Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Stelas posted:

Rome gains access to their Aqueducts, and reveals the secrets of the Great Pyramids! Somehow.

It's a revolutionary technology, combining grave and aqueducts to benefit both the dead and the living, with minimal dispersion of corpse parts into the drinking water.

Adbot
ADBOT LOVES YOU

berenzen
Jan 23, 2012

Sorry, was out of cell range for the past couple days

Use both food for Peace and poetry

Use action card to get two ideas (don't have access to Dropbox at the moment)

Make city happy

Collect Food and Ore.

berenzen fucked around with this message at 23:04 on Aug 9, 2015

Stelas
Sep 6, 2010

Two problems with that one:

a) You don't have to buy civ advances. They'll be gained automatically when you buy the associated advance.

b) The associated advance is Drama & Music - this is at the bottom of the Culture tree, which means you'd have to at least buy Art & Sculptures first.

berenzen
Jan 23, 2012

Let's go with Myths then.

Edited first post with resources.

berenzen fucked around with this message at 23:10 on Aug 9, 2015

Stelas
Sep 6, 2010

Turn 1-1-4

India uses IDEA SYNERGY - Use this card when gaining a resource. Gain 2 Ideas.

Turn 1-2-1: It is Babylonia's turn.

By the way, since you're all pretty far apart, feel free to post your next turns ahead of time if you like, I can then scoop them up in a single pass.


Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Red - berenzen - India (Sri Gupta)
Reference Post | Zoomed-in Tech Board

Hardcordion
Feb 5, 2008

BARK BARK BARK
On my turn I will be:

1) Activating Persepolis (I3), gathering 1 food and 1 wood.
2) Paying two food to research the Banking(Currency) special advance.
3) Convert 1 wood and 1 ore into 2 gold

pre:
 XERXES of PERSIA 
Resources
Food:		0
Ore:		0
Wood:		0
Gold:		2
Ideas:		0
Culture:	1 (limit 1)
Mood:		0 (limit 1)

Persepolis (I3)
-Size: 1
-Mood: Happy
-Improvements:
	-None

Hardcordion fucked around with this message at 06:52 on Aug 10, 2015

berenzen
Jan 23, 2012

On my turn, I will be

1)Activating Mumbai (I15) for 1 wood and 1 food.

2) Using 2 ideas to buy Art & Sculptures,

3) Use 2 Food to buy Peace and Poetry

pre:
Maharaja Sri Gupta of India
Resources

0 Food
1 Ore
1 Wood
0 Gold
0 Ideas
1 Culture : Limit 1
1 Mood : Limit 2

Cities
Mumbai
Size 1
Mood: Happy
Improvements:
             - None

berenzen fucked around with this message at 06:59 on Aug 10, 2015

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
Hammurabi - Blue Babylon

1) Move Units
> Move settler NE
> Move leader SE

I want to see what I reveal before I do anything else. If that is alright.

Stelas
Sep 6, 2010

TheNabster posted:

I want to see what I reveal before I do anything else. If that is alright.

Absolutely, yeah. Update in a sec...

Stelas
Sep 6, 2010

Turn 1-2-1: It is Babylonia's turn.

Barbarians are revealed!

Barbarians will not roam the map, but Events earned at Mood/Culture 3, 5 or 7 can potentially make them attack one of your cities within 2 spaces. No events and they're just annoying blockades. They appear on any map tile with 2 or more grasslands, on a space of your choice that is valid - in this case, since the settler is in one space, they have to go in the other, thus threatening yellow's city. Eliminating them can be a great source of gold and free cities!

Babylonia has 2 actions left.


Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Red - berenzen - India (Sri Gupta)
Reference Post | Zoomed-in Tech Board

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

I also would like to explore a bit, by sending my Settler North-East.

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
Well that's a slight problem, but this isn't a bad spot.

Turn 2.5 - Blue Babylon

2) Found a city, I can't really recall any names of Babylonian cities at this moment so I guess I will name my first city Babylon and this one later

3) Activate Babylon, harvest one Ore.

And for my next turn. After that

1) Move Units
> Leader NE to the new city

2) Learn advance, Tactics

3) Activate the new city, increase in size with a Fortress, Hammurabi's guardian trait means I just have to pay 1 ore for it.

Edit: Slight error, made some changes.

TheNabster fucked around with this message at 11:25 on Aug 10, 2015

Stelas
Sep 6, 2010

Turn 1-2-2: It is Persia's turn.

As the situation has changed around Persia, I'll wait for Christo to confirm Persia's actions just in case. (Again, Barbarians won't actually do anything until you hit Culture/Mood 3.)

(Also because imgur might or might not be having a bit of a poo poo.)


Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Red - berenzen - India (Sri Gupta)
Reference Post | Zoomed-in Tech Board

Stelas fucked around with this message at 11:32 on Aug 10, 2015

Hardcordion
Feb 5, 2008

BARK BARK BARK
Yikes, barbarians just next door is a bit troubling but I think I'll keep my turn as is.

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
They're about the exact same distance from my new city also, how does it decide what city to attack, or does it depend on who draws the event card?

TheNabster fucked around with this message at 18:53 on Aug 10, 2015

Stelas
Sep 6, 2010

TheNabster posted:

They're about the exact same distance from my new city also, how does it decide what city to attack, or does it depend on who draws the event card?

Famines and Epidemics - the cards that are staved off by Irrigation and Sanitation - have the possibility to affect all players (see the table on the right of the map). Barbarians can only ever attack you when you pull a card, barring any (very rare) abilities from other players. They also don't take over cities - instead they will target pieces or units within it.

Turn 1-2-2

As it is a blue-bordered tech, Persia also gains +1 Max Culture and +1 Culture.

Turn 1-2-3: It is Rome's turn.

Rome's settler moves, and finds a new region. Normally speaking, there are a bunch of rules about which way up a region should be - usually these involve water, because the game likes to try to make rivers and lakes where it can. In this case the region is valid whether as shown or rotated 180', so Rome gets free choice as to which way up it should be - i.e. paradoxGentleman can choose to leave it as-is or rotate it such that his settler is on forest land with fertile to the left and mountains to the right.

imgur is still being an rear end so please pretend that settler moved onto this tile:



Rome has 2 moves, 2 actions left, and a tile to orient.


Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Red - berenzen - India (Sri Gupta)
Reference Post | Zoomed-in Tech Board

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Here goes:
Flip the tile, so that Rome is next to another grassland
move the leader straight north
Make Rome happy (without using the Leader power, so it does not activate now)
Activate Rome to obtain resources and get 1 food and 1 wood

Stelas
Sep 6, 2010

paradoxGentleman posted:

Make Rome happy (without using the Leader power, so it does not activate now)

You have no Mood to make it happy with! It normally costs (size) Mood tokens, and you have 0 right now, having used the one you had last turn. The one at the top of the I segment is your max mood indicator, which is also what determines Events.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Sorry! I thought it was a Mood token.

In that case I wil:
Move the leader North still
Harvest 1 food
Develop Bartering

Stelas
Sep 6, 2010

Turn 1-2-3

Rome picks up Bartering, and gets another unique advance in Slave Economy.

Turn 1-2-4

India learns the tricks of Drama & Music, and thus the idea of Peace & Poetry.

Turn 1-3-1

Babylon forts up.

Turn 1-3-2: It is Persia's turn.

After this round will be the 1st status phase. You get to pick a free advance to get during it, so nominate them ahead of time if you'd like. Also please keep an eye on your stuff to make sure I got things right!


Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Red - berenzen - India (Sri Gupta)
Reference Post | Zoomed-in Tech Board

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
I think since I have a bunch of barren land about, Irrigation would be my choice.

berenzen
Jan 23, 2012

I think I'm going to go with Proselytism/State Religion

Stelas
Sep 6, 2010

berenzen posted:

I think I'm going to go with Proselytism/State Religion

You've another turn yet - I mean that Status Phase hits after 1-3-4.

Hardcordion
Feb 5, 2008

BARK BARK BARK
Start of turn: Gain 1 gold thanks to Banking
1) Activating Persepolis (I3), to build an army using 2 gold
2) Move the leader at I3 to I5...

and I'll hold it there until I see what tile I reveal

pre:
 XERXES of PERSIA 
Resources
Food:		0
Ore:		0
Wood:		0
Gold:		1
Ideas:		0
Culture:	1 (limit 1)
Mood:		0 (limit 1)

Persepolis (I3)
-Size: 1
-Mood: Happy
-Improvements:
	-None
EDIT: Forgot that building elephants would require husbandry. Switched my first action to build an army instead.

Hardcordion fucked around with this message at 18:13 on Aug 11, 2015

Stelas
Sep 6, 2010

Turn 1-3-2: It is Persia's turn.

A good example of map rules and how to game them a little: one of the priorities for map placement is that water must touch the edge of the map, if possible. This is what determined blue's tile orientation. However, the overriding priority is 'don't drown units' - by moving to I5, Persia's leader has forced the water inland.

Persia has 2 moves and 1 action left.


Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Red - berenzen - India (Sri Gupta)
Reference Post | Zoomed-in Tech Board

Hardcordion
Feb 5, 2008

BARK BARK BARK
Ah, I knew about water preferring to be placed along the edge but I thought that if the space my unit had entered was a sea tile, he'd just be sent back to the space he came from. Must have gotten mixed up with the way ships reveal tiles. No big deal, really.

2)... and move the settler at I3 to I5 as well
3) Move leader from I5 to I7 and settler from I5 to H6

pre:
 XERXES of PERSIA 
Resources
Food:		0
Ore:		0
Wood:		0
Gold:		1
Ideas:		0
Culture:	1 (limit 1)
Mood:		0 (limit 1)

Persepolis (I3)
-Size: 1
-Mood: Happy
-Improvements:
	-None

Stelas
Sep 6, 2010

Christo posted:

Ah, I knew about water preferring to be placed along the edge but I thought that if the space my unit had entered was a sea tile, he'd just be sent back to the space he came from. Must have gotten mixed up with the way ships reveal tiles. No big deal, really.

Yeah, that only happens to ships, mostly because no tile has 3 water spaces - there's always a way a tile can be placed such that your unit can end up on land, which isn't necessarily the case for ships and sea.

Persia has found a nest of pirates!

Pirates block collection of resources and trade routes through their space, or any space adjacent to them. They can also potentially attack coastal cities, which strips resources or Mood. Unlike Barbarians, they can be moved around by players after their events. Given where Persia has moved their settler, I've placed them in the obvious spot; if Christo really wants, he can put them in the other sea space instead.

Turn 1-3-3: It is Rome's turn.


Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Red - berenzen - India (Sri Gupta)
Reference Post | Zoomed-in Tech Board | Condensed Rules

Stelas
Sep 6, 2010

Also, a slight rules typo that I can't believe I left in: base settlements do count for VP.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

I have a question: how do armies work, exactly? Do units in the same army move all together? Othewise the rule about adding all their CV together doesn't make much sense.
What about Trade Routes? They are mentioned in the Condensed Rules but it's not explained what they do exactly or how they work.
In the meantime here's my move:
-Make Rome happy (without using the leader power)
-Harvest 1 food and 1 wood.
-Move the Leader North and the Settler North-East.

Stelas
Sep 6, 2010

paradoxGentleman posted:

I have a question: how do armies work, exactly? Do units in the same army move all together?

They can do. When you do a Move action, you move three groups one space each, not three units - a group is any number of units moving from one space to another. You're allowed up to 4 combat units on a single space, so you could pile all four around in a single group along with a leader if you liked. Assuming you're only using Infantry you would then roll (units)d6, with other benefits for Elephants or Cavalry or leaders.

Alternatively, if you don't think you need that many troops, you could opt to move half your army forwards with one of your moves, immediately resolve the battle, then move the rest of your army elsewhere instead. (This can be used by some government builds to do some serious bullshit.)

quote:

What about Trade Routes? They are mentioned in the Condensed Rules but it's not explained what they do exactly or how they work.

Trade Routes actually come from the Economics advance of the same name. Once you buy it, at the start of each of your turns, you get +1 food for any settler or ship that is within 2 spaces of an opponent's city, up to a max of 4. You can't double up, though - two of your settlers can't establish a trade route to the same city. Currency can turn this into Gold instead, which is very useful.

Turn 1-3-3: It is Rome's turn.

Rome uncovers a nest of pirates! Rome may opt for the pirates to be placed in A11 or B10.

Turn 1-3-4: It is India's turn.


Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Red - berenzen - India (Sri Gupta)
Reference Post | Zoomed-in Tech Board | Condensed Rules

berenzen
Jan 23, 2012

1) Use a culture token to purchase monuments.

2)Move Settlers North 1 to I14,

Wait for the reveal before anything else.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Thanks for the info, Stelas! I'd like those pirates on the A11 tile, please. Would attacking them be the same as attacking a barbarian settlement? What's their CV?

Stelas
Sep 6, 2010

paradoxGentleman posted:

Thanks for the info, Stelas! I'd like those pirates on the A11 tile, please. Would attacking them be the same as attacking a barbarian settlement? What's their CV?

Yup, every unit rolls 1d6. A single pirate boat isn't too threatening, you just need to have ships to take them on - armies carried on ships do not count. The problem comes when other players roll up Pirate events and get to move them around, potentially stacking them.

Turn 1-3-4: It is India's Turn.

India begins its self-sustaining Technological Age. By picking up Monuments, India learns the secret of the Great Wall and must now reserve one Wonder for it to build later.

India's settlers uncover a tile, which may be rotated if desired.

India has two moves and one action remaining.


Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Red - berenzen - India (Sri Gupta)
Reference Post | Zoomed-in Tech Board | Condensed Rules

berenzen
Jan 23, 2012

Flip the tile.

Reserve the pyramids.

If I can still move my settlers, move them NW onto the plains

3)Activate City, gathering 2 wood

Stelas
Sep 6, 2010

berenzen posted:

If I can still move my settlers, move them NW onto the plains

Just to clarify, the tiles rotate 180', so your settlers would be on mountains (and stopped for the turn), with mountains to the NW of them, forests to the SW.

berenzen
Jan 23, 2012

That's fine.

Stelas
Sep 6, 2010

End of Round 1 - Status Phase is incoming!

Everyone please pick your free tech for Status Phase.

At present:
  • Babylonia - Irrigation
  • Persia - ?
  • Rome - ?
  • India - State Religion


Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Reference Post | Zoomed-in Tech Board | Condensed Rules

Hardcordion
Feb 5, 2008

BARK BARK BARK
I'll go for irrigation as well.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

I will take Writing, I think.

Adbot
ADBOT LOVES YOU

Stelas
Sep 6, 2010

Status Phase 1

No players reveal any Objectives.

Pliny's Most Powerful Civilizations of the World, Vol I posted:

Babylonia - 3 Cities + 2 Advances + 0 Objectives + 0 Wonders + 0 Events = 5
Rome - 1 Cities + 3 Advances + 0 Objectives + 0 Wonders + 0 Events = 4
India - 1 Cities + 3 Advances + 0 Objectives + 0 Wonders + 0 Events = 4
Persia - 1 Cities + 2 Advances + 0 Objectives + 0 Wonders + 0 Events = 3

Babylonia takes Irrigation.
Persia takes Irrigation.
Rome takes Writing.
India takes State Religion, earning Proselytism. India can now become a Theocracy. For reaching Mood 3, there is an event:

Population Boom posted:

Place a free Settler in one of your cities. Select another player, who also gets to place a free Settler in one of his cities.

Barbarians attack! No Barbarians are in range of India.

Every player draws a new Action and Objective card. These have been updated on your inventories.

The first player moves to the player with the highest Mood + Culture max. India is now the first player!

India, select a player to receive a Settler.
All players, you may raze a level 1 city if you wish.


Turn 2-1-1: It is India's turn.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

  • Locked thread