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to save the rest of your from my inane renderings I've created this wee thread. a bit like the idiot projects, only more art rather than project focused
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# ? Aug 9, 2015 02:52 |
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# ? Apr 23, 2024 19:56 |
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thats gay
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# ? Aug 9, 2015 02:56 |
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the electromagnetic spectrum chokes on cock
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# ? Aug 9, 2015 02:59 |
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I used to use Reason a bunch but I stopped because life
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# ? Aug 9, 2015 03:10 |
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RBC posted:thats gay you're gay what have you ever done?
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# ? Aug 9, 2015 03:11 |
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RBC posted:thats gay
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# ? Aug 9, 2015 03:11 |
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they added a bunch of poo poo to Reason and I can't catch up anymore so my creative endeavours are dead for now
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# ? Aug 9, 2015 03:12 |
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SmokaDustbowl posted:they added a bunch of poo poo to Reason and I can't catch up anymore so my creative endeavours are dead thats iphone 4 resolution. its not finished rendering but thats going to be for my phone
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# ? Aug 9, 2015 03:21 |
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I'm working out my creative endeavour right now after hastily preparing field mushroom sauce last night
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# ? Aug 9, 2015 03:26 |
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Displeased Moo Cow posted:I'm working out my creative endeavour right now after hastily preparing field mushroom sauce last night that's poo poo right? you poo poo in a bucket and you're using it to grow mushrooms right?
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# ? Aug 9, 2015 03:33 |
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# ? Aug 9, 2015 03:48 |
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the app background and the lock screen
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# ? Aug 9, 2015 04:00 |
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echinopsis posted:
im digging the faded look of the first one keep it up echinopsis ketupnosis
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# ? Aug 9, 2015 04:55 |
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whoa
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# ? Aug 9, 2015 04:56 |
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noice renders mate *cracks open fosters beer in your honor*
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# ? Aug 9, 2015 05:00 |
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that's Australian piss mate
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# ? Aug 9, 2015 05:14 |
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Linux Pirate posted:im digging the faded look of the first one cheers bud. sun and sky lighting when it's low angle tends to do that, it's a naturally low contrast time of day which helps with photos! yeah I kinda like it too an it works well as home screen wallpaper coz it's not too in your face
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# ? Aug 9, 2015 05:31 |
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pram posted:noice renders mate *cracks open fosters beer in your honor* imagine if I could trade renders for key cap sets. man I would be set for life. thanks for the virtual beer
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# ? Aug 9, 2015 05:31 |
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in for the rendered rainbows.
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# ? Aug 9, 2015 05:38 |
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Your light renders are the f.lux of my life
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# ? Aug 9, 2015 08:56 |
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that couldnt make me happier
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# ? Aug 9, 2015 09:18 |
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Yeah, that's great and all echi but is it as cool as the Apple logo if it were made of cocaine? Doc Block fucked around with this message at 10:55 on Aug 9, 2015 |
# ? Aug 9, 2015 10:31 |
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echinopsis posted:
Amazing! it loioks like Pink Floyd. Spectacular
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# ? Aug 9, 2015 10:42 |
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Doc Block posted:Yeah, that's great and all echi i like your simulation friend. the high levels of particles makes it solid. love
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# ? Aug 9, 2015 11:29 |
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Doc Block posted:Yeah, that's great and all echi is the bounciness a separate factor that you defined for the individual particles or is it just a natural consequence of the entire system? I don't know poo poo about physics please reprimand me if what I asked was dumb
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# ? Aug 9, 2015 11:36 |
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there's an elasticity coefficient that determines how "bouncy" the particles are when they hit each other. the higher the number, the less energy they lose when they collide. for that simulation it was 0.05, which is pretty low. 0.0 = no elasticity, so if a particle were to hit, say, the ground, it wouldn't bounce at all, whereas a particle with 1.0 elasticity would bounce forever. they're also "bouncy" because of the way the physics system works. it's a discrete step solver, meaning it moves each particle just a little bit according to its velocity and direction, then checks for collisions, deals with those collisions (calculating new velocities and directions, etc.), then moves the particles a little again, and so on. a consequence of this is that particles can wind up overlapping after the move portion of each step, and if that happens they get forced apart until they stop overlapping, which can cause them to then overlap with different particles on the next step, in turn causing a cascade of particles overlapping and then being forced apart, which is part of the reason there's the big *POOF* of particles in that simulation. but i came up with an even cooler one, but which suffers pretty badly from a combination of bouncy particles and the aforementioned overlap cascade: i wasn't really sure what to expect with that one (~45 minutes to simulate & render), and was hoping for something like the effect at the end of each level in Doom where it would just slide down the screen and come apart, but this was pretty
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# ? Aug 9, 2015 12:33 |
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is there a better way to calculate this poo poo not using discrete step solvers? i want my joke picture of morgan freeman dissolving into individual particles to be as accurate as possible please
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# ? Aug 9, 2015 12:36 |
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there are other methods, but like, there's swept volume collision checking. that's still done in discreet steps, but instead it extrudes each particle along its direction of travel by however much it would move in that step, then checks to see if it would collide with any other extruded particles, which has the advantage of letting you know if particles will collide in that step before moving them so you can only move them to the point of collision or whatever instead of having them overlap. but that's a lot of extra math and poo poo for what's just a toy app. the morgan freeman simulation had approximately 250 thousand particles and took 43 minutes to simulate. edit 2: "fun" morgan freeman simulation deets: Simulation time: 2584.749540 seconds Render time (frame only): 1.479263 seconds Render time: 11.084245 seconds Save to file time: 9.600084 seconds Total frames: 240 Average time per frame: 10.815991 seconds Shortest: 6.651670 seconds Longest: 55.615163 seconds Total time: 43 minutes, 15 seconds Doc Block fucked around with this message at 13:03 on Aug 9, 2015 |
# ? Aug 9, 2015 13:00 |
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I.N.R.I posted:Amazing! it loioks like Pink Floyd. Spectacular Is that what it is? I knew I saw it somewhere.
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# ? Aug 9, 2015 14:36 |
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i like your work doctor iphone 4: more samples
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# ? Aug 9, 2015 20:15 |
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extremely cool poo poo echi
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# ? Aug 9, 2015 20:20 |
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post some links to the software and tutorials and stuff
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# ? Aug 9, 2015 20:24 |
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Silver Alicorn posted:extremely cool poo poo echi thanks brother axolotl farmer posted:post some links to the software and tutorials and stuff blender.org luxrender.net the tutorials is me trawling forums trying to pick poo poo up and reading the manuals and using my "creative prowess" lmao if anyone has cool ideas I might executre them if I find time. i can't thnk of anyting new myself
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# ? Aug 9, 2015 20:26 |
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render a dick and balls
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# ? Aug 9, 2015 20:27 |
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I was thinking, instead of projecting the light from the logo onto a background, I project it on to a very thin scattering volume with a higgh scattering rate, it would look similar but then I could have an alpha channel on it
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# ? Aug 9, 2015 20:27 |
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BONGHITZ posted:render a dick and balls now see theres my problem. im poo poo on the modelling side of things. maybe i could give it a go.
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# ? Aug 9, 2015 20:28 |
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Doc Block posted:there's an elasticity coefficient that determines how "bouncy" the particles are when they hit each other. the higher the number, the less energy they lose when they collide. for that simulation it was 0.05, which is pretty low. 0.0 = no elasticity, so if a particle were to hit, say, the ground, it wouldn't bounce at all, whereas a particle with 1.0 elasticity would bounce forever. that's loving awesome
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# ? Aug 9, 2015 20:30 |
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rod rocket
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# ? Aug 9, 2015 20:36 |
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yeah what happened to that
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# ? Aug 9, 2015 20:50 |
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# ? Apr 23, 2024 19:56 |
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i started like the 5th iteration after deciding that I needed to simplify significantly if I ever wanted to finish it at all. but then I remembered all the cool things I had done that werent in this one. and I couldnt make up my mind abuot things or get things looking the way I wanted because I am terrible at 3d modelling. i have tumblr blogged about my intentions lots but they never pan out and then ther is the simply fact that the indie game market is so incredibly saturated, and there is virtually no way to make any money off it, and it takes a lot of time and effort to finish a game, and just so no one will ever play it? i have more fun making it and so I just came to a point where when it wasnt fun anymore, I gave up, because finishing it for the sake of it seems a bit pointless im still proud of what I managed to ahcieve
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# ? Aug 9, 2015 20:53 |