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JossiRossi
Jul 28, 2008

A little EQ, a touch of reverb, slap on some compression and there. That'll get your dickbutt jiggling.
The art in HMH1 was absolutely infuriating, it looked like garbage. Sadly, it looks like they didn't do much to improve on it. :(

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JossiRossi
Jul 28, 2008

A little EQ, a touch of reverb, slap on some compression and there. That'll get your dickbutt jiggling.

Slur posted:

It was a PSP game upscaled for the PC. It's kind of unfortunate, but yes, the sprites kind of look off when you put it on a large monitor.


However, I suggest looking at the game's gallery when you get the chance.

It was really more the fact that the art style was all over the place. Big chunky pixels with thin black outlines, pixel sizes all over the place, really poor use of blur on backgrounds, use of higher def particles over pixelation, and finally clashing art styles. HMH1 had some of the laziest art I've seen in a game.

I will take back what I said about HMH2 not improving on it. They did, even if only a little. The art is still pretty bad (unacceptable so in my opinion), but it is at least a little more consistent.

VVV
You do a good LP, so my nit picking aside, totally into the LP.

JossiRossi fucked around with this message at 18:50 on Aug 19, 2015

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