your character before going for the generic Defense Mastery.
  • Offensive skills - Improves your damage output, with different skills boosting the effectiveness of different attacks. Start with Smash Mastery and Critical Hit Mastery, then attack skills specific to your character. Fun fact: Some smashes get follow-up movies if you reach a certain rank with them. Pay attention to skill descriptions to find out which ones do this and put AP into these when you can.
  • Battle Respiration and Stamina Mastery - These let you smash and dodge for longer before needing to back off and recover stamina.
  • Life Flare - Grants a chance to not die when hit by an otherwise fatal blow. When maxed out, has a base 1-in-3 chance of saving your life.
  • Campfire - Making a campfire in dungeons allows you to repair, regenerate, and obtain two buffs; one increases your damage and the other regenerates your armor's combat durability. Higher levels of Campfire make the buffs better. Good for anybody who wants that added edge in boss fights. There are also super-expensive guild campfires that allow you to purchase buffs during missions that boost your power and drop rates.
You can earn an infinite amount of AP over your character's life so you can't gimp yourself permanently. Nevertheless, it's a bad idea to level Meditation, the skill that periodically grants free AP to all of your characters while you're logged in. No, seriously: A long time ago someone figured out that it takes a couple of years for maxed-out Meditation to pay for itself. You can get it at rank F for free, but don't bother with it after that unless you have nothing else to spend AP on.

At level 40, you'll be able to complete the Pact questline. This lets you unlock your transformation ability, which lets you unleash your Paladin or Dark Knight abilities in battle for a few minutes. Paladins gain a slight boost to defense, Dark Knights gain a decent boost to attack power. Leveling transformation skills requires a different type of skill currency called Transformation Points, or TP. Earn these by running battles in general and by transforming in battle and killing enemies. The more enemies, the better. Feed your soul with the agonies of your foes.

Commerce and Trade



Lots of trade is conducted via the marketplace. The marketplace, accessible from the first three towns, is a place to dump poo poo you don't want but others might. Most items can be bought or sold through the marketplace. Alas, there are caveats to note: You cannot trade items bound to you unless you can use unbind potions on them. You cannot trade many cash shop items. You cannot trade empty dye ampoules, though those filled with dye can be sold. You cannot trade many items given away during events, even if you busted your hump to earn them. Is a Lann not entitled to the sweat of his brow? Apparently not.

The marketplace also has a function for searching specifically for ingredients for a particular craft. This is useful if you know what you want and that you don't want to buy it pre-made for one reason or another.

Fashion?!?!




Vindictus has a robust array of cosmetic dyes, clothing, hairstyles, underwear, tattoos, make-up, and so on and forth. The more creative and fashionable players have combined these to make their characters look fabulous. The not-as-creative ones dye their poo poo whatever colors they can find, or spend money on gacha outfits for an easy look, instantly.

There's no wrong way to decorate your character, so go hog wild.

Crafting



As you're leveling your way through Vindictus, most of your equipment will be given to you as a reward for passing milestones. At level 90 and beyond, gear is crafted by specific NPCs. Existing in parallel to this is the Expertise system, which allows players to craft equipment so long as they have the materials and minimum skill level. The crafting expertises are:
  • Weaponsmithing - Longswords and long hammers (Fiona), twin swords (Lann and Vella), twin spears (Lann), battle pillars and cesti (Karok), battle scythes (Evie), chainblades (Vella), greatswords and teides (Hurk), glaives (Lynn), spellswords (Arisha), phantom daggers (Sylas), bastard swords (Delia), dragonspines (Miri), katamadhars (Grimden), mana revolvers (Eira), axes (Belle), swordstaves (Kael), rapiers (Tessa)
  • Armorsmithing - Heavy armor, plate armor, and shields. Also, all level 90+ armor.
  • Tailoring - Cloth armor, Light armor. For level 90+: All armor sets except Regina, Abomination, and Dullahan
  • Goldsmithing - Earrings, belts, rings, spellbooks/totems, staves (Evie), bows and cross guns (Kai), foci and spellwhips (Arisha), battleshades (Lynn), crests (Lethor), soulblades (Dan-Ah), cannons (Letty), orbs (Charon)
A character who reaches a certain proficiency in an Expertise can "share" their proficiency with other characters on the same account, allowing them to craft the same items.

Meanwhile, there are also three skills that accompany the four equipment expertise skills:
  • Element Stone Crafting - Get one equipment crafting skill to 99 and go to your trainer to take a test. After you pass, you can ask to learn Element Stone Crafting. This allows the character to assemble stones for Power Infusion.
  • Dismantling - Allows the character to take apart equipment or element stone bundles and get Element Stone components from them.
  • Gathering - This Season 2 skill lets you gather from Luminary trees in S2 and S3 dungeons. You can get fruit (nearly worthless), orbs (good for crafting or upgrading equipment), and various Element Stone ingredients.
These skills are not shared between characters on the same account. You also can't use a shared expertise level to unlock Dismantling or Element Stone crafting, which is a bit of an irritant. Still, they're good for saving money in the long run.

Expertises have some features that make them worth leveling:
  • You can save money crafting high-level gear by avoiding the NPC gold cost
  • You can—if you're lucky—create high-quality gear (up to four stars), whereas drops and NPC-crafted gear can only come at two-star quality
  • You can craft whatever you want to get instead of hoping it drops from a battle
  • You can craft equipment that isn't obtainable any other way, like cosmetic or deprecated outfits
  • Leveling an expertise unlocks Dismantling and Element Stone crafting, which is needed to Power Infuse your gear
However, leveling an expertise is expensive and time-consuming. Don't do it unless you're rich and bored.

Upgrading



Your equipment can be upgraded in several ways. These processes are designed to separate you from your in-game gold, real-life money, and sanity.
  • Enhancing - Works on weapons and armor. Using enhancement stones and elixirs and some gold, you can increase the enhance rank of your equipment up to +15. Going from +0 to +3 always works. Going to +4 or +5 can fail, and doing so reduces the rank by one. Going to +6, +7, or +8 can fail; failure will reset the rank to +0. Failing when going to +9 or higher can destroy the item. If you get enhancement runes from the cash shop, seal shop, or events, you can prevent bad effects on failures up to +12. The seal shop also sells runes that let you take level 100 equipment from +12 to +13, and events occasionally give away runes that let you do the same for a piece of level 105 gear.
  • Reforging - If you fail to enhance a piece of equipment that was +10 or higher, it can't be upgraded again unless you Reforge it. You need several replacement components, an enhancement rune, Damascus Steel, and several thousand AP to make that piece of equipment upgradeable once more. Reforging is an important part of the gearing process and a lot of the game revolves around it.
  • Accessory Enhancement - Distinct from normal enhancement because it plays by different rules. Level 85+ accessories can be enhanced to add some minor stats, as well as "Counterforce." Counterforce is needed to deal meaningful damage in the highest-level raids, so it's important to invest in it even though it's a massive gold sink. Accessory enhancement cannot destroy equipment but it still has a frustratingly high failure rate.
  • Enchanting - Applies to weapons, armor, and jewelry. Find an enchant scroll and bring it to Brynn to have its power transferred to a piece of equipment. Then watch as the enchantment fails and you lose the scroll and possibly the equipment as well. Magic elixirs and blessed magic elixirs, craftable also at Brynn's, can be added to the pot to increase the chance of a successful enchantment. Enchant runes prevent equipment destruction but are wasted on rank 8 enchantments or worse since those won't destroy equipment.
  • Material Synthesis - Applies to level 90+ weapons and armor, though it won't matter until you start obtaining level 105+ gear. Every piece of equipment requires an "Essence" and one or more "Legendary" components to craft that have their own stats to level up. This is an expensive process that takes a variety of rare materials that are hard to get.
  • Power Infusion - Applies to weapons, armor, and jewelry. In exchange for some kind of element stone and some AP, you can grant a random "bonus" to a piece of equipment. Bonus is in scare quotes because the bonus can reduce a stat. On the plus side, the bonus is the only bad thing that can happen to your gear. Events will sometimes give away "Videk's Safeguards," which will negate bad rolls.
I'm not going to lie: most of this stuff will drive you fucknuts unless you're wealthy and enjoy wasting your money. Try saving up to buy pre-upgraded gear from other players, or at least work the events for rewards that defray the costs of upgrading.

PvP

There are several PvP modes available:
  • Duels - Fight other people on the party boat or in dungeons. Hardly anybody does this.
  • Deathmatch - Individual and group PvP. Rewards participants with Triumph Medals. Medals can be exchanged for PvP gear that's good if you like deathmatch. With the 'Vindictus Under Siege' update, Triumph medals can be exchanged for artifacts (special equipment that grant boosts or short-term buffs) and little weapon icons that show up next to your name.
  • Fruit Fight - Strips you of your gear and lets you smash fruit in a 2v2 arena. Rewards participants with Sports Day Trophies, which can be redeemed for a little fruit icon that shows up next to your name.
  • Siege Match - Two teams try to destroy the opposing team's guardian statue with bombs and catapult stones. Rewards with Triumph medals.
  • Mag Mell Arena - Two teams fight in a crappy MOBA. The gimmick here is that each player plays as a raid boss, not as their own character, so gear doesn't matter as much as knowing which bosses are good and which bosses suck poo poo to play as. Rewards with Mag Mell Tokens, which can be exchanged for a variety of upgrade materials and cosmetics.
All PvP in Vindictus is optional and consensual. No invading other peoples' raids, sorry. In fact, it's very much the case that this is not a game for griefing. You're expected to not only cooperate with pubbies, but to be polite towards them.

While PvP is optional, it is a good idea to find some way to get Triumph Medals to purchase artifacts. Artifacts aren't game-breaking but there are several that can make battles a lot easier. Notable artifacts include the Cat Statue (instant SP recovery, usable every 70-90 seconds), the Werewolf Paw (+20% to move and attack speed for 20-30 seconds), or the Succubus Fang (grants lifesteal for 20 seconds).

ArchWizard fucked around with this message at 00:07 on Jan 24, 2023

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Bakalakadaka posted:

We need a gif of the bear decapitation/elf dismemberment because drat.

SO MUCH BLOOD
Last night I was doing a Ben Chenner run and I turned around to see a party member cut a bear in half and send the front half flying across the map, blood spraying out of it like a rocket.

I guess he found our onslaught to be UNBEARABLE.

So anyway: I really like the new Regina gear system. If you're not rich as balls, you can easily/cheaply wrangle up a set of purple feathers that don't let you enhance past +10 or enchant past rank 8. Even if you do find an orange feather later, you can spend some Godly mats to switch it into the piece of equipment you already have. Of course, you lose any improvements you had in the first place, so you might be better off selling your orange feathers anyway :v:

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


I need to correct my earlier self. I just checked the S3E1 announcement page and found out that replacing the feather or shards in a Regina item doesn't reset enchants or enhancement level. That's actually really generous.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


darkhand posted:

P2W is kinda goofy because as long as you don't die a ton no one really knows how awful you are. Season3 atk caps haven't changed at all; kraken still has the highest defense in the game. And with all the new weapons, the level 80 weapons are cheap as heck right now. I'm sure you could grind some money for someone's +10 weapon decently easy.
A thread on the official forums pointed out that a +10 purple Regina weapon (which is cheap) hits the attack cap as easily as a +10 orange Regina weapon.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Does anyone know if the stuff in the S3 preparedness package is tradeable yet? Or if the individual contents were ever meant to be tradeable?

Alder posted:

The only place that has annoyingly long maps are in S2 esp TD but fortunately people actually host boats right now.
The devs seem to have learned their lesson in time for S3. Ben Chenner is like a Season 2 dungeon with the backtracking stripped out and I'm quite pleased with it.

ShadowMoo posted:

What's the main USA guild thats's active?
There are no active guilds on West server. I mean, I'm active, but I'm the only actual member of diabetic dogs who plays. No idea what's happening on East.

ArchWizard fucked around with this message at 08:49 on Jul 21, 2015

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Alder posted:

Don't be silly, Vin is the anti-social MMO until endgame. Then you can set-up boat reqs to meet more people who are into the game that much.

@OP: Time to update link to shippu's armory because he finally hosted his own site after all: http://vindictusmanual.com
I have a link to Shippu's Armory? :confused:

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


The Christmas event started today:

quote:

No sleigh bells, no reindeer, snow's on the other side of the planet and Santa's out soaking up the sun. It might be July, but that's not stopping us from holding an epic sale and event, bringing back several of our classic and retired Outfitters, massive sales on popular items and more! Check out the full details below and grab whatever you need!

The Hidden Holiday Gift Boxes are back! They're called 'Hidden' for a reason, because you can't buy them, trade them or tear them out of the bodies of your slaughtered foes. Instead, these boxes can be randomly found by destroying pieces of the environment in Season 1 and 2 Battle and Raid Missions.

You'll want to tear down everything you can to find them all, because the prizes are something special. Red, white and green Dye Ampoules, Merc Recovery Potions, Blessed Magic Elixirs, AP Capsules and more, you'll get a random item for free on opening the gift box!
There are also a few other events for people who spend real cash on the game. I'm all "whatever, nerds."

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


ShadowMoo posted:

Game is saying 'You cannot create a party. You are in no condition to board.' Every time I try to make a boat. Any ideas?

Edit: Figured it out, it was a red mission because I had not done the prerequisite.
Are you on East or West? Even if you don't join a goon guild, you should tell us where you are so goons can add you to their friends list so you can be friends.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


ShadowMoo posted:

How do you use these event cupons?
Click on Event at the bottom right, then Exchange Shop.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


darkhand posted:

To be honest I think vella is kinda janky now adays. Her dodge is tied to backlash, which is horrible, so anytime you want to double dodge you have to try not to accidentally backlash and move the wrong direction. But otherwise she is pretty decent, and a great soloer.

Sword Lann has a cool counter now, anytime he dodges his next smash is free stamina and gets increased crit chance and damage. Lynn has a ton of really good dodges and invulns too. Spear lann dodge is actually good now, and dead simple: Whenever you push space you dodge, no roll/block/heavy stander/backlash bullshit. It's always dodge.

I'm in Texas and play on East. It's mostly to do with the Peer2Peer rather than the servers. A LOT of hosts are just horrible and shouldn't be hosting at all. Once you figure out the raids, you should host as often as you can, if you can.
Vella is a lot less janky since the mini-revamp, but the dodge->backlash chain is terrible. Cheesing a ranged boss by backlashing it to death is fun; dying because you backlashed when you didn't mean to is bullshit. Chainblade Vella has a good dodge that rarely screws you over, but Bitter Cold, the skill that's supposed to let you keep your smash chain status between dodges, is buggy and frequently eats my combos. Then there's the fact that Frostbite and Glacier Terminus will randomly get eaten by bosses and their invisible invuln frames.

For several months, Fiona was better than she's ever been. She seems more complicated than before, but the classic block->counterattack or heavy stander->heavy stander counter tricks still work most of the time. Unfortunately, with true unblockables making a comeback with season 3, she's back to being arbitrarily hamstrung by devs who forgot why true unblockables had to be nerfed in the first place.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


I did some Ben Chenner tonight.




Also: I don't know why but on my last run the Wood Elf Captain exploded into a hundred copies of himself upon death.



Crisis on Infinite Elfs.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Windows 10? More like Windows Nein:

quote:

Hello all,

At this time, we recommend against installing Windows 10 as there may be unforeseen issues which could prevent you from playing Vindictus.

We have already begun extensive compatibility testing and are working diligently with our development team to introduce an update for the game that works with Windows 10. However, as with any new major software update, it may not be fully supported for at least a few weeks. If you do choose to upgrade to Windows 10, please be aware that intermittent problems may occur, including your game ceasing to launch or function properly.
Welp, so much for upgrading.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Does anyone know for sure whether shard replacements will reset the enhancement level on a piece of gear? It turns out a +10 3* full purple Regina chainblade (albeit without any enchants) is not that great compared to what I had, but I don't want to lose the enchant level on it by subbing in those orange shards I found.

ArchWizard fucked around with this message at 08:42 on Jul 31, 2015

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Karok's clash is more appreciated than ever now that it's one of the few lockdown skills that doesn't have a 20 minute cooldown.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


The deadline to turn in ultimate objective coupons is in a day or so. Also, the Vindictus Twitter has hinted that something good is in the works for Evie. I don't know what, though. I bet it's going to be a disappointment.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Parasite Evie: The Third Buffday.

quote:

Welcome to the Evie Revamp update! The third of our warriors has been given an overhaul, including new abilities and massive improvements to some of your favorite spells. Evie isn't the only one with the new toys either, as Fiona and Karok have been given Ultimate abilities for each of their weapons, and everyone can make use of the new Incinerate feature! Check it all out below!
Evie Staff Changes

Evie's Vindictus' purest spellcaster, and her powerset is getting more than a few upgrades. Easier management of the Elemental Masteries, a new, incredibly powerful spell and a very simple change to Evie's most core spellcasting function: Focus.
New Staff Ability: Moving Focus

Evie's primary weakness as a spellcaster has been a simple one: It's hard to cast spells if you're not standing still, and being unable to move as the fifty meter monster brings his fist down is seldom a good survival strategy. But Evie's been training hard, and she's finally worked out the kinks in her technique, and can now Focus while on the move!

While moving, pressing the Smash/Focus key will start to Focus at Lv. 2, building up her arcane power towards the most powerful spells. While she must stop moving in order to cast her spells, this gives her much needed mobility while charging up for her most powerful spells. This new ability is built into Focus itself, requiring no new training, quests or AP to be spent.
New Staff Spell: Rage Conductor

Evie now has a fifth tier of Focus and features a brand new spell, the almighty Rage Conductor. No fire, no ice, no lightning, just pure, raw power, channeled and unleashed at anything in Evie's view. Evie is protected from basic attacks while beginning Rage Conductor, and when completed it strikes as a coherent beam, hitting anything in its way several times per second and lasting up to 5 seconds.

As this requires Focus Lv. 5 to cast, training Rank B Focus is needed in order to cast the spell at all. The power unleashed by Rage Conductor is massive, but it's taxing as well, and can only be done once every 150s. Then again, with the power on display, there's few that can stand in its way without quickly regretting it...

Skill Name Rage Conductor
Requirements

Level 50
Focus: Rank B
34,000 Gold

Max Rank Rank A
Activation With Focus Lv. 5: Move Back
Effects

Consumes 65 Stamina on use
Generates 10 SP
Creates a non-elemental coherent beam attack that can be controlled by turning Evie
Lasts for 5 seconds and deals damage every 0.2 seconds.
Cannot be damaged while starting the spell.
PvP Changes:
Can be damaged while starting the spell.
Lasts for only 2.5s.

Compatible Awakenings

Increased Damage
Increased Knock-Down Chance

Notes

Can only be used with a Staff

Additional Staff Skill Changes

Mana Amber:
Pressing the Dodge key while standing still will now activate this ability.
The intial activation period will block stronger attacks
New Visual Effect
No longer restores STA while active
Flying Sparrow:
STA Cost increased to 32 (up from 20)
Movement distance increased by over 200%
Starting Focus while using Flying Sparrow will start at Focus Lvl. 2 when Flying Sparrow ends.
Fire Mastery:
Mastery Stacks no longer fade after casting a Lightning or Ice spell.
Each buff stack increases the damage and knockdown chance of fire spells; maximum of 2 stacks.
The 3rd cast of a fire spell will consume the buff stacks and apply the burn effect "Set Ablaze".
Fire Bolt:
Projectile speed increased.
Fire Shock:
Now penetrates through targets and obstacles, allowing it to hit multiple enemies at once.
Fire Storm:
Grants 15 SP per hit (Changed from 25 SP total)
Can now deal Critical Hits
Ice Mastery:
Mastery Stacks no longer fade after casting a Lightning or Fire spell.
Each buff stack increases the damage, knockdown chance, and freeze duration of ice spells; maximum of 2 stacks.
Ice Mastery buff stacks will not be consumed until the freeze effect has been applied to an enemy.
Ice Blow:
Grants 5 SP per hit (Up from 4 SP per hit)
Rank 8 Ice Blow allows easier freezing of Level 80 Monsters
Lightning Mastery:
Mastery Stacks no longer fade after casting a Fire or Ice spell.
Each buff stack increases the damage, knockdown chance, and stamina recovery of lightning spells; maximum of 2 stacks.
The 3rd cast of a lightning spell will recover additional stamina and consume the buff stacks.
Guided Lightning:
Grants 8 SP per hit (Up from 4 SP per hit)
Lightning Bolt:
Grants 21 SP (Up from 18 SP)
Lightning Wave:
Projectiles now are guided towards enemies.
Grants 12 SP per hit (Up from 5 SP per hit)
The following Spells, when they reach their maximum range without hitting an enemy, will now explode:
Firebolt
Ice Spear
Lightning Bolt
Lightning Wave
The following Abilities can be trained to a new Max Rank:
Mana Shield: Up to Rank 8 (was Rank A)
Focus: Up to Rank B (was Rank C)
Ice Blast: Up to Rank 8 (was Rank A)
Ice Spear: Up to Rank 8 (was Rank A)
Ice Blow: Up to Rank 8 (was Rank A)
Lightning Bolt: Up to Rank 8 (was Rank A)
Lightning Wave: Up to Rank 8 (was Rank A)
Guided Lightning: Up to Rank 8 (was Rank A)
Fire Shock: Up to Rank 8 (was Rank A)
Fire Storm: Up to Rank 8 (was Rank A)
Transform Erg: Up to Rank 8 (was Rank A)
Clipped Wings: Up to Rank 8 (was Rank A)
Regeneration: Up to Rank 8 (was Rank A)

Evie Battle Scythe Changes

Evie's gotten a lot more than a few nifty new spells, though. Her Battle Scythe skills have been overhauled as well, giving her a few new attacks, better synergy between some of her attacks and a major change to two of her core Scythe abilities, Life Drain and Sacrifice.
Major Scythe Revamp: Life Drain and Sacrifice

Life Drain is the easiest way for a Scythe Evie to regain health, and it's received a major improvement. All Smashes will cause the drain effect, with those performed during a combo granting a stronger Drain, without Evie needing to do a thing besides continuing to strike. If she does use a Grab attack after a Smash attack, then the drain will be even stronger, helping to restore some of the wounds sustained in the melee.

Speaking of passive improvements, the Sacrifice ability is no longer an Active ability. Instead, it has been converted to a Passive that allows the ability to trigger peroidically if she has an active Spirit Wisp, automatically destroying the Spirit as she releases her debuff and giving Evie the massive power boost. This should make Scythe Evies less reliant on cumbersome Active abilities, letting her get back to the hacking and slashing with her brand new combo.
New Scythe Skill: Horrific Scream

Evie's newest Scythe combo is an expansion on the basic Demon Splitter one-two, allowing Evie to keep her Scythe on the move, cutting through the Fomors like a field of wheat. After the Normal Attack and Smash Attack to start the Demon Splitter attack, an added 3rd Smash hit combo can be used, slamming the Scythe down on any enemies still on their feet. If the hit connects, a Life Drain and a Spirit Bind will be applied on the monster and replenish 80 Stamina. This new skill can also be activated after using Blade Shift after 3 smash hits!
Skill Name Horrific Scream
Requirements

Level 35
16,000 Gold
Demon Splitter: Rank 9

Max Rank Rank A
Activation

Mouse: [Left Click] - [Right Click]x3 + [Right Click]
Keyboard: [S] - [D]x3 + [D]

Effects

After the Demon Splitter attack, slams the Scythe to the ground for massive damage.
Regenerates 80 STA when complete.
Afflicts the target with Spirit Bind.
Cannot be Drained.

Compatibale Awakenings

Damage Increase
Knock-Down Damage Increase

Notes

Can only be used with a Battle Scythe

New Scythe Skill: Arcane Gate

Evie also brings a powerful new skill to the table, Arcane Gate. When cast, Evie uses her Scythe to open a portal and leap through it, disappearaing from sight and becoming largely invulnerable. While invisibile, she can quickly hop back into reality with a Smash attack and then use the Smash key to become intangible once again.

But there's more than that. Each successful attack afflicts the target with Life Drain, Spirit Bind, Mark of Death and Bloody Thread, one at a time. If all four ailments are successfully applied, the next Smash will release all four of the effects, dealing massive damage. While this ability has a hefty SP cost and a sizeable cooldown, the damage unleashed and the excelent mobility makes it more than worth the price.
Skill Name Arcane Gate
Requirements

Level 40
30,000 Gold
Blink
Void Star

Max Rank Rank A
Activation

Initial Cast: Ability Quick Slot
Attack:
Mouse: [Right-Click]
Keyboard: [D]
Disappear:
Mouse: [Right-Click]
Keyboard: [D]

Effects

Drains 750 SP on cast.
Causes Evie to Disappear from sight, becoming largely invulnerable.
Smash attack will cause Evie to leap out and strike, afflicting the target with Life Drain, Spirit Bind, Mark of Death and Bloody Thread, one at a time.
Smash Attack will cause Evie to disappear again, allowing her to strike again.
On the fifth strike, Releases the four afflictions for heavy damage.
2 Minute Cooldown, decreased by 3s for every disappearance

Compatibale Awakenings

N/A

Notes

Can only be used with a Battle Scythe

Additional Scythe Skill Changes

Blade Shift:
Rank 9 and Above: Can use Demon Splitter's additional attack after Blade Shift.
Can now use earlier after a Blink.
Can only Blade Shift once per Blink.
Blink:
Is now easier to trigger between attacks.
Can cast by hitting the Dodge button only once.
Can cancel a Blink with a Normal Attack.
Can immediately use a second Blink after the first one, at a cost of 5 additional STA.
PvP: Costs 24 STA (up from 15)
Dimensional Loom:
Can now be trained as Skill and increased from Rank F up to Rank A.
Requires Level 40 to train and costs 18,000 Gold.
Hell Quake
Can now be trained as Skill and increased from Rank F up to Rank A.
Requires Level 28 to train and costs 12,000 Gold.
Mark of Death
Damage over Time effect persists even after the bonus damage is triggered
Duration increased to 30s at Rank F, scaling up to 44s at Rank 6 (up from 15s at Rank F and 30s at Rank 6.
Soul Skewer
Can now be trained as Skill and increased from Rank F up to Rank A.
Requires Level 32 to train and costs 15,000 Gold.
Void Star:
Now counts as a Smash attack, gaining the benefits of Smash Mastery.
At Rank 9 and above, can be activated during Eagle Talon with the Grab Key, which will create a Void Star at the location of the your last target.
The following Abilities can be trained to a new Max Rank:
Blink: Up to Rank 8 (was Rank A)
Blade Shift: Up to Rank 8 (was Rank A)
Void Star: Up to Rank 8 (was Rank A)

General Evie Changes
General Skills

Mana Shield:
HP of Mana Shield now increases based on the current skill rank, up to 2,200 HP at Rank 8
Mana Shield now uses your DEF.
Revive:
After a Successful Cast, Evie gains the "Thankful Thoughts" effect, increasing Movement Speed by 5% and restoring 3 STA/s for 1 minute. Does not occur if Evie is interrupted or takes damage during the Fatigue animation.
Stamina Mastery:
Can now be trained.
Battle Respiration:
Can now be trained.
The following Abilities can be trained to a new Max Rank:
Mana Shield: Up to Rank 8 (was Rank A)
Holy poo poo, Evie can block or dodge with a single Spacebar press. Good job getting on the same level as every other character I've played. Sucks that Blade shift can only be used once per blink, though. Blade Shift is fun.

quote:

New Ultimate Skills

Just because Evie's gotten a huge number of changes doesn't mean that our other warriors aren't getting new toys to play with. Both Fiona and Karok have received an Ultimate Skill for each of their weapons, powerful abilities that can shut down a boss and deal massive damage, but suffer from a large SP cost and hefty cooldown.

Fiona Longsword Ultimate Skill: Crushing Assault

Fiona is a master of using both sword and shield as weapons, and her Ultimate skill is no exception. With Crushing Assault, she charges forward and, if hitting an enemy, unleashes a withering assault that makes even the hardiest foe want to stop for breath. While her foe is being carved up with her sword, and battered senseless by her shield, she is immune to damage from other creatures, perventing the assualt from being interrupted..

As with all Ultimate Skills, Crushing Assault costs 1,000 SP, and generates a 20 minute cooldown once used.
Skill Name Crushing Assault
Requirements

Level 52
28,000 Gold

Max Rank Rank A
Activation Active Ability Quick Slot
Effects

Consumes 1000 SP on use
20 minute cooldown
If the first attack hits, will strike the same target repeatedly with sword and shield.
Cannot be damaged while using this ability.
Cooldown resets at the start of a battle quest.

Notes

Can only be used with a Longsword equipped.
Can be used with both Small and Large Shields.
Cooldown Resets at the start of a new Battle Quest

Fiona Long Hammer Ultimate Skill: Blooming Violet

Those Fionas that prefer something a bit heavier can now use the Blooming Violet Ultimate Skill. Where the Crushing Assault attack is a frenzy of slashes and strikes, the Blooming Violet attack isn't as simple as all that. After a few prefunctory strikes to stun her foe, Fiona drops her shield, grips her hammer with both hands, and winds up for a swing to send the enemy into orbit.

Fiona might not be holding her shield for most of this attack, but there's little need to worry about defense. As always, using an Ultimate skill makes Fiona invulnerable for the duration of the attack.
Skill Name Blooming Violet
Requirements

Level 52
28,000 Gold

Max Rank Rank A
Activation Active Ability Quick Slot
Effects

Consumes 1000 SP on use
20 minute cooldown
If the first attack hits, will stun with a pair of hard strikes, and then wind up for a brutal, two-handed swing.
Cannot be damaged while using this ability.
Cooldown resets at the start of a battle quest.

Notes

Can only be used with a Long Hammer equipped.
Can be used with both Small and Large Shields.
Cooldown Resets at the start of a new Battle Quest

Karok Battle Pillar Ultimate Skill: Extermination

Karok would be severely disappointed if he didn't join the Ultimate Skill party, and we aren't ones for displeasing the massively muscled brawler. With his Battle Pillar in hand, Karok can use it to launch a withering series of attacks, first with the pillar itself, and then his fists, pummeling his foe into submission by any means neccessary.

Not that anyone could stop him once he gets a good head of steam going, but he won't need to worry about taking damage during it. Not only is his foe stunned for the duration of the assault, but he's immune to damage, focused entirely on thoroughly tenderizing his foe.
Skill Name Extermination
Requirements

Level 52
28,000 Gold

Max Rank Rank A
Activation Active Ability Quick Slot
Effects

Consumes 1000 SP on use
20 minute cooldown
If the first attack hits, will stun his foe, battering the target first with his Battle Pillar, and then with his fists.
Cannot be damaged while using this ability.
Cooldown resets at the start of a battle quest.

Notes

Can only be used with a Battle Pillar equipped.
Cooldown Resets at the start of a new Battle Quest

Karok Cestus Ultimate Skill: Internal Disruption

Of course, Karok sometimes prefer to forswear swinging an entire tree around in favor of an armored gauntlet, and his new Ultimate for the Cestus is elegant in its simplicity. He punches, punches, punches and punches some more, turning his target into a oversized speedbag, finishing up with one final strike guaranteed to make your enemeis regret fighting the giant, even more than normal.

Skill Name Internal Disruption
Requirements

Level 52
28,000 Gold

Max Rank Rank A
Activation Active Ability Quick Slot
Effects

Consumes 1000 SP on use
20 minute cooldown
If the first attack hits, will stun his foe and follow it up with a series of rapid-fire punches, culminating in a heavy, final strike.
Cannot be damaged while using this ability.
Cooldown resets at the start of a battle quest.

Notes

Can only be used with a Cestus equipped.
Cooldown Resets at the start of a new Battle Quest
It's nice that Fiona is getting her ultimate SP attack, but I think it would be better if Vella got her penultimate SP attack. Because gently caress Glacier Terminus what a piece of poo poo that is.

quote:

New Feature: Incinerate

Getting tired of throwing your plunder at the vendors around Colhen just for a little gold? Meet Flovian, an experimental magician with a new spell that gives you the chance to turn that vendor trash into something really useful.

All you need to do is take what you'd normally sell for Gold to Flovian in the Colhen Docks and give it to him to Incinerate. The items will be destroyed and reward you with either some of the gold that you would have gotten just by selling it to a random vendor, an AP Capsule, some Seals, some Spirit Remnants that Flovian would be glad to take off your hands... and possibly something more.

The more you have Flovian Incinerate, the better your odds are of getting a random Cash shop item, including EnchantmentRunes, Goddess Graces, Merc Recover Potion Pluses and more. These are not items you'll be able to easily buy for gold, so even if you lose a bit of the vendored items, the chance at getting an AP boost, Seals and some useful Cash Shop items is more than worth it!
I hope the odds of getting something good aren't terrible or I'm going to be... incin-irate.

quote:

New Feature: Daily Missions

It's easy to reward the major actions, the heroic moments, the nail-biting challenges... but at the end of the day, the fundamentals are just as important, and it's high time to reward them. With the new Daily Missions, visible through the Event menu, you'll get a small number of challenges every day to complete, focusing on simple things, like making a campfire, using an HP Potion, obtaining items from battle and the like.

For each one you complete, you'll receive a small prize, maybe a Stimulant, maybe some Seals or a minor boost or some AP, but they all add up. Complete them all, however, and you'll be rewarded with Daily Mission Tickets that you can trade in for prizes in the Exchange Shop, including Fine Bath Soaps, 12 Hour Buff Necklaces and more.
I'm not quite convinced these tickets will be worth the effort. As a proud goon, soaps are not something I use. I guess I should go for the title that takes fifty coupons, though. Titles are neat.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


S3E2 is coming tomorrow.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Alder posted:

Anyone else finding that the main site is dead? I saw a bunch of complaint threads but otherwise business as usual.
Vindictus's Twitter account says they're working on the problem.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Alder posted:

I just checked out the latest update and the launcher... is not bad? I had the direct launch forever but I do like how I don't have to keep typing info in each time.

Although, I only have 1 acc so not sure if it's *that* bad with alts or not.
You don't use a password manager with auto-type?

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Al Borland posted:

Nice is he a bard or something?
He's a knife wizard:

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


So I finally came back a few days ago after being burned out by Regina. But whatever. The point is that I needed to play catch-up on the story and no one is interested in helping me when I need it. So, I had to solo the first two Ben Chenner Trailhead battles, duo the third with someone in the same situation as me, then solo the fourth. I did not want to solo the fourth. That's Akadus. Akadus is an rear end in a top hat. I checked for boats several time and never found one. I put up boats several times and no one joined. So, I spent 55 minutes soloing that battle. I burned trans, all of my merc pots, and four graces.



Eat poo poo, pubbies

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Bakalakadaka posted:

Akadus is actually a cool and fun fight IMO and I wish Kai was basically Akadus because he would be cool then.
He is admittedly less of a piece of poo poo than Callidus, and his gimmick is funnier. Good job getting owned by sliding blocks.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


So Vindictus tweetered a thing about a golden carp event and I had no idea what they were talking about. Turns out there's been a fishing event going on since September 16. Once per day, you can buy 100 special fishing rods for 1,000 gold. I can't believe I've been missing out on easy fishing dang iiiit

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


My evie got a bark barrel frag from a fishing trap. Is that the best thing we've gotten?

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Maintenance happened today. Nothing interesting was added, but there's now a preview of what's coming up next: http://vindictus.nexon.net/news/4480/update-preview-season-3--episode-3. There's an Angry Teen Glas raid and he unlocks a new set. A leather coat over plate armor lol what.

Also, they're reworking armor and removing a lot of gender restrictions on gear:

quote:

As we approach Vindictus' 5th anniversary, it's long since time to take a look back at the vast amounts of equipment warriors stumble across as they advance through the story. Most armor was separated by gender, excluding a few of our newer characters, or only for a specific characters as well.

No more. We've gone through just about every piece of armor and reduced the restrictions across the board. Just about anyone will be able to put on the armor they find and take it into battle, although Hurk and Karok's massive frame will still prevent some equipment from being used. Several hundred items have been adjusted, making it far easier for those still leveling up to remain well equipped for the battles to come.
I hope they're not saying that character-specific gear is no longer restricted. I don't want to see Lanns in White Shark :gonk:

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Alder posted:

Since I had a lot of free time I made some guides for Evie & Arisha: http://www.knightime.net/vindictus/ :ghost:
I added this to the first post. Or was it the second post? One of the posts.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


rip in peace hagie:



EDIT: Oh yeah, the update happened. Neoglas is out, there are events, and they did some fixes.

quote:

Game Improvements

Fishing Boat no longer requires Fishing Licenses.
Reduced the Hive Queen’s charge box.
Lowered the altitude of flying insect enemies.
Prologue Cinematics can now be skipped without exiting the prologue entirely, taking you to the first prologue fight instead. The Prologue can still be skipped entirely by hitting ESC after the Prologue intro cinematic ends.
NX items can now be deleted. To help prevent accidental loss of items, you will be prompted for confirmation before the item is deleted.
Daily Mission Goal Improvements:
"Use Phoenix Feathers": Party Members using their Phoenix Feathers will now count towards your progress on this Mission.
"Use HP Potion": Additional HP increasing items now count towards completion.
Updated Keaghan’s VO in various cutscenes.

Bug Fixes

Arisha: Can no longer be Controlled while using Temporal Shift.
Evie: Fixed problem where other drain effects disappear when all enemies targeted by Mark of Death and Bloody Thread were killed.
Evie: Drain release after 3-hit Smash was fixed.
Evie: Fixed problem with obtaining proper Release STA and Skill Awakening Effect.
Fixed a camera rotation bug which occurred during certain animations.
Fixed an issue where damage wasn’t applied properly with the Golden Ball using Kai’s Cross Gun.
Fixed a modeling issue with the Elegant Fur outfitter.
Fixed a number of player reported text issues.
Oh boy, you don't need fishing tickets to fish. That would have been nice DURING THE FISHING EVENT.

ArchWizard fucked around with this message at 21:32 on Oct 21, 2015

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


:shittypop: A very important event just started oh crap oh poo poo oh gently caress :shittypop:

quote:

5 years ago, we here at Nexon America brought Vindictus, a rather different look at the world of Mabinogi, to the shores of the United States, Canada, Mexico, Australia and New Zealand. Over those five years, countless Fomors have been slain, new and varied mercenaries have joined the field, epic raid bosses, several stories tall, have come around to be utterly demolished, and only Fergus knows how many pieces of armor have been sundered. In celebration of our 5th anniversary, we've got 5 special events to mark the occasion.

5th Anniversary Package

First on the block is a free giveaway to all of our players that login during our 5th Anniversary! From noon on Tuesday, October 27th to noon on Wednesday, October 28th, all players that login to Vindictus will be able to claim a package from the Strange Traveler that resides in the Colhen Inn. Containing an exclusive title, a powerful, limited time weapon and more, you'll have to login during our 5th Anniversary to get the full contents.
code:
Event Name 	5th Anniversary Package
Event Start 	Tuesday, October 27th, 2015 (12:00 PM PST, 3:00 PM EST, 7:00 AM AEDT 11/28)
Event End 	Wednesday, October 28th, 2015 (12:00 PM PST, 3:00 PM EST, 7:00 AM AEDT 11/29)
Event Details 	

    Speak to the Strange Traveler in Colhen to claim the 5th Anniversary Package.

Package Contents 	

    Login during the 5th Aniversary to find out!
After that are some sales, including for something called the "Crimson Commander Package." You're probably thinking, "paying for stuff that isn't runes or inners is lame." You're totally right. HOWEVER:

quote:

5th Anniversary Monster Bingo

But maybe you wanted one of the Crimson Commander Packages without having to drop some NX on it? Well you've got a chance for it now. From Monday, October 26th through Sunday, November 15th, Monster Bingo is back, and the grand prize is a free Crimson Commander Package! There's plenty of other rewards too, including Fox Ears, a free AP Box and more!

During the event, specific monsters throughout Vindictus will drop Bingo numbers, a different number each day and two numbers on Saturday and Sunday. As you collect more and more of the numbers, more prizes will unlock, and as you claim the rows you'll inch your way up to the Crimson Commander Package and your chance at the Kaeghan or Iset sets!

Once you have a Bingo, you'll be able to claim your rewards by clicking on the "Get Reward" button, but be careful: Doing so will also reset the board, destroying all of your collected numbers, so only claim them once you're happy with the rewards you've unlocked.
code:
Rewards
Completed Rows
(Top to Bottom) 	

    3x Goddess Grace
    1x Goddess Grace (Party)
    5x Enhancement Elixir
    3x Paradise Enhancement Stone
    5x Godly Iron Ore

Completed Columns
(Left to Right) 	

    20x Fine HP Potions
    3x Magic Elixir
    3x Server Megaphone
    3x SP Recovery Potion
    5x AP Blessing Stone

Diagonals 	

    5x Party Revival Feather
    3x Divine Blessing Stones

Bingo Completions
(Each Row, Column and Diagonal counts as 1 Bingo) 	

    3 Bingos: Maximum 10,000 AP Capsule Gift Box
    5 Bingos: 1x Sealed Enchant Scroll
    8 Bingos: 1x Fox Ears Hairpin
    12 Bingos: 1x Crimson Commander Package

Event Details
Event Name
	5th Anniversary Monster Bingo
Event Start 	Monday, October 26th
Event End
	Sunday, November 15th (11:59 PM PST, 2:59 AM EST 11/16, 6:59 PM AEDT 11/16)
Note 	

    Bingo board can be found in the Random menu
    Selected, unannounced monsters will drop Bingo Numbers when killed
    Use those Bingo Numbers on the Bingo board
    Collect all the Numbers in a Row, Column or Diagonal to unlock a Bingo prize
    Unlock multiple Bingos for more prizes
    Once prizes are claimed, the board will reset and used numbers will be lost
    A total of 25 Numbers will drop
To spare you some misery, I'm reminding everybody not to claim your prizes until the last day of the event. Also, to spare you the misery of going to the official forums, I'll tell you that Angry Teen Glas has today's number.

Finally, if you're thinking of leveling a bit:

quote:

5th Anniversary Boost Event

And finally, as our 5th item for our 5th Anniversary, we're giving everyone a massive EXP and AP Boost for the next two weekends! No twists, no special rules, just hit up Vindictus on Friday, Saturday and Sunday for the weekends of October 30th and November 6th to boost your levels!
code:
Event Name 	End of the Road Event
First Weekend 	Friday, October 30th - Sunday, November 1st
Second Weekend 	Friday, November 6th - Sunday, November 8th
Rewards 	

    +100% EXP and AP from Battle Quests

Notes 	

    Does not affect AP or EXP earned outside of Battle Quests.
This weekend is a good time to play the game on characters you wouldn't otherwise play. Like Evie. Because she still sucks.

ArchWizard fucked around with this message at 20:44 on Oct 26, 2015

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


darkhand posted:

Does she still stuck? I thought Korea holds her pretty high up, that's probably assuming high attack speed; she's a huge money sink.

I don't like season 3 too much and I didn't like the end of season 2. Regina takes a huge poo poo on me constantly, so I don't really enjoy fighting her. I still think season 1 is the funnest, but I can see why keagan and lionus would be huge assholes in-era too
Keaghan and Lionotus are still assholes. Regina is a pain, but the Braha Men are much easier to deal with. Figuring out Lord Glas is a matter of being able to handle Classic Glas's moveset and the gravity well trick. You're right about the end of Season 2 being terrible. Ulchas is a jerk-rear end and I'm pretty sure 70-80 Cromm is borderline unbeatable unless someone in your party has merc pots or graces.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


darkhand posted:

Yeah the forest is pretty well balanced and those bosses are fun to slice in half.

The game only really sucks because of elitism imo. Like if you're not with the in crowd of beating brand new stuff as it comes out you'll never get to. Like cromm as you said, no one is going to run that poo poo for some random newbies, hell I only beat it because of goddess grace events. I haven't even beat r blood lord or succ queen.
I stopped doing Niflheim after I went into Blood Lord 2 with a full group of level 80s and we took off four health bars in an hour. If we hadn't tried on normal we would have wiped in the first ten minutes.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Alder posted:

Vella and Kai are getting a revamp in Nov 2015 btw.

Yeah the endgame grind is real but all the cheap purple Lvl 90 stuff helps alot. Sadly, paradise stones are back to 400k each :ghost:
And yet, somehow, people aren't running Ben Chenner Entrance or Trailhead to farm them :smith:

I thought Karok was next in line for a revamp? I mean, I know for sure he's getting a revamp, but shouldn't his come out before anyone else's?

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Today's number (2) comes from Controlled Black Hammer. Looks like we need to... Stop Hammer Time.

Choyi posted:

Yeah Muir is by far the best source of paradise stones, I'm surprised few people seem to realise this. Often he drops me 3-4 stones each run(without lucky cores), make sure to go for his break off too since like all other s3 bosses his BO core count as a regular core which includes all drops on his loot table.
On top of that its a fast fight(5min with par time counted in, battle itself takes like 3-4min), only downside is that its a once per day fight, but hey that just means a reason to dust off some alts!

And about Evie sucking, I don't know how people play her, but she is by far one of the strongest chars in game atm especially with scythe, it is true that you do need to invest in some att spd for her(30+ at least) but way less so now then pre revamp where she was unplayable at low speed.
Muir is the "best" source of stones if you're great at soloing. I'm not. I'm bad at soloing and Muir is a special kind of bullshit solo boss because of how easy it is to accidentally die and it takes me 15 minutes on any of my Muir-capable characters. And, as noted, you can only fight him 1/2 times per day per character.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Choyi posted:

Still, farming ben dungeons for paradise stones is terribly inefficient way to get them, since they are very rare to drop in there over awakening stones/secondary crafting materials. You are probably way better off farming s1 stuff for empowered stones and upgrading those into paradise ones instead.
I considered that, but it's ten empowered stones to a paradise stone and by this point you're really better off farming more valuable things, selling them, and then buying either type of stone.

EDIT: Actually, no, Colhen in Flames should still be a good way to farm empowered stones efficiently. It might even be better than Ben Chenner runs because that really does drop a lot of crap, doesn't it? You'd get maybe one paradise stone in twenty minutes.

ArchWizard fucked around with this message at 23:50 on Oct 27, 2015

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Today's number comes from Lakoria. Do you know where Snakes go when they die?

Outer Heaven

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


darkhand posted:

How do you not like miur? I think he's one of the perfect fights in the game. I think he's super fun to fight along with the lionhead guy, but I can actually solo miur within reasonable time.
I have several complaints, but I think the most damning one is that you need to knock him off a ledge to win. The game implies that it's just a way to win early, but since you have to do it, it can prolong the fight past the point where it would have ended if you could just beat Muir into submission like every other boss in the game. However, the mechanic is fickle enough that you can spend a few minute hitting him for 1's because he refuses to end up at just the right spot to knock him off after his attack makes him vulnerable, or because you're on a character who's not mobile enough to easily take advantage of his vulnerability, or because the game straight-up refuses to acknowledge that you smashed him in the back.

ArchWizard fucked around with this message at 19:32 on Oct 28, 2015

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Alder posted:

:agreed:

I can kill him but sometimes he just won't fall off the side. Right now, I'm really regretting adding awakenings on all my skills since I didn't realize how fast Ari burns through them all.
I've only gotten two awakening on my Vella and I've already realized that oh hey I really shouldn't have vended all of those E- and F-rank awakening stones.

Speaking of stones, I have a question about fusing S3 gear: If I fuse a piece of gear to something, am I now limited in what I can do with the equipment's parts to upgrade it? Does fusing make it impossible to replace the main component or the stones? Can I, say, replace a Regina feather with a Braha essence without losing the fusion? You know, stuff like that.

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Today's bingo number comes from Lavasat. Remember to bring a cask of Amontillado for the lava god, Monstresor.

Choyi posted:

The only thing that resets is the enhancement rank when you change materials, and that only resets when you swap out the main core, secondary cores shouldn't reset anything.
So you can have a blue Regina chest armor fused with something, replace the core, and it will retain the fused look, unbind counts, dyes and scrolls, unless the core u replace it with can't have that rank scrolls(not likely to happen).

You can't switch main cores tho, like something made with Regina feather can't use a Braha essence, it will always be a Regina armor piece no matter what you change on it only its stats can be modified. But secondary materials can be changed nilly willy long as you have the ore, leather cloths etc for the replacement fee.
That lines up with what I've heard so far, but I wanted to confirm because none of the discussions I've seen have mentioned fusion. Too bad I just realized that I should hold off on fusion because switching any component is so expensive that I'm better off crafting new gear instead.

ArchWizard fucked around with this message at 21:22 on Oct 29, 2015

ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Today's number comes from Ulchas and Thorn Laghodessa. I found out that the non-raid boss alternative drops numbers reliably this time around, so I'll mention them from now on.

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ArchWizard
Mar 27, 2009

There's the Roy I know and love.


Today's number comes from Titan and Slithering Mare. There seems to be some confusion as to whether there are two numbers, since it's the weekend and you're supposed to get two numbers on weekends. I'll keep an eye on the situation.

Bakalakadaka posted:

The city you go to for quests starting in the late 50s. Breakoffs for the most part don't really matter, but you can make them easier with Sticky Bombs or by being a Kai (and to a lesser extent Chainblade Vella). You have to finish Season 1 and 2 before you can start Season 3 (which has a minimum level of 75 anyway).

The endgame is still good for short chunks of playtime. You can do a raid or two in that time since this game's raids are just "walk in and murder the boss" instead of hours-long trash clearing messes.
Since you don't have to do any quests to run S2 and S3 raids, you can try to do them as soon as you reach the minimum level. Meanwhile, pubbies are so swole that they can paste any S3 bosses in twenty minutes or less and will do so without complaint if you can host without making them lag.

UPDATE: I found an explanation.

quote:

OneLetter said it changed to be only one number on Saturdays and two on Sundays, but the final Saturday of the event will have two numbers. The event page was changed to reflect this, although with more slightly confusing wording.

ArchWizard fucked around with this message at 20:14 on Oct 31, 2015

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