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Rigged Death Trap
Feb 13, 2012

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I'm going to gush about this game



...'s soundtrack.

It's studded with some real big names of Japanese video game composors, providing a few tracks each.
Of those the list includes Yoko Shimomura (Youll know which ones she provided instantly), Motoi Sakuraba (you've heard one of his contributions already, its the main menu theme) and Masashi Hamauzu (:allears:)

Now the large, sadly a bit mediocre, bulk of it is done by BLACKART, a team of composers: Very hit and miss but the entire rest of it is just really good.
But if only the devs knew how to use them better. The soundtrack tends to grate on you even if it is actually really good.

Rigged Death Trap fucked around with this message at 23:30 on Aug 17, 2015

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Rigged Death Trap
Feb 13, 2012

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NON STOP ACTION YEAAAAHHHH comes later.

Or you can play with the dash button taped down and a ready finger on the skip dialogue button.
which is what I do.

Rigged Death Trap
Feb 13, 2012

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HMH2 revels so much in genre cliches it forgets it's supposed to parody them sometimes.

That 'sometimes' is the entirety of Yusha's character.

Rigged Death Trap
Feb 13, 2012

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Scalding Coffee posted:

Yashu was thinking too hard about killing Yusha. All he needed to do was wait until Yusha died and then he can revive Maria.

People talk crap about Knight, but that guy had almost max HP at a low level. In the last game, he could build a number of things of varying worth, like the bomb or scarecrows, at a cost to his tiredness (HP). His bombs are stronger in this game.

Still a crappy knight tho.

dscruffy1 posted:

It's been mentioned before but the music in this game is top notch and we haven't even come up on the best song in the game yet. I can't wait!

Not sure what brought it up but I was just thinking about voice actors, if they were to take roles for this game. Yashu strikes me as a Liam O'Brien type.

Yusha is Johnny Yong Bosch.

Rigged Death Trap
Feb 13, 2012

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All the chapters have wordy beginnings and endings, thankfully the middle bits are quite brisk.

Now things so get better, almost but not quite HMH1 levels, but mostly because HMH1 was disgaea levels of good localisation.

Rigged Death Trap
Feb 13, 2012

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you missed on an item by not talking to the Merman Father after you rescue all the kids.

Rigged Death Trap
Feb 13, 2012

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Or do because hero castle is INVINCIBLE

Rigged Death Trap
Feb 13, 2012

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Carbon dioxide posted:

So, just how many continents does this world have?

A lot.

Rigged Death Trap
Feb 13, 2012

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Dr. Fetus posted:

Now did the Evil Lord Weapon slip on a banana peel, or the actual banana? Also I love how it's called a Death Trap. Just what was going on with Overture and Judgement? Considering the later parts of the game, those chapters really stick out like a sore thumb.

The casino's payout is heavily in the player's favor. If you keep spending time playing the slots, eventually you'll get a huge pile of funbux to spend on items. It'll take a while though. Oh, and the Global Level ups are not worth it, especially since it's far easier to grind up later in the game.

No lie, I had to literally stop and start grinding at one point in the game because all the enemies in a mission had both poo poo payout and were unkillable at the starting level.

So a slow climb was impossible because I couldn't afford healing and time resets. It was one or the other.



(then again grinding involved finding yellow/red beast global enemies and whipping out the beast beat, parking the hero castle next to their exact spawn point, entering and exiting to respawn them.)

Rigged Death Trap fucked around with this message at 23:46 on Sep 15, 2015

Rigged Death Trap
Feb 13, 2012

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I wanna play Hero-King 30.
Because that sounds like it would be fun.

Rigged Death Trap
Feb 13, 2012

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One of yhem did just because they had enough MP for it.

Rigged Death Trap
Feb 13, 2012

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Pyroi posted:

If this chapter is FF6, does that mean...

Opera??

This specific DLC is more FFX-2 than 6.

Rigged Death Trap
Feb 13, 2012

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Well the XIII part is sorta comin up. Youll hear about it.

Rigged Death Trap
Feb 13, 2012

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Best two music tracks in the game right here.
Well not best but certainly the cream of the crop.


Im talking about the chapter music btw.

Rigged Death Trap fucked around with this message at 18:04 on Sep 25, 2015

Rigged Death Trap
Feb 13, 2012

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Yuja :allears:

The best of all what shonen anime protagonists represent. All that hot blood, being dense
Also his mission theme is the best fuckin mission theme. It kicks so much rear end.


Also you are really overleveled. Massively.

Rigged Death Trap fucked around with this message at 19:57 on Sep 29, 2015

Rigged Death Trap
Feb 13, 2012

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rotinaj posted:

I gotta say, it would super suck to life in the Half Minute Hero world.

Only if you are alive during a turn of the century.

Rigged Death Trap
Feb 13, 2012

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The God 9 music is used in a really bad way, sort of exemplifies how mediocre the audio design in this game is, which is a shame considering the music is real good.
Also the God 9 theme is by Yoko Shimomura: You may know her from hit titles such as Kingdom hearts.

(It should be real obvious: she hasnt changed her style at all these past 10 years.)


[e]: also she's going to be why FF15's soundtrack is going to be mediocre, not out of lack quality but due to the sheer amount exposure to her style people have experienced, she lacks the sheer PUNCHING GET HYPE factor, and thus tends to get overwhelmed by the game sound effects.

Rigged Death Trap fucked around with this message at 18:42 on Oct 3, 2015

Rigged Death Trap
Feb 13, 2012

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There are enemies that are by definition unbeatable, and I think there are only two:
Furious Athena and Level 99 Geezer from the DLC.


Also Yuja isn't dumb, just hotblooded to the point of utter obliviousness.

Rigged Death Trap
Feb 13, 2012

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Dr. Fetus posted:

Nah, they're beatable. You just have to be at a super high level. There's an actually unbeatable enemy you encounter later on in Ragnorok, but you're not meant to fight that enemy in the first place.

Oh!
Because I've tried at G.Level ~200 and it was a no go

Rigged Death Trap
Feb 13, 2012

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Zanzibar Ham posted:

She'd certainly look cooler, but then Yuja would need to learn how to play a card game and get a super crazy hair-do.

Although if Digimon got a series where the human protagonist gets to punch digimon, then I'd love to see a Yu-Gi-Oh series where the protagonist punches uh.. cards? In the face? I guess punching the opponent would make more sense. Although the cards do sorta come alive with their half-hologram half-who knows technomagic.

FUNNY YOU SHOULD SAY THAT



Also the Iron Geta in that first mission are such a trap buy.

Rigged Death Trap fucked around with this message at 16:26 on Oct 6, 2015

Rigged Death Trap
Feb 13, 2012

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Zanzibar Ham posted:

Is that the good guy bringing a fistful of JUSTICE to some crappy cardie kid, or is it an evil card battler cheating by punching people in the middle of a card game? The distinction is subtle, but important.

Sorta: He's not evil but he's literally from the Cobra Kai school of dueling.
And it wasn't against the rules.


(watch Arc-V it's good)

Rigged Death Trap
Feb 13, 2012

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Ulvirich posted:

That Maiden of Hell looks like a reference to Hatsune Miku? The head and hair design, along with being a singer and the color palette is reminiscent of her character.

It runs a bit deeper than that:
The track you hear during that mission was composed by Otomania, who I think is one of the most well known vocaloid artists? Im not sure. Still though he does stuff for project DIVA and the like.

Rigged Death Trap
Feb 13, 2012

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This is why Ragnarok is the best chapter.
It's not great gameplay-wise: in fact from that point it's the most dull end game of any chapter, but It's still great.

Rigged Death Trap
Feb 13, 2012

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David Corbett posted:

creepy fanservice.

Well one DLC aside...

Rigged Death Trap
Feb 13, 2012

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Yeah the finale sorta falls...a bit flat.
It's like they came to Destiny and just ran out of really new ideas.

I was fully expecting something like that Valhalla Knights crossover hell quest in (The one with Balmung?) HMH1, but really nothing here challenges you that much.

Rigged Death Trap fucked around with this message at 22:14 on Oct 27, 2015

Rigged Death Trap
Feb 13, 2012

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MightyPretenders posted:

The Legend of Hero is the worst finale of the game. Of course, I'd completed most of the Demon Maze already (for obvious reasons) so I just blew through it. I'm pretty sure that was how the designers intended you to approach the chapter.
The dialogue was really stilted, but in a way that seemed deliberate. Does everyone remember those old, terrible translations of the Playstation era?


While this was foreshadowed back in Overture, it still feels like the plot has degraded here at the end.

And that's because Fate's stated plan doesn't match up with Ragnarock. The Dark Time Goddess was created because the flow of timestream had become warped, and she would have stopped the flow of time altogether. If Fate is supposed to regulate time - why did it not only allow, but force that to happen?
That question is clumsily avoided here, because Fate doesn't (or can't) conjure up a personal villain for Yuja. And since he's such an idiot, he doesn't notice the inconsistancy to bring it up on his own.

Im assuming it's because there was already a hero there to stop her.
Since the gods were all dead there was nothing there to be stopped/killed to generate timestream. So dark time goddess.

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Rigged Death Trap
Feb 13, 2012

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Urgh the demon maze.
Nothing is worse than gettimg to the bottom wearing still fresh equipment and gotten some time stones just for Yashu to wreck you.

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