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Who shall win the Community Choice Award?!
This poll is closed.
Zero-Grab Kitty 13 10.57%
Go Fish! 4 3.25%
Sub Optimal 1 0.81%
All Senior Citizens Should Have Life Alert 15 12.20%
PZZL 8 6.50%
Coinless 1 0.81%
Conservation of Momentum 2 1.63%
Echo 4 3.25%
Critical Admission 4 3.25%
VectoRocket 9 7.32%
Impulse 34 27.64%
Sandlot Basenoball 1 0.81%
Slam Fighter II 27 21.95%
Total: 123 votes
[Edit Poll (moderators only)]

 
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SlightlyMadman
Jan 14, 2005

Afal posted:

Tristram

Things I liked:
  • Oh
  • Jesus
  • Christ

Things I didn't like:
  • I have no idea how to play this game
  • Even if I did know how idk how this game could grab my attention for more than the 10 minutes I've played
  • OH WAIT WAS THE TEXT BUTTONS ALL ALONG HOLY loving BALLS

Stars Awarded For:
  • Style (Does the game look good?): Font makes it hard to read things (T's especially). Buttons that look like the rest of the text
  • Control (Does the game control well?): IT TOOK ME WAY TOO LONG TO FIGURE OUT THAT THOSE WERE ACTUAL LITERAL BUTTONS THAT I COULD PUSH
  • Damage (Is the critical omission clear?): 0 player game hee hee hee
  • Agression (Is the game well polished?): It's 2am and I'm trying to finish all these game reviews and I don't care any more
  • Bonus (Does the game fit any of my bounties?): distinct lack of screenshake

Final Score: 1 out of 5 stars

Thanks for your feedback! I'm going to make another round of updates based on the feedback from judging, and one thing I can do is add mouse-over effects to all clickable elements so that they're more obvious. I'm a little confused how you even dismissed the starting dialog if you didn't know the Continue text was clickable, but I totally see how it could all be a lot clearer. It's really difficult to understand what's going on without reading the instructions first, and while I was sure to add mouse over text to everything I could think of, you of course have to know to mouse over things first.

I may also add a brief instructions screen from the main menu.

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