Who shall win the Community Choice Award?! This poll is closed. |
|||
---|---|---|---|
Zero-Grab Kitty | 13 | 10.57% | |
Go Fish! | 4 | 3.25% | |
Sub Optimal | 1 | 0.81% | |
All Senior Citizens Should Have Life Alert | 15 | 12.20% | |
PZZL | 8 | 6.50% | |
Coinless | 1 | 0.81% | |
Conservation of Momentum | 2 | 1.63% | |
Echo | 4 | 3.25% | |
Critical Admission | 4 | 3.25% | |
VectoRocket | 9 | 7.32% | |
Impulse | 34 | 27.64% | |
Sandlot Basenoball | 1 | 0.81% | |
Slam Fighter II | 27 | 21.95% | |
Total: | 123 votes |
|
Xibanya posted:Who could forget this memorable scene from Slam Fighter I? the harsh genre shift between Slam Fighter I and Slam Fighter II always puzzled me, but, in retrospect, I think it may have been for the best
|
# ¿ Aug 11, 2015 04:56 |
|
|
# ¿ Apr 25, 2024 06:39 |
|
sighnoceros posted:Edit: I didn't mean to write that much. Guess I have some stuff ready for the site when the post-mortems are added. In the end, I actually did end up getting to make one of the game's arenas, but that's pretty small compared to a fully-fledged level.
|
# ¿ Aug 13, 2015 08:01 |
|
GlyphGryph posted:Would anyone be interested in seeing more work put into Broken, or is it more of a "played it, got the gimmick, game was frustrating gimmick was neat but wouldn't play again" sort of thing? Also, be aware of any situation that the player can get themselves into with the way your level design is set up. Make lots of consistent ways back up, find ways to ensure that moving platforms can't get clumped up in one, inaccessible area, etc.
|
# ¿ Aug 13, 2015 16:01 |
|
I'm ecstatic that Impulse managed to place for audio. I put a fair bit of love into the music, and the sound effects job is my favorite I've done so far. Honestly, though, I don't think my sound would have even had the slightest chance to shine if it wasn't for the excellent work done by both Sighnoceros and Dogkisser, so huge thanks to them for making the other parts of the game so appealing. After this I'm especially excited to keep working and learning with sound in future jams.
|
# ¿ Aug 15, 2015 08:24 |