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megane
Jun 20, 2008



Yesss! I will definitely make a person for this. Maybe a buddies/defender or something?

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megane
Jun 20, 2008



Mary Levant, a.k.a. 6six



Skills:
- Conflict Mediation: Smoothing over the infinite personality differences that make up the bulk of online communication.
- Vidja Games: Shooting bad guys and making numbers go up and/or down.
- Bullshitting: Making poo poo up, or making bad poo poo sound less bad. A key skill for dealing with parents, professors, and bosses.
- Music: Despite claims that she never goes offline for any reason, Mary actually majors in Violin at the University.
- Blending In: In the midst of a crowd, a city kid is as good as invisible.

Resources:
- [KotW] Knights of the West: Mary's old guild, a byzantine organization active in tons of games. She had to cut official ties with them when she took the job, but they've still got her back.
- Pi Delta Rho: Mary's sorority, mostly a bunch of musicians. How she opened up enough to rush is a blur, but it likely involved alcohol.
- Poor: The job pays enough to get her through college, but not much more. Occasionally she can hit up Mom and Dad for cash.

Tricks:
- hey it's me again: Mary's contact list is mind-bogglingly long and diverse. If she needs to find someone, there's a good chance she already sort-of knows them. Or at least sends them an automatic birthday card each year.
- Empty?

Complications:
- Stress: Too much to do, too few hours in the day. Or at least it feels like it.
- Old enemies: Not everyone thinks Mary's such an angel. She stabbed a few backs along the way.

Class: Archer
- Sword Tech (Blitzer)
- Predictive Targeting (Aim)
- Seek (Flare)
- Zoning (Pin Down)
- Telegraphed Super (Area Denial)
- Chromatic Strike (Trick Arrow)

Role: Defender
- Ukemi (Defense Boost)
- Muscle Memory (Stickiness Boost)
- Invincibility Frames (You call that a punch?)

Feat: Melee Shooter

megane fucked around with this message at 01:36 on Aug 31, 2015

megane
Jun 20, 2008



cloudseven


Positive - Etienne Larousse, a.k.a. yvy. An InfiniNet employee living in France who got assigned to teach Mary the ropes of her new job. Mostly he works on cases involving finance, fraud, or theft, but every once in a while he'll drop by to see how Mary's doing.


Ambivalent - the Guild Council. A loose organization that deals with arguments between guilds, petitions InfiniNet for new features that its members care about, that sort of thing. Mary used to be KotW's representative, so she knows a lot of the members, but some still view her as kind of a traitor.


Negative - Lightworks. A criminal group with unclear goals; they're active on the Net but also in realspace. Mary got one of their members caught, pretty much by accident, and now they've got something of a vendetta against her. They've stolen personal information in the past, and it's got Mary very nervous.

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