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Newest video(s): 35: Final Confrontation! Farewell Heroes!/Polsy New items: ALL OF THEM check the second post ![]() Half Minute Hero was a PSP sensation, an RPG with a twist. The evil lords are casting the spell of destruction to destroy the world, and you've only got 30 seconds to stop them! The game had a delightfully quirky sense of humor along with a lot of memorable characters, Kaubocks did an LP of it and you should watch it. The game did well enough in the US to warrant release on different platforms (of varying quality) and we got the sequel localized too. This is the sequel! Half Minute Hero: The Second Coming doubles down on the original's Hero 30 game mode while also buffing up the mode's mechanics. Allies and enemies now have skills that will be used mid-battle which are mostly visual flair but do some additional damage, the point-to-point world map has been swapped out in favor of an overworld with leveling mechanics and dungeons, and the random battle elements have been changed into enemies walking around on the map just waiting to have their heads knocked in. Alas it's not all perfect. The game no longer has alternate game modes like Evil Lord/Princess/Knight 30 and a lot of the original's charm has been jettisoned in favor of a more traditional RPG story. The game's levels are also less bite sized than the original PSP version because there's a lot of ![]() What To Expect This won't be 100% since I still haven't found all the artwork pieces among a few other things, but it will be comprehensive nonetheless. I'll do Videos ![]() 1: Clash! Destroy The Last Evil Lords!/Polsy 2: Mission Revealed! Eight Evil Elements!/Polsy 3: Yusha's History! I Must Serve Maria!/Polsy 4: Ramiz's Gambit, Yusha's Downfall!/Polsy ![]() 5: Jailbreak! Halt The Execution!/Polsy 6: Hero Castle! The Gang's All Here!/Polsy Roundup 1: Overture Titles/Polsy 7: Knight 30 Reunion! A Knightmare!/Polsy 8: Lamde's Defeat, Yashu's Curse!/Polsy 9: My Parents?! Prepare Yourself Metsvolos!/Polsy 10: Hero 30! JUDGEMENT!/Polsy Roundup 2: Judgement Titles/Polsy ![]() 11: Kyaa! The School Festival Is Here!/Polsy 12: Part Time Work! Holy Moley!/Polsy 13: The Beastmen God and the Demon!/Polsy 14: The Empire's True Plan!/Polsy 15: Grimos and Gambling!/Polsy 16: New Ally, Old Enemy!/Polsy 17: Go! Fly, Childonyx!/Polsy 18: Athena Chips In!/Polsy 19: Sexy? Dynamite?/Polsy 20: Hero 300! REVOLUTION!/Polsy R3: Revolution Title Roundup/Polsy ![]() 21: Hot Blooded Hero Yuja!/Polsy 22: Coo's Hidden Power!/Polsy 23: Karin's Rage and an Old Grudge!/Polsy 24: From Nine To Zero!/Polsy 25: Coliseums and Curses!/Polsy 26: Yuja: Stonecutter, Gemcutter!/Polsy 27: Venus 7's Last Concert!/Polsy 28: Warring Dynasties 30!/Polsy 29: Unrivaled Champion Yuja!/Polsy 30: Hero 3 Billion?! RAGNAROK!/Polsy R4: Ragnarok Title Roundup/Polsy ![]() 31: Pierce The Heavens!/Polsy 32: Departures and Reunions!/Polsy 33: The Legend of HERO!/Polsy 34: Titles and The Demon Maze!/Polsy 35: Final Confrontation! Farewell Heroes!/Polsy Bonus and sides B1: Infinite Battle!/Polsy B2: Coo's Song/Polsy dscruffy1 fucked around with this message at 21:14 on Nov 5, 2015 |
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# ? May 31, 2023 11:20 |
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Ah, this game. I thought it was fairly decent, but it felt slower than the first game. Mainly due to the words and the special attacks. I didn't really miss the other modes, since they were pretty shallow in HMH. Still, I enjoyed the first game a lot more.
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I'm looking forward to seeing how this progresses. Can't wait to see you do some custom maps. Prepare to stab your eyes out afterwards.
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If there are any complaints about the pacing of the text, please let me know now before I get too far! I'm probably going through it pretty quick but I can always slow down. e: also, second post updated with the first artwork bits
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Do those huge crystals on the field do anything?
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So apparently you can make JRPG gameplay interesting. Who knew?
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Carbon dioxide posted:Do those huge crystals on the field do anything? Sort of! The crystals will be blue most of the time. When they turn red it's pretty much an indication that stepping beyond it means IT'S GO TIME. And by go time I mean a quest will start. 30 seconds!
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dscruffy1 posted:If there are any complaints about the pacing of the text, please let me know now before I get too far! I'm probably going through it pretty quick but I can always slow down. I was actually kind of hoping you would speed it up. Good first episode though! It seems kind of weird having someone actually talking back to the time goddess. Hero was silent so Time Goddess kind of ran over him all the time.
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I'm going to gush about this game ...'s soundtrack. It's studded with some real big names of Japanese video game composors, providing a few tracks each. Of those the list includes Yoko Shimomura (Youll know which ones she provided instantly), Motoi Sakuraba (you've heard one of his contributions already, its the main menu theme) and Masashi Hamauzu ( ![]() Now the large, sadly a bit mediocre, bulk of it is done by BLACKART, a team of composers: Very hit and miss but the entire rest of it is just really good. But if only the devs knew how to use them better. The soundtrack tends to grate on you even if it is actually really good. Rigged Death Trap fucked around with this message at 23:30 on Aug 17, 2015 |
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I'll just spoiler since this is something that could've happened in this episode but is rare enough that you could go through the entire game without ever seeing it, and it's only gameplay stuff anyway: The game never mentions it, but it actually has team attacks that randomly trigger when you're using the right party. Yusha/Yashu/Guy is one such party, and the only other two I know that have team attacks are pretty late-game.
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I was wondering when someone would LP this game. Since it's so hard to show off, I was starting to think no one here would ever make one. I played this and thought it was really good. I really like how they manage a tone right between parody and seriousness.
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Rigged Death Trap posted:I'm going to gush about this game Oh the soundtrack is definitely one of the game's high points. Most of it is really good. MightyPretenders posted:I was wondering when someone would LP this game. Since it's so hard to show off, I was starting to think no one here would ever make one. While I liked the game, I have to say that a lot of the writing felt pretty dry and took itself too seriously. I dunno if that's just the way the game was originally, or if localization just really dropped the ball. (For one thing, I think Yusha and Yashu's names were supposed to be puns on the Japanese word for hero. And they didn't come up with English equivalents for some reason.)
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It's amazing how a game calling itself Half-Minute Hero, designed entirely around streamlining the typical JRPG experience, can end up becoming so clunky with overwrought exposition. Thus far, I think I liked the first one (and its music) better - but we'll have to see. I'm looking forward to the next video.
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David Corbett posted:It's amazing how a game calling itself Half-Minute Hero, designed entirely around streamlining the typical JRPG experience, can end up becoming so clunky with overwrought exposition. Thus far, I think I liked the first one (and its music) better - but we'll have to see. I'm looking forward to the next video. A lot of that is kind of the joke, really. They played on a lot of things with the first game, but now they're going for the throat and parodying plotlines. Dr. Fetus posted:(For one thing, I think Yusha and Yashu's names were supposed to be puns on the Japanese word for hero. And they didn't come up with English equivalents for some reason.) Rigged Death Trap posted:I'm going to gush about this game Cheez fucked around with this message at 03:47 on Aug 18, 2015 |
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I hosed up and am dumb
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The Time Goddess still remains The Best Character. ![]()
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Where the hell did the sense of urgency go? What I liked about the first game was how in-your-face it was, constantly going, going, going. It was just so immediate. Here... holy crap, so much dialogue. While adrenaline-pumping music plays. The dichotomy here is really throwing me. ![]()
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RelentlessImp posted:Where the hell did the sense of urgency go? What I liked about the first game was how in-your-face it was, constantly going, going, going. It was just so immediate. Here... holy crap, so much dialogue. While adrenaline-pumping music plays. The dichotomy here is really throwing me. It's...well, the game is overall really slower than HMH1. Like I said they focus a lot more on the story this time around and that by definition is going to drag down the pace. There's a lot of things to establish, but the game runs into Poe's Law. Without the clear indication that it is a parody, sometimes the game looks an awful lot like a sincere JRPG, with all that entails. Some later quests will have some pretty neat wrinkles that make them unique and tough but by and large there's a lot of exposition. A lot of this is still the introduction and tutorial, it should speed up a bit later. But there's definitely going to be times we get bogged down. Cheez posted:A lot of that is kind of the joke, really. They played on a lot of things with the first game, but now they're going for the throat and parodying plotlines. I do want to emphasize this! Plotlines are a big factor in this game. I'm pretty sure each chapter of the game has a distinct reference or two they're making but the only one I'm 100% positive on is the third chapter and that's mostly because the plotline it's parodying comes from one of my favorite games. It's fairly more well known as well. This game is anime and JRPG as hell and if anyone can point out a particular game or anime plot that's being lampshaded, that'd be pretty neato.
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dscruffy1 posted:This game is anime and JRPG as hell and if anyone can point out a particular game or anime plot that's being lampshaded, that'd be pretty neato. The "individual concerned only with his mission" trope is pretty common in jRPGs and anime, but the reversal is also equally common, where they start going off-script and doing things that don't immediately concern their missions - see Tales series for a lot of these (most of the Regeneration crew in Symphonia for the most in-your-face example of both at the same time) and various characters sprinkled across other jRPGs and animes.
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I really wanted to like this game, but the developers tried to improve on the wrong parts of Half Minute Hero. Yusha is definitely the worst part of HMH2, by far. It does get better later, and there's a few cute RPG references, but I never finished it because at that point the gameplay had long since worn out its charm. Pair that with the very limited custom map creation, and this game went from being one of my most anticipated games when I heard it was announced for PC, to being one of my biggest video game disappointments.
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It's interesting to see how varied everyone's opinions are on this game. I, for one, love it. My favorite thing about the first game was the epic scale of the story, and despite the fact that the final boss of the first game is literally the Ultimate Evil Lord, I think they thoroughly topped themselves with the story of this game. As someone who generally isn't fond of stories that lean heavily on tropes, let me just say that the story in this game really is building to something great.
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This game is superior to the first just from not having other genre's getting mixed in and feeling out of place. Getting the DLC for free is also a plus. Game of the decade.
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I have a personal attachment to this game, mainly because of the amount of time I spent getting every last thing, every last gallery picture, and even winning myself a cheap watch from the mapmaking contest. As much as this game does fall into Poe's law, the punchlines were clever enough to keep me going, and I was always trying to find ways to decrease my best times in score attack. Also, good god To A Space Faraway is an amazing video game song, and one of my fave video game tracks of all time.
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Worth noting in case you really want to play either this or the first game: buy HMH2 on Steam and you get a free copy of HMH1, along with the soundtrack. I just now found out about the soundtrack and I'm pretty pumped about it!
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dscruffy1 posted:
Probably pointed out in the other LP, but actually ( ![]()
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John Lee posted:Probably pointed out in the other LP, but actually ( Hell, if no one else would I'd be interested in seeing it!
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The animations for special attacks can be turned off.
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Scalding Coffee posted:The animations for special attacks can be turned off. Why would you want to do that? The special attacks are the only interesting thing that happens in combat.
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So I thought I should point out that our hero's name is the Japanese word for hero.
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I didn't have to upload it anywhere, as it turns out; a quick Google was enough to find this , and it still works: http://www.indiegames.com/2009/02/freeware_game_pick_30_second_h.html The direct download link'll lead you to a Japanese website, but you want the big link under the hero30.zip and 213Kb bit. edit: I suppose I could also do an LP of it in the form of a large .GIF!
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dscruffy1 posted:Worth noting in case you really want to play either this or the first game: buy HMH2 on Steam and you get a free copy of HMH1, along with the soundtrack. I just now found out about the soundtrack and I'm pretty pumped about it! I didn't see the soundtrack, but as I understand, the version of HMH1 you get is a combination of the original release and the 'remake', which is cool. So I bought it.
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The art in HMH1 was absolutely infuriating, it looked like garbage. Sadly, it looks like they didn't do much to improve on it. ![]()
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Neruz posted:Why would you want to do that? The special attacks are the only interesting thing that happens in combat.
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Do the special attack animations actually take up more time out of the 30 seconds?
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Carbon dioxide posted:Do the special attack animations actually take up more time out of the 30 seconds? No, they freeze the timer while they're going off.
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JossiRossi posted:The art in HMH1 was absolutely infuriating, it looked like garbage. Sadly, it looks like they didn't do much to improve on it. It was a PSP game upscaled for the PC. It's kind of unfortunate, but yes, the sprites kind of look off when you put it on a large monitor. However, I suggest looking at the game's gallery when you get the chance.
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Slur posted:It was a PSP game upscaled for the PC. It's kind of unfortunate, but yes, the sprites kind of look off when you put it on a large monitor. It was really more the fact that the art style was all over the place. Big chunky pixels with thin black outlines, pixel sizes all over the place, really poor use of blur on backgrounds, use of higher def particles over pixelation, and finally clashing art styles. HMH1 had some of the laziest art I've seen in a game. I will take back what I said about HMH2 not improving on it. They did, even if only a little. The art is still pretty bad (unacceptable so in my opinion), but it is at least a little more consistent. VVV You do a good LP, so my nit picking aside, totally into the LP. JossiRossi fucked around with this message at 18:50 on Aug 19, 2015 |
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I can't speak much as far as the pixel work goes, art has never really been my thing. I do like the art pieces the game gives you though, some of them look pretty fantastic. Hey! Have an update! 2: Mission Revealed! Eight Evil Elements!/Polsy
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# ? May 31, 2023 11:20 |
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While the game's undeniably more serious than the first one, I don't think you can say it takes itself too seriously when you beat a horse-elemental dragon using a giant fly-swatter. Honestly, most of the characters are still the kinda silly idiots you expect from the first game, it's mostly just Yusha being no-nonsense, all-business. The problem's just Yusha demands so much attention from the player that he honestly soured me on the early parts of the game.
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