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THE PENETRATOR
Jul 27, 2014

by Lowtax
http://store.steampowered.com/app/318020/

Will it be good?

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Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

I keep seeing people in Games saying its way worse than the game before it and is totally uninspired, but I haven't played it myself yet so I'd go ahead and take that with a bag of salt.

Daikatana Ritsu
Aug 1, 2008

it's not a new Red Alert 2 expansion so probably not

Kazvall
Mar 20, 2009

Daikatana Ritsu posted:

it's not a new Red Alert 2 expansion so probably not

SeXReX
Jan 9, 2009

I drink, mostly.
And get mad at people on the internet


:emptyquote:
did anyone else play Netstorm: Islands at war?

I thought it had really cool lore and the way you sacrifice the other guy's priest to win a match was so :black101:

JIZZ DENOUEMENT
Oct 3, 2012

STRIKE!
It will be worse than SC2; the Metal Gear Solid of the RTS genre

JIZZ DENOUEMENT
Oct 3, 2012

STRIKE!
#real talk the most important thing for an RTS is that all the factions are balanced for multiplayer. Extra props for making each faction have a distinct play style.

The main reason that grey goo game died so quickly was because the factions were terribly balanced. Not only was the goo faction objectively the strongest, but they also had mechanics that made them the easiest to play and super annoying to play against.


StarCraft 2: it's good

Lumpy the Cook
Feb 4, 2011

Drippy-goo-yay, mother-gunker!
RTS games are cool when they're about building neat bases and sending armies out to attack enemy armies/bases instead of obsessively memorizing sequences to micromanage everything for maximum possible efficiency like some kind of robot

owl milk
Jun 28, 2011

Lumpy the Cook posted:

RTS games are cool when they're about building neat bases and sending armies out to attack enemy armies/bases instead of obsessively memorizing sequences to micromanage everything for maximum possible efficiency like some kind of robot

but enough about my dating scheme

mysterious loyall X
Jul 8, 2003

No.

mysterious loyall X
Jul 8, 2003

Daikatana Ritsu posted:

it's not a new Red Alert 2 expansion so probably not

This.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Lumpy the Cook posted:

RTS games are cool when they're about building neat bases and sending armies out to attack enemy armies/bases instead of obsessively memorizing sequences to micromanage everything for maximum possible efficiency like some kind of robot

This

THE PENETRATOR
Jul 27, 2014

by Lowtax
I would like a Warcraft 4.

1994 Toyota Celica
Sep 11, 2008

by Nyc_Tattoo
anyone else ever play the kohan games





instead of bases you had cities that you upgraded with different buildings. in kohan 1 they were just sprites, but in kohan 2 they had perimeter walls and internal structures that troops could maneuver through. you recruited units in regiments with front, flank and two specialist slots. you could do mixed units of archers and swordsmen, spears and cavalry, whatever, and if you had the right structures you could add fancy troops like wizards and priests to the specialist slots. there were also heroes you could put in charge of individual units who would fight and cast spells alongside the troops. it was cool, but is now an incredibly dead franchise

Real hurthling!
Sep 11, 2001




zeal posted:

anyone else ever play the kohan games





instead of bases you had cities that you upgraded with different buildings. in kohan 1 they were just sprites, but in kohan 2 they had perimeter walls and internal structures that troops could maneuver through. you recruited units in regiments with front, flank and two specialist slots. you could do mixed units of archers and swordsmen, spears and cavalry, whatever, and if you had the right structures you could add fancy troops like wizards and priests to the specialist slots. there were also heroes you could put in charge of individual units who would fight and cast spells alongside the troops. it was cool, but is now an incredibly dead franchise

yeah i had K2:KoW and it was probably my favorite fantasy base building rts. very cool systems. no one ever played with me though because it wasn't a blizzard game.

Meme Poker Party
Sep 1, 2006

by Azathoth

Real hurthling! posted:

no one ever played with me though because it wasn't a blizzard game.

*RTS Life*

El Wombato
Mar 19, 2008

Mexican Marsupial
lol they went from an actually interesting milsim-ish rts to generic build base smash blobs. good job kids

Meme Poker Party
Sep 1, 2006

by Azathoth

El Wombato posted:

lol they went from an actually interesting milsim-ish rts to generic build base smash blobs. good job kids

I've seen a little bit of the game on twitch and it seems like it is basically just a newer Command Conquer: Generals yes?

1994 Toyota Celica
Sep 11, 2008

by Nyc_Tattoo

Real hurthling! posted:

yeah i had K2:KoW and it was probably my favorite fantasy base building rts. very cool systems. no one ever played with me though because it wasn't a blizzard game.

i dusted it off again just recently. even simple 5 player ffas with computer opponents spiral into huge multi-division wars, it's great.

Panzeh
Nov 27, 2006

"..The high ground"

Chomp8645 posted:

I've seen a little bit of the game on twitch and it seems like it is basically just a newer Command Conquer: Generals yes?

It's a lot less thought out than generals.

They fixed a few of the worst things but they decided to throw every good thing they did with wargame/ruse in the trash to make this and even at it's best i can't recommend it.

Imagine generals with less well thought out mechanics and no personality and you get act of aggression.

Look man we need 12 different vehicles that mulch infantry in virtually identical ways.

Meme Poker Party
Sep 1, 2006

by Azathoth

Panzeh posted:

Look man we need 12 different vehicles that mulch infantry in virtually identical ways.

I don't know, I mean if infantry get so thoroughly owned by everything that nobody ever makes them and just roll tanks errday then it sounds a lot like Generals.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Panzeh posted:

It's a lot less thought out than generals.

They fixed a few of the worst things but they decided to throw every good thing they did with wargame/ruse in the trash to make this and even at it's best i can't recommend it.

Imagine generals with less well thought out mechanics and no personality and you get act of aggression.

Look man we need 12 different vehicles that mulch infantry in virtually identical ways.

is there any chance of it being salvaged before it gets officially released or would it be too much of a rewrite

extremely steampunk
Sep 11, 2001

zeal posted:

anyone else ever play the kohan games





instead of bases you had cities that you upgraded with different buildings. in kohan 1 they were just sprites, but in kohan 2 they had perimeter walls and internal structures that troops could maneuver through. you recruited units in regiments with front, flank and two specialist slots. you could do mixed units of archers and swordsmen, spears and cavalry, whatever, and if you had the right structures you could add fancy troops like wizards and priests to the specialist slots. there were also heroes you could put in charge of individual units who would fight and cast spells alongside the troops. it was cool, but is now an incredibly dead franchise

drat, I played the poo poo out of this game. Then I started playing wow or whatever MMO was out at that time and I forgot about it

I loved the tactical and customization aspects of it, haven't really seen much like that since then, at least not done as well. Too bad

migth have to download this game again

Pewdiepie
Oct 31, 2010

zeal posted:

anyone else ever play the kohan games





instead of bases you had cities that you upgraded with different buildings. in kohan 1 they were just sprites, but in kohan 2 they had perimeter walls and internal structures that troops could maneuver through. you recruited units in regiments with front, flank and two specialist slots. you could do mixed units of archers and swordsmen, spears and cavalry, whatever, and if you had the right structures you could add fancy troops like wizards and priests to the specialist slots. there were also heroes you could put in charge of individual units who would fight and cast spells alongside the troops. it was cool, but is now an incredibly dead franchise

You don't mess with the kohan!!! Lol

1994 Toyota Celica
Sep 11, 2008

by Nyc_Tattoo

Pewdiepie posted:

You don't mess with the kohan!!! Lol

you should stream it

e: kohan 2 is $10 on steam if anyone wants to try it

1994 Toyota Celica fucked around with this message at 22:22 on Jul 19, 2015

Panzeh
Nov 27, 2006

"..The high ground"

StashAugustine posted:

is there any chance of it being salvaged before it gets officially released or would it be too much of a rewrite

It'd be too much of a rewrite. It might be ruse good if they actually made the game UI more user friendly and allowed zooming out and such but they're going for that pro starcraft UI experience and they don't have the game to back it up so it's going to sink hard.

Honestly if you really want to play a conventional rts by eugen, play ruse. It's not that great but that's what it is.

I was hoping for a less spergy better designed wargame airland battle and i got a very bland, dumb attempt to make another act of war but even worse.

Panzeh
Nov 27, 2006

"..The high ground"

zeal posted:

you should stream it

e: kohan 2 is $10 on steam if anyone wants to try it

There's an axis and allies RTS that's a lot like kohan but even more hilarious because it's ww2.

The best thing is that it trolled the poo poo out of axis and allies players.

qnqnx
Nov 14, 2010

Daikatana Ritsu posted:

it's not a new Red Alert 2 expansion so probably not

Agreed

Average Bear
Apr 4, 2010

Lumpy the Cook posted:

RTS games are cool when they're about building neat bases and sending armies out to attack enemy armies/bases instead of obsessively memorizing sequences to micromanage everything for maximum possible efficiency like some kind of robot

WINNERSH TRIANGLE
Aug 17, 2011



Casualties.

Real hurthling!
Sep 11, 2001




myth is the best rts series imo. base building makes matches very samey feeling. in myth (and also ground control but nobody played that besides me afaik) you drop in with your chosen roster of troops and get into the nittygritty tactics

extremely steampunk
Sep 11, 2001

Real hurthling! posted:

myth is the best rts series imo. base building makes matches very samey feeling. in myth (and also ground control but nobody played that besides me afaik) you drop in with your chosen roster of troops and get into the nittygritty tactics

didn't dawn of war do that

in a few missions at least? I never finished it

Real hurthling!
Sep 11, 2001




Jerkops posted:

didn't dawn of war do that

in a few missions at least? I never finished it

dawn of war and the rad world war 2 one with the real grand dad sounding name that had the capture points were great compromises between the various sub genres of rts games. there was lots of resource and infrastructure management but also tons of squad management. i really liked them. myth the fallen lords and myth II soulblighter smoke them so hard though because its just you and your clutch of wiggling voxel bravehearts vs the world and then you go online and play dwarven golf

Real hurthling! fucked around with this message at 01:55 on Jul 20, 2015

Meme Poker Party
Sep 1, 2006

by Azathoth

Real hurthling! posted:

its just you and your clutch of bravehearts vs the world and then you go online and play dwarven golf

Possibly the best description of the Myth games I've ever heard.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Panzeh posted:

It'd be too much of a rewrite. It might be ruse good if they actually made the game UI more user friendly and allowed zooming out and such but they're going for that pro starcraft UI experience and they don't have the game to back it up so it's going to sink hard.

Honestly if you really want to play a conventional rts by eugen, play ruse. It's not that great but that's what it is.

I was hoping for a less spergy better designed wargame airland battle and i got a very bland, dumb attempt to make another act of war but even worse.

Why do game devs think people like starcraft for the UI. Nobody likes the starcraft UI. Nobody has ever liked the starcraft UI. Why not copy the tight faction balance and not the lovely bad parts of starcraft.

Real hurthling!
Sep 11, 2001




Larry Parrish posted:

Why do game devs think people like starcraft for the UI. Nobody likes the starcraft UI. Nobody has ever liked the starcraft UI. Why not copy the tight faction balance and not the lovely bad parts of starcraft.

how many units did the sequel allow control of at a time?

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Real hurthling! posted:

how many units did the sequel allow control of at a time?

Infinite, but it still has zero camera zoom at all. They made units able to clip into each other to fix pathfinding being worthless and that made people made though, lol.

Great Joe
Aug 13, 2008

C&C: Wanna build? Just click this icon on the side bar at any time. Don't worry about affording it, you pay as it gets completed.
Warcraft 1&2: Click this peasant. Now invest all the gold needed for what he's building immediately. Cancelling doesn't get it all back.

Tiberian Sun: You need to keep training troops and building tanks while you coordinate a fight? Sure, just queue up a bunch of soldiers, worry about funding on a per-unit basis when that happens.
Starcraft: Click this building. Now pay for two units and keep that building on a quick-select key because you're going back there as soon as the first one's finished to queue up one more. I don't care that that's how you did in Red Alert, just do it.

Red Alert 2: You can literally fill the entire screen up with 16x16 pixel conscripts and select every single one at the same time. Hell here, have a key that just selects everything of the same type on the screen, and double tap it to select every single one you've deployed.
Warcraft 3: 12 units in a squad. That's all you'll ever need, right?

Why do people like Blizzard games again?

Real hurthling!
Sep 11, 2001




Great Joe posted:


Why do people like Blizzard games again?

To be fair you don't want to see the pathfinding that warcraft would have come up with if you could ask as many of their giant sprites as you wanted to move through the same path.

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A Wizard of Goatse
Dec 14, 2014

Great Joe posted:

C&C: Wanna build? Just click this icon on the side bar at any time. Don't worry about affording it, you pay as it gets completed.
Warcraft 1&2: Click this peasant. Now invest all the gold needed for what he's building immediately. Cancelling doesn't get it all back.

Tiberian Sun: You need to keep training troops and building tanks while you coordinate a fight? Sure, just queue up a bunch of soldiers, worry about funding on a per-unit basis when that happens.
Starcraft: Click this building. Now pay for two units and keep that building on a quick-select key because you're going back there as soon as the first one's finished to queue up one more. I don't care that that's how you did in Red Alert, just do it.

Red Alert 2: You can literally fill the entire screen up with 16x16 pixel conscripts and select every single one at the same time. Hell here, have a key that just selects everything of the same type on the screen, and double tap it to select every single one you've deployed.
Warcraft 3: 12 units in a squad. That's all you'll ever need, right?

Why do people like Blizzard games again?

so long as you play against friends and not Korean cyborg supermen it's real fun to send 200 zerglings against a dozen siege tanks and not worry about whether every click is a perfectly optimal use of that nanosecond.

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