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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sally fucked around with this message at 18:14 on Jun 10, 2016 |
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# ? Jun 9, 2023 04:52 |
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![]() Hey, welcome this Dark Crusade LP! Dawn Of War is a really sweet RTS series made by Relic Games that I somehow missed upon its initial release and only got into long after everyone else had moved on. I'm skipping the original game and it's first expansion, Winter Assault, for its second expansion, Dark Crusade. I would argue that this one is the best of the series, refining a lot of the mechanics for multiplayer and offering one of the most engrossing and satisfying single player campaigns I've ever seen in an RTS. If you're wondering what we missed in the first game here's a quick plot dump: Space Marines go to a planet, fight some Orkz and Chaos Marines, then some Eldar show up, and whatever. Winter Assault throws the Imperial Guard into the mix. Okay, now that you're caught up on the backstory, here's where we are now (warning, I know literally nothing about Warhammer 40k--all that I know I have learned from my exposure to the Dawn Of War games--if you are a Warhammer 40k fan and I mess up this explanation, please correct me, I like learning about this nutty universe): somehow there's this planet Kronus, see? It was colonized by the Human Imperium thousands of years ago, but more recently the Tau Empire have captured and ruled it for the last two centuries. It was pretty peaceful, but something went wrong when some dickhead human, Thomas Macabee, went digging around old grave sites trying to figure out mysteries of the planet's past. Pro-tip, thread: if you live in universe where Chaos monsters can literally rip through space and time to destroy your world, don't dig around grave sites. Ever. Anyways, he accidentally awoke the legions of Necron forces that slumbered beneath the planet's surface. Yeah, turns out that Kronus was a Necron Tomb World before the Imperium colonized it. Now this is where things start to go nuts: Eldar forces show up, having detected the Necron's awakening. The Eldar hate the Necron, they're like sworn enemies or whatever. So they show up to wipe the Necron from the face of the planet. Only these Eldar have annoyed the Imperium recently, so the Imperial Guard shows up, chasing them, and decide they oughta reconquer this planet from the Tau. Only problem was, a whole bunch of Chaos Space Marines showed up as well. They're still upset about losing to the Space Marines hundreds of thousands of years ago back when the Imperium first colonized Kronus and decided now is the perfect time to exact their revenge. Now if this wasn't confusing enough, a detachment of Space Marines, the Blood Ravens, arrive on the planet looking for sacred artifacts. They're under strict commands from their superiors to purge the planet of heretics and aliens in order to preserve the sanctity of blah blah blah--they're gonna scorch the planet to bury their secrets. Only problem is the Imperial Guard isn't having any of it--the Imperium of Man suffers from massive bureaucratic troubles. Both the Imperial Guard and the Blood Ravens are acting on orders from their superiors, so although they are technically on the same side, they now have orders to kill each other. Oh, and to top it off, a bunch of Orkz land on the planet looking for a fight. So here you have this planet, Kronus, and it's now the battlefield for seven massive armies. SEVEN massive armies. It's loving awesome! To the LP, though-- ![]() We're gonna be playing on the hardest difficulty. You (the posters of the Something Awful LP Subforum) are going to be my war advisers. The campaign of Dark Crusade is really awesome in that it plays out like a big ol'game of Risk. You get this map of Kronus and each army takes turns moving around the map trying to conquer territory. Each attack or defense is played out real-time, as this game is an RTS. Each of the seven armies has a home base that must be destroyed in order for them to be eliminated. However, each army can upgrade their forces and their commanders by taking over territories and performing awesome feats in battle. I will be playing out the RTS matches for the LP, but you will be deciding where and when I will attack, and what strategies I will utilize. We're gonna be on hard mode, so keep that in mind when you give me orders. Before we can continue any further, though, we have to decide which of the seven armies we will play as. For those of you who aren't super familiar with Warhammer 40k, I've done my best to give a description of how each army functions in Dawn of War: The Tau Empire ![]() ![]() Space Marines, The Blood Ravens ![]() ![]() Da Orkz ![]() ![]() The Necron ![]() ![]() The Imperial Guard ![]() ![]() The Eldar ![]() ![]() The Forces Of Chaos ![]() ![]() Whichever army gets the most votes will win the day! Let's have some fun playing Dawn Of War ![]() And thus, the voting begun: Jimmy4400nav posted:SPESS MEHRENS Night10194 posted:Imperial Guard anilEhilated posted:WAAAAAAAAGH Zanziabar posted:Do you hear the voice of Chaos too? Black Balloon posted:Play Tau, shoot everything for the Greater Good. wokow6 posted:Da Orkz of course NewMars posted:Go and show everyone what the men of the Imperial Guard can do! nine-gear crow posted:Be a space douche, be ELDAR Onmi posted:EDIT: voting for the Imperial Guard SC Bracer posted:I'll vote Chaos because space demons sound cool. Mysticblade posted:Go for Necron's. Skeleton robots sound like a neat idea. Bloody Pom posted:Orkz iz da biggest an' da strongest! Scintilla posted:The Orks, because Gorgutz is hilarious. Dr. Snark posted:I say Imperial Guard if only because you get to use the Archenteron posted:
mcclay posted:For the Imperial Guard! EponymousMrYar posted:Dark Crusade is the best of the original trilogy simply because you get to pick who you fight as. It really gets into the whole 'war' thing better than the previous two games where you're forced into a narrative siding with the Blood Ravens. Here you make your own narrative using your own methods. It's awesome. Ozdhaka posted:Going to go with the Orkz here. Agent Interrobang posted:Listen, people. I understand Space Communism sounds kind of worrying to a lot of you hearty, salt-of-the-earth sorts. They're a little spooky, and kind of anime, and that seems sketchy as all hell. But let me tell you something else you should know: hovertanks with motherfucking railguns. CommissarMega posted:Imperial Guard! We will bury our enemies under our corpses, and drown them in our blood! habituallyred posted:Tau Show the enemy what "markerlight targeting" and "smart missiles" are. Then ask them why they are still using human wave tactics. Accordion Man posted:Get stuck in with Da Boyz. ZoninSilver posted:Orkz Orkz Orkz Orkz Orkz Sinner Sandwich posted:Imperial Guard are the only way to go! Crane Fist posted:Orkz because orkz never lose. If you win it's all good. If you die then you don't know you lost cos you're dead so it doesn't count. If you run away then you can come back and have another go so that doesn't count either. TGG posted:The Imperial Guard is the true fist of the Imperium. JohnOfOrdo3 posted:Whenever I play this game I always go for Necrons or Imperial Guard. So I'm saddling up with Da boyz to see something a little different. Sylphosaurus posted:Imperial Guard, we will blind the filthy Xeno's with our flashlights and them run them over with our tanks. Nuramor posted:Imperial Guard Shadiiw posted:Join the Imperial Guars! They need you! And so on, and so on, and so on... Blind Sally posted:Vote is currently standing at: And thus, another flurry of votes came in chiming in support for either the Imperial Guard and the Orkz. Votes were changed, reasons for either side were given, and it was a tight race. However, the ultimate victor was... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sally fucked around with this message at 18:10 on Jun 10, 2016 |
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SPESS MEHRENS
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Imperial Guard Lasers, british people, and silly tanks.
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WAAAAAAAAGH Obviously.
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Do you hear the voice of Chaos too?
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Play Tau, shoot everything for the Greater Good.
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Da Orkz of course ![]() To me, this is the only real choice.
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Go and show everyone what the men of the Imperial Guard can do!
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Be a space douche, be ELDAR
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EDIT: voting for the Imperial Guard
Onmi fucked around with this message at 15:30 on Aug 15, 2015 |
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I'll vote Chaos because space demons sound cool.
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Go for Necron's. Skeleton robots sound like a neat idea. I admit to being curious about this game. Some of my friends used to love this game, but it just kind of faded out of popularity like the rest of WH40K. Might just be my group.
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Mysticblade posted:Go for Necron's. Skeleton robots sound like a neat idea. Rolling with this one. Love me some skeletons.
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Orkz iz da biggest an' da strongest!
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The Orks, because Gorgutz is hilarious.
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The Imperial Guard will fight and die for the emprah.
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I say Imperial Guard if only because you get to use the
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![]() (Necrons)
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For the Imperial Guard!
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![]() We should point out that the Blood Ravens, the current chapter of Space Marines that are an option are famous for being bloody magpies and looting the poo poo out of everything, including other space marines.
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Dark Crusade is the best of the original trilogy simply because you get to pick who you fight as. It really gets into the whole 'war' thing better than the previous two games where you're forced into a narrative siding with the Blood Ravens. Here you make your own narrative using your own methods. It's awesome. Every choice is good but Orkz are the best. Some more notes on the various factions because I'm also a huge 40k lore nut: Tau: Much like actual communists, the Space Communists sound good on paper but then you join up and it turns out that they have a strict Caste system and that while the Greater Good teaches that every sentient being is equal, the member races of the Tau have some noticeable inequalities. Forced to follow a strict genetic plan (IE making people sterile to control population) and the Vespid have to wear special helms for dubious reasons. Plus the Ethereal seem to have all the perks of being the boss (including 'calling for help and getting two battlegroups worth of it easily.') Gameplay wise Tau are glass cannons, but they're glass cannons on hover platforms so they're pretty spry with all that firepower. Space Marines: They're not just tough because of their armor. Their tough because they're genetically modified for being tough with a host of extra organs (two hearts, a dozen extra glands to handle pretty much anything that gets tossed at them plus any Chapter specific glands/organs etc.) on top of being recruited from harsh worlds and being put through a training regimen that makes the phrase 'bootcamp from hell' seem quaint. Very few who fail to become a Space Marine survive. That's actually their greatest weakness in gameplay terms, while being a jack of all trades army makes them really strong, they can't put out the same numbers that others can. Orkz: Are the best. They live for fighting and winning. They're the 'comedy' race of the setting though given that this is 40k, it's all about the silly ways they kill each other and how they function as a society of uncomplicated violence-focused sociopaths. One thing that doesn't come up much (because Orkz tend to Loot more than they barter) is that they have a currency: their teeth. Thus no one in Ork society is 'poor' (aside from Gretchins 'cause theys the smallest) since if an Ork runs out of teeth, he'll just grow more eventually. Gameplay wise Orks aren't 'just' massive amounts of melee dudes, they borrow a bunch of options from other races very well and their anti-armor is surprisingly effective against everything (because nothing solves a problem like 'more rockets.') Necron: Space mummies more like. You know that fantasy/sci-fi trope where everything seems sort of built on a super advanced past civilization that for some reason is no longer around despite being found all over the galaxy? Necron are both that race AND the reason why they're not still around. It's kind of weird considering that Necrons are only interested in wiping out all life in the universe (which makes sense from a Tyrannid killing perspective but that race isn't in this game!) In Gameplay their crippling slowness is a big weakness although they make great 'fire and forget' troops. Not their doombase though. You can't forget that thing. Imperial Guard: If you've ever played Call of Duty you should remember the first Russian mission: 'One man takes a rifle, the other takes a clip, if the man with the rifle falls, the man with the clip picks it up and starts shooting.' That's how the Imperial Guard solves problems, through sheer manpower (fortunately, everyone gets a gun!) While they have weak morale they also have strong morale via the Commissars. Yes in game you can have a Commissar and he can ![]() Eldar: The Eldar are something of a 'dying race' considering that they only live on Craftworlds (literally they made worlds that travel through space) and they're sort of responsible for the birth of the Chaos God Slaanesh, who has it out for them to join the rest of the Dark Eldar. They mainly take the Elvish 'playing the long game' to a dickish extreme. IIRC the only reason they're on Kronus is to stop the Necron from leaving because these Necron will be a threat to their Craftworld sometime in the future (even if it's thousands of years in the future, Eldar are extremely proactive.) They're stealth experts in this game with most of their foot units being able to use a cloak or benefit from another unit using a cloak. Chaos Marines: Everyone has a chink in their armor and Space Marines are no exception. Which is kind of a problem when the right thing gets through that chink and all of a sudden your Genetically Modified Power Armored Super Soldiers turn against you because they're fed up being super soldiers for you. Fortunately Evil hates itself almost as much as everything else and the forces of Chaos fight themselves almost as much as they do everything else, very rarely banding together to form a 'Black Crusade' that seeks to liberate whatever they can from decency/civility/sanity/mortality. In game we play as a Khornate-dominated Chaos force (Khornate Berserkers, Possessed Squads being melee oriented, Bloodthirster etc.) which kind of explains why the vehicles seem squishy compared to normal Space Marines: all the better to let them get closer to kill you in melee. Plus the whole 'too angry to feel pain in the first place' bit.
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Going to go with the Orkz here.
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Listen, people. I understand Space Communism sounds kind of worrying to a lot of you hearty, salt-of-the-earth sorts. They're a little spooky, and kind of anime, and that seems sketchy as all hell. But let me tell you something else you should know: hovertanks with motherfucking railguns. A vote for the Tau is a vote for railguns. And a vote for railguns is a vote for all the best things in life.
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Imperial Guard! We will bury our enemies under our corpses, and drown them in our blood!
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Tau Show the enemy what "markerlight targeting" and "smart missiles" are. Then ask them why they are still using human wave tactics.
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Orkz is made for fightin' and winnin'!
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Get stuck in with Da Boyz.
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Imperial Guard are made for firing and dying!
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Orkz Orkz Orkz Orkz Orkz ![]()
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Imperial Guard are the only way to go!
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Orkz because orkz never lose. If you win it's all good. If you die then you don't know you lost cos you're dead so it doesn't count. If you run away then you can come back and have another go so that doesn't count either.
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The Imperial Guard is the true fist of the Imperium.
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Whenever I play this game I always go for Necrons or Imperial Guard. So I'm saddling up with Da boyz to see something a little different.
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Remember these are the Oldcrons not the Newcrons. Newcrons have much more depth and are way more interesting; even if people complain they are just Warhammer Fantasy Tomb Kings in SPAAAAACE.
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Imperial Guard, we will blind the filthy Xeno's with our flashlights and them run them over with our tanks.
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Imperial Guard All the tanks! All of them!
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Tau
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# ? Jun 9, 2023 04:52 |
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Join the Imperial Guars! They need you!
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