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Ceraph
Feb 26, 2013

Say, "fuzzy pickles."


Videos:
================

Episode 01 - Cheesing the Buffalo


Episode 02 - Mistakes Were Made


Episode 03 - Tactical Tigers


Episode 04 - Battle Body


Episode 05 - Satardar


Episode 06 - Fish Stank


Episode 07 - Ceiling Spikes


Episode 08 - Beam Sabre


Episode 09 (finale) - Bots N' Babes


Super Bonus - Symantec Sword


================


The Story So Far...
================

After years of war and struggle mankind finally ushered in a new era of peace. A scientist named Dr. Doppler developed a method of suppressing maverick behavior thus preventing any reploids from going maverick. His efforts were praised across the world and his admirers even gathered to found "Dopple Town", a utopia where reploid and human could live in peace.

Just as mankind grew to accept this new era, disaster struck. All the reploids that had supposedly been suppressed by Dr. Doppler suddenly went maverick and it was discovered that none other than Dr. Doppler himself was behind the attack. The call went out to X and Zero to once again take arms and fight against the maverick threat...

================

Characters:
================

The Heroes



X, the protagonist and titular character of the game, was all too eager to accept the peace that Dr. Doppler offered, which made his ultimate betrayal that much more bitter. Despite wishing for peace, X finds that he must once again destroy his own kind and fight yet another war.



After his revival during the events of Mega Man X2, Zero returned to active duty among the maverick hunters. He quickly distinguished himself, proving that if anything he was more capable now than before his defeat at the hands of Vile. Mega Man X3 marks the first time that Zero was made a playable character, and my 9 year-old self could not have been more excited. Mechanically Zero plays very similarly to X, except that he starts with a full health bar and an upgraded buster, as well as his beam sabre (later known as the Z-sabre). Because Zero is much stronger than X from the start, he can only be played for half of a level, and there is only one very specific instance he can be used during a boss fight (which I will be showcasing).


The Villains



Dr. Doppler once promised a world of peace, where the threat of mavericks was completely eradicated. He actually accomplished the exact opposite of what he claimed, discovering a way to turn fully functional reploids into mavericks. Now, Dr. Doppler has gathered an army and unleashed it upon the world, but his actions seem to be guided by an as of yet unseen hand...



Bit and Byte are reploids created by Dr. Doppler to sow chaos and turn reploids into mavericks. They are members of what is known as the "Nightmare Police". There's... really not much more to these guys.



This mysterious maverick was apparently recovered by Dr. Doppler and rebuilt, improving his already formidable strength. He seems to have a grudge to settle with X and Zero, and is willing to work with Dr. Doppler so long as he can get his revenge.

================

Ceraph fucked around with this message at 22:42 on Oct 20, 2015

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Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 01 - Cheesing the Buffalo


Hey guys, and welcome to Mega Man X3! The Mega Man X series continues to be one of my favorite series of all time, and so after a bit of a break I am continuing my quest to play them all. If you caught the first two, welcome back! If you're new, thanks for stopping by!

As always, I will be joined by my good buddy Alden (A440V) for this LP. Thanks for watching and I hope you enjoy!

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Leavemywife posted:

Glad to see you're doing X3. The LPs of the first two were some really good stuff.

Do you have plans to do the PSX games?

ModeWondershot posted:

I'm glad we had the exact same reaction upon first realizing that Zero was playable in this one.

I am also glad you showed off the weird trick with Blizzard Buffalo. I'm glad in general. Keep it up.

Thanks! I'm glad you guys are enjoying it.

I would definitely like to do the PSX games as well, I loved X4 and I think X5 is really solid too. X6 is where it starts to fall off in my opinion and X7... well... let's just leave it at that.


Star Man posted:

This is my favorite X series game. It's not the worst one, but it's certainly not the best one. Fight me, nerds.

Honestly I think being able to play as Zero for the first time is the highlight of this game for me. There are some design decisions (mostly level design stuff) that can be really frustrating at times. I may be biased because it's the game I've played the most, but it's hard to beat the extremely tight level design of the first game and the bosses in that one are still some of the best.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 02 - Mistakes Were Made


I kinda let the cat out of the bag in the episode, but the areas where you fight Vile are very much designed to feel like a trap. I both like and don't like this. I like it because it fits with the theme of Vile trying to get back at X and setting a trap is definitely something he would do. In every area where you find the capsule that takes you to his actual stage not only is the capsule one way but once you find the capsule there's no way back to the rest of the stage. This means that if you don't want to fight him yet because you want to unlock something later in the game (like me) then you have to either reset the game or die repeatedly to get out, which is kind of frustrating.

Also at around 1:30 we mistakenly claim that you need Tunnel Rhino's weapon to get the pickups in this level. You actually need a charged Volt Catfish weapon to get those pickups. I still can't think of an example where you need to beat the stage you're in to get a pickup but if anybody knows of one I'd be interested to find out!

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Mr. Soop posted:

Oh man! Another Megaman X DOOPlay? Aww yeah! :getin:

So why does Capcom have Dr. Wily/Sigma pull off these weird, esoteric evil plots in order to hide their identities? It's never been any mystery that it's them after all. :ms:

Thanks! At this point I think it's just tradition more than any effort at compelling storytelling...


Worklurker posted:

I remember this fanpatch that allowed you to play as zero all the time and did some other fixes regarding zero's move speed etc.

I'm not gonna say I immediately went out and downloaded said patch as soon as I read that, but I will say that it is fun as hell.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

C-Euro posted:

I think Bit and Byte move from level to level depending on which robot masters you take out, similar to the X Hunters in the last game but now you can't see where they are. Also you alluded to it in the video, but you can "kill" the random bosses by using their weaknesses to deal the final blow. This actually changes some of the boss fights in the fortress gauntlet, and if you don't kill our mysterious rival you get locked out of an item. I don't think killing Bit or Byte changes anything other than one boss, but you should definitely keep them both alive because the boss you fight if you do looks badass.

E: Oh wait I didn't finish the latest video :saddowns:


Digital Jello posted:

Actually, in my opinion, leaving them all around nets some cooler boss fights later on in the fortress, compared to the substitutes. It's a cool little mechanic on what you want to do, but at the same time, they're both worth seeing at least once.

I wanted to show off the kill bit and byte path in the main playthrough, but I will go back and showcase the alternate bosses after we finish this playthrough.

Star Man posted:

Eh, playing as Zero is not one of the game's stronger points. Zero seems to be pretty strong at first, but that's compared to X without upgrades at the beginning of the game. He takes a ton of damage despite having a 32-bar energy meter and doesn't seem to have that much more damage potential. Zero's really just a second energy meter that you can use for a third of the stage.

From a gameplay standpoint Zero is really underwhelming in X3, but being 9 years old at the time I cared much less about that and more about the principle that you could actually play as Zero. That is still the big thing that stands out about this game in my mind. As far as his damage potential goes his double charge shot is better than X's buster upgrade but when X gets the beam sabre he can launch a projectile and it is so much more useful.


oldskool posted:

The heart tank in Boomer Kuwanger's level doesn't technically require the Boomerang Cutter, as there's another way to get it, but the Boomerang Cutter is the easier & more obvious way IMO & I would assume most people got it the Boomerang Cutter method as a result.

Oh man I can't believe I forgot about that! I use the Shotgun Ice method to get it now but when I was a kid I would use the Boomerang Cutter every time.

Heavy Sigh posted:

Question: Will you be showing off what the special chips do?

Captain Bravo posted:

They said that they will be getting the ultimate chip, but not the individual ones.

Captain Bravo is indeed correct.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 03 - Tactical Tigers


I really like the mechanic they introduce in Neon Tiger's stage. It's cool that they make an enemy that you have to use to get around the level and find the secrets, and this being Super Nintendo if you do accidentally kill them it's not catastrophic because you just go off screen and then they're back.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Kurieg posted:

X8 is very much a return to form, and I'd rate it above X5 (Though below X4). It just got very little play because of MegaBURNTOTHEGROUNDman X7

Yeah I actually really enjoyed X8 and plan on doing it. I will probably suffer through X7 because... well I hate myself.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 04 - Battle Body


We finally get to show off one of the big mechanic changes in this game: the ride armors! I like a lot of things about this system. They realized that using the ride armors is a lot of fun, so they put these platforms around the levels that you can use to summon one and just go to town. They introduce the concept of collecting different ride armors and having 4 to choose from, and there are some that are better in specific situations. It's a small nitpickey thing that always bugged me, but they also added a visual indicator for how much health the ride armor has. All of these things were great. The one thing that really bothers me about the ride armor system is that in order to use any of the ride armors you have to rescue the one that's being held captive under Blast Hornet's stage for some reason. There's absolutely no explanation why I can't use the ride armor I already found if I try to activate the platform before that point. If you're playing the game in the order that we are (which I feel like is a pretty common order considering it follows the "start with the ice stage to get the leg upgrades" paradigm of the first one) that means that the stage in which you get the ride armors is the last one. At this point the only real purpose the ride armors serve is to go back into stages and pick up items that require them to be unlocked. The Mega Man X games have always been about exploring the levels and finding all the powerups and upgrades that lie within, but this feels like a pretty big mechanic to have players potentially miss out on entirely.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Captain Bravo posted:

So what was the big mistake you guys made?

I beat the robot masters without taking out Vile. Once you beat all 8 masters he stops showing up in levels, which locks you out of getting one of the secrets I want to show off. There's a little bit of back tracking I need to do in the next episode...


Olesh posted:

Just curious, is there a reason why the first video is 60fps and the rest aren't?

The first episode was recorded with a different capture software. It was giving us file sizes that were way too big and it was causing some framerate issues with the game (as you could see in Blizzard Buffalo's level). When we switched capture software I forgot to check the settings and change it from the default 30fps, by the time I noticed we had already finished recording.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Hoss Corncave posted:

X6 also had some really dodgy level design with the reploids you have to save, and the bosses weren't great either. I didn't hate it though.

Also, the last of Ryu's moves in Street Fighter is the Tatsumaki Senpukyaku. It's pronounced pretty much as it's written.


AzraelNewtype posted:

It tends to get pronounced Tatsmak Senpuukyak, in practice, which never helps people trying to piece it together. I think the SF2 clip pronounces the first omitted U a lot harder than the modern games, but it also pronounces hadouken like haduuken, so maybe it's best to forget about SF2's audio.

Incidentally, it does finally make its way into the Hunters' repertoire, but not for X.

And yeah, X6 is a bad game, but it's a bad game that I've played through start to finish at least three times. X7 I broke down and bought a used copy for like $3, but still haven't been able to bring myself to boot the drat thing.

X6 was nowhere near as good as X4 or X5, but I still found it pretty enjoyable back in the day. It didn't leave me with the crushing emptiness that X7 left in its wake.

Also my experience with Street Fighter is almost entirely relegated to SF2, which as you've mentioned had some pretty questionable audio clips.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 05 - Satardar


Oh boy, guys, it's the collectathon! We start to track down the armor upgrades, heart tanks, and whatnots that abound. We've had it for a while but on the topic of upgrades the buster upgrade in this game is just terrible. I appreciate that they were trying to build off of the double charge shot from X2, but the combined shot is so awkward and slow it's almost never worth it, not to mention that it's extremely hard to pull of while on a wall or in the air. It also doesn't do any extra damage to bosses, but there's no way to stop your charge shot at the regular full shot, so you have to waste the weaker charge shot before you can shoot the one you wanted to shoot in the frist place. On top of that if you've charged it all the way there is a slight ending lad to the second shot which can very easily get you hit in a fast paced fight (like the one we just had with Vile).

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

FeyerbrandX posted:

What button is dash again? Damnit I just double tapped forward accidentally IDIDN'TWANTTODASHNOWSHIT!

I don't know that I've ever wanted to dash when I double tap forward.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 06 - Fish Stank


Hey guys, sorry this one's so short. I didn't realize how few things we had left to collect. I will, however, tell you how to get the individual chips we skipped.

- The leg chip is in Toxic Seahorse's level and requires the frog armor. After you summon the ride armor and drop into the water, if you jump on the top where the fan is blowing you can move forward and blow up the fan with the frog armor. Jump through there and the leg chip is right above. This allows X to either air dash twice or dash jump and then air dash.

- The body chip upgrade is found in Crush Crawfish's level, right after the heart tank we just got. If you drop down and continue right there is a pit I almost fell down earlier. Drop down there with the Hawk armor and blast the wall to the left to get to the body chip. This chip will reduce damage by another 50% and the shield that gets generated will be orange and reduce damage by another 50% (multiplied, not added). The total damage reduction with the orange shield is about 75%.

- The head chip is in Gravity Beetle's stage. After the first upward elevator ride grab a ride armor in the little alcove up and to the right. Continue on to the right for a little while and bust down the cracked wall, beyond you will find the head chip. This will allow X to regenerate health at a slow rate while standing completely still. (Fun fact, this is the most fun mechanic ever devised by man).

- The energy chip is found in Blast Hornet's stage. After the conveyor belt area hug the right wall. Jump back up the wall until you hit the spikes. Use the upward dash to get around the spikes and head to the right to find the capsule. This adds another weapon to X's repertoire called the Hyper Charge, which allows you to repeatedly shoot out charge shots as long as it has weapon energy.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 07 - Ceiling Spikes


I have always hated the "jump a little too high and you instantly die" design mechanic in any game, but I feel like Mega Man does it more often than other series. I'm fine with having to time your jumps and tight platforming, but when you make the penalty instant death it makes it hard for the player to learn how to get past the obstacle.

We do finally pick up one of the secrets I've been aluding to this entire time! The golden armor gives the effect of all of the four individual armor chips I listed in the previous update. The requirements for the golden armor are to have every other upgrade (heart tank, sub tank, and armor capsule) and NOT pick up any individual chip upgrade.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Gimbal lock posted:

I can't not hear this in the Crush Crawfish level

https://www.youtube.com/watch?v=yYWx3vAFi98

I never made that connection before, but now I will forever hear it as well. Incidentally, that's probably one of the best parts of that game.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 08 - Beam Sabre


We pick up our second secret upgrade for X, the Beam Sabre! This is probably the most useful of the super weapon upgrades thus far, as you don't need to be at full health to use it. It can't be fired off as rapidly as the hadouken or the shoryuken, but being able to use it after taking a hit is worth the tradeoff.

In order to get the Beam Sabre you must defeat Vile when he shows up in the stages after beating two mavericks, and you must finish him off with one of his weaknesses (either Neon Tiger's weapon or Crush Crawfish's weapon). If you completed that step stage 2 of Doppler will have different enemies and the lower part will be filled with water. Before going into the sub boss door (that would have contained Vile), switch to Zero (if you were not playing as him already) and fight the boss. This is the only boss that you can fight as Zero, and beating it will get X the Beam Sabre. It is not necessary to get any upgrades for this, however if you do not have the buster upgrade then the Beam Sabre will not shoot out the shockwave and will just function as it did for Zero.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

K-ParAdoX posted:

Just finished the series (as well as the archived X1 and X2). What's up with the *calls thread 'holy balls you can play as Zero', proceeds to not play as Zero* thing? Also, do you plan on showcasing the Super and Ultra versions of the boss weapons? And maybe not cheese the Sigma fight (as in use his actual weaknesses)? Any plans on doing more of the X series?

As far as this game goes, I didn't like the whole "don't take upgrades, get em all at the end" bit. I get what they were going for, but punishing the player for taking an upgrade is kind of a dick move. Also, there's a really specific set of circumstances to take into account when playing this to get everything, and without the internet, dumb luck, or a ton of playthroughs, you'd never know. Hell, you guys used a guide and still had a "whoops, missed Vile" moment. I've only played the first 3, and this one was definitely my least favorite. Bit and Byte were randomly thrown in for seemingly no reason other than to have sub-bosses. Meh.

Aside from all that nonsense, you guys are pretty funny. There were times (in the series thus far) where I'd think a joke in my head, and you guys would then say it, or "maybe you should subtank", and then do it. I dig it. Looking forward to more, for sure.

As far as never actually using Zero, I was super excited when I first found out you could play as Zero in this game, and then when I found out he leaves for good if you get him killed I was deathly afraid to play as him. We needed to keep Zero alive until the end to get X the Beam Sabre, plus after a certain point of getting upgrades X far surpasses Zero in usefulness. Conceptually I love that you can play as Zero in this game, but mechanically it's kind of disappointing. When we do X4 (yes, we are absolutely doing X4 and probably every X game thereafter) you can bet I'm going to be playing as Zero. Also as Worklurker pointed out there is a fanpatch that allows you to play as Zero indefinitely, which I will be showcasing after the main playthrough. I will also be using that time to showcase things like the charged weapons and optional / alternate bosses we missed the first time around.

Also thanks! I'm glad you like our LPs and I hope we can continue to entertain. :)

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Tallgeese posted:

Just so I understand correctly, if you don't have the Buster Upgrade, X will just swing the Z-Saber like Zero does, and not shoot it out?

Huh. I never knew that. Does it do the same amount of damage?

That is correct, I believe that when the actual sword part connects it does the same damage, but I think the shockwave might do more damage total since it does the initial impact and then additional hits afterwards.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 09 (Finale) - Bots N' Babes


This is going to wrap up the main playthrough, but because we sacrificed Zero to get the Beam Sabre we got the "bad ending". We'll be going back and showcasing things like the charged weapons, alternate bosses we missed, and the "good ending", as well as the nifty fanpatch that Worklurker mentioned to let you play as Zero all the time. I need to figure out when Alden and I can sit down for a recording session again, but I should be able to get it out fairly soon. Anyways, thanks everybody for sticking around!

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

K-ParAdoX posted:

Hey Ceraph, in an older video (I think in MMX2?) you guys mentioned wanting to change out the speed up music, and I think I found the perfect candidate. Any part of this song: https://www.youtube.com/watch?v=KPXEQtU-VX8

Haha that's a pretty good candidate, I may just have to use that in the future.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Kurieg posted:

He does, sort of. The "Sigma Virus" was created by Wily and Zero was the original carrier, though once it infected Sigma something happened and sigma sort of became the virus somehow.

This is gone over in the Day of Sigma OVA that comes with Maverick Hunter X.

It's also revealed in a cutscene in Mega Man X4 that shows Sigma as a Maverick Hunter facing down against a manic Zero. For some reason a "W" (I can only assume it stands for "Wily") reveals itself on the crystal on Zero's forehead right when he is about to kill Sigma. I always assumed this meant that the virus or perhaps some remnant of Wily in Zero's programming decided Sigma was a better host and prevented Zero from killing him while at the same time transferring to Sigma. Sigma does also mention that he "wants to have that Maverick studied" so you could also infer that his infection wasn't complete at that time but occurred while Zero was back at Maverick Hunter HQ, perhaps even a self inflicted transfer.

I haven't thought about this a lot, I don't know what you're talking about.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Super Bonus - Symantec Sword


Like a phoenix from the ashes I rise again to give you a super bonus episode! We showcase The Zero Project mod that lets you play as Zero the entire time as well as the alternate bosses we missed in the main playthrough and the other (and as far as I know canon) ending. This will actually wrap up this LP, so thanks again for sticking around and I'll catch you guys at the next one.

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Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Mr. Soop posted:

What's the deal with Vile wearing a mask all the time? What's wrong with his FAAAAAAAAACE?

As usual, good LP. Now that you've finished with the promised bonus episode, X3 won't be havnting you anymore. Any chance you guys know when you'll be doing X4?

As far as the regular LP of it goes we've got a couple games on the chopping block ahead of X4, so my best guess would be sometime early 2016. If you're not the patient type I will be doing a livestream Mega Man marathon for Extra Life this year (November 7th - 8th) over on our twitch channel and I'm sure that I'll be able to get to X4 before the 24 hours are up. You can always check that out if it floats your boat!


Kurieg posted:

Bit and Byte's combined form actually has a name. It is, I poo poo you not, Godkarmachine O Inary.

Sometimes I wonder if Capcom holds "Let Your Kids Name Bosses Day" events.

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