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  • Locked thread
Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"




The links between boats are lengths of chain or non-detailed boats as and when it is convenient to the plot.

Locations
Conquest Hermes – The armada on which you stand.
Blackframe - Spooky boatlocked deadship.
Dynasty IV – Margaret's infirmary.
Fortune Smiles – Nicaragua's pleasure boat.
Home Ranch - A farm boat.
Molly - Crappy bar. Interior is painted with goldfishes.
The Arrow – Captain Red's ship. Seat of government.
The Brig - A decommissioned smokestack where Gull keeps jail.
The Capital Gains - A ship on the western side of the armada.
The Drago - Captain 690's ship.
The Purifier - Converted fireboat, deemed "un-gently caress-with-able" on Conquest Hermes.
The Sharp Iron - A ship with engines and sails that apparently glides.
The Wicket - Captain Strago's ship.
The Mercy – another armada around somewhere.

People
ArchCaptain Red – Captain of Conquest Hermes. A lady
Bartlett Spain - Cut up Tristra's brother, might have killed Singer. AWOL. Lives on Home Ranch. Girlfriend is Poco. Likes Hymn.
Big Kelly - Has a jetski that The Skeleton wants.
Bishop Oilheld – Killed by Seka
Captain 690 - Captain of the Drago. Doesn't think much of Captain Red.
Captain Blacksand - Raider. Supposedly died 15 years ago. A trader might have his diary on The Purifier.
Captain Stago - Captain of The Wicket. Has a temper. Nica has his hat.
Deputy Lizbyet – Second in command of Conquest Hermes.
Echo – Works security on Fortune Smiles, but keeps an ear open for Ash. Tweek's girlfriend.
Gristle - Cook on The Wicket. Gross boy.
Hymn - Works in Molly. Bartlett likes her. Crazy.
Lawdy – Roamer. A little nutty.
Lord Mazrak – Ruler of the impossible city and God of Those Who Live Below.
Ma Spain - Webster and Bartlett's mother.
Margaret – Doctor. Saved Doom's life.
Minnie - Lives on The Arrow. Lizbyet's sister.
Needle Jane - Floor boss on Fortune Smiles. Sharp.
Nick Half-a-Care – Locator of things. Wants in on Fortune Smiles.
Niles - Middle aged, necklaces, works at Molly. Scurvy as gently caress. Might be a witch? Tell her a secret she'll tell deal you a tarot.
Olaf "Old Penn" Pendleton - Owns The Sharp Iron. Sailor type. Likes to give rides.
Old Salt – Seaborne girl. Wise rumormonger.
Old Sharkskin – Silent partner of Fortune Smiles.
Oxford - Friend of Webster. Probably a piece of work. Goes way back with Cap' Strago.
Poco - Bartlett's Girl. Lives on The Wicket. Got throat slit same way as Singer. Oxford thinks Hymn did it.
Randolph - A follower of Marsh's.
Singer - Slaver. Throat slit by somebody.
Skipper Almekhtin - Got his poo poo wrecked by Captain Red when he tried to move in.
Sunken – Hunter. Pain in the rear end.
The Family – Nicaragua's gang.
The Skeleton - Wears bone armour. Lieutenant of The Laughing Fish Gang.
Tristra - Bartlett killed her brother.
Tweek – Hyperactive mechanic. Echo's boyfriend.
Vargas Twice-Drowned – Killer.
Webster Spain - Bartlett's brother. Piece of work.

Concepts
Seaborne – Mutants with some combination of gills, flippers and salt-proof eyes.
Sea monsters – They come in infinite varieties but they all want to eat you.
The Ocean – The deep.
The Sky – The up
The Tide – The surface.

The Hierarchy of the Armada is complex, but the basics are simple.
The ArchCaptain is in charge of the armada as a whole.
Their deputy and crew have certain rights over other ships whilst they are part of the armada. This allows them to do stuff like kill slavers if they try to dock.
The ArchCaptain can also grant certain levels of authority over other ships to individuals on a temporary or permanent basis.
Captains are in charge of their individual ships whilst attached to armada and have certain voting rights for the armada as a whole.
Captains are in charge of the hierarchy aboard their own vessel.

Custom Moves
Morning's Light
When you wake up somewhere unusual roll+scurvy.
On a hit, choose options. On a 10+, choose 3. On a 7–9, choose 2:
• you wake up somewhere you like
• you wake up with someone you like
• you wake up in possession of something you like
• you wake up because of something you like

Alternative Harm

Captain_Indigo fucked around with this message at 21:46 on Sep 15, 2015

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Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

“Mornin' report! Mornin' report!
No urgent dispatches.
Wind is at our back and gasoline supplies are high.
Tide is calm and sky is clear.
No maelstroms reported.
Reports of a sea monster North East of here, but they're heading in the opposite direction.
Next report will be midday! Gods watch over us!”

Everyone: Mornings on Conquest Hermes are like the weather. You can have predictable smooth conditions for months and then whoosh, things take a twist for the unexpected. Maybe you drank too much, maybe you got lucky they let you stay at their place, maybe you've been kidnapped or maybe its just one of those things that happen and you can't explain. Whatever the case, and whether you know what is happening, you're waking up this morning in a place that you would not have expected when you woke up yesterday morning. Maybe you know exactly where you are and why you are there, maybe not. At times like this, being in touch with The Ocean always seems to give you an advantage. You are cool, hard, hot, sharp and scurvy and you will not allow anyone else to dictate your fate. So tell me, what happens when you wake up…

Morning's Light
When you wake up somewhere unusual roll+scurvy.
On a hit, choose options. On a 10+, choose 3. On a 7–9, choose 2:
• you wake up somewhere you like
• you wake up with someone you like
• you wake up in possession of something you like
• you wake up because of something you like

Normal rules. Put your character sheet complete with highlighted stats and HX in the first post, then link to it in subsequent posts. Roll using Orokos with the campaign name 'Seaworld'. Keep track of injuries and harm at the top of each post if you have them. Give me characters, give me locations, give me concepts and history. If you invent it, it goes in the OP, but once it's there you are practically begging me to burn it down, tear it up, kill it, maim it, make you fall in love with it, or sink it.

Remember: There are no status quos at sea.

Captain_Indigo fucked around with this message at 14:04 on Aug 24, 2015

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'



Seca Laaola, Battlebabe

Look: Woman, Casual Wear, Striking Face, Frosty Eyes, Gorgeous Body
Stats: Cool+3 Hard-1 Hot+2 Sharp=0 Scurvy-1
Moves: You get Impossible Reflexes, and two other Battlebabe moves
-Impossible Reflexes: As long as your ability to move isn't seriously hampered, you count as having 2-armor regardless of what you choose to wear...or not wear.
-Dangerous & Sexy: When you enter into a charged situation, roll +Hot. 10+, hold 2, 7-9, hold 1. Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes or flinches and can't take action until you break it off. 6-, your enemies identify you immediately as their foremost threat.
-GULLS FOR THE GULL THRONE: When you inflict harm, inflict +1 harm.
Gear:
-The Ripper (3-harm hand handle heavy blade)
-The Gun (2-harm close/far area reload loud)
-lithe fashion
-oddments worth 2-barter
HX:
-Nicaragua the Maestro D' +2
-Gull the Flagbearer +3
-Marsh the Hocus =0
-Asherah the Operator +1
-Dominic the Gunlugger-2
Advancements: [ ] [ ] [ ] [ ] [ ]

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Seca Laaola
0/5 XP | 2-barter | 2-armor | Healthy

Morning's Light: 2d6-1 7

It's early and the salt air is still cool. The crow's nest at the top of Drago lilts softly. This is Cap 690's ship; she's been throwing her sails in with Conquest Hermes for a couple of months, now. She's much better at...well, pretty much everything than Boss Hermes, but she's a lot poorer. She seems content, though, and the lack of ambition seems to be keeping her crew safe. Probably helps that Skipper Almekhtin got his poo poo absolutely wrecked when he tried to move on the Boss. Boss Hermes, Captain Red. Whatever. I don't think Red's a great captain, and neither does 690. Relies much too much on her Deputy to keep things floating. Still, though, Red's in charge, so Boss Hermes it is.

I stretch, and as I face the inifnite horizons, something catches my eye. I stare at it, trying to get my eyes to focus. Only been awake a minute or two. And then they do, and any good feelings about the past couple of days are quickly put aside by reality setting in. "Wake up, Cap. Wake up. Ships coming in. On a war flag. I strap my gun on my hip and the Ripper to its sheath. You can see a lot of things up here. "Wake up." I return my eyes to the approaching ships...

Read a Sitch: 2d6+0 7 +XP

What else do I need to keep a lookout for?

Captain Foo fucked around with this message at 17:58 on Aug 24, 2015

Toph Bei Fong
Feb 29, 2008



Gull, the Flagbearer


The Shieldbearer Flagbearer

Look: Man, gold-fringed flag jacket, wide-brimmed hat, watchful eyes, hidden face, lean body

Cool 0
*Hard +2
Hot 0
*Sharp +2
Scurvy -2

Moves

Deep Blue Stare
when you read a person it is advanced, and you can also always ask “Are you guilty of a crime?” even on a miss

Ain’t no trinketThe Code of the Sea
When you use your symbol of authority to manipulate someone, roll +sharp rather than +hot

Gear:
Symbol of Authority: Gold-fringed flag jacket
Custom Firearm: Armor Piercing, Hi-Powered, Shotgun (4 Harm, Close, Reload, Loud, Messy)
Oddments worth 1 Barter
1-Armor lobster plate chest piece, worn under jacket

Hx:
Nicaragua +0
Asherah +1
Marsh +0
Seca +2
DOOM +0

Advancement: [ ] [ ] [ ] [ ] [ ]

Toph Bei Fong
Feb 29, 2008



Gull
0/5 XP | 1-barter | 1-armor | Healthy


Morning's Light: 2d6-2 4

Gull is still awake when the morning light cracks over the horizon. At least, it feels like being awake. He keeps falling into these little microsleeps, where you nod off for just a second, start to pitch forward, then catch yourself and snap right back into full awareness. If he’d let himself fall, he’d plant face first into the piece of scrap metal on sawhorses that serves as a desk in the poorly welded, rusty conglomeration of walls, bars, and fencing that serves as a brig inside the old decommissioned smokestack that serves as his office. This is in the big part of the armada, one of the middle ships that been lashed in so long it'd be impossible to remove without moving tons of ships and cutting away all the planks that connect its deck to the others, but takes too many parts to repair correctly. It puffs away as best it can when people bother to fuel it, but even then only one of the stacks is producing, and there's no way to cut the thing loose. The sign down in the engine room says "4 emergenties only".

It happens one more time, and when he wakes up, he’s in the third cell, the empty one, and the morning dispatch is being yelled out. Can’t have been more than 15-20 minutes at most, right? Surely not a whole day, he hopes. His jacket is hung neatly on the peg by the filing cabinet, his shotgun is leaned against the wall underneath, and the keys to the cell are still in his pocket. Oddly enough, this is the best sleep he’s ever had -- he’s never felt more rested and refreshed.

It occurs to him to turn around. Behind the pieces of fencing that serve as cells should be Bartlett, who stabbed a man with a broken bottle last night and cut another’s face in a brawl last night, and Singer, who is awaiting hanging for attempting to steal a ship off the side of the armada to get back to her slaving crew. Instead, there’s Singer’s corpse, throat cut from left to right, and Bartlett is nowhere to be found. Would he really do that just to get out of 20 lashes from the Captain? Bastards he cut up last night were just as drunk as he was.

The other cells are locked up tight, of course, with no signs of entry. Door to the brig is locked too. Windows are still barred tight. Gonna have to get a mate one of these days, he thinks, if only I could find someone trustworthy.

Some goddam mornings. He shrugs on his coat and holsters his shotgun. Time to put on the coffee and find the scurvy dog what did this.

Outside the door are the last people he expected to see: Bartlett’s brother, Webster, and his best friend, Oxford. They’re waiting, leaning up against the mast of a ship just a ways over, but it doesn't look like they've seen him leave yet. From the belaying pin that Webster is turning about in his hands, and the boning knife Oxford is using to pick his teeth, this probably isn’t a friendly meeting. What’s the best way out of here?

Read a Sitch: 2d6+2 9

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.

pre:
Dominic "Doom" Vega, the Gunlugger.

Look: 	Man, scrounged mismatched armor, scarred face, mad eyes, overbuilt body.

Stats: 	Cool+1 Hard+3 Hot-2 Sharp+2 Scurvy-1

Moves
  • gently caress this poo poo: name your escape route and roll+hard. On a 10+, sweet, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out.
  • Salty Sea Dog: you get +1hard (hard+3). (Insano like Drano)
  • NOT TO BE hosed WITH: in battle, you count as a gang (3-harm gang small), with armor according to the circumstances.
Gear
  • Weapons
    • The Big loving Gun (3-harm close/far area messy) (Machinegun)
    • Speargun (3-harm close reload)
    • AP ammo (Add AP to all your guns)
    • Sharktooth knuckleduster (2-harm hand)
  • Armor
    • Mismatched, cheap but effective armor pieces (2-armor, mostly protecting torso, legs, shoulders)
  • Other stuff of note
    • Oddments worth 1-barter
Hx
  • Asherah Enkidu +2
  • Gull 0
  • Marsh the Emissary 0
  • Nicaragua +1
  • Seca Laaola +2

Sockerbagarn fucked around with this message at 11:13 on Aug 25, 2015

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Dominic 'Doom' Vega
1/5 XP | 1-barter | 2-armor | Healthy

Morning's Light: 2d6-1 8

"Urgh, what time is it? The morning report? Ah, gently caress. Hey, you awake?" *THWACK* "Doom, get up and gently caress off already!"

Dominic opens his eyes and sees the morning light come trickling in through the porthole and then Minnie on top of him. Looks like she was getting ready to give him another wake up call, she pauses mid swing as she notices that his eyes are open, looking at her. *THWACK* drat she's great.

She gets off his chest and he sits up. His body felt like it was almost weightless, that was the best night of sleep he's had in years. He had all but given up on finding a decent place to sleep in this armada but these beds in the officer's quarters of the Arrow were perfect.

"Lizbyet will be back any minute now."

gently caress, almost perfect. He puts his bare feet on the cold metal floor and starts getting dressed. There's trouble he doesn't mind and then there's trouble that he could do without. Lizbyet? Now that's most loving definitely the part of the latter.

"I think I hear footsteps..." Minnie finishes dressing and puts her ear against the door.

Where the gently caress did my shoes go? gently caress it. "You alright?"

"If you loving gently caress off I will be!" Minnie angrily gestures to the door.

Doom moves up to the door and checks the hallway.

Gunlugger special: I take +1 forward.
Read a Sitch: 2d6+2+1 6 Well, poo poo. Marking experience for using sharp.

Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.

Nicaragua, the Maestro D'


Look:
Woman, vintage wear, pretty face, inquisitive eyes, curvy body, quick hands

Stats:
Cool=0 Hard+1 Hot+2 Sharp+1 Scurvy-1

Moves:

You call this hot? when you do something under fire, roll+hot instead of
roll+cool.

Fingers in every pie: put out the word that you want a thing — could
be a person, could be somethin somethin, could even be just a thing — and
roll+hot. On a 10+, it shows up in your establishment for you, like magic. On
a 7-9, well, your people make an effort and everybody wants to please you
and close is close, right? On a miss, it shows up in your establishment for
you with strings wicked attached.

Gear:
Straight razor(2-harm hand)
Monster-bone corset(1-armor)
Barter 1-worth

Ship:
Fortune smiles, an old casino boat
Main attraction: games
Side attractions: sex and drinks
Atmosphere: intimacy, perfume, velvet, luxury

Who is your best regular? Lawdry, he always has the best rumors, roamer that he is, and he always gives me a first look at whatever oddity he manages to find in his travels.

Who’s your worst regular? Sunken, he starts fights, disrespects the staff, runs up enormous tabs, and generally makes a mess of things.

Who wants in on it? Nick Half-a-Care. I get some of my stock from him, the rare kind that we can't brew ourselves. Some of our nicest furniture came from him.
He wants a closer partnership, I know. But he is not Family.

Who do you owe for it? Old Sharkskin. He brought us all together, we bilgerats and seaurchins, and taught us how to live as a family. We wouldn't have this ship without him, and he still lives here.

Who wants it gone? Vargas Twice-Drowned. We've had our tussels with him before, and he's killed some good people. He's too smart to leave himself vunerable, but he'll slip up sooner or later.


Security: The Family (3-harm gang small 1-armor)



Hx:
Seca Laaola +2
Dominic 'Doom' Vega +3
Asherah Enkidu +3
Marsh +1
Gull +0

Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.

Nicaragua, the Maestro D'
0/5 XP | 1-barter | 1-armor | Healthy

Morning's Light: 2d6-2 9

Nicaragua wakes slowly, roused by voices coming from the other room. They're not quite distinguishable, but they sound like they're arguing over something.
Her brow furrowing slightly, she wonders who would be making a ruckus outside her room.
Wait, her room does not smell like sausage!
Rolling off the bag of flour she had been sleeping on, Nicaragua takes in the pantry she had apparently been sleeping in.
"... leaves before we can get it back, the captain will have our hides!"
"... tell me that! Remember when..."
What's that now?
The voices are moving around, it seems.
Her hand finds a half-empty bottle of rum, and she brings it to her lips.
Her other finds the handle of a gun in her belt, and she freezes mid-sip. She does not own a pistol.
Wait.
Last night.
A few drinks.
A poker game.
Captain Strago.
Captain Strago betting his antique pistol.
And his hat.
A few more drinks.
And apparently, falling asleep in the pantry of his ship, the Wicket.
Swallowing, Nicaragua stumbles to her feet as quietly as she can.
"You go that way, I go that way!"
"Fine!"
Best be discreet about this. Captain Strago has a temper, but not a whole lot of men.
If she can get off the Wicket, she can probably sell his stuff back to him once he calms down.
Straightening out her unfamiliar hat, she prepares to make a stealthy exit.

Read a Sitch: 2d6+1 5

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Marsh the Emissary
Hocus

XP: 1/5

quote:

Look: Concealed , Formal Vestments, Mesmerizing Eyes, Bony Body

Cool -1
Hard +1*
Hot 0*
Sharp +1
Scurvy +2

Moves
Fortunes: fortune, surplus and want all depend on your followers.
At the beginning of the session, roll+fortune. On a 10+, your
followers have surplus. On a 7–9, they have surplus, but choose
1 want. On a miss, they are in want. If their surplus lists barter,
like 1-barter or 2-barter, that’s your personal share.

Charismatic: when you try to manipulate someone, roll+scurvy
instead of roll+hot.

Frenzy: When you speak the truth to a mob, roll+scurvy. On a 10+, hold 3. On a 7–9, hold 1. Spend your hold 1 for 1 to make the mob:
  • bring people forward and deliver them.
  • bring forward all their precious things.
  • unite and fight for you as a gang (2-harm 0-armor size appropriate).
  • fall into an orgy of uninhibited emotion: loving, lamenting, fighting, sharing, celebrating, as you choose.
  • go quietly back to their lives.
On a miss, the mob turns on you.

Augury
When you use your followers or your workspace for augury, roll+scurvy. On a hit, you can choose 1:
  • Reach through the world’s psychic maelstrom to something or someone connected
    to it.
  • Isolate and protect a person or thing from the world’s psychic maelstrom.
  • Isolate and contain a fragment of the world’s psychic maelstrom itself.
  • Insert information into the world’s psychic maelstrom.
  • Open a window into the world’s psychic maelstrom.
By default, the effect will last only as long as you maintain it, will reach only shallowly into the world’s psychic maelstrom as it is local to you, and will bleed instability. On a 10+, choose 2; on a 7–9, choose 1:
  • It’ll persist (for a while) without your actively maintaining it.
  • It reaches deep into the world’s psychic maelstrom.
  • It reaches broadly throughout the world’s psychic maelstrom.
  • It’s stable and contained, no bleeding.
On a miss, whatever bad happens, your antenna takes the brunt of it.

Insight: When you use your followers for insight ask your followers what they think your best course is, and the MC will tell you. If you pursue that course, take +1 to any rolls you make in the pursuit. If you pursue that course but don’t accomplish your ends, you mark experience.

Followers
20 Cultist Followers (fortune+1 surplus: 2-barter, +growth want: hunger, disease, savagery)
Choose 2:
Your followers are dedicated to you. Surplus: +1 barter, and replace want: desertion with want: hunger.
your followers are eager, enthusiastic, and successful recruiters. Surplus: +growth
Choose 2:
Your followers disdain fashion, luxury and convention. Want: +disease
Your followers are decadent and perverse. Want: +savagery.

Gear:
You have oddments worth 2-barter, but no gear to speak of.

quote:

HX
Asherah Enkidu +1
Gull +3
Nicaragua +1
Seca Laaola +1
Doom +1

IShallRiseAgain fucked around with this message at 23:11 on Aug 26, 2015

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Marsh The Emissary
0/5 XP | 2-barter | 0-armor | Healthy | Want: Hunger
Fortunes: 2d6+1: 6
Morning's Light: 2d6+2: 7
Clunk! Marsh opens his eyes. Before him was a large boat that his raft had collided with, and all around him he could see other boats. He was at his destination, wherever that may be.

Seeing a ladder, he quickly paddles towards it and climbs up it. From a higher viewpoint, he identifies the Armada he has arrived at, the Conquest Hermes. A trial from Those Who Live Below.

Before, he knew the Truth, he called the Armada home. At the time, he was a member of the Laughing Fish Gang. The Laughing Fish Gang does not look kindly upon those who leave the gang. While he has taken on a new identity and he doubted they would recognize him with his mask on, they still might cause trouble for him. At least, he knew a few of his Flock were here.

However, he was guided here for a reason, and he must face the trial head on. First things first though. It had been a few weeks since he had eaten anything of substance. For he brought no provisions aboard the raft. He needed to eat.

Half a hour later, Marsh manages to find the Ellen Austin, his former favorite restaurant. He sits down and orders his breakfast. Just as his food arrives, another man comes in, and sits down next to him. Its The Skeleton, a Lieutenant of the Laughing Fish Gang. Another thought entered his head, perhaps his arrival at Conquest Hermes was not a trial, but an opportunity. Checking that his Sacrificial Dagger is still in his robe, Marsh smiles and greets him.

Error 404
Jul 17, 2009


MAGE CURES PLOT
ASHERAH ENKIDU - AQUATIC HUNTRESS (Operator)
Music to hunt monsters to


quote:

Playbook: Huntress (Operator)
XP:
Harm: 0:00
Armor:1
Look: Woman, Casual wear, Girlish face, Merciless eyes, Gorgeous body

Cool +2*
Hard +1
Hot +1
Sharp +0
Scurvy -1*

GEAR
  • Greathook (4-harm hand area)
    chain, blades
  • Fashion
    Bikini, with pants and boots for out of water, along with a gauntlet and elbow protection.
BARTER: 1
Hx
  • Nicaragua +2
  • Gull +1
  • Marsh +1
  • Seca +2
  • DOOM +3
IMPROVEMENT
☐ get +1cool (max cool+3)
☐ get +1hard (max hard+2)
☐ get +1sharp (max sharp+2)
☐ get a new operator move
☐ get a new operator move
☐ add a gig and you may change your crew
☐ add a gig and you may change your crew
☐ abandon or resolve an obligation gig for good
☑ get a move from another playbook (Battlebabe: Merciless)
☐ get a move from another playbook

quote:

HUNTRESS MOVES:
  • MERCILESS keeping this now in lieu of an advance later.
    When you inflict harm, inflict +1harm.
  • MOONLIGHTING
    you get 2-juggling. Whenever there’s a stretch of downtime in play, or between sessions, choose a number of your gigs to work. Choose no more than your juggling. Roll+cool.
    On a 10+, you get profit from all the gigs you chose.
    On a 7–9, you get profit from at least 1; if you chose more, you get catastrophe from 1 and profit from the rest.
    On a miss, catastrophe all around.
    The gigs you aren’t working give you neither profit nor catastrophe. Whenever you get a new gig, you also get +1juggling.
    Paying gigs:
    Hunting (1-barter / embattled)
    Scavenging (1-barter / impoverished)
    Doing murders (3-barter / embattled)

    Obligation gig:
    Pursuing luxury (beauty in your life / you wind up in a bad spot)
  • EYE ON THE DOOR
    Name your escape route and roll+cool.
    On a 10+ you’re gone.
    On a 7–9, you can go or stay, but if you go it costs you:
    leave something behind, or take something with you, the MC will tell you what.
    On a miss, you’re caught vulnerable, half in and half out.
  • WORLD FLAVOR: SEABORNE
    You can breathe and move effortlessly underwater.
  • SPECIAL
    If you and another character have sex, get a new obligation gig: keeping [_________] happy (you keep them happy / you loving blow it).
    If you and the same character have sex again, don’t get duplicate gigs. Just the first time.

quote:

BASIC MOVES:
ACT UNDER FIRE
When you do something under fire, or dig in to endure fire, roll+cool.
On a 10+, you do it.
On a 7–9, you flinch, hesitate, or stall: the MC can offer you a worse outcome, a hard bargain, or an ugly choice.
GO AGGRO
When you go aggro on someone, roll+hard.
On a 10+, they have to choose: force your hand and suck it up, or cave and do what you want.
On a 7–9, they can instead choose 1:
  • get the hell out of your way
  • barricade themselves securely in
  • give you something they think you want
  • back off calmly, hands where you can see
  • tell you what you want to know (or what you want to hear)
SEIZE BY FORCE
When you try to seize something by force, or to secure your hold on something, roll+hard. On a hit, choose options.
On a 10+, choose 3.
On a 7–9, choose 2:
  • you take definite hold of it
  • you suffer little harm
  • you inflict terrible harm
  • you impress, dismay or frighten your enemy
SEDUCE OR MANIPULATE
When you try to seduce or manipulate someone, tell them what you want and roll+hot. For NPCs: on a hit, they ask you to promise something first, and do it if you promise.
On a 10+, whether you keep your promise is up to you, later.
On a 7–9, they need some concrete assurance right now.
For PCs: on a 10+, both. On a 7–9, choose 1:
  • if they do it, they mark experience
  • if they refuse, it’s acting under fire
What they do then is up to them.
READ A SITCH
When you read a charged situation, roll+sharp. On a hit, you can ask the MC questions. Whenever you act on one of the MC’s answers, take +1.
On a 10+, ask 3. On a 7–9, ask 1:
  • where’s my best escape route / way in / way past?
  • which enemy is most vulnerable to me?
  • which enemy is the biggest threat?
  • what should I be on the lookout for?
  • what’s my enemy’s true position?
  • who’s in control here?
READ A PERSON
When you read a person in a charged interaction, roll+sharp.
On a 10+, hold 3. On a 7–9, hold 1.
While you’re interacting with them, spend your hold to ask their player questions, 1 for 1:
  • is your character telling the truth?
  • what’s your character really feeling?
  • what does your character intend to do?
  • what does your character wish I’d do?
  • how could I get your character to __?
OPEN YOUR BRAIN
When you open your brain to the world’s psychic maelstrom, roll+weird. On a hit, the MC will tell you something new and interesting about the current situation, and might ask you a question or two; answer them.
On a 10+, the MC will give you good detail.
On a 7–9, the MC will give you an impression. If you already know all there is to know, the MC will tell you that.
HELP OR INTERFERE
When you help or interfere with someone who’s making a roll, roll+Hx.
On a hit, they take +1 (help) or -2 (interfere) now.
On a 7–9, you also expose yourself to fire, danger, retribution or cost.
SESSION END
At the end of every session, choose a character who knows you better than they used to. If there’s more than one, choose one at your whim. Tell that player to add +1 to their Hx with you on their sheet. If this brings them to Hx+4, they reset to Hx+1 (and therefore mark experience).


NEW HARM STUFF

BARTER MOVES
When you give 1-barter to someone, but with strings attached, it counts as manipulating them and hitting the roll with a 10+, no roll required.

When you go into a holding’s bustling market, looking for some particular thing to buy, and it’s not obvious whether you should be able to just go buy one like that, roll+sharp.
On a 10+, yes, you can just go buy it like that.
On a 7–9, the MC chooses one of the following:
  • it costs 1-barter more than you’d expect
  • it’s available, but only if you meet with a guy who knows a guy
  • drat, I had one, I just sold it to this guy named Rolfball, maybe you can go get it off him?
  • sorry, I don’t have that, but maybe this will do instead?

When you make known that you want a thing and drop jingle to speed it on its way, roll+barter spent (max roll+3). It has to be a thing you could legitimately get this way.
On a 10+ it comes to you, no strings attached.
On a 7–9 it comes to you, or something pretty close.
On a miss, it comes to you, but with strings very much attached.

Error 404
Jul 17, 2009


MAGE CURES PLOT
Ash
Healthy | Armor 1 | XP ●●○○○» | Barter-1

Moonlighting 7 +XP
Scavenging - profit
Hunting - catastrophe

Morning's Light 9 +XP
you wake up somewhere you like
you wake up in possession of something you like


Soundscape

WOOOOOOOOOM!

The Bell Sounder's call sang out behind me as I swam, fast as a minnow, up through the wreckage. I could feel the subtle shifting in the water around me, displacement caused by the size of this loving beast. I don't know how they got the name, but a Bell Sounder is a big loving sinuous loving eel, the size of a loving boat I tell ya, those of us who dive know them by their distinctive-

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMM!

poo poo, now there's two of them, and they're both swimming right up my rear end. So's I spin 'round, wind up my hook, and let fly.
snagged the first Bell Sounder right in it's one fuckin eye. So's I reel in, grab hold of the drat thing, and it starts swimming faster. WOM WOM WOM, it's honking out. The second one is circling now that there's blood in the water, keeping a distance, but close enough to strike if it saw an opening.

What monumental sin did I commit to warrant having two gigantic pissed off eels trying to kill me? What cosmic fuckup, you ask, leaves me seconds away from being nothing more than an unimpressive meal? I'll tell ya. Jingle. See, the world is flooded, but the old world is still here, at the bottom. Where Bell Sounders like to make their nests.

So I've got my seabag full of good poo poo, and now mama and papa sounders.

I plunge my gauntlet deep into the monster's eye, ichor staining the water a hazy red. I work the hook loose and slice it deep into a gill, ripping and tearing its flesh. The beast WOMs in agony, bucking and twisting beneath me. The surface is approaching fast, the second sounder breaks off the chase. My laughter is carried off on a stream of bubbles before I turn and realize why. Fuckin Razorfish, they're tiny, they're sharp, they eat anything that moves, they frenzy when they smell blood like carnivorous living fuckin spearheads. And there's probably a billion of 'em between me and sunlight.

I drag my hook in a slice down the belly of the sounder, and climb inside as we reach the razorfish. I push and slice my way deep into the fish as it starts getting torn apart. Imminent death is the mother of invention.

I feel us breach the surface as the first of the razorfish starts to slice into me. In a flash I swim the 15 feet to the ladder on the armada's edge, I make it out of the water with only a few bleeding gashes. And the bag of loot.

I roll over and catch my breath, watching the sea boil with the activity of the razorfish devouring the bell sounder. gently caress. I was gonna go hunting today. Everything goes black as I pass out. I wake up embraced in the warmth of the sun, nice and dry. I slink into my pants and boots, and only then unsling my bag and check its contents.
spools of metal wire, old metal cans (labels worn off long ago, but still sealed) full of old world food. Tweek will want the wire, but the cans- several dozen of them -are pure bank. The luxe fucks up at the 'Smiles love them some old world chum.
I let myself crack a smile. Pure bank. I almost skip as I head for the Fortune Smiles, and to show Echo my haul.

Error 404 fucked around with this message at 07:13 on Aug 25, 2015

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Seca Laaola , there is a sort of slow-motion flurry of movement below as bodies come to life in disbelief. Warships happen, of course, but part of the reason armadas come together is to avoid them. Warships are too slow to take much advantage of their better speed and turning circles, and though armadas may be full of 'civilians', they nearly always have some form of defensive force. Perhaps this warship has mistaken you for a different armada, but as a border ship, Drago is potentially at risk. As you look out over the waters, the desk of the warship is too hazy to make out but you do catch a sudden flash of light at the top of a tower. Sniper's lens! Down below Captain 690 is staring out over the tide with a pair of rusty binoculars. Doesn't look like she's noticed the sniper.

Gull, hey, Webster and Oxford haven't even see you yet. If you want out you can literally turn and walk down the street and get out. Problem is, they're definitely there to see you and Webster might know where his brother is. Might. Right now you've got a man on the loose and he potentially murdered Singer. Singer was no push over. Other problem is, Webster in particular looks like he's amping himself up for something and if you don't appear sooner or later, chance is he'll get bored. Bored people who are already amped up are loose cannons and the last thing you need right now is peripheral chaos. Explaining a dead prisoner and another AWOL to Captain Red will not bed fun, but explaining how that led to innocent people getting killed? You probably don't want a piece of that. Or gently caress it, maybe you do, I don't know.

Doom, just as you walk up to the door it swings open to meet you. With reflexes that are basically a miracle considering you were asleep moments before, you slip in behind the door as it opens. You're now trapped in a tiny corner of space between the door and the wall and Lizbyet is on the other side in the room with Minnie. She's smoking some long cigarette thing that stinks of cloves and spices and its kind of real nice, except it makes you think that it would be an awful and sickly thing to smell as you die. Still, this is minor trouble. No way you're getting murdered over this, even if you do get caught.

"Minnie, the gently caress you been?" Lizbyet sneers. You get this feeling that like, maybe she knows what is going on? There's this sort of amused snarl to her voice.

"Didn't feel great. I'm fine now."

There's a long pause and you can almost feel Lizbyet's eyes roaming the room. She's smart and cunning and there's no way she doesn't know what's up. Question is if she'll ever work out WHO is up. You're going to have to do something or you'er going to get caught.

Be sensible with rolling here. Not everything needs a roll, but if you try anything that involves you doing something quicker,harder, or sneakier than Lizbyet, you're PROBABLY acting under fire.

Nicaragua , you're groggy and all head-messy from the night before, and the smell of meat, vinegar and brine that fills the pantry is not a good hangover cure. You're trying to get to the pantry door as silently as you can, whilst also frantically scanning the room for an alternative way out. You feel your stomach suddenly twist and jets of water flooding your mouth. You're pretty sure you won't throw up, which is good, but the spasm that rolls through you as you clutch your stomach, coupled with a small lurch in the tide, causes you to crash shoulder-first into a pile of stacked supplies. There is a moment where they're kind of teetering in the air and you're having to decide whether or not to let the bag of salt on top fall and hit the deck, or to drop the gun and catch the bag.

Marsh, The Skeleton isn't the biggest tough guy on the armada, but he's rough. He wears this gnarly set of bones over his shirt and a weird skull helmet that he claims is the real deal, but nobody really knows. Says he furnished the suit from the bones of his enemies, but popular wisdom tells you he just killed one guy who had already done that to make it. Or the whole thing is just a costume from the old world. Anyway, The Skeleton is sat beside you and he's sipping a drink of something. The waitress, nice girl called Billie drops a bowl of stew in front of him and he mutters a thanks in return. Your greeting seems to throw him. Looks like he's still a man who can count on being left alone. The skull turns to look at you and there's this vague glimmer of recognition in his eyes. Do nothing and he'll recognise you, talk quick enough or do something drastic and he probably won't. Problem is, he's definitely armed and he's a quick draw so anything that involves sudden physical movements will be acting under fire.

Your followers have been left hungry in your absence, but tat's not an issue for The Skeleton, he's not your follower.

Ash, When you get to Fortune Smiles, Echo isn't about but Lawdy is. He knows who you are and probably knows some of the deal you got going with Echo, and you can see him eyeing you up. He's not interested in your body right now, even if you are hot, he's interested in your bag. He comes up before you've even stepped through the door and starts glancing you up and down with this big poo poo-eating smile on his face.

"Hey hey hey, Searborne. How was your evening swim? You get some nice jingle? Echo's not around so why don't we do business?"

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Dominic 'Doom' Vega
2/5 XP | 1-barter | 2-armor | Healthy

Holy poo poo that was close, that was some bullshit timing. But now he's firmly tangled up in the net and trying to bite his way out of this one seems like a really loving dumb move. He'd have to knock Lizbyet out before she laid eyes on him or get burnt, and then he'd have to hope that Minnie was fine with all of that and didn't just tell her when she came to. No, he couldn't loving attack her, he's not that god drat dumb. Better to just face the fire in that case. poo poo!

So what's left? He couldn't just wait it out, no, she knew someone was in here, she's hunting him for sport at this point. Distract her? He'd have to expose himself to throw anything and what are the odds of her being dumb enough to fall for it? Not very loving good. Sneak out? Treading lightly isn't exactly something that lies within his area of expertise, if the door or the floor gave off one little creak she'd spot him in an instant. At least he didn't have his boots on. Wait, his boots are still somewhere in the room, poo poo. gently caress it, he can't be the only fucker with large feet in Conquest Hermes, she might not care enough to try and find him. Maybe Minnie could get rid of them too. Man, gently caress this poo poo!

Doom grabs the door and yanks it free from its hinges, he can hear footsteps over the loud sound of metal scraping against metal, she's facing him now but he's hidden behind the door.

"That's real loving subtle of you. Put it down."

He sidesteps into the doorway and pushes the door at her, then he runs like hell.

gently caress this poo poo: 2d6+3 10 Sweet, I'm gone. +XP

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Seca Laaola
1/5 XP | 2-barter | 2-armor | Healthy

She doesn't see it.

It's such a sure sign and she doesn't see it. The glint of a long-distance scope, trying to pick off your watchdog before they can sound an alarm...

"GET DOWN," I shout and try to pull Cap 690 back to the floor of the nest; is it already too late?

Act Under Fire: 2d6+3 10

Nah.

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Marsh The Emissary
0/5 XP | 2-barter | 0-armor | Healthy | Want: Hunger

Marsh turns toward The Skeleton, "You are the Skeleton correct? I have heard of you. A man of strength and of passion. A man who who is held back by his lessers. A man without direction or purpose." Quickly, before the Skeleton even has a chance to react, Marsh pulls out his dagger. Holding the dagger at the man's throat, Marsh continues.

"When Smith died under mysterious circumstances, you should have become the leader of the Laughing Fish Gang. Instead, you are nothing more than a lackey for that fool Wilson." Marsh laughs loudly.

"Do not despair though, for I have come to guide you to Glory. To educate you. To mold you into the man you should have always been. That is, if you have the strength of will to accept your destiny."
Manipulate Someone: 2d6+2: 10 It works +XP

IShallRiseAgain fucked around with this message at 04:49 on Aug 26, 2015

Error 404
Jul 17, 2009


MAGE CURES PLOT
Ash
Healthy | Armor 1 | XP ●●○○○» | Barter-1

I give him a wicked smile and a wink as I haul my bag off my shoulder and onto the bar with a dull thunk.
"Not today Lawdy, My biz is with Echo. Nothing personal, I just wanna keep as much blood off my jingle as I can. Echo gets her cut, your boss gets primo shizz for your clientele, and I get beer money."

I run my hand down his arm, looking through my lashes at him.
"But if you wanna help, you can tell me where to find Echo, or your captain. Maybe we can have some fun later, what'cha say?"
Seduce Or Manipulate 10



Idea: Nicaragua's place is a decent sized ship, yeah? so that means there's cabins for her and her crew besides the ones for the funboys and girls.
Maybe part of my 'payment' for doing Echo jobs, is that I have a room to stay in? What say you, Methane?

Toph Bei Fong
Feb 29, 2008



Gull
1/5 XP | 1-barter | 1-armor | Healthy

Forgot to mark XP from rolling Sharp last time

Well, it's a better lead than nothing, and if it'll keep these two from ending up in the brig later, better get it over with now.

Gull marches straight up to the pair of them, while cracking his neck, adjusting the collar of his coat, and unbuttoning the clasp that secures his shotgun in its holster, but not drawing it yet.

"Gentlemen," he says, crossing his arms across his chest and standing square, the gold fringe glinting in the morning sunlight. "There seems to be someone missing from my brig. How nice of you to arm yourselves and volunteer to join in the search for him."

Manipulate with Authority: 2d6+2 12
+1 XP for rolling Sharp

Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.

Nicaragua, the Maestro D'
1/5 XP | 1-barter | 1-armor | Healthy

Mind racing as fast as it can given the circumstances, which is not very, Nicaragua whips off her newly-won captains hat and drops the pistol on it, hoping that will muffle the sound of it hitting the deck.
She manages to catch the falling salt, and freezes at the slight thump the pistol gave off.
Hope noone heard that...


Acting under fire: 2d6+2 10
+1XP for using Hot
Welcome aboard. 404!

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Doom, with a stream of profanities following you, you crash out of the room and out into the main halls of The Arrow. You're out of the immediate threat of danger, but you are still trapped on board the ship until you find your way onto the deck and to safe territory. At the same time, hell, you're badass. Opting to go big or go home you become a juggernaut of force and motion, knocking things out of your way, reasoning that anyone who sees you will hopefully be shocked out of recognising just who you are. You get some impressive speed behind that frame, but Lizbyet is on your tail and she is agile like a cat. She's screaming and barking at you but she's not called you by name which means she doesn't know it's you yet. You reach a set of stairs leading to the main deck and freedom, but as you bound up them you hear the crack of a gun behind you - a wild and unaimed parting shot - but a shot that can hit just the same.

Roll under fire

Seca, you and the Captain hit the crow's nest floor, a pile of sweat and panic. You limbs feel like wet rope as you hear the sniper's shot and it almost feels like it happened before you moved. You're expecting to find yourself laying in a heap with 690's body ending at the neck, but she's all there and she's all super pissed.

"WHAT. THE. gently caress." she snaps, kicking at the crow's nest in frustration. "A loving warship? Seca, is god loving with me?! Do not say that a sniper just took a loving shot at me!"

She's been sleeping on her jacket up here and she reaches inside the pocket and takes out some glass thing, a decoration or trinket or memento or something. She snaps the glass, nearly cutting her hands to poo poo in the process, and makes a sort of periscope with the shards. She glances up and out at the warship and she's squinting but they're coming up with the sun and they're too far away.

"Can't see poo poo for poo poo," she grunts. "Something aint right though. I see the sniper but there's nobody else out there... what the gently caress's going on..."

Anything happen between you and the Cap last night, girl? She literally woke up here, did you?

Marsh, The Skeleton freezes as the dagger slips to his neck but you know that he's not going to take kindly to it. Fortunately, that silver tongue of yours is as quick and deadly as ever.

The Skeleton relaxes a little. Don't get me wrong, he's still raging pissed, but his muscles are slack. He glares out at you, squarely in the eye, from within that weird skull.

"What are you saying, stranger? You want to... what, recruit me or something?

Be careful with rolling to manipulate. Remember it is a very specific situation. Keep the 10 roll for when it happens, but to manipulate you need to tell him what you want and in this case you need to be a bit more specific. Like I said, clarify with him but we'll say that you rolled a 10. Depending on what it is you want, he'll give you something he needs.

Ash, Lawdy stares down your body with the eyes of someone who's only just remembers what human flesh looks like. Yeah. Yeah he likes that idea real good. But then he slaps himself, like physically swings for his own face and snaps his head back with a swing. He shakes it off as stars undoubtedly fill his head. This guy is nuts.

"Nice try, very tempting, but my clock says its time for business. Come on, one scavenger to another, we know the score. You've got something I want... and I'm not talking about whatever you've got going on under those clothes. I've got the information you want. I can point you at Echo, but once she's paid you I want a cut. 20% of whatever you get finds its way into my pocket. Thoughts?"

Just a reminder, your 10 on that roll means you can agree and then tell him to go gently caress himself once you know where Echo is, but in Apocalypse Seaworld the people you gently caress over have a habit of turning up at the most unexpected times.

Gull, Webster meets your eye and makes it clear that he isn't scared of you. He's acting like a tough guy to show you, Oxford and anyone else around that he's not a push over. You see it all the time. But so far he's not squared up and he's not gestured with his weapon.

"Gull," he mutters with a tone that could even be read as respectful if not a little stoic. "I don't want any trouble. I'm just here to make sure you're looking after my brother."

Ah poo poo. He's telling the truth. Or you're pretty sure he is. When you tell him that his brother is AWOL, you see a flicker of something in a face that he's desperately trying to keep still. He had no idea.

"Well poo poo," he says. "Look... I know the places he hangs out. I know his deal. How 'bout we split up and if me or Ox find him, we'll send him back here? One condition - you give him some bullshit slap on the wrist punishment and then let him go."

"It was a dumb barfight, Gull," Oxford says with a voice like salt. "He don't deserve to hang or rot for this, you know that."

Same as for Marsh. Make sure it is clear what you are asking for but also "Asking someone straight to do something isn’t trying to seduce or manipulate them. To seduce or manipulate, the character needs leverage — sex, or a threat, or a promise, something that the manipulator can really do that the victim really wants or really doesn’t want." I'm going to read what you want as "I want you to help me find your brother." and the threat behind it as "so tell me where is or go to prison."

Nicaragua, the pistol hits the deck soft and gentle and about as perfectly as you could imagine it. You put the flour on the floor and the hat back on your head. You've got your newly acquired gun drawn and you're at the doorway listening for movement on the other side when it opens. There's this big fat guy, the cook of The Wicket. He doesn't know who you are because he spends all his time here, and you only know his name because Stago talks about him. He freezes, staring at you in shock for a minute, and then his eyes kind of climb up to Stago's hat. You can tell he's on the verge of doing something because he can't just stand there forever, and you've already got the gun sort of aimed at him but he's probably not a bad guy?

What are you going to do? What is the cook's name? Does it matter because you can just waste him right here if you want?

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Marsh The Emissary
1/5 XP | 2-barter | 0-armor | Healthy | Want: Hunger

Marsh replies, "It is not what I want, but what you need. Join me, serve me and my masters, and I can guide you to greatness. You have been blind your entire life, let me open your eyes to the Truth. So now I ask, what is your heart's desire? I shall open the path to obtain it."

Error 404
Jul 17, 2009


MAGE CURES PLOT
Ash
Healthy | Armor 1 | XP ●●○○○» | Barter-1

I straighten up and push away from the bar. "C'mon man, 20%!? You're breakin my balls here. I don't even give Echo that much of a cut."

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Doom
2/5 XP | 1-barter | 2-armor | Healthy

That loving overreacting batshit crazy piece of work. What's she most pissed about, the door or Minnie? Did it matter? She's got a headful of mad for him and that's all he had to know. He throws a glance over his shoulder to see if she's closing in just in time to spot the muzzle flash accompanied by the loud bang of the gun. He grits his teeth and flinches involuntarily.

Act under fire: 2d6+1 8 Partial success, lay it on me.

Sockerbagarn fucked around with this message at 10:44 on Aug 27, 2015

Toph Bei Fong
Feb 29, 2008



Gull
2/5 XP | 1-barter | 1-armor | Healthy

"Help me find him, or I'm gonna assume your broke him out and I'm hauling your asses to jail" is what I was going for. I'll try to be more explicit next time, sorry!

Gull sighs. It's a sigh everyone on the armada has heard before, a sigh that should be coming from an old salt looking at another approaching storm, or an elderly fisherman mending his ancient nets, not a man barely thirty.

"I appreciate you being straight with me. I respect that in a man. You know well as I do he wasn't gonna rot in here, he was just gonna get a few lashes from the Captain and get turned out. Nothing worth killing a body over. If he's in real trouble, say, by being snatched by the same folks who did Singer in, I don't wanna see him dead. I suspect there might be a bit more to this than Bart jimmying the lock and letting himself free. If he did, why would he bust into her cell rather than just making for the door? But on the off chance that he did, let's say we three take a little walkabout and see what we can dig up. Once we find him, I'll see what I can arrange with the Captain."

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Seca Laaola
1/5 XP | 2-barter | 2-armor | Healthy

Yeah, we both woke up here. It was a fun night. Maybe there's time to reflect on that later; right now there's life-and-death to address to. "Definitely a sniper," I confirm to 690, which I'm sure she doesn't want to know. I don't know if she's got a crack shot on her crew, but I hope she does and and hope she, or he, is getting poo poo together. Yes, we're lashed into the armada. No, that means we can't exactly move out of the way. Yes, that means the warship is dead if it closes in, but we're definitely not prepared to get into a long distance battle without support from Conquest Hermes. Captain's 690's ship - I have no real authority here, but at the moment I've got her ear and the advantage of being awake for more than two minutes. "Look again. Warship don't sail itself. Get your crew to full battle station, I'll go talk to the armada people. Not exactly maneuverable tied in, now are we?"

Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.

Nicaragua, the Maestro D'
2/5 XP | 1-barter | 1-armor | Healthy

Nicaragua slowly lowers the pistol, a smile on her face.
"Gristle, is it not? That was a pretty good stir fry I had last night." It was okay.
She walks closer, hips swaying, and leans closer.
"Why don't you come over to the Fortune later, have a few drinks?" This guy probably wouldn't know what good booze tastes like, the cheap stuff will do.
"For now, which way is the quickest way out of here?"
Her smile is implying certain things. It does not imply exactly who or what those things would involve, but still.

Seduce/Manipulate: 2d6+2 9
+1XP for using Hot

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Marsh, "I don't know who you are," he hisses, "but I don't like to be hosed with. These masters of yours must be big names. My heart's desires? Alright, if these masters of yours can get anything then how about they wrangle me Big Kelly's jetski? I want some mobility. You think they can sort that out, maybe I can help you. You want me to serve you? Long as it don't mean loving over The Laughing Fish. What you want I should do, stranger?" He leans over, ignoring your blade at his throat. "And uh... if your bosses don't come through on that jetski by the time I'm done doing it... me and you got beef. Kay?"

I've thought about it and I don't think we can use manipulate to get people straight into the cult. He's not going to convert fully after a single conversation, but you've got him on the line to do something for you and if you wrangle him the jetski then it's certainly going to have him moving in that direction.

Ash, Lawdy gives this shrug like 'that's fine by me', but as you walk away he scuttles round to get between you and the door. "The world's in a bad place, Ash, come on, you know that. I can't just give you info for free. Even Nicaragua wouldn't do that. You've got to give me sooooomething....15% then. Or just something cool from the loot if you prefer. Or like...I don't know, anything else you got." He's not physically blocking your exit in any real sense, but he is between you and the door. If you wanted to lay him out or toss him aside, it'd be a piece of cake for you.

Doom, you get four steps out onto the deck before you feel the searing pain in the back of your leg. You're definitely hit, whether by a bullet or a splinter of wood or something else, but you're hit and you're too whacked up on adrenaline to work out how bad it is. Then you look down and see the trail of blood.

Take a look at the alt-harm rules at the bottom of the OP. You're rolling for "when you're hit by something that could kill you".

Gull, Webster thinks this over for a minute, then sticks out one of his gnarly weathered hands and shakes yours (if you'll shake it). He whistles at Oxford and both of them slip their weapons away as a sign of respect, but without knowing exactly what you're headed into next, it's probably a good thing that they've got them.

"If he busted himself out then he's probably going to be at one of three places - his place on Home Ranch, his girlfriend's place on The Wicket, or with this girl he likes called Hymn. She works at Molly."

"It's a lovely bar," Oxford adds grimly. "What if someone took him?"

"Bartlett's got a big mouth so there's plenty of people who might be willing to dick him over. Only person that stands out is Tristra. It was her brother he iced last night. Don't see her being that quick to get revenge though. What you want to do? Stick together, split up, where you want to go, boss man?"

Seca, your vigour must be pretty inspiring because 690 leans over and sort of real awkwardly goes to kiss you on the cheek. You gonna let her? Either way, she basically grabs a rope and leaps off the crow's nest, swinging around and down behind a barrel. She burns her hands up pretty bad, but the sniper never stands a chance of lining a shot up on her, which means he's probably still waiting for you to move. You can hear 690 yelling orders to her crew from down below and when you use the shards of glass to spy out over the top, you see that the warship is still heading in. Your plan to talk to Armada is a solid one, but you'll need to get to The Arrow if you want to do that and right now you're stuck in the crow's nest.

Then someone down below stands up for too long or doesn't pay attention or SOMETHING, and there's another crack, this time followed by a scream. They've been pegged in the shoulder, a shallow hit, but its blown a chunk of their arm off. Sniper is probably trying to draw more people out as they run to help, but you're not interested in that (are you?). Now's your chance.

What you going to do?

Nicaragua, Gristle's cheeks, already pretty red to begin with, turn a stormy crimson. He glances over his shoulder and then steps in and closes the door behind him. Now you're exactly where you were a moment ago, only your sharing the space with this big, mouth breather. He's scratching the stubble on his chin and looking you up and down like he's appraising you or something, as if any attention from you wouldn't be all his gross birthday's come at once, like he'd have to think about it or something.

"I've got to get to work or the Captain's going to crucify me," he says and he's basically drooling even if you do smell like yesterday's clothes. "But hell, I've got plenty of drink around here."

His wet eyes scroll over the pantry and finds them full of nothing but meat. Fortunately he seems to have half a bottle of something tucked into his belt. He waddles over to one of the crates and sits down, pulls the cork out the bottle with his remaining teeth, then spits it to the floor. He looks up at you with this grossy gross gross smile and pats his lap.

"Come sit with me and have a drink, love."

Captain_Indigo fucked around with this message at 00:01 on Aug 28, 2015

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Doom
2/5 XP | 1-barter | 2-armor | Healthy

Fan-loving-tastic, now he's painting a sweet trail for her to follow and he can't really stop to staunch the flow with that maniac hot on his tail. Still, it doesn't seem bad enough that he has to go to Dynasty IV and get patched up, now that would've really sucked.

Harm (Something that could kill you): 2d6+2 10 I'm too badass for your puny bullets. I know I'm definitely bleeding so I'm picking 'You're a mess: bruised, swollen, bleeding.' You go have fun with the remaining options.

Error 404
Jul 17, 2009


MAGE CURES PLOT
Ash
Healthy | Armor 1 | XP ●●○○○» | Barter-1

As he not-quite-blocks my way, I stop and give him The Look, y'know the one that says if you push me I will end you. Painfully.
"Look man, I got no problem paying a finder's fee, but 20% is hosed. Let me see what I got..."
I rummage around in the bag for a second, and find one of the bits of castoff poo poo I was gonna see if Tweek had any use for, an old rusted out gas mask. It ain't real shiny, but it's scary looking.
"Tell you what, this mask don't look like much, maybe Tweek can fix it, or maybe you just make it look wicked cool when you need to crack some skulls. If nothing else it'd be worth a couple jingle to someone out there. Deal?" I hold out the mask to Lawdry.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Seca Laaola
1/5 XP | 2-barter | 2-armor | Healthy

Sure, not gonna stop her. And I'm not stopping to deal with her crew right now, either. They barely know who I am if they even recognize me, and besides. They've been on this ship a lot longer than one night, they know how to deal. I'm going to swing from lines and duck and weave and make my way to the Arrow, letting whoever might care know that there's a warship inbound.

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Doom, you don't mind the blood apart from the fact it's going to make it real easy to find you. They say that in the old days there were doctors who could take someone's blood and tell you who it belonged to, but those days are gone. Leaving a slimy trail is still a real quick way to get caught though. You keep moving and because you're kind of smart at this kind of thing, you manage to try and throw the trail off a bit. You make it to the edge of The Arrow and the the chain leading to the neighbouring ship, but then you stumble again. drat pain. You fall forward, slip. Your heart kind of stops beating for a few ba-bumps as you go careening over the edge. WHAM. Instincts. Your hands shoot up. You're now clinging to the edge of The Arrow, the relatively calm but dangerous waters beneath you. You're pretty certain that you got away with it and nobody saw you, and you're pretty certain that Lizbyet won't be able to follow your path here, but you only have to watch the trickle of blood falling to the waters to feel vertigo smacking at your skull. After all the running, you might need to call out to Lizbyet for help. Or you could try and get yourself out of this mess, but that's pretty risky.

You pick: Bleeding. I pick: Lose your footing.

Ash, Lawdy's face lights up at the mask.

"Yo, yo, yo hold on a click!"

He slams his own pack onto the deck and starts rummaging around inside it. You hear metal clinking on metal, something granular shifting, the sound of liquid sloshing around. You'd actually kind of kill to see what sort of stuff Lawdy carries around. Figuratively I mean. Or maybe literally. He pulls out a mask almost identical to the one you're offering. He's got this excited smile on his face and he's looking at you as if you should be excited too.

"Keep it! The one you found! Oooooh Ash, Ash, Ash have I got an offer for you! Twenty percent? It was a bad offer and you were sharp to turn it down! But now I got something real good for you. If you can get that mask working then we've got a payday coming! In fact, give it here! I'll tell you where Echo is and I'll even sort out getting the mask fixed up, but then you and me have a date at the purifier! There's important work that needs doing and ArchCaptain Red is outsourcing it to oddjobbers, but here's the thing, its a two man job and you need two working gasmasks. You know how rare these are right now? Oooooh Ash, you and me, we're going to make some real good jingle!"

The Purifier is big. It takes up an entire small boat and purifies sea water for the armada. Most armadas have them but they're all different.

He's holding the mask up and spinning it in his hands, inspecting the thing for impurities or cracks or something.

"Echo's been sleeping at her boyfriends. Go find her and sort out your business, then come meet me back here tomorrow, kay?"

Who is Echo's boyfriend? Can be someone on the list, can be someone new. Also, tell me about this armada's purifier. Is it low tech, high tech, complicated old world tech that nobody understands?

Seca, your swing down feels as slow and heavy as syrup pouring. You've never known gravity or momentum to behave as lazily as they are right now. Still, despite the flash of a sniper's lens on the warship, whoever is up there can't get a line on you and you find yourself running across the deck, weaving from cover to cover. You cross whoever got tagged in the shoulder on the way, but you've got more important things to deal with.

The Arrow is pretty close to The Drago (check the handy new map in the OP!), but you have to cross one particular boat to get there. Normally you'd take the long way round, but speed is kind of important right now and this path is just running deck to deck, the long way involves climbing chains and that doesn't sound like a great idea with the sniper out there even if The Drago is blocking the view of the warship right now. Sure enough, as you reach the deck of this particular boat, the very reason you didn't want to cross it is waiting for you.

Who or What makes an appearance? Don't worry, you're close to The Arrow.

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Doom
2/5 XP | 1-barter | 2-armor | Bleeding

Seeing my blood start painting a dark patch in the waters below brings back some memories. Some really hosed up memories...

I'm clinging to the edge of the ship, I can hear the vicious crew laugh menacingly and then I get a boot to the face. I fall helplessly into the waters and a second later there's a hard tug on rope around my wrists, I manage to get my head out of the way just in time before I crash into the jagged keel of the ship. My back is cut open and hurts like hell but my hands are free and I quickly undo the rope around my feet. I open my eyes, I'm not very deep so there's plenty of light streaming in from above allowing me to see. There's a large cloud of my own blood around me but I think I can make out a dark shadow in the distance, it whips around and starts approaching rapidly. I try to get out of its way but it's too fast, as it gets closer its form start to take shape and a moment later there's a great toothy maw right up in my face. My vision turns red and then there's only pain.

I snap out of it and my mind returns to the present. I'm breathing heavily and I can feel sweat dripping off my face and getting in my eyes. I look up and my knuckles are bone white as I cling to the side of the Arrow but my strength feels absolutely drained after whatever the gently caress that was. I don't look down at the water again.

"All right, all right. You loving got me." I call out gruffly. "Lend me a hand you god drat animal."

Error 404
Jul 17, 2009


MAGE CURES PLOT
Ash
Healthy | Armor 1 | XP ●●○○○» | Barter-1

I crack a smile, surprised at his sudden show of enthusiasm. I thought I'd have to haggle more over it.
"Hey, glad you like the deal. Ok, I gotta get to Echo, that mask is yours now, do what you want with it. I got some biz poo poo to handle, but maybe I'll see you tomorrow about that purifier thing."

It's a good thing the mask wasn't too important to me, Echo's boyfriend is Tweek. I was gonna head over there after biz was done anyway. haha. I still have that wire and poo poo from my dive that I was gonna give him. So I give Lawdry a wave and shoulder my bag. My feet take me across makeshift bridges and gangways, deeper into the armada. Soon, I'm standing on the deck of an old metal hulk, piles of random tech crap strewn everywhere. I slam the butt end of my hook against the deck a few times.

"Hey! Tweek, wakey bakey sea dog. I got biz with you and your girl!" I call out.

As I wait for a response I think on Lawdry's offer. Two man job at the purifier. Could be cool, if it's a one-off I'm probably in, gotta leave myself open for opportunity, and a steady gig ain't gonna do that.
The purifier is a converted coast guard fire-fighting ship, full of pumps and with huge tanks for the water. The purifier itself is built into the bottom of the pump assemblies and extends below the ship's hull. It's engines were long ago repurposed to power just the pumps, and the lights. The boat is probably one of the closest things to a community resource we have, not that we all share easily, just that it's been universally declared 'un-gently caress-with-able' by the armada's various gangs and crews. It helps that the thing is right next door to Gull's jail.

Toph Bei Fong
Feb 29, 2008



Gull
2/5 XP | 1-barter | 1-armor | Healthy

Gull ponders for a moment, but not too long.

"Three of us, three places. Sounds like the quickest way. Web, you check back home, see if Bart has turned up. I doubt he is, because if I know your Ma, she'd be breaking his legs with a rolling pin before she'd let him come crawling back, but who knows? If he has, bring him back. I'm trustin' you here, and could be more work comin' that'll pay better than whatever you're doing if you play straight. Ox, you hit the Wicket. You and Cap Strago go back a ways, right? He should tell you if Bart's in trouble. I'll check the Molly and see what I can dig up there. We'll meet back here at the lunch bell and see what we've turned up. If one of us doesn't show, we go looking for him."

The Molly is a dive, alright, but it's one of the newer ones on the outskirts of the armada. The junker is pained orange and black, and the interior is covered with goldfish. Little bowls everywhere, with sticks of bamboo and other weird plants sticking out of them. It's a fair walk from Gull's "office", but he doesn't mind the chance to stretch his legs. Coming in, he pauses for a moment at the door to let his eyes adjust. It has the added effect of scaring the poo poo out of most of the night crew who are here drinking up their week's wages, which Gull supposes doesn't hurt much. The more the idea of him doing something keeps people out of trouble, the less he actually has to do. Both of the tired drunks at the bar are more than happy to give him space as he nods to get the bartender's attention. She's a middle-aged woman with brown hair greying at the temples, wearing a worn house coat and way too many necklaces.

"Hey Niles. I need a fortune told. A missing person. You still got those cards?"

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Doom, Lizbyet ambles over to the side of the ship with a curious smile and a casual gait. She looks down at the churning waters beneath you and stands there admiring them for a moment.

"Well hello," she says. "You threw a door at me, fuckstick. But I did shoot you... a pretty small wound for a gunshot, but a pretty nasty would for anything else you've got there. Lot of blood. Does talking about blood make you feel faint, big guy? How strong is your grip on the edge there?"

She lifts one boot and it hovers over your fingers, then she bends down and grabs your arm. You're heavy and she doesn't have the strength to list you completely, but she can help. You manage to scurry halfway up so that you now have elbows over the rim of the ship. Lizbyet crouches so that the two of you are eye to eye - your two to her one. She gives the sadistic smile.

"You loving my sister, big guy? What's your name?"

Ash, there is the sound of things falling over and being thrown around from below the deck, pretty standard for Tweek. Echo's really cute, and Tweek's a good looking guy, but he's so hyper and manic that it's kind of hard to tell why she's with him. The hatch to below deck flies open and smoke pours out from beneath in thick, lazy waves. Tweek climbs up the ladder with a big smile on his face. His hands are covered in grease and his shirt is ripped open and hanging loose from his body. There's a thick bandage covered in some kind of stinky tonic bound around his shoulder and there's blood stains coming through. Still, like nearly always, he has a big smile on his face.

"Ash!" he says, walking up and grabbing your shoulders. It's not quite a hug but it's a pretty intimate greeting. "What have you got for me? Someone told me that you'd finally bitten the big one today! Said they saw a whole swarm of those nasty little ones take you out. Glad to see they were full of poo poo!"

He stomps on the floor a couple of times.

"Echo, lover, Ash is here!"

She sticks her head up and she's also dirty. It's hard to be below deck here and not be dirty. She gives you a tired wave.

"What can I do for you?"

Gull, the boys nod through your plan and get to work. Maybe one of them will turn something up, who knows?

Niles looks up at you slowly and you know she's not scared of you. There are some rough folk in Molly and yet none of them have ever started poo poo with Niles. She does whatever she wants and she beds whoever she wants because there's this idea that loving Niles is real good luck. Who knows, maybe she started the rumor, but she does okay out of it. She's got this habit of looking straight through you when you talk to her though, and most people don't like that. She's Scurvy through and through, real loving Scurvy.

"I know," she says and you don't know if it's a joke.

She has a drink in her hands waiting and she puts it in front of you. You've never smelled the liquid inside before, but it doesn't smell poisonous. Then she walks over to the back of the bar and reaches under the wood. There's probably a shotgun down there, but she comes back with a pack of cards and places them on the bar in front of you. Several people immediately get up and leave Molly. She cuts the deck then places one card, face down on the table.

"You just humouring me, Gull, or do you actually want my help with this? Think you can handle the mojo?"

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Marsh The Emissary
1/5 XP | 2-barter | 0-armor | Healthy | Want: Hunger

"A jetski? Such a small request, but very well." Marsh gets up and leaves.

It was time to use his flock, and their knowledge. If he remembers correctly, one of his followers at this armada works at the Home Ranch. He heads off towards it.

When he arrives, he spots a pale looking man tending the crops, staring at them with hungry eyes. Upon seeing Marsh, the man perks up and runs over to him. "Emissary? What are you doing here?" He kneels, and Marsh lets him kiss his hand. It was his follower, Randolph. "I have need of you my child. Gather the other followers, and tell them I need information about Big Kelly and his Jetski." He reaches into his robe, and pulls out a whalebone bracelet. "Also, get them something to eat with this. Meet me at the abandoned boat over there." He points at a red boat in the distance. Randolph nods and runs off to get the others.

Marsh walks over to the boat, and heads inside. He finds a crate, sits on it, and waits for his followers.
-1 Barter

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Doom
3/5 XP | 1-barter | 2-armor | Bleeding

Alright, enough running, head on it is. She'll find that she didn't corner no sheep.

I give her a wolfish grin back. "And here I thought the whole armada knew my name the way your lil' sis was howlin' it last night." Her eye narrows, I keep staring at her in silence for a few seconds then let out a raspy chuckle without breaking eye contact. "Doom is what they call me. Heard you're the hardest woman around and my leg ain't disagreeing. You got another one of them smokes? Shootin' and brawlin' is all good but if you want to chit-chat I could use a little something to wake me right up."

Read a person: 2d6+2 11, hold 3 +XP
Spending one hold right now: What's Lizbyet really feeling?

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Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.

Nicaragua, the Maestro D'
2/5 XP | 1-barter | 1-armor | Healthy

Hesitating only for a second, Nicaragua walks over to the cook, leans over, flashing him a bit in the process, and lightly grabs the bottle.
"I'd love to stay for a bit, but there'd be a bit of trouble if the crew saw me here after I won the captains hat off of him."
Taking a swig of the bottle, ignoring what lips might have been pressed about the opening prior to hers, she hands it back to him.
As she expected, cheap swill.
"We wouldn't have the time to get anything fun started, even. Here," She hands him the third-full bottle of rum she had left.
"Have a taste of this." All the while, she scans the room and tries to remember the layout of the ship. Coming up blank, she turns back to the cook.
"Wouldn't this taste better somewhere more," her mind searching for terms that might appeal to the man, "intimate?"


Reading sitch: 2d6+1 3
Well, that was a bust. Still hazy from drink it seems.
Manipulate: 2d6+2 10
Better.

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