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my dad posted:I love the new thread title. emptyquoting this
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# ? Sep 2, 2015 20:40 |
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# ? Apr 25, 2024 21:34 |
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Saw the thread title. Couldn't be more pleased.
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# ? Sep 2, 2015 23:49 |
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Haha outstanding. It looks like killing the Eldar won, which is almost a shame if only because I want to see Farseer Taldeer's response to the Tau's victory march across all the other factions.
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# ? Sep 3, 2015 00:43 |
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Mzbundifund posted:Haha outstanding. Although I prefer strategic arguments, this may be the best argument I have seen to not attack the Eldar.
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# ? Sep 3, 2015 00:51 |
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She doesn't have to die at the end. She could be captured and ransomed back to the Eldar.
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# ? Sep 3, 2015 00:53 |
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What exactly do Kroot get from eating eldar anyway?
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# ? Sep 3, 2015 01:23 |
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They begin to take on physical aspects of a creature, as well as cultural aspects if they are sentient species. Kroot who eat a lot of Eldar will probably become quite cunning, and more apt to rely on stealth and deception in their combat tactics. Someone more knowledgeable in WH40K and probably provide proper examples, but that's my understand.
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# ? Sep 3, 2015 01:25 |
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In practice in-game, all eating does for Kroot is increase their maximum health - which benefits ALL current and future Kroot Carnivore squads.
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# ? Sep 3, 2015 01:27 |
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BlazetheInferno posted:In practice in-game, all eating does for Kroot is increase their maximum health - which benefits ALL current and future Kroot Carnivore squads. whoa. i thought it just benefited that particular Kroot squad and always regarded that ability as more of a curiosity than anything actively useful. that's amazing!
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# ? Sep 3, 2015 01:37 |
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Blind Sally posted:Someone more knowledgeable in WH40K and probably provide proper examples, but that's my understand. The big example is Orks. Kroot were essentially a pre-tech species until Orks invaded their world, and from eating orks, especially ork mekboys, they inherited the orks' inborn knowledge of technology and military tactics. The Old Ones hard-coded that knowledge into the orks' genetic structure when they created the species, and kroot absorbed all of that. It's how the kroot ended up defeating the orks then rapidly developing technology and ultimately getting into space themselves. In the fluff the kroot have tried eating tyranids, necrons, chaos worshipers, and astartes, but for various reasons all of them went horribly horribly wrong and the shapers pronounced them unsafe to eat. In particular this has left the kroot absolutely god drat terrified of tyranids, especially genestealers. While this is a logical response by any measure, it does in the fluff make kroot auxiliaries less than reliable when the tau are up against the bugs.
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# ? Sep 3, 2015 01:54 |
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Blind Sally posted:They begin to take on physical aspects of a creature, as well as cultural aspects if they are sentient species. Kroot who eat a lot of Eldar will probably become quite cunning, and more apt to rely on stealth and deception in their combat tactics. Someone more knowledgeable in WH40K and probably provide proper examples, but that's my understand. Kroot are one of the stranger member species of the Tau Empire. For a long time after meeting the Kroot, the Tau attempted to "socialize" the "barbaric" practice of eating fallen foes after battle out of the Kroot as a society, up until some talented Earth caste scientists discovered that Shaping was more than just a weird kind of shamanism. Kroot shaping can be pretty freaking drastic, turns out. Eating Eldar doesn't just make them more inclined to stealth, it gave one pack of Kroot the psychic ability to create complex illusions. The last we ever knew of that particular group of Kroot was a space marine chapter requesting that a cleansing be performed on their home planet. Eating Orks can provide Kroot with more pronounced muscle mass, eating enough flying predators can grant them wings, and in general the more a Kroot pack fights against a particular foe the more they come to resemble and take from that foe, adapting to match their opponent's strengths. They have been known to even adopt cultural aspects of species they eat. A Kroot pack that has fought a lot of Dark Eldar is not something you want to trifle with. Kroot organize their society into Kindreds led by Shapers, who taste the flesh of fallen enemies and direct how the other Kroot should digest them properly, guiding their development. They have pretty discerning tastes; they can detect Genestealers by taste, even ones that still look entirely human. Kindreds tend to look radically different from one another, but the Kroot as a whole pursue this diversity deliberately. This is their main reason for hiring out as mercenaries, aside from really, really enjoying being paid. Like, really enjoying. It's weird. Shaping is not an exact science and can go awry, which is why the position of Shaper is considered so important. Kroot have formed certain sub-species over time, such as the Kroot Hounds and the Krootox. These beings, while useful to the Kroot, actually represent failures to them. They have either lost their sentience or else have become "locked", through a process Kroot can't explain in words to most other species, to their one singular path and are unable to adapt much beyond it or escape it. Kroot using them in combat is part kinship, part caring for their less fortunate. The Kroot homeworld of Pech is rife with these distant evolutionary branch points and ancestors, a few of which are even revered as direct ancestors - Kroot seem to know they're evolved from birds and have a deep respect for a species called Kroothawks. Other species feed on other Kroot, which is a cultural taboo, and are shunned. Occasionally, a large group of Shapers will come together and discuss problematic species and whether they should be consumed. There are three known species and cultural groups that the Kroot, as a whole, have been forbidden to adapt from: The Tyranids, who have been declared inedible (a really dire curse/horrific notion) due to their own ways of genetic manipulation and how they use it; Chaos-tainted and Chaos-worshipping Humans, to avoid picking up cultural tendencies like "worship eldritch beings from the hell dimensions that will consume our planet in a fiery orgy of destruction," although this one can be hard to enforce because cultists disguise themselves; And the Tau, who are considered extremely valuable allies deserving of respect equal to Kroot for their role in saving the Kroot homeworld from Ork invasion and, presumably, to not endanger the fat lucrative deal Kroot have with them. Kroot actually have tried to eat Necron living metal, since apparently that is close enough to living material to count. The one known attempt ended with the living metal transforming into nanoscopic scarab-viruses that ate the Kroot alive from within, creating a plague that spread across an entire planet. Apparently that's not enough to put Necrons on the eating banlist, but obviously not every Kindred will risk it.
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# ? Sep 3, 2015 01:55 |
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For note Kroot have children through back rubs. The male Kroot gives the female one a nice back-rub and then she's pregnant. Also the big problem with eating Tyranids for Kroot is that one of the base genetic components of Tyranids is work for the Hive Mind, so when a Kroot eats enough Tyranid they also work for the Hive Mind. Also unlike Tyranids Kroot have no control over what genetic/cultural stuff they pick up when devouring, so instead they just don't eat certain things as mentioned. For a bit of Old One facts it's entirely possible Orks and Kroot both come from the same Old One created race, the Krorks.
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# ? Sep 3, 2015 02:06 |
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Lord_Magmar posted:the Krorks. Because shortening names is a thing.
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# ? Sep 3, 2015 02:08 |
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Rulebook Heavily posted:Encylopaedia Kroot-anica Ha, that's awesome lore and kind of highlights the problems present in Dawn of War. See, while facing the Necron, there definitely were times I was able to "consume" some fallen enemies. The only problem was, since the only things that were dying were Tau, Kroot, and Necron, it makes you wonder what they were eating. Are the Kroot going to die in a horrible nano-scarab plague? Have they shattered deep-seated cultural taboos by consuming Kroot and/or Tau? Makes you wonder What happens on Kronus stays on Kronus
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# ? Sep 3, 2015 02:09 |
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On silly things in Dawn of War taking over the Necron stronghold in Soulstorm gave you the chance to have your Honour Guard resurrect at the end of the mission if they'd died. So beating the Necrons apparently makes you Necron who knew.
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# ? Sep 3, 2015 02:12 |
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Lord_Magmar posted:On silly things in Dawn of War taking over the Necron stronghold in Soulstorm gave you the chance to have your Honour Guard resurrect at the end of the mission if they'd died. So beating the Necrons apparently makes you Necron who knew. If you mouse over that buff it's stated to be an emergency teleport system that can evac your units when they're critically wounded/damaged.
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# ? Sep 3, 2015 03:21 |
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Eimi posted:Yeah, it's pretty infuriating. Also to expand on who Ollanius Pius is, for those who don't know... The Sanguinius against an army thing is another retcon, originally it was Sangie against one Bloodthirster (apparently killing with bare hands something that had 10s across the board was enough to be awesome back in the day). The Ollanius changes were idiotic. If anything, this is the perfect thing for the imperial religion to use (or make up) to inspire the masses, sort of a 40k twist of the meek will inherit the world: sure the lowly people don't mean anything by themselves but remember that you too can help someone actually important~ some day
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# ? Sep 3, 2015 04:19 |
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anilEhilated posted:Riight, feel free to ignore me and let's go murder Eldar which is totally what I've been screaming since like update 2. Lord_Magmar posted:The Eldar have mocked the greater good for the last time, show them their empire is long gone and they must let new ways of thinking rule the Galaxy. Poil posted:Kill the eldar, they are meddling morons and like any elves or elf wannabes they need a big boot to the face. Yeah, that works for me. Lukas Alexander is attempting to take the Heartland. Defense there took longer than usual, but considering the size of the Heartland, it's to be expected. A small Drone force attacked the north, while Kroot, supported by Fire Warriors, went to the north-east. It took a little while, but the Guardsmen were nothing for the Drones to shred through. Note that the Kroot had little trouble as well. Reports say the Kroot took down their base first. Well done! Hmm, we didn't actually need to hold for a turn to build requisition. We had enough to fully reinforce my Honour Guard! You have little else for a Forward Base, Shas'o. Holding for a turn would have allowed you to be better prepared. We'll chance it, though I suspect it won't be much of a risk here. All is prepared. Excellent. Exarch Rakanis, take your Warp Spiders to their positions and then return to the Aspect Shrine. We are on our way. You have doubts, Harlequin? I trust in your vision, Taldeer of Ulthwé, but to stand surrounded by primitives makes me uneasy. I understand your distaste-- --but Eldar rely on speed and stealth. We are not made for entrenched positions. The Orkz, however, make for excellent tools. They will keep the supply roads closed, and keep our true enemies weak. And if these attackers defeat the Orkz? I do not doubt they will overcome our cat's paw, but it will cost them. And in their weakened state, they will face the Wailing Doom itself. The Seer Council has named the Young King. Exarch Rakanis of the Warp Spider shrine shall sacrifice himself to awaken our most powerful warrior-- --the Avatar of Khaine! None shall escape my wrath! Shas'o, we have located an Eldar Forward Outpost to the east, along with one of their seers. Aun'el has often spoken of these seers. Perhaps we can convince them of the value of the Greater Good--unless it's Taldeer, in which case she'll likely shoot us on sight. You've made a mistake in coming here, Young Ones! Really? You're still going to play the arrogant card? Someone kill them, please. I'll say this for the Eldar, they attack quicker and more often than the Necron did. They taste pretty good as well. Oi, boyz, lookit dis! Sum of dem grey-skinz! Da Boss Hugemungus was roight to leave Gorgutz behind. We'ze gonna have a roight proppa Waaagh! roight 'ere. The Eldar keep teleporting in as quickly as we can cut them down! Waaaagh!! Waaaagh!! Waaaagh!! Shas'o, we've triangulated the Orkz position. They're directly north of us upon a ridge. They're blocking our supply routes--Aun'el can't send us additional Honour Guard. Good move, Taldeer, very clever. Oi, we should release da Squiggoth's on dem! Not a chance, yer git! They ain't been trained yet, and I ain't 'bout ter scrape yer sorry hide offa dem Squiggoth's feet whens you get stomphed. They've also left their comm channels open and completely unencrypted. They have a couple of untrained Squiggoths in a pen below the ridge their base is on. If we sneak in and release them, they'll certainly distract the Orkz for a while. Nice find. For now, we're going to move on this Forward Base of the Eldar's. Let's see what Taldeer has waiting for us. Shas'o, they're attempting to teleport in Support Turrets. Take out the Webway Gates before they fully materialize! Too easy. They approach, Taldeer. Fall back. Let them fight amongst themselves. The Forward Base is porting away, Shas'o. They're probably consolidating their forces. Take out any Webway Gates you see! Hope you enjoy your new friends, Shas'o. Shas'o, we have company and it's not the Eldar. Aha! This is where the battle is! Go forth, my legions, and destroy! We will do what is necessary while that fool Eliphas sits around twiddling his thumbs! We must act! Go, kill, slay, REND!!!! Blood for the Blood God! Skulls for the Skull Throne! For Chaos! We shall drink their blood! Oh. It's these guys. Well, we were going to run into them sooner or later. How Taldeer managed to get them AND the Orkz over here, I'll never know. Move up. Clear out any remaining Eldar tech and eliminate the Chaos forces. I want this strategic point for the Tau Empire. Eh heh heh heh. Heh heh. Ahaha. AH HA. AHAHAHAHAAAA! That's a Cultist on the left. Weak infantry, more or less a meat shield--and that's exactly what the Chaos Forces use them as. They can be upgraded with better weapons to be more dangerous, but frankly, they only ever become a concern if they are upgraded with detection. Even worse, they can be upgraded with stealth capabilities. To the right is a Chaos Raptor. It's the knock-off Chaos version of the Space Marine Raptor. It has jetpacks, is fast, has strong morale-breaking melee, and is effective at disrupting infantry. As long as we can keep them away from the Fire Warriors, they'll never be a problem. Chaos Space Marines proper. These ones call themselves the Word Bearers, though it sounds like this particular group isn't running with Eliphas anymore. They're pretty much just uglier Space Marines, but they can also be upgraded with stealth capabilities. Located their base, Shas'o. It's directly west of here. They have Predator Tanks, so be careful! Ah, a Chaos Sorcerer leads them. Take it out and these Chaos Forces will likely fall back. They are relatively fragile, but are strong spell-casters, so we mustn't underestimate it. They have Horror Squads too. These creatures are effective anti-vehicle units, but are relatively slow and fragile. We'll have to watch out, though, as they can deep strike right next to our vehicles. They're too distracted and disorganized. We can hold this position, Shas'o. In that case, we'll take the slag deposit from the Eldar. The extra Power will be useful in showing off another Drone Swarm technique. Command to Forward Base, how goes it? The Eldar continue to send small raiding parties to probe our defenses. They are growing in strength. And the Orkz to the east have brought out their best ranged units: Flash Gitz! Shas'o, alert! They've sent Wraithlords into the base! Ah, powerful siege walkers. Wraithlords are a force to be reckoned with, especially in a group. We're going to lose that Barracks at the very least. However, now is the perfect opportunity to show off the ability of the Drone Harbinger tanks I've had built. With a small expense to Power, a Drone Harbinger can produce a battery power Drone. When the battery runs out, the Drone ceases to function, but in the meantime it more or less has the strength, speed, and defense of a standard Drone Squad. Drone Harbingers can set up rally points, so set their rally point amidst the target you want to destroy and set their Drone production to automatic. Voila! Instant (temporary) Drone Swarm! Note: two Harbingers can create a swarm in half the time. We're overwhelming them, Shas'o. Yeah, that did it. No fuss, no muss. Alright, our base is secure. Here is how our defenses stand: on the western front I lead a small Honour Guard to stem the flow of Chaos soldiers. Two Veteran Stealthsuit teams and two Fire Warrior Bodyguard teams are escorting me. Just south of our location is our new slag deposit, which has been converted to function as a secondary Cadre Headquarters. Our primary base is guarded by the Vespid Eldars, Kroot Alphas, and a pair of Drone Harbingers. On the eastern front, a contingent of Fire Warriors along with some Pathfinder scouts are holding back the Orkz. We have some choices to make: 1) shall we follow the path of Mont'ka again, or do we build a Kauyon Command Post? (Reminder: we can summon Gregory with either Command Post--all we need is to capture a Relic to bring in our favourite Knarloc). 2) Our forces are stretched thin, so we will only able to focus on one target at a time. Do we strike at the Chaos Forces in the west or the Ork Horde in the east? There is a third, riskier, option. We leave a small detachment at either front to hold off the Orkz and the Chaos Cultists and strike directly at the Eldar, prioritizing the Relic and ending any opposition from Taldeer once and for all. Ooo, that one does sound fun, but all final decisions shall be made by the War Council.
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# ? Sep 3, 2015 05:46 |
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We didn't come here for Orkz or Chaos. Strike directly at Taldeer!
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# ? Sep 3, 2015 06:14 |
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Kill the Orkz, then Chaos. So the poor kroot have something to eat, so they are nice and full before going up against the inedible Chaos marines and the very small-portioned Eldar.
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# ? Sep 3, 2015 06:15 |
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Gue'la maniacs on one side, and the Orks on the other... we can't let them run rampant through this area, and we can't afford to have them distract us at a critical moment and let Taldeer escape. The Orks are barbarians, and will be happy to continue throwing themselves at our guns until we're ready to deal with them properly. But with a Sorceror in charge, we can't know what the Chaos forces are planning. Wipe out that Chaos base before it becomes a headache.
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# ? Sep 3, 2015 06:18 |
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Kill the Orks. It's not stated as much, but it's pretty obvious that this Chaos force here is from the Night Lords - they're in Night Lord colors and if you look closely at their units and buildings you'll see the Night Lord insignia on them. What the gently caress they're doing here aside from getting duped by the Eldar, Star Gods only know.
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# ? Sep 3, 2015 06:37 |
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This mission is Eldars done right. They're smug assholes with many-layered plans for achieving their objectives, always willing to use others as pawns, and just a bit too clever for their own good.
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# ? Sep 3, 2015 06:39 |
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As we're dealing with the Eldar base I might as well talk about Khaela Mensha Khaine, the bloody handed Eldar God of War. Specifically why there is an avatar of him on the battlefield. Back when Slaanesh was born the very first thing it did was slaughter, devour and possibly rape all but three members of the Eldar pantheon. The three who survived the initial massacre did so for different reasons; Cegorach hosed off into the Webway the second he realised things were going very, very, very wrong in the Eldar pantheon, Isha was to remain alive so as to be Slaanesh's bride for all eternity and Khaine was still strong enough to fight back. Whilst fighting back it looked as if Slaanesh would slay Khaine when Khorne rocked up and declared that Khaine was his to destroy, Slaanesh took exception to that and began to fight Khorne. During this fight Khaine was some how shattered, current consensus was when Khorne dropped his weapon Khaine was the closest thing to keep hitting Slaanesh with, and his spirit/shards were separated out to the various craftworlds and aspect shrines, one each just about. Now actually using those Shards is very much a last resort for the Eldar because every-time they do so they put their own win condition back a small way. Said win condition is to gather the souls of every Eldar after they die to empower a new Eldar god, one born only when the last Eldar dies. Ynnead the Eldar God of Death, who will then charge Slaanesh and hopefully destroy it once and for all, in theory this frees Isha from Slaanesh and allows her to then resurrect all the Eldar, unfortunately she's now locked up with Nurgle and as such the Eldar victory condition will be both a massive win for them and a great defeat. To use a Shard means to permanently sacrifice an Eldar soul that could've gone to powering up Ynnead instead to bring back a God who is for all intents and purposes dead anyway. In fact it's entirely possible that the remaining Eldar don't have enough souls to birth Ynnead and that's why they're trying so hard not to die, at least without a true purpose.
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# ? Sep 3, 2015 06:44 |
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Why is this Kroot immortal?
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# ? Sep 3, 2015 07:03 |
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Ask the person who made that mod.
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# ? Sep 3, 2015 07:06 |
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Heres an old CG of the ritual to summon Khaine, it's old fluff so it might have been changed later on: https://www.youtube.com/watch?v=LYMHVBOgD0M Also why he is called the bloody handed god is because while he is the war god, he is basically the manifestation of murder. The eternally bleeding hand is a reminder to him for murdering the Eldar hero Eldanesh. The aspect warriors you see the Eldar use all worship diffrent aspects of Khaine. Which is why an exarch sacrifice is needed to summon Khaine: They have dedicated themselves so compleatly to one aspect to Khaine that they can't stop it.
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# ? Sep 3, 2015 07:10 |
Must be someone he ate.
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# ? Sep 3, 2015 07:14 |
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Onmi posted:
Shaper Harbyx survives the Dark Crusade. That is Kroot canon. There are no such universes where the Shaper does not survive. Glory be to the Kroot! Uh, and the Tau as well!
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# ? Sep 3, 2015 07:14 |
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It actually might be the result of a flag that hasn't triggered. In the Eldar Stronghold, right before that Eldar forward base teleports away, it's meant to be indestructible. The Tau have enough sight and range that I was firing on some of the portals but not damaging them. When I triggered the cutscene of the base porting away and the Chaos Marines arriving, suddenly everything was back to normal.
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# ? Sep 3, 2015 07:16 |
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Iretep posted:Heres an old CG of the ritual to summon Khaine, it's old fluff so it might have been changed later on: https://www.youtube.com/watch?v=LYMHVBOgD0M This reminds me, I remember reading a short story (fan-fiction, pretty much) a few years ago about the Eldar loving up the summoning ritual and instead of summoning the Avatar of Khaine, they summon the Avatar of Cain (Ciaphas). Cue wacky IDONTWANNADIE hijinks. I wish I could find and read it again, but no combination of keywords and search engines helped me.
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# ? Sep 3, 2015 07:21 |
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Blind Sally posted:Shaper Harbyx survives the Dark Crusade. That is Kroot canon. There are no such universes where the Shaper does not survive. Glory be to the Kroot! Uh, and the Tau as well! Harbyx lives, and Kais lives no matter how much you gently caress up. I smell buddy comedy.
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# ? Sep 3, 2015 08:09 |
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Does that make Aun'el Da Chief? Because that is a great mental image for a Tau Ethereal.
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# ? Sep 3, 2015 08:12 |
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Lord_Magmar posted:Does that make Aun'el Da Chief? So long as he's only 4 days from retirement
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# ? Sep 3, 2015 08:17 |
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Kauyon and the direct strike on the Eldar. But I insist on freeing the squiggoths as a distraction first.
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# ? Sep 3, 2015 08:34 |
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Kauyon also RELEASE THE SQUIGGOTHS(Attack the orks)
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# ? Sep 3, 2015 08:35 |
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Lord_Magmar posted:Currently the strongest of the Chaos Gods for obvious reasons Khorne is arguably a nice guy to worship, as long as you don't piss him off with poor offerings such as the blood of the weak and helpless, civilians for example. Khorne cares not from whence the blood flows, only that it flows.
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# ? Sep 3, 2015 09:07 |
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The Lone Badger posted:Khorne cares not from whence the blood flows, only that it flows. Depends on which part of the lore you're talking, things have been retconned after all. Like his mage hatred quote:Khorne's take on magic
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# ? Sep 3, 2015 09:13 |
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The Lone Badger posted:Khorne cares not from whence the blood flows, only that it flows. To be fair one of the ideas with Khorne is as warfare became more indiscriminate so did he. Depending on what lore you're using Khorne does or doesn't care about where it comes from. Honestly I rather when Khorne is about honourable combat as well as bloodshed, it fits that even people with good intentions can fall to chaos through personal failings. For example a space marine who dedicates themselves to being the greatest combatant in his chapter could very easily fall to a Khorne who cares about martial prowess but would find it harder to fall to a Khorne who cares only about bloodshed. This is actually one of those things Games Workshop, and often others using their setting seem to miss in my opinion. They have a tendency towards focusing on one thing about a God over everything else, Khorne for example gets way more focus for the kill maim burn rather than the martial prowess and Tzeentch gets way more focus on the plans within plans over the search for knowledge. So on and so forth and it really bugs me that the Chaos Gods and the followers of Chaos could be so much more interesting than they actually are. So I'm against making people and gods only one thing instead of a multitude of things. It's also my issue with the Ultramarines being espoused as the greatest Space Marines who can do no wrong ever. It reduces nuance and makes the universe less interesting. This was kind of why I actually liked the changes to the Necrons in some ways but hated them in others.
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# ? Sep 3, 2015 09:27 |
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# ? Apr 25, 2024 21:34 |
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Actually, come to think of it, Kyras may be a powerful Psyker... but his big huge Khorne moment has him using those powers for nothing more than communication. He's not doing the killing with Psyker-stuff. He's arranged an Exterminatus and dedicating all of it to Khorne. He's getting someone to blow up a PLANET for him... with mortal-made weapons. An entire Sector's worth of deaths, and the Psyker didn't mind-bullet them all to do it. No wonder Khorne decided to let it slide. Sure he's not the one pulling the trigger... but he's the one who made sure it happened.
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# ? Sep 3, 2015 10:53 |