![]() So, what's all this then? This is Udoiana Raunes: Auf der Suche nach der Schulordnung, a point-and-click adventure released in 1998 by Stefan Zwanzger and Thomas Wagner. But what's all this gobbledygook on my screen here? Oh, right. Much like my last project, Unterwegs in Düsterburg, this game is in German. Now, unlike UiD, an English translation does exist, but personally, I'm not a fan of it. Actually, let me show what I mean with a little example: Check here for a demonstration using the intro. It's not strictly necessary, since I'll do the intro in the LP proper too, but if somebody wants to read me babbling about translation for a bit, there's that. OK, and what is the game actually about? The intro will explain the basic premise of the plot, but to give a very short rundown: We play as Udoiana Raunes, fedora-wearing, whip-swinging archaeologist-type/geography teacher, and the school we work at, the Wilhelm-Hausenstein-Gymnasium (WHG for short) in Munich, Bavaria, Germany, has been devastated by a violent student revolution brought upon by the pressure of bureaucracy. poo poo's hosed, and we have to fix it. Just one problem - we don't actually know what we're supposed to do to fix it yet. All we know is that there will be pointing, clicking, and inventory puzzles. As an aside, I'm going to call this short page on the German school system required reading. Well, not necessarily "required", but given that this is a game strongly rooted in the German school system, some basic knowledge will probably come in handy. It's not that complicated. I feel like there's a background to this story I'm not getting. You'd be right. To explain: Back in 1997, Zwanzger and Wagner were students at the WHG, and their geography teacher, Udo Rau, looked like Indiana Jones. ![]() Here he is. I'm not entirely sure I'm seeing it, but whatever. Anyway, based on that, the two created the character of Udoiana Raunes and made a point-and-click adventure, which they sold at the school. It proved very popular, and in 1998, they took that game and drastically revamped it, adding more rooms, people, puzzles, the whole shebang, and called it the "Special Edition", which is what we have here. I couldn't actually find a copy of the "original original" game, so to speak, but since it seems like it's basically just the beta version of what we have here, it's probably not a big loss. Fun fact: This game doesn't run on DOSBox. Well, it runs, but you can't actually select any of the different verbs, you can just walk around. So apart from bopping around the first room, you can't make any process. This did not help in not making this game even more obscure than it already is. So I'm employing a Windows 98 virtual machine to get around that. I don't think there's much else to be said about this game - it's a strange little point-and-click adventure that I want to share because god knows nobody else is going to do it. Let's get to it! Update I - The Wonders Of Diazepam Update II - Don't Lose Your Head Update III - Become A Geography Teacher, They Said... Update IV - Picking Up The Pieces Update V - Ramble In The Jungle ![]() And what's this now? This is Udoiana Raunes: In Search for Indiana Jones 4, another point-and-click adventure by Stefan Zwanzger and Thomas Wagner, released in 2005. This is a sequel to the previous game. So what's this one about? Once again, we'll get a bit more explanation in the intro and first update proper, but here's a basic rundown: After restoring school regulations in the first game, our intrepid hero has spent eight years in peace and is now looking to enjoy his retirement, but little does he know that he is about to be thrust head-first into a new adventure. Again, we're not actually told what the adventure is about from what we're told going into the game, though the title does give us a pretty good guess. What's different to the previous game? Not much, really. Despite it being released in 2005, they used the exact same engine as last time, complete with its quirks about not wanting to run on DOSBox. Pretty much nothing has changed gameplay-wise. There are, however, some differences in other areas: 1) Every area now has different music! Believe me, that one track got old pretty fast. 2) The game is now only available in English, or at least I couldn't find a German version. And given one particular line we'll come across throughout the game, I'm certain there isn't actually a German version available. 3) The story takes a fairly large shift due to going from being about a school to being about a movie series, but it also takes a big step more towards the direction of self-awareness. Fourth wall breaking abounds in this one. With that in mind, let's just hop right in! Update I - A Game Worth Dying For Update II - Game Mountain Update III - It's Like Poetry. Sort Of. They Rhyme. Update IV - The Mix-And-Match School Of Scriptwriting Update V - Drugging People Since 1997 Update VI - The Fall Is A Metaphor, You See Update VII - Witty Title Pending Update VIII - Open Heart Surgery Made Easy TheMcD fucked around with this message at 01:50 on Jan 14, 2016 |
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# ? Jun 6, 2023 00:05 |
Update I - The Wonders of Diazepam![]() Alright, let's get this show on the road. ![]() We start off with a little bit of a preface to the game. "Udoiana Raunes" is an adventure game for the PC. It will only run under the following system requirements: Pentium 60 processor, 8 MB RAM, 6 MB available hard drive memory, mouse, Soundblaster compatible sound card. ![]() The player takes the role of "Udoiana Raunes" (a fusion of "Udo Rau = the teacher of the Gymnasium" and "Indiana Jones") and should try to fulfill the tasks and orders given to him as well as he can in both word and deed. I like the non-committal tone here. "I guess if you gave your best, that's really the most we could ask for, alright, you get to win the game too". To clearly state our position: We are anti-revolutionary and anti-fascist. This game ends with a glorious victory over the fascist tendencies. I suppose that if you don't include such a disclaimer, the police shows up and interrogates you as a potential Nazi agitator. If the contents should however be problematic for somebody, he may contact me: Stefan Zwanzger, telephone: *number* I guess that number is probably no longer valid, but eh, might as well err on the side of caution and not write it in text. ![]() To make this game worth playing for everybody that doesn't know our Gymnasium, here is a list of the appearing employees:
This is by no means a full list of characters, but it is a full list of the characters that are based on teachers and the like from the WHG. ![]() Now, here's the intro text crawl to set up our story. April 1st, 1999 Students have taken over the Wilhelm-Hausenstein-Gymnasium. The cause was the prevalence of bureaucracy, the apex being when five ace students were required to produce medical certificates for their absence on the 30th of March. On the 1st of April, at 8:45 AM, a special group of students stormed the secretariat. All the secretaries were immediately executed. The principal and her vice-principal - Karin Plodeck and Heinz Schaffer - were able to escape. After the students seized power, the teachers were sorted into the following groups: 1. Popular and intelligent 2. Popular and stupid 3. Unpopular and intelligent 4. Unpopular and stupid Group number four was immediately executed, while groups two and three were put through disciplinary actions. Finally, the parents' association, the teachers' circles of friends and liaison teachers were disempowered through forced resignation or measures of elimination. However, after dismantling the school system, the students found themselves in front of a postrevolutionary void. The unity that had kept the students together was gone. Parties had arisen: The VSP (Violence Searching Proletarians) and the BVAJ (Better Visions hAving Intellectuals) The BVAJ is currently working towards a reorganization of the situation. The system, however, has been destroyed, and anarchy reigns. The situation is hopeless... or is it? Or in short, the students have revolted, poo poo's hosed, we need to fix it, although we don't know how. And yes, there's a reason the BVAJ is the BVAJ and not the BVAI. That comes later. ![]() And here we are with the game! As you can probably see, we've got a pretty standard point-and-click adventure setup going, with nine verbs to fiddle with on the left, an inventory to the right and a big "menu" button in the middle that allows us to save, load, start over, resume and quit. Standard stuff. The verbs we get to play around with are as follows: code:
>Look at Udoiana Raunes whip ![]() The descriptions aren't exactly going to set the world on fire, but they're usually descriptive, so at least they're doing their job. Also, note the guts that have been spilled over to the left and the skulls in the foreground. Neither seem to be notable enough to warrant looking at. Let's try talking to somebody - how about Wile E. Bauer, the guy scribbling into something over to the right? >Talk to Wile E. Bauer ![]()
Here's what dialogue choices look like - you get up to four different choices to pick from, but usually you can go through everything. ![]() ![]() Alrighty then? ![]() ![]() I'm noticing a pattern. ![]() ![]() ![]() ![]() And it looks like we have our first quest! Saving the world through steady bureaucracy, that's the way we do things in Germany! If we talk to Bauer again, all we get is a repeat of the last two lines, so we need to do that first before we can get anywhere with him, it seems. Let's try exploring the room first. There's a door to the left (it's hard to tell, but trust me, it's there)... >Look at door to principal's office ![]() drat. I guess that means it's time to do the whole "look at everything" thing. First, our new inventory item: >Look at expulsion ![]() >Look at cabinet ![]() This is the white block thing to the left next to the orange-brownish block. Things are kind of hard to identify at times. We can't open it, because it's locked. >Look at money ![]() The green thing laying on the desk to the left. We can't take it, because it's stuck. >Look at copy machine ![]() This is the kind of turquoise shape with yellow markings to the right of the money. We can't use it, because it requires a coin to use. >Look at window ![]() Not sure who Hoffmann is, he hasn't been mentioned yet. Also, we're not going to be seeing the aforementioned view. >Look at pen ![]() This is the black line to the left of Grimm, the secretary. We can't take this because Raunes doesn't want it. Suit yourself, I guess. >Look at Grimm/Wile E. Bauer ![]() That's an oddly philosophical sentiment coming out all of a sudden. I guess it saves from having to write descriptions for people. >Look at black box ![]() This is the box to the right of Grimm. Again, we can't actually do anything with it. Finally, there's a door to the right as well. >Look at door ![]() What? Looks like something got mixed up here. Let's try something different... >Open door ![]() OK, Raunes, you're loving with me here. This is a door, very much a thing that can be opened. We can't pull the door either, and we can't use it because "use" is "use X on Y", not just "use X". Guess we'll come back to this later. >Talk to Grimm ![]()
![]() ![]() I guess with the revolution and all, she doesn't exactly have a lot of power left. ![]() ![]()
"Romantic"? ![]() ![]() Well, that went nowhere. The other option has some actual utility, but we'll get to it when we need it. ![]() ![]() ![]() ![]() So we have somebody that has money, but we can't get to it. drat. There's also money laying on the desk, but we can't take it because it's stuck. Hm, but maybe... >Pull money ![]() I guess it was obvious she was going to protest that. If only we had a way to get her out of the way for a bit. And it just so happens to be that we do have that option! ![]() ![]() ![]() ![]() This causes her to duck for cover behind the desk and look right at the door to the right, which means... ![]() Yoink! Only problem is that those are bank notes, and we need a coin. Grimm pops back up after nothing happens for a while, so let's ask her. >Give money to Grimm ![]() ![]() ![]() And now we have a coin! >Use coin with copy machine >Use expulsion with copy machine ![]() ![]() Erm, why is an angel suddenly floating down? ![]() ![]() And with that, he just flies off-screen again. I think we need to have a talk with the secretary again - Bauer has nothing to say, he just repeats the same thing even though the stuff we were supposed to copy is now destroyed in the copy machine. He's being kind of an uncooperative dickbag here. ![]()
Now that we've progressed in our quest (progressed in the way of actually having the quest now), we get new things to talk about. ![]() ![]()
Regardless of what you say here, you get the same answer, that being... ![]() ![]() ![]() ![]() ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() However, all of that is just side stuff, the real meat lies in the first option. ![]() ![]() ![]() This prompts her to slam her fist on the desk, which makes a very important change happen. You might have noticed it. We'll get to that later.
Saying "thanks" just ends the conversation, so that's no good. ![]() ![]()
And any option just ends the conversation. I guess that's no good either, we still need to know where to look. ![]() ![]() Well, two out of three ain't bad. However, there still is the small problem of "we're stuck in this room with no way out". But first, we have something new to grab - after Grimm slammed her fist on the desk, that caused two things to happen. One, the pipe over to the right fell over, which means nothing. Two, the medicine cabinet on the left opened, and from there... >Take bottle of Valium ![]() We grab the blue container, and we now have a whole bunch of Valium. We can't take it ourselves, we can't give it to Grimm, and we can't give it to Bauer either, so for now, we're not using it. Next up, we need to take another look at the door to the right - if we walk towards it instead of looking at it or trying to open it... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Now, from that, we're supposed to gather that Bauer has a key, but he doesn't want to hand it over. Apparently, this annoys Udoiana greatly, because we can now do something we couldn't before... >Use bottle of Valium with Wile E. Bauer ![]() So Udoiana just proceeds to take the entire bottle and shove it straight down Bauer's throat. Because I guess that's going to solve our problem. Well, it turns out that yes, that will indeed solve our problem. ![]() Now that Bauer is high, he'll periodically swing his arms around. When he does so, it reveals that there's a key in his pocket - yes, that grey-ish thing there is supposed to be a key. It could have been a loving fork for all I could tell, but whatever. So we wait for him to start swinging his arms... >Grab key >Use key with door ![]() ![]() And there we are, we just made it through the first room! This seems as good a place as any to take a break - next time, we'll be talking to these inviting looking fellows and explore the Gymnasium further. Recap: We started out getting bossed around by another teacher to do some more paperwork. In order to do that paperwork, we had to fool the secretary into thinking somebody was coming to murder her, then steal her money and have her exchange that same money for change because we need a coin, not a bill. The paperwork was then eaten by the copier, but that's not a problem, because the ghost of Wilhelm von Humboldt gave us our quest to find the Sankara Ston- I mean the School Regulation Stones. We brought this up to the secretary, which made her bang her fist against the desk, which opened the medicine cabinet. We took some Valium out of the cabinet and proceeded to stuff the entire loving bottle straight down the other teacher's throat. That made him drugged-up enough that we could steal the key for the door from him and actually leave the room. TheMcD fucked around with this message at 00:26 on Sep 14, 2015 |
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... Wow.
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...I'm beginning to suspect that this may not be a surprisingly good game like Unterwegs in Düsterburg was. And that the students who made it might have been high at the time. Still, I'm interested to see where this madness goes.
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Whoa, whoa, whoa, wait. Stop everything: is this dude named after Wile E. Coyote or is Wile E. a legit first name and middle initial combo in German?
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Dafuq Also, is it just me, or are Udoiana's and Bauer's pants deliberately made skin-colored so that it looks like there are none?
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MartianAgitator posted:Whoa, whoa, whoa, wait. Stop everything: is this dude named after Wile E. Coyote or is Wile E. a legit first name and middle initial combo in German? I have never noticed anybody's name being "Wile". Like, ever. The coyote and Bauer here are the only two times I've ever seen that used as a name. I can only presume it's a nickname in relation to the coyote. Alexeythegreat posted:Dafuq It's probably not deliberate, I guess they were going for some kind of khaki/brown type but bungled it somehow. All I know is that it's now distracting the poo poo out of me.
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![]() I love how this is all happening on April Fools Day as well. I really hope this game has a nonsensical plot twist involving this.
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Update II - Don't Lose Your Head Fun fact: As I am writing this update, I'm drinking from a bottle of Diet Sunkist that is advertising the Dr. Pepper/Snapple group's initiative "to provide kids and families with the tools, places and inspiration to make active play a daily priority.". They called this initiative "Let's Play". I find this to be amusing, especially since I'm currently doing the exact opposite (i.E. sitting on my fat lazy rear end and writing about video games), yet I'm also involved with "Let's Play". Anyway, on with the game. ![]() Alright, we made it out of the first room! You'll note that we get to see our representatives for both the VSP as well as the BVAJ, and they both look about as caricature-y as one would expect from the tone this game has been setting. Let's have a celebratory look-around fiesta! >Look at bulletin board (to the left) ![]() >Look at trash can (in the middle) ![]() >Look at advertisement (the little white/red things on the pillars) ![]() OR ![]() No, I don't know who Ray is, and I'm not sure he'll ever be brought up. Probably an in-joke. And that's it for the stuff to look at, so let's move on to the talking. >Talk to prole ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() So that's what we're working with for the VSP - these people really put the "prole" in "proletarian". Let's see what the other one has to say. >Talk to prole ![]() ![]()
Now, there's only two ways this goes. Either we say the right thing, or we say the wrong thing. If we say the right thing, that being "VSP for a thousand years!", then... ![]() He steps aside and lets us through. If we say the wrong thing, that being anything else, however... ![]() Oooh, nasty. So yeah, there will be sudden death involved in this game, and saving diligently is probably a good idea. Now, to check out the door he was blocking. >Open door to Schaffer's office ![]() So here we are in the room that all the teachers seem to have barricaded themselves inside. However, no sign of Schaffer, the one we're actually looking for. What a shame. Lots of stuff to look at, though! >Look at strange object (the big ball in the foreground) ![]() Udoiana Raunes gives no fucks about the fourth wall, if you didn't already notice from the earlier comment about the advertisement. Though just you wait, the fourth wall gets completely loving bulldozed later in this room. >Look at open guts (the red poo poo on the floor close to Raunes) ![]() >Look at propaganda poster (the "VSP" thing over the door) ![]() >Look at flow injection analysis device (that thing on the floor close to Jablonski) ![]() "Jugend Forscht" is a youth science competition that happens anually. I never much got into it during my time of eligibility - then again, I was never big on contests during school time. Got other poo poo to do! I looked around for a bit, and couldn't find any material directly referencing an "Andreas Stadler" in connection with the contest, so this could be an actual thing, or it could just be made up. I presume the former, though - it being a reference makes more sense. >Look at globe (behind Frank) ![]() >Look at television (behind Bauroth, it's kind of hard to see) ![]() Somehow I doubt it. >Look at ready-made (the thing hanging above Baumgartner) ![]() Somebody's a fan of Duchamp, it seems. >Look at well made oil paintings (the ones on the floor) ![]() >Look at terrible artwork (the one on top, right edge of the screen) ![]() This would probably be funnier if I knew the person this is taking a shot at, but I guess the sense behind it is still self-explanatory. That's it for the stuff to look at, so let's talk to people. >Talk to Robert Baumgartner ![]()
![]() ![]() ![]() ![]() I guess when characters only have like four lines, you need to crowbar some character traits in. ![]() ![]() Can't forget those Nazi parallels. ![]() ![]() Well, I would think that if an emergency or something like that occurred, that any member of any faculty would be qualified to know just where the gently caress the vice-principal would be located, but I guess that would make this a bit too easy. >Talk to Wolf Bauroth ![]()
There's two things that need to be explained here - one, the "15 points", and then the concept of the "Facharbeit". The Facharbeit is pretty simple - in the "Oberstufe", that being grades 10-12, there comes a time when a student gets his first steps into writing scientific research papers with the Facharbeit. The exact way this process works changes from state to state, but in my case, the students get to choose from different seminars based on different school subjects. These seminars have a certain topic (I want to say it was just a general thing about "money" in my case, but I honestly can't remember), and then students get a sub-topic each to write a paper about - in my case it was about speculative investment strategies. After writing the paper, you present it to the group, and get graded on both the paper and the presentation, which brings us seamlessly to the "15 points" thing. Now, in school over here, we get grades. Obviously. These grades work on a general level from 1 to 6, with 1 being the best, and there being tendencies towards the next lower or higher level (so like 2+ tending towards 1- or 2- tending towards 3+), though there is no tendency for 6. When you're that low, you done goofed. But in the Oberstufe, the system switches to one where you can go from 15 to 0 points, with 15 being the highest. The great thing is that that exactly maps to the previous system (1+ being 15, 1 being 14, 1- being 13, 2+ being 12, etc. all the way down to 6 being 0), so it's basically just a name change. Apparently, this is supposed to make it more fair when calculating average grades and that kind of guff, while the other system is supposed to be more pedagogic in nature. I think it's just a bunch of crap. Anyway, now on to the actual dialogue. ![]() ![]() ![]() ![]() ![]() ![]() ![]() God drat, that was a lot of text. Given how little the game can display at once, this took some time to get through. Now, first of all, EMS and XMS are DOS memory management systems, referring to expanded memory (EM) and extended memory (XM). This was a big deal back in the day, I guess. Also, this is a good point to bring up the music. https://www.youtube.com/watch?v=8mQ5fHzDgvA As far as I know, this is the only track in the game, and there don't seem to be any sound effects. It's a catchy tune, but it loops fairly quickly, and given that you'll be spending a lot of time trying to figure things out, it can get annoying. ...so yeah, we just had a pretty massive text dump of the developers verbally fellating themselves through the mouth of one of their teachers. Interesting choice. Moving on... >Talk to Bernhard Jablonski ![]()
![]() ![]() ![]() ![]() "To albinize", meaning "to turn white". "Albinieren" isn't a word in German either. ![]() ![]() I'm fairly certain that was supposed to be accented in a Bavarian way, given that this takes place in Munich and all. >Talk to Alois Frank ![]()
![]() ![]() ![]() ![]() ...what? The original line is "Ich habe keine Einsicht i..ä..ee <Tschuldrigung> in die Akten erhalten!". I don't know what to make of that - I guess he's supposed to be mumbling or something? Again, this would probably work better if I knew the teacher in question. ![]() ![]() Now, after you say any one line to Frank, you get a new set of dialogue:
![]() And with that, we have a new item! >Look at VIP card ![]() Now, we don't have the slightest clue just what this card does, and just in what way Frank is a VIP, but it's a point-and-click adventure, and as such, more inventory items are always good. Unless this game pulls the inventory item that kills. Hrm. ![]() That finishes off Schaffer's office - I think - and leaves us with one more thing to do: Work out how to leave. I can tell from hovering over the left side that there's an exit to the airport there, but this nerd here is blocking the way. Only one way out of this: >Talk to intellectual ![]() Dialogue puzzles! Now, there's going to be a lot of talking here, so strap in.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This last option brings us to the next set of dialogue options, while the others just end the conversation. ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Again, this last option brings us further, and the others end the conversation. ![]()
Now, this is where things get a bit tricky. ![]() ![]() ![]() ![]() We get our standard "this conversation is over" options... ![]() ![]() ...but then we have this option, which brings new dialogue. ![]()
![]() ![]() ![]() ![]() ![]() ![]() Again, we have conversation enders... ![]() ![]() ...and the one option that brings us further. ![]()
However, regardless of what we say here... ![]() Turns out that that part is a complete dead end. Instead, we need to backtrack... ![]() ![]() ![]()
...and here's the actual right way! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Here, the first two end the conversation, and the last two bring us to the final block of dialogue. ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() And here, as you can probably tell, the middle two throw us out of the conversation, and the other two finally let us get past this fucker and to the airport. And when we do... ![]() We're greeted by this marvelous map screen! We have three locations available to us (with the fourth one being the Gymnasium) - Nepal, Crete and the Amazon! Where do our travels bring us next? Nobody knows! Well, I certainly don't, because I've never really played this game beyond this point! I do have a walkthrough in case poo poo hits the fan, but first I'm going to try bopping around a whole bunch and rubbing things on other things, like a real point-and-click adventure player! Recap: We talked to one jock and got nothing much out of it, then talked to another and gained access to the teachers' hideout by alluding to the Thousand-Year Reich. Inside the teachers' hideout, we talked to a bunch of them and got a VIP card from one by being interested in him and his family a fair bit, but not overly so. With that done, we talked even more with some nerd, which was blocking our way to the airport despite being the scrawniest fucker around by a long shot, and got sidetracked into talking about movies, which went nowhere. We then restarted the conversation and buttered him up hard enough that he lets us pass, and now we're free to travel the world, with the world being Nepal, Crete and the Amazon. TheMcD fucked around with this message at 23:59 on Nov 20, 2015 |
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And the LP continues! ![]() TheMcD posted:The term "intellectual" goes back to the Latin term "intellegere" (meaning "to understand"). Now, we all know that the Romans did not have a "J" in their alphabet, but old Latin sources say that the Romans would have preferred spelling this word with a "J". Because of that, my party and I consider it to be appropriate to fulfill the Romans' dearest wish post-mortem by way of the manifestation of the name of our party. From what my 2 years of high school Latin has taught me, and the knowledge gained from my current fascination with etymology, this doesn't make any sense at all. The "I"s in words/names in Latin that were followed by a vowel got replaced with "J"s in most later derived languages (and sometimes "G"s), but intellegere didn't have that. Additionally, the words that did change (like iulius becoming julius) changed (from what we can tell) because of the collapse of the centralized Roman schooling system and the adoption of Latin by foreign people (Vulgar Latin). Not by some sort of will of the Roman people. So, in conclusion, there is no reason the Romans would want us to use "J" for derivatives of intellegere. I'm not sure if this is supposed to be part of the game's whole political message or not, but I doubt it, as few people would actually recognize the statement's problems, other than the obvious overall craziness of the opinion. Edit: Also, I'm pretty sure "intellectual" more accurately came from the Latin term "intellectualis," but that is just nitpicking. MegaZeroX fucked around with this message at 02:18 on Aug 23, 2015 |
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Nepal, Crete and Amazon. These are truly Indiana Jones locations.
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I hope in this game we also solve a puzzle by literally letting a guy freeze to death.
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This is a pretty appropriate crappy period adventure game. Well done for a team of 2.
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So the school is actually in Warsaw? I like this story so far. It really reminds me of my own time in the Oberstufe.
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SelenicMartian posted:I hope in this game we also solve a puzzle by literally letting a guy freeze to death. It's not like Indy forced him to dig up that Orichalcum eel!
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Update III - Become A Geography Teacher, They Said...![]() Alright, we emerged bleary-eyed to the wide world available to us - as long as your perception of the world is Crete, Nepal and a quite vague location only known as "the Amazon". I don't have a loving clue what I'm doing at this point, so let's just get going with the closest one, Crete. We were told one of the people we're looking for is there, so that's as good a place to start as any. ![]() And here we are - Crete! In particular, we seem to have arrived at the archaeological dig site that Buhmann is working at. Time to look around! >Look at palace entrance (the doors at the top) ![]() >Look at Minoan vase ![]() Why is there a replica vase that would have had to be made several decades ago here? I get the connection between Evans and archeology on Crete, but that's still a strange thing to throw in there. >Look at child-size shovel (over to the right, in green) ![]() >Look at shovel piece ![]() Not a lot around here, so I guess we'll cut to the chase. >Talk to Dr. Buhmann ![]()
![]() ![]() ![]() ![]() ![]() ![]() Somebody does not want to deal with this poo poo at all. ![]() ![]() Regardless of what you say, you also get the following: ![]() ![]() And that gets us a new item! And as we all know, tools are very vital in point-and-click adventures, they can do all sorts of great stuff! >Look at Minoan screwdriver ![]() Also, if you pick any of the three first options after you've gotten the screwdriver, you get this: ![]()
![]() ![]() ![]() ![]() Alternatively, if you were to pick the last option after getting the screwdriver: ![]() So to sum up, all this was to give us the next part of our quest - find a pearl in Egypt and bring it to Buhmann in exchange for his School Regulation Stone. We can only presume the other two will require similar fetch quests to acquire. That's all we have to do in Crete for now, but before we go, we have something to grab: >Take child-sized shovel ![]() ...what? What's the holdup here? Is it because it's a toy, and you might be stealing from a kid? Is it because it's a toy, and you don't want to use it? What's the problem here? Hrm, guess there's only one thing to do now: >Take shovel fragment ![]() And yoink. I guess we still need a second part to make this a proper shovel, but somehow I have the suspicion we're going to run into one fairly quick. ![]() With our business in Crete done, we return to the map to find a new location has opened up - Egypt! Not sure how exactly we instantly know where we have to go to find what we need. I guess it's those geography teacher / archaeologist instincts. Guess we might as well just head right there. ![]() And here we are in the pyramid that apparently has what we need or something. >Look at idol ![]() While that weird Anubis-looking thing doesn't exactly look like the Theban pearl we want, I guess it's going to end up in it or something. But first, we have something else to pick up. >Look at wooden staff ![]() Sure, let's just make a play off the Ritter Sport slogan. Now... >Take wooden staff >Use wooden staff with shovel fragment ![]() And now we have a shovel! Shovels are good, up there with other tools like crowbars and hammers when it comes to adventure game usefulness. >Look at shovel ![]() Good. Now, can we get to this idol without dying? ![]() Nope. Clearly, it wasn't going to be this easy. I guess this is a sign to turn back and gather clues, and we still have two locations to get through. ![]() Next stop - Nepal! ![]() Lots of things going on here. We have a waiter standing to the left, Mrs. Plodeck in the center, and some weird... woman? to the right that spits out a coin when we get closer. We also have plenty of things to look at. >Look at door (the door with the blue sign above it) ![]() >Look at Access: Special Interest (the one to the right of the other door) ![]() I have no idea if we can get through these doors. For what it's worth, they were locked by the time I left this place. Guess we'll see later. >Look at shelves (to the left of the pool door) ![]() >Look at mirror (all the way to the left) ![]() >Look at bucket ![]() We can't take the bucket, since the waiter objects to it. >Talk to waiter ![]() ![]()
![]() ![]() ![]() ![]() Of course, the answer here is the card we got earlier. >Give VIP card to waiter ![]() ...was that a joke? I guess it's because he's got a big mustache, making him look like Saddam? Anyway, now that we're allowed in... >Take bucket >Talk to fat lady ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() O...K? This is getting really weird. >Pick up slimy coin ![]() >Look at slimy coin ![]() Now, she keeps spitting coins out if you take them, so with my game design hat on, I presume that this will be part of a puzzle you can gently caress up - so that you can go and get another coin and try again. No idea what this actually is used for, guess we'll eventually find out. >Talk to Dr. Karin Plodeck ![]()
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![]() ![]() ![]() ![]() So I guess that means we're literally just going to bring a full chest of pirate gold, slam it down on the table, and hold out our hand expectingly. So far, we're 2 for 2 when it comes to the goal being "get treasure, receive School Regulation Stone". ![]() Finally, let's go check out the Amazon. ![]() And here, we find a hut, an old man, and a bird. Time to look around! >Look at cave entrance (the one behind Raunes) ![]() >Look at waterfall ![]() >Look at toucan ![]() >Look at Henry Raunes Sr. (the old man) ![]() Of course there was going to be a Jones Sr. in this game. >Look at sign (in front of the hut) ![]() >Look at television (inside the hut) ![]() >Look at window ![]() >Look at door ![]() >Look at satellite antenna ![]() >Look at moon ![]() >Look at river (all the way to the right) ![]() Now, with all this stuff around, clearly, the next step is to talk to the toucan. Obviously. >Talk to toucan ![]() He walks over to the toucan, and... ![]() ![]() Oh, we're really doing this.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Only the last one gets us further, the others only end the conversation. ![]() Why did I sign up for this again?
Half this poo poo isn't even onomatopoeia, it's just some random crap. ![]() ![]() ![]() ![]() ![]() ![]() And there we go. We just got given directions to a Caribbean island by a toucan, and apparently, there's gold there. Because that's how that works. But before that, let's get some quality family time going. >Talk to Henry Raunes Sr. ![]()
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![]() ![]() ![]() Can you tell what they're going for with Henry Raunes here? ![]() ![]() ![]() ![]() I'm sure you can tell what they were going for now. ![]() ![]() ![]() ![]() ![]() Henry is referring to Leni Riefenstahl, obviously primarily mentioned here because she was the director of Triumph of the Will and Olympia, two incredibly successful Nazi propaganda movies. I'm only about 75% sure that this is actually a thing we are required to do in order to complete the game. Fixing the TV, however, I'm more sure about being required to beat the game, so let's get on that. >Use Minoan screwdriver on television ![]() ![]() Now that this thing is open, we can move our mouse pointer around, and it shows us a bunch of parts. One is "inconspicuous", one is "long", one is "cold", one is "vibrating", one is "complex", and so on. If we try to do anything with them, Raunes says that he can't do anything because he needs more light, so there obviously is still a puzzle to be solved here, and I don't think we have the necessary parts right now. So I guess we might as well check out that island. >Go to cave entrance ![]() Raunes proceeds to disappear in the cave, and now follows an uninterrupted segment of different lines coming from him and the active command down at the bottom constantly changing. I have no impact on this, this is just a thing that happens. ![]() >Look at green thing ![]() >Take tapir >Use tapir with boa constrictor ![]() >Talk with boa constrictor ![]() >Talk with howler monkey ![]() >Open ant hill >Take crocodile out of ant hill >Give crocodile to three toed sloth ![]() >Take apart jaguar ![]() ...what the gently caress just happened? Either that was originally supposed to be a segment that got cut for time or the like, or that was just one big joke, what with all this exciting poo poo happening and the player not being able to see a single bit of it. Oh well, guess we'll just move on. EDIT: Thread to the rescue! Cheez posted:The series of actions obscured behind the wall is a Monkey Island thing. klafbang posted:I'm guessing a ![]() Next stop, the Caribbean island we heard about from the toucan. ![]() God drat, that is one tiny island. And it even comes with a conveniently placed X marking the spot! Let's not waste any time. >Use shovel on mark ![]() SOME TIME LATER ![]() And now we have a hole, but haven't actually dug anything up, so it seems there's one more step between "dig hole" and "get stuff". >Look at hole ![]() Now, the next step lies in getting something that can get stuff out of the hole. To that end... >Use Udoiana Raunes whip with bucket ![]() And now we have a device for drawing water and presumably other stuff too! >Look at drawing device ![]() >Use drawing device with hole OK, now, before we go on, I'd like to point something out. Just bear with me here... this is where it gets weird. Yes, all the poo poo before that? Not that weird. This is where it really gets weird. So be prepared for some poo poo. ![]() Whenever we use the device with the hole, we get this little animation, and if there's something left to be brought out, we get the next item in the list. We get, in order... ![]() ...a fish... ![]() >Look at deep sea fish ![]() ![]() ...a book... ![]() >Look at Micronesian diary ![]() ![]() ...a flag... ![]() >Look at Indonesian flag ![]() ![]() ...a car tire... ![]() >Look at car tire ![]() ![]() ...a piece from the Titanic... ![]() >Look at Titanic fragment ![]() ![]() ...a buoy... ![]() >Look at Russian sonar buoy ![]() ![]() ...a transistor... ![]() >Look at transistor ![]() ![]() ...a loving rock... ![]() >Look at stone ![]() ![]() ...a satellite... ![]() >Look at satellite ![]() ![]() ...and finally, to cap things off, the severed head of an albatross. ![]() >Look at albatross head ![]() Now, how the gently caress do we use these things? I have absolutely no idea! Next time, it'll be the happy happy fun times of rubbing items all over other items until a thing happens! Recap: We traveled all over the world. First we talked to a former teacher in Crete, who sent us to Egypt to find a pearl, where we went, but not before stealing a shovel fragment because of reasons. Then, in Egypt, we got the second half of the shovel and nothing else. After that, we traveled to Nepal, where we got a slimy coin from some woman who keeps spitting them up and talked to the principal of the school, who told us to go and find pirate treasure. So we went to the Amazon, where we reunited with our Nazi father, got some tasks to fetch some poo poo for him and fix his TV, and got told the location of some pirate treasure by a toucan. We then traveled to that location, that being a remote island in the Caribbean, and while we didn't find a pirate treasure, we did find every loving other thing under the god drat sun. And through all of this, I'm not entirely sure if we have even made any actual progress towards our goal of collecting the three School Regulation Stones. TheMcD fucked around with this message at 02:25 on Oct 8, 2015 |
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The series of actions obscured behind the wall is a Monkey Island thing.
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That sure was a random assortment of things.
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Now we need to use it all to get a Babel fish.
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TheMcD posted:Now, she keeps spitting coins out if you take them, so with my game design hat on, I presume that this will be part of a puzzle you can gently caress up - so that you can go and get another coin and try again. No idea what this actually is used for, guess we'll eventually find out. Oh, I hope it's a game-length extending puzzle requiring 437 coins which you have to fetch one after the other. TheMcD posted:...what the gently caress just happened? Either that was originally supposed to be a segment that got cut for time or the like, or that was just one big joke, what with all this exciting poo poo happening and the player not being able to see a single bit of it. Oh well, guess we'll just move on. I'm guessing a The game has a definite feel of Lucasarts from the golden adventure game period. It's an interesting watch and I appreciate you taking the time to translate it.
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Nothing like a trapped floor that wipes you out if you hit the wrong tile. ...but I wonder if what we're dealing with in Crete is nothing like a trapped floor that wipes you out etc. That'd be murder from this perspective.
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Cheez posted:The series of actions obscured behind the wall is a Monkey Island thing. klafbang posted:I'm guessing a Thanks for clearing that up. I figured as much - I never was big into these games, and when I did play them, they were obscure poo poo like this or Soviet Unterzögersdorf (which was also a game I considered LPing, but apparently somebody else already did that, so I went with this one instead..
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Update IV - Picking Up the Pieces![]() You might not know it, but we're actually entering the home stretch of the game! Turns out this game made by two students, largely as a joke and then expanded into something you could call an actual game, isn't very long! And as you might have guessed, it turns out I missed several things. This is the point where I officially gave up and just consulted a walkthrough, because I couldn't get in the spirit of "rub every thing on every thing" and pixelhunting. Now, to be exact, I missed four things crucial for advancing the plot. Number one is actually the pirate treasure we need to get the first piece of the School Regulation Stone. How do we get it? Oh, that's simple. >Pull palm tree ![]() ![]() >Take treasure chest >Look at treasure chest ![]() Shazam, we now have a chest filled with gold. I'm fairly sure this would have taken me a good amount of time to work out - I would not have figured that pulling the palm tree would be the correct thing to do. It just sounds wrong, you know? When you tell me to imagine what "pull palm tree" would do in an adventure game, I would figure it would be a goofy death where you pull the tree down by the leaves, then get catapulted through the air and splat against something. Oh well, let's not look a gift fetchquest item in the mouth. However, even though we now have this item, our next stop is not Nepal. It is, in fact... ![]() ...the WHG! Now, there are three, count 'em, three items that we missed here, two on this very screen. Can you find them? Go ahead and try. ...did you find them? Here they are: ![]() That grey thing that does kind of stick out a bit, but still, that's pretty rough, especially since it's embedded in a different object, making it harder to spot by sweeping around. That object is in fact... >Take nail ...a nail! >Look at nail ![]() And the red thing in the garbage bin is a book. >Take book Not that you could really tell, and again, it's stuck in a different object. Under closer inspection, the book turns out to be an Egyptian astronomy book, but that's not what's important about it. >Look at Egyptian astronomy book ![]() ![]() Now this is interesting! If you'll recall, we saw some similar symbols in the pyramid in Egypt. And if my Latin doesn't fail me, that text means "pathway to the light" or something similar (I did have to look up "semita" though), and if you'll recall, the idol we saw there had light shining on it. So this is the order in which we need to step on the tiles. But we're not done here yet. Moving on to Schaffer's office: ![]() Again, one item we missed is in this room. Can you find it? ...alright, let's see if you got it right: ![]() >Get lighter >Look at lighter ![]() Yup, that tiny blue thing was a lighter. And once again, it's crucial to finishing the game. Now that we have the crucial items, it's off to Nepal! ![]() >Give treasure chest to Dr. Karin Plodeck ![]() ![]() Hmmm. Hmmmmm. Call me suspicious, but I don't think this stone piece is all that kosher. >Look at strange School Regulation Stone ![]() ![]() Welp. >Look at piece of pizza dough ![]() Wagner, if you don't know, is a subsidiary of Nestlé (of course it is, every food thing is a subsidiary of the same five companies these days). They make pizzas and sell them throughout Europe. They're alright. >Look at salami ![]() Is Prague notable for its salami? >Look at mushroom ![]() The original line here refers to a "Knollenblätterpilz", which generally means "amanita", but more directly refers to the Death Cap, which is most definitely not something you want on a pizza. I may not remember the classes in which we covered mushrooms too well (gently caress, must have been third grade or so), but for some reason I connect "Knollenblätterpilz" with "bad", which isn't surprising, given that a great amount of the amanita genus is poisonous, much of it lethally so. Seems like kind of a weird thing to throw in when you just could have called it a champignon (agaricus bisporus, a very common mushroom used in cooking). Maybe it being lethal is the joke? It's not like I can use items on Raunes, so eh. Anyway, moving on, we have a complaint to make. >Talk to Dr. Karin Plodeck ![]()
![]() ![]() ![]() ![]() That gets us the School Regulation stone, but we're not done with Plodeck just yet. We need to talk to her again to get a crucial item. >Talk to Dr. Karin Plodeck ![]()
![]() ![]() ![]() ![]() ![]() ![]() Regardless of what you say here, this follows: ![]() ![]()
Regardless of what you say, this follows: ![]() ![]() And with that, we now have a third of the full School Regulation Stone, and also a mug of the local brew. >Look at School Regulation Stone (SRS) ![]() >Look at Nepalese national beverage ![]() Gasoline, you say? >Use Nepalese national beverage with lighter ![]() >Look at lighter ![]() Excellent. Now, with one third of the stone and our lighter refilled, let's head to the pyramid. ![]() Here, we get to now walk from tile to tile and fiddle with the movement engine, which is... a bit quirky. Here's a video of me fiddling about with the stuff in the pyramid while nice music plays. Spoilers: I die a lot. ![]() Anyway, here's the way we need to go. Suffice it to say that things went wrong and I had to look into the book a lot. ![]() Now, let's see if we can't work out how to get the pearl, which I suppose is in this idol. >Open idol ![]() ![]() God damnit. Right, so we need to prop this sumbitch up somehow. Maybe that stick we had earlier? >Take apart shovel >Use wooden staff with idol ![]() Alright. We have a wooden stick, and we need to halve it. We can't just break it in half. What do we use? Simple! Now, just bear with me here. >Use albatross head with deep sea fish ![]() ![]() This gives us two new items, an albatross head, and an albatross beak. Now, we can't just use the beak to saw through the staff, we need to fix it somehow. >Use albatross head with nail ![]() >Look at albatross beak scissors ![]() Presto! Now we have a pair of albatross beak scissors. This makes total sense. >Use albatross beak scissors with wooden staff ![]() And now we finally have our shortened piece of wood. >Look at halved wooden staff ![]() And finally... >Use halved wooden staff with idol ![]() Yayifications! We can finally get to the pearl (the little yellow thing)! ![]() >Take pearl ![]() Alright, we finally got what we came for and can get our second piece of the stone! >Look at Theban pearl ![]() But wait, what happened to the Nepalese national beverage we were lugging around? >Look at Nepalese national beverage ![]() Welp. Sure hope you remember the way out! Thankfully, I did... by and large. Still had to make some safety saves. Now, back to Crete! ![]() >Give Theban pearl to Dr. Buhmann ![]() ![]()
But no matter what you say... ![]() ![]()
Now, the way this works is that he's going to start talking, and we can basically either tell him to shut up or continue. I'll just skip the different options and just let him talk. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() And now, Raunes has had enough. ![]() ![]() ![]() And now he's REALLY had enough. ![]() ![]() And he gives us the second piece of the School Regulation Stone. Finally... >Use School Regulation Stone with School Regulation Stone ![]() ![]() >Look at two School Regulation Stones ![]() Marvelous mastery of math there, Raunes. Anyway, that'll be it for this time. Next time, we'll finish this journey off as we find Heinz Schaffer in an unexpected place, and find the last School Regulation Stone! Recap: Turns out that when people say they'll give you something if you give them something ridiculous, they're usually joking, but no matter to us. We shake a pirate treasure from a loving palm tree and give it to Plodeck in exchange for her piece of the SRS, and get some gasoline to drink from her to boot. That's only one step below battery acid on the list of things I don't want to loving drink, but it's still useful. We also grab some random poo poo from the WHG because I need better point-and-click-adventure-vision. Udoiana Raunes then gets flattened several times on his way through the pyramid because symbols are hard to read, and fashions some scissors out of the beak of an albatross, which he separates from the head by using a deep sea fish he thought was dead, but somehow survived being carted around through several long plane flights, all just to cut a loving piece of wood in half. We get the pearl, bring it back to Buhmann, get waffled at for a while, and get the second piece of the SRS.
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Shame there's no giant comedy list of ingredients for the Nepalese national beverage.
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Man, that pyramid puzzle is... I don't even...
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The letters puzzle to get the Holy Grail is easier, that's some ridiculous poo poo.
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Update V - Ramble In The Jungle![]() Right, so now we have two of the three parts of the School Regulation Stone, and we only have one left to get. Only one problem: We don't have a loving clue where to find it. We know it's with Schaffer, but we have no idea where he is. What we do however know is that we still have to fix Dad's TV, clearly a very pressing issue with the school system of Germany being on the verge of destruction by the insurrection of students with fascist ideologies. However, when we attempted to fix it, we were thwarted by a lack of light. Well, no longer! We now have a lighter, and it's got fuel, too! So off to the Amazon we go! ![]() And here we are, with that bird still there and the TV decidedly un-fixed. But first... >Use lighter ![]() ![]() Marvelous. Anyway, so we just use the lighter to light up whatever area we're at right now, so let's head inside the cabin and try that again. ![]() ![]() Now that the place has been properly illuminated, we can take a closer look at all of the parts. This essentially means that you're pixelhunting across the TV with nothing really to go by to guide you visually. We find a transistor, a light bulb, a battery... and a charred bit of cable! This must be the problem. >Take charred cable ![]() ![]() ![]() Hooray! ![]() ![]() Er... what? So, it seems that just rummaging around an electrical device might actually screw some things up and give you quite a bit of a shock. However, what one could not assume would happen is that the jolt would send you jolting through the air, crashing into a tree house that just so happens to have Schaffer in it. ![]() ![]() ![]()
![]() ![]() ![]() ![]() If we ask that question, we get another set: ![]()
![]() ![]() ![]() ![]() And finally, what we originally came here for: ![]() ![]() Alright, we're done! ![]() Whoops. Well, we could still pick it up, we just need to get down. And that we achieve by the most logical way possible: ![]() Stand on a branch until it breaks. Now that we're back down here, let's pick up that piece of the School Regulation Sto- ![]() ...god damnit. Now, you'll notice that the satellite dish has gone a bit floppy on us. We'll have to fix that, but we also still need to gather the items Raunes Senior sent us to get. ![]() Well, it turns out that now, there is a package just laying around in Schaffer's office back at the WHG. >Take package ![]() And now we have a package! We also have some resistors from when we hosed around with the TV back in the Amazon. >Look at resistor ![]() >Look at package ![]() What a coincidence, indeed. While we're here, we also need to talk to Jablonski one more time. ![]() This time around, we have a new dialogue option to pick. ![]() ![]() Physiognomy, if you're wondering, is "the assessment of a person's character or personality from his or her outer appearance". ![]() We're back in a dialogue puzzle, so I'll just keep things short and go along the correct path, since the usual result of getting things wrong is just getting dropped back to the beginning.
![]() ![]() That being "a branch of biology dealing with the study of the form and structure of organisms and their specific structural features". ![]()
![]() ![]() ...is "is the scientific study of the normal function in living systems". ![]()
![]() ![]() ...which is "is the study of microscopic organisms, those being unicellular (single cell), multicellular (cell colony), or acellular (lacking cells)". ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() And now we have... a "Lettimznetop-Adapter"? What the gently caress does that mean? That is not a German word at all! That doesn't even remotely sound like anything I've heard before! And when I enter it into Google, the only two things that pop up are the FAQ I was using to complete this game (for there is only one FAQ) and some weird Russian site mentioning potency pills - in German, they're called "Potenzmittel"... hold the gently caress up. "Lettimznetop" is "Potenzmittel" backwards! Spoilers - we're going to be using this thing to fix the satellite dish and get it fully... erect again. Jesus Christ, I only now got that. >Look at Ekojkcid adapter ![]() Are the results that wonderful, Raunes? Anyway, we have the package, we have the part needed to fix the satellite dish, let's head back to the Amazon! ![]() Now, we need to use the Ekojkcid adapter somewhere on this screen to fix the dish. We can't get back up to it. Where do we use it? ...right here: ![]() Just some random spot indoors. >Use Ekojkcid adapter with satellite connector ![]() ![]() Hallelujah, the dish is back in all its rigid glory. And finally: >Give package to Henry Raunes Sr. ![]() Erm, OK, that was not the result I was expecting. Guess I need to talk to him first. >Talk to Henry Raunes Sr. ![]()
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Pretty sure there's no difference here. ![]() ![]() ![]()
And at this point I'll just pick the right answer. Strap yourselves in, folks, this one's going to get long. There's some more "choices" along the way I'll just cut out since they're more of the "either continue or end the dialogue" variety and aren't really interesting. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ladies and gentlemen, we have tears. And we also have a really loving massive wall of text Jesus Christ what the gently caress happened back there? Looks like a mixture of the speech at the end of The Great Dictator and some original stuff that just will not end, like somebody's being paid by the word or something. See, this is what happens when you make a comedy game in Germany and involve fascism, especially within the confines of school. You need to make double drat sure that the end makes it wholly clear that it's BAD BAD BAD. Not drilling it into the head of your players could end badly. That's also why we have the disclaimer at the beginning of the game. Reminder - text only goes about six or so words at a time. This block up there took several minutes. Alright, let's get to the end of this. ![]() ![]() ![]() And there we go. Only one thing left to do. >Use School Regulation Stone with two School Regulation Stones ![]() ![]() ![]() This brings us back to the WHG, and now that we have the power of regulation... ![]() OH GOD. What was that about there being room for everyone again? ![]() And of course, we need to get a debrief from old Humboldt here. ![]() ![]() ![]() DUN DUN DUNNNNN. And that's the first Udoiana Raunes game! As the credits tell us, Zwanzger did every single graphic, did the story, led the project and had the idea. Wagner did the programming and also worked on the story. Winkler did the music, and Matthias Bermuth, a new name to us, did the sound programming. ![]() The game was largely borrowing gameplay elements from the Monkey Island and Indiana Jones games by Lucasarts, to the surprise of exactly nobody. ![]() Finally, here's a whole bunch of greetings. And that's it! However, that is not the end of Udoiana Raunes's adventures! ![]() Next time, we'll be taking a look at the second Udoiana Raunes game, released in May of 2005, eight whole years after the first one, running on the same engine of the first game, where he tries to get Lucas and Spielberg to make another Indiana Jones movie, and you know it's going to be great just from that description! Also, for added fun, go back and see just how many items we never used! Hint: It's a whole loving lot!
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Right, so we're done with the first game, and before we move on to the second game, here are a few things that I think I should point out, as they have an impact on how the LP continues: 1) The second game has no German version, only an English one. So the plus is that I don't have to translate myself. The minus is that I can't translate myself and am instead stuck with what they produced, and from the few minutes I played, I could already see some lines that made me cringe somewhat, where I could tell there was a mistake and knew exactly why they made that mistake. It's annoying, but I'll stick with what they brought out. If there's something I feel got lost in translation, I'll point it out separately. 2) The second game has no walkthroughs available. This, as you can imagine, could very well turn out to be a problem. I'll take some time out to really dig into the game at some point down the line, and will try my best to make sure I don't miss things like I did in the first one. Nothing much else I can do beyond contacting the developers... which I might try to do if things get really rough. 3) The second game, as I mentioned, came out in 2005, and the first one in 1997/1998. That means the developers have had some time to grow, and it seems - from my cursory study - that the game has started meddling with injecting a lot more humor into the game, and particularly has been falling in love with Mrs. "Breaks the Fourth Wall". The fourth wall essentially gets torn to shreds the moment you start the game. This could make for some fun things. Could being the operative word here. So yeah, I don't really know what I'm in for, but that should just make it just as much of an adventure for me as it is for you!
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That was... an ending. And I'm always up for a new adventure.
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Well, good luck with the sequel. I hope it's worth showing off!
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Update I - A Game Worth Dying For![]() Alright, let's get crackin'. ![]() Like the first game, we begin with an opening text crawl that sets up the story. It's spring 2005, Eight years after Dr. Udoiana Raunes was the leading actor in an Indiana Jones fan game. He restored the school order in his small high school in Munich. Eight years full of peace and harmony. Now Dr. Raunes is looking for his retirement. (poor guy, he invested in the german state-run pension insurance) Feeling happy that he never would have to appear in a lousy fan game again he enjoys nature and walks through beautiful german forests ...until today... To note: I'm transferring the text 1:1. So errors that appear in the text will just show up here too. There will be a lot of rough stuff coming up, as you can imagine. Also, to start the game and for the first area, we get a funky remix of the original Udoiana Raunes theme: https://www.youtube.com/watch?v=1PW4Vwwmm3I To compare, the original: https://www.youtube.com/watch?v=8mQ5fHzDgvA I like this new version. ![]() And our hero appears! ![]() ![]() And here we are, the game has begun! So right off the bat, Raunes directly addresses the developers and chews them out for re-using the engine. We're off to a good start. You'll notice the interface too has made a shift to English. Nothing much different from what I translated in the first game - "Take" became "Pick Up", and "Take Apart" became "Detach". Let's have a look around. >Look at whip ![]() >Look at trump (the stump over to the left) ![]() Is it? I don't know. That is a pretty yooge and luxurious stump. Also, "trump" is not what you call that. I've never heard of a stump being referred to as a trump. Spelling mistake? And of course, we all know you can't stump the Trump. >Look at lake ![]() >Look at nut (to the top right of the frog) ![]() Well, it stands out, and that means only one thing: >Pick up nut ![]() And we now have our first new inventory item! ![]() >Look at nut ![]() So there will probably be a puzzle to crack that nut, gotcha. Also, while we're looking around, the frog is constantly croaking: ![]() That's the German onomatopoeia for frogs croaking, as opposed to the English "ribbit". Guess that was to be expected. We'll actually deal with the frog later. For now, more looking. >Look at rock ![]() >Look at Frog King ![]() >Look at Schwarzwald (over to the right) ![]() Oh, we're getting political all of a sudden. That's interesting. Well, at least Red/Green would not be in power for much longer. Now, let's walk over to the other sid- ![]() ![]() ![]() ![]() ![]() Man, they sure love hitting that "rough-pixeled" point. ![]() ![]() ![]() ![]() Puns! You gotta love 'em. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() To note: This game is Udoiana Raunes 3. The previous game was Udoiana Raunes 2. The game that came before that that would later become Udoiana Raunes 2 was Udoiana Raunes 1. So that's how the numbering works. Also, I get the feeling they got a lot of feedback with people complaining about the copier puzzle. ![]() ![]() Is this going to be a thing we actually have to do or just a joke? You might as well just flip a coin with this game! ![]() ![]() ![]() ![]() ![]() ![]() We have our quest! And just like in the first game, we start without a loving clue on what to do, and it just so turns out that we stumble head-first into something to do. Now, let's talk to the frog king thing. >Talk to Frog King ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() OK, I have to admit, I chuckled at that one. ![]() ![]() And cleaning up the previous part: ![]() ![]() ![]() ![]() And finally: ![]() ![]() Now, when we talk to the frog king again - let's pick the first option: ![]() ![]() ![]() ![]() My head hurts. Apparently, frogish does not employ punctuation. If we want to undo that, we just pick that dialogue option again: ![]() ![]() Will we have to bring the frog king his princess? Will we have to do something really dumb, like tear his eyes out or something equally stupid? Who knows! Anything goes with this game! Now, here's something interesting I noticed. Since the guy that's currently in the process of hanging himself very slowly swings around, I accidentally missed him when I wanted to talk to him. >Talk to Schwarzwald ![]() And suddenly Raunes starts yodeling! So that means we can also talk to things that you can't actually talk to sometimes. I try it out a whole bunch, but only one gets a different response than the default "can't talk to that": >Talk to trump ![]() ...wait. So that was intentional in a way? Or was it a translation mistake? How do you get from stump to trump and consider that to be correct? That's strange. Anyway, we're just about done here, but let's fiddle around with our items a bit. >Open nut ![]() I try using it against the "trump" and the rock, but to no avail. Maybe the whip? >Use whip ![]() This happens regardless of what you want to use the whip with, it just cancels whatever you want to do. Now, that's just about all we can do here, so let's head out. There's a way to the airport over on the right side now that we've gotten our quest. >Go to airport ![]() Map screen music: https://www.youtube.com/watch?v=U4Po3trovoI We've got some options here, we could go to Poland, Wyoming, or California. Join me next time, as we'll take a look at one or two of those locations. Extra fun time activities! Here's something fun for you to try. I missed two items in that previous area. Where are they? Here's another fun thing: Try to guess just how many entirely useless inventory items we'll have in this game. The last game went pretty wild with them at a point, will this one be more temperate? And one more fun thing: Try to work out how many things we could potentially be tasked to do from the things said to us in this update are actually things we have to do. The answer may surprise you!
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Was this one actually made in 2005, or are we going to have to go talk to Karen Allen & Shia Lebeouf too? I wonder if 'trump' is an attempt at a portmanteau of 'tree stump'.
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Kangra posted:Was this one actually made in 2005, or are we going to have to go talk to Karen Allen & Shia Lebeouf too? This was indeed made in May of 2005, when the ideas of crystal skulls, aliens, nuked refrigerators, and Shia Lebeouf were just a fever dream in a deranged, deprived Indiana Jones fan's mind. Looking at the production timeline, the script that would become Kingdom was actually taking form a few months later (October/November), and it kind of lines up nicely with this bit from the official Raunes website (raunes.com): raunes.com posted:Did you ask George Lucas for permission? So in a way, Stefan and Thomas may take some minor credit for making Indy 4 happen. Maybe. Kangra posted:I wonder if 'trump' is an attempt at a portmanteau of 'tree stump'. I have no idea. That actually kind of sounds like an explanation that I could see coming from the developers.
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Oh wow, that sure was an ending to the first game. I see we are already off to a good start in the second adventure. It loses a bit of it's appeal for not being in German. I love comparing your translations with how I would have translated the same sentences.
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Indy 4, huh? Be careful what you wish for.
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Udy has returned. ![]()
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Update II - Game Mountain![]() The world has opened up to us, and we accept its offer of letting us travel it. First stop: Wroclaw, Poland, for no particular reason. ![]() Music - Poland: https://www.youtube.com/watch?v=YDid4eou_AU And here we are! Not a lot of things to be seeing here. We've got some big burly dude and Stephen Spielberg standing around, anything else? >Look at latern (behind Spielberg, to the left) ![]() A street light is called a "Straßenlaterne" in German, and "Laterne" is a lantern. So there's where that came from. >Look at tree (behind Spielberg, to the right) ![]() >Look at tree (to the right of the other tree) ![]() Marvelous. >Look at strange window (this thing near Raunes: ![]() ![]() This means we can talk to it and maybe buy something from it! But not now, we have looking to do. >Look at Pole (the burly dude) ![]() And today on "The Normally Untold Stories of Adventure Game Protagonists"... >Look at Steven Spielberg ![]() Which at the time was his latest movie. I thought that this was going to be some sort of randomly changing thing, but it always stays the same. >Talk to Pole ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() His girlfriend: Chekhov's gun or just some random backstory for some random guy? Find out next episode, on "Plot Point or Plot Pointless"! ![]() ![]() In other words, he sells things that adventure game heroes need. How convenient! ![]() ![]() Is that a reference to the widely-spread German stereotype of Poles stealing a lot of cars? Might as well be. Here's a joke, while we're at it: Question: Why should you never laugh when you see a Polish guy smashing a car into a tree? Answer: It might be yours. ![]() ![]() That it was. Now, speaking of buying things, let's go check out that shop. >Talk to strange window ![]() ![]() ![]() ![]() ![]() Man, the writers really love that "rough-pixeled" term. Did "low resolution" not spring to mind? I guess the problem is that one of the terms we use to refer to low resolution things is "pixelig", so they just took that and stuck "rough" on it for some reason. I don't really know. See, this is where having a German version would be nice, but that doesn't exist for one particular reason we'll see later on in the game. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Harsh. Dude's getting up on retirement age and is still getting carded. I guess that means he's held up well against the march of age, but still. ![]() ![]() ![]() ![]() ![]() And there's another one on the "Poles steal cars" thing. Also, the "Germans coming over the border for cheap things" is true, be it cigarettes or gasoline. Also also, I'm getting kind of annoyed about how the writers knew that the capitalization of nouns doesn't happen in English, but didn't know that nationalities and the like still get capitalized. ![]() ![]() Well, we don't have any money, but if the first game is anything to go by, we'll just steal some later. ![]() ![]() Wait, are we talking about car keys, i.E. the things you stick into your car to make it go vroom, or key cars, the little toy cars that you stick a thing into and then it goes vroom? I am confused. Seems we'll never know. ![]() ![]() ![]() ![]() ![]() That's that for this shop so far. Now, let's get to the main event. >Talk to Steven Spielberg ![]() ![]() ![]() This is referring to "Munich", the 2005 movie based upon the book "Vengeance: The True Story of an Israeli Counter-Terrorist Team". A cursory glance at IMDB tells me that this movie was never released under the "Vengeance" name, so presumably the movie's title was not yet known at the time this game was being made, only that it would be based on that book. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Right, so I don't think it's spoiling anything to say that everybody we're supposed to get for this movie has some sort of problem that needs solving, and we're going to be the ones to do the solving. Spielberg's problem is that he really needs something to help him organize his schedules, and we're going to get him something for that. But for now, let's finish off bits of dialogue we haven't seen yet. ![]() ![]() ![]() ![]() Bummer. Now, that's everything we can do in Poland right now, so it's off to the airport. ![]() Next time, we'll be going to Wyoming! Or maybe California! I can't remember and can't be arsed to look it up! Either way, one of those is next and the other one comes afterwards.
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Did we accomplish anything in that trip to Poland?
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Mraagvpeine posted:Did we accomplish anything in that trip to Poland? Well, we got some knowledge. Beyond that, no. Spoilers: We won't really accomplish anything in Wyoming or California, either. There's some item intermixing going on here that pretty much requires that we look through all three places before we can really get going. The way we're going through the game is going to be the way I went through it my first time through, when I didn't know what I was doing, just with the pointless wandering around removed. I'll try to get through the next two updates a bit quicker. EDIT: Essentially, we got the following from Poland: 1) Learned that Spielberg needs something to help him organize his stuff 2) Learned that there's a shop that sells things 3) Learned that there's some guy that will trade with us for things we will probably need later TheMcD fucked around with this message at 03:36 on Nov 30, 2015 |
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# ? Jun 6, 2023 00:05 |
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You should immediately stop playing that game and never start again, Indiana Jones 4 was terrible. We shouldn't be helping in making it, even if it's just a game.
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