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KidDynamite posted:http://imgur.com/5Yh82kU Hope your Ps4 gets bricked you yankee piece of poo poo!
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# ? Aug 28, 2015 21:50 |
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# ? Apr 24, 2024 12:27 |
net cafe scandal posted:Get back in your trashcan, dude. I do feel oddly at home in the dustbins that populate the MGSV universe.
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# ? Aug 28, 2015 21:52 |
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Metal Gear Solid 5: The Phantom Pain
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# ? Aug 28, 2015 21:55 |
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PriorMarcus posted:I do feel oddly at home in the dustbins that populate the MGSV universe. Ruddha posted:Metal Gear Solid 5: The Phantom Pain
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# ? Aug 28, 2015 21:57 |
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Any tips for using sticky cover? I am seriously getting pissed of at blowing my cover when I only wanted Big Boss to get closer to the corner in order to jump my target.
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# ? Aug 28, 2015 22:03 |
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Ruddha posted:Metal Gear Solid 5: The Phantom Pain
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# ? Aug 28, 2015 22:05 |
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Mushball posted:Any tips for using sticky cover? I am seriously getting pissed of at blowing my cover when I only wanted Big Boss to get closer to the corner in order to jump my target. There really isn't. The cover controls in Ground Zeroes are super floaty when you are in cover, and super sticky when you're not. They're down right bad, and the only thing you can do is just deal with it. All accounts are that the cover controls (and controls generally) are much improved in TPP. I recommend only ever getting in near proximity, rather than actually ever pressing into cover. Only reason you should really mess with it is when you want to actively attempt a cover takedown, and you do not need to be directly at the corner to do those. Just press into cover sort of near the cover. I don't even think you need to be facing toward the corner to get the prompt.
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# ? Aug 28, 2015 22:07 |
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Heavy Metal posted:Just four days to go...
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# ? Aug 28, 2015 22:09 |
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PriorMarcus posted:Each one is more like 40/40, with the last 20% being other things. Man, don't say that.
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# ? Aug 28, 2015 22:10 |
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KidDynamite posted:http://imgur.com/5Yh82kU More like Day Negative Four Edition, jerk I love you Jerk
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# ? Aug 28, 2015 22:10 |
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Deakul posted:Man, don't say that. I think it's fair to say you'll get relatively sick of roughly the same maps after 20+ hours. When news broke there was basically only two areas (as large as they may be) I was pretty disappointed. I'm still incredibly excited. I mean, I am sick and tired of Camp Omega, but it is still a really well designed map and getting bored of the location didn't stop me from dumping 100 hours into the game. Still, variety is nice.
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# ? Aug 28, 2015 22:13 |
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Kiggles posted:I think it's fair to say you'll get relatively sick of roughly the same maps after 20+ hours
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# ? Aug 28, 2015 22:14 |
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Everybody playin the game early be like whoa-HOOOOOOOOOOOOOOOO I'm over here like words that kill..... You feel me? That guy knows what I'm talkin about. Don't forget to tip your waitress
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# ? Aug 28, 2015 22:15 |
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Rageaholic Monkey posted:No I won't, gently caress you. I'm still not bored of Camp Omega after 20+ hours
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# ? Aug 28, 2015 22:18 |
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Frankston posted:I'm still not bored of Camp Omega after 20+ hours
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# ? Aug 28, 2015 22:19 |
Kiggles posted:I think it's fair to say you'll get relatively sick of roughly the same maps after 20+ hours. When news broke there was basically only two areas (as large as they may be) I was pretty disappointed. Yeah, honestly, Afghanistan could be half the size and not feel crowded, freeing up time/space/development for a third area. It doesn't help that while there's lots of bases on the maps, they all feel pretty samey, to the point where I started forgetting if I'd been someone before as multiple missions take place on the same bases. But, it's still a loving amazing game, it just suffers from all the predictable problems that someone's first ever 'open world game' would suffer from, it's just a shame Kojima won't be able to take this formula and refine it in the next outing.
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# ? Aug 28, 2015 22:22 |
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Plus, I'm guessing every Phantom Pain mission will take place in say a different base, right? Saying it has two locations is kind of like saying GTA5 has one location perhaps? GZ save question, somebody said there was an upload save option in GZ, and a download save option in Phantom Pain. Is this a PC thing, not seeing it in the GZ menu on PS4. I'd guess TPP could just read the GZ save off my hard drive, like you'd expect?
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# ? Aug 28, 2015 22:23 |
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Rageaholic Monkey posted:Yeah, I put like 20 hours into GZ around the time it got released, but I went back and played some of it a week or 2 ago and I still wasn't bored of it. There's so much to do and to discover. Best part is from the streams I've seen, the whole game world is even more detailed than Camp Omega.
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# ? Aug 28, 2015 22:23 |
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Kiggles posted:I think it's fair to say you'll get relatively sick of roughly the same maps after 20+ hours. When news broke there was basically only two areas (as large as they may be) I was pretty disappointed. It's great that all these people that hate Metal Gear games got the game early.
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# ? Aug 28, 2015 22:26 |
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Does anyone know what time the psn version is going to unlock on Tuesday?
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# ? Aug 28, 2015 22:26 |
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Heavy Metal posted:Is this a PC thing, yes ~justpcthings~
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# ? Aug 28, 2015 22:27 |
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Das Butterbrot posted:yes
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# ? Aug 28, 2015 22:30 |
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Did they ever fix the mouse sensitivity for different zoom levels in PC Ground Zeroes?
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# ? Aug 28, 2015 22:31 |
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^^ NopeLook Sir Droids posted:It's great that all these people that hate Metal Gear games got the game early.
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# ? Aug 28, 2015 22:32 |
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METAL THEFT SOLID VMithaldu posted:Did they ever fix the mouse sensitivity for different zoom levels in PC Ground Zeroes? I'm guessing not but I never had trouble with it. Low in-game sensitivity and high DPI seems to work well with it. Probably fixed for TPP though if it was ever brought up when the PC team was asking for feedback.
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# ? Aug 28, 2015 22:32 |
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SnatchRabbit posted:Does anyone know what time the psn version is going to unlock on Tuesday? The PSN store says midnight pacific 9/1 and no one has any other information to the contrary
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# ? Aug 28, 2015 22:33 |
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acksplode posted:The PSN store says midnight pacific 9/1 and no one has any other information to the contrary I do. It says for me that the game itself unlocks in 3d 06 : 23 : 43 which is uhhhhh... 9pm PST on the PSN. edit: on Monday
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# ? Aug 28, 2015 22:36 |
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Kiggles posted:
Terminally Bored posted:Is the PC port going to be poo poo? Mechathief posted:I'm guessing not but I never had trouble with it. Low in-game sensitivity and high DPI seems to work well with it. Probably fixed for TPP though if it was ever brought up when the PC team was asking for feedback. Or did they just not touch GZ after the first round of game-breaking fixes?
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# ? Aug 28, 2015 22:39 |
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redreader posted:I do. It says for me that the game itself unlocks in 3d 06 : 23 : 43 which is uhhhhh... 9pm PST on the PSN.
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# ? Aug 28, 2015 22:40 |
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Mithaldu posted:You probably want to add to the OP that the PC version will possibly require a gamepad to be fully playable. The alternative is a high DPI mouse. Once you get up around 6K DPI you can set your windows mouse speed (turn off pointer precision!) and in-game sensitivity settings to 0. The problem is largely the mouse stepping for DPI 'ticks' causing your aim to jump in huge steps. If you have a solid mouse, you can just be a little more discrete with your mouse aiming and the zoom works just fine, and the higher you can crank your mouse DPI, the better (so general camera control doesn't feel sluggish. Doing this even aiming at max zoom will avoid any of those large skips or jumps. It is certainly obnoxious, but it hardly makes the game unplayable. This isn't remotely a case of Dark Souls that had such an abysmal keyboard/mouse configuration, what with REVERSE mouse acceleration. It IS stupid they haven't fixed it. I couldn't even begin to speculate why it never was. EDIT: there was a Steam community post by Koji Pro specifically addressing this had been fixed for TPP. Kiggles fucked around with this message at 22:47 on Aug 28, 2015 |
# ? Aug 28, 2015 22:44 |
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Mithaldu posted:You probably want to add to the OP that the PC version will possibly require a gamepad to be fully playable.
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# ? Aug 28, 2015 22:45 |
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Kiggles posted:6K DPI As far as i could tell from that, and a random sampling of friends, i figured binoc/sniper would be literally unusable for the average person with an average mouse. I guess that's wrong if 4000 is the new average or something. Nakar posted:But that's not even true? It has some issues but they've specifically asked the fans about the control problems GZ had and said they're working them into TPP. We won't know how successful they were at it until it comes out though, but you have never needed a gamepad for GZ PC.
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# ? Aug 28, 2015 22:47 |
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redreader posted:I do. It says for me that the game itself unlocks in 3d 06 : 23 : 43 which is uhhhhh... 9pm PST on the PSN. Oh nice. I'm outta town without access to my PS4 right now so I haven't had a chance to check out the countdown recently. Sony should update the item description in the PSN store though
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# ? Aug 28, 2015 22:48 |
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I've been dicking around a bit in GZ and for the life of me I just cannot do a CQC disarm. I tap R2 then immediately hold down L2 and Snake just slams them to the ground or punches them out.
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# ? Aug 28, 2015 22:48 |
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Mithaldu posted:As far as i could tell from that, and a random sampling of friends, i figured binoc/sniper would be literally unusable for the average person with an average mouse. Nah. I was actually using mine at 800 DPi when the game came out. It's obnoxious, but it's still OK. REALLY obnoxious, but let's be honest, it's still better than a controller. Even when it comes to that. Just turn your windows sensitivity down; it basically just multiplies your mouse input, which is what causes those huge skips when aiming.
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# ? Aug 28, 2015 22:48 |
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^^^ What? No, Never change your Windows sensitivity for a game. Change the in-game sensitivity.Mithaldu posted:Why would they fix it for TPP but not for Ground Zeroes? It's not something that needs a huge amount of code, or configuration. It's one of the few things that are actually really simple to fix in a game. I dont know. I want to say it's the latter because Konami and they were probably way more focused on making TPP good than fixing minor things in a glorified demo that could potentially break or make things worse for others who don't have that problem. There's more than a few improvements from TPP that didn't get retroactively patched into GZ as it is. You said you had a 1600 DPI mouse, did you try the in-game sensitivity adjustment? It goes down all the way to 0 for some reason. For me, I went with 3000 DPI with an in-game sensitivity of 0 and I just don't have the problem you're talking about. I had to crank DPI up because it was actually way too insensitive on 0. Lastdancer fucked around with this message at 22:53 on Aug 28, 2015 |
# ? Aug 28, 2015 22:49 |
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DrNutt posted:I've been dicking around a bit in GZ and for the life of me I just cannot do a CQC disarm. I tap R2 then immediately hold down L2 and Snake just slams them to the ground or punches them out. Make sure your stick is neutral, you're slamming people to the ground because you're pressing the analog stick in a direction when you press R2. If it helps, I find it easier to do a couple R2 taps before I hit L2. You can do the disarm at any point in the combo before the final punch.
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# ? Aug 28, 2015 22:50 |
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DrNutt posted:I've been dicking around a bit in GZ and for the life of me I just cannot do a CQC disarm. I tap R2 then immediately hold down L2 and Snake just slams them to the ground or punches them out.
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# ? Aug 28, 2015 22:51 |
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DrNutt posted:I've been dicking around a bit in GZ and for the life of me I just cannot do a CQC disarm. I tap R2 then immediately hold down L2 and Snake just slams them to the ground or punches them out. If he's slamming them you're hitting the stick. If you do a standing cqc punch then L2, you will do it every time. The trick is to train yourself to let go of the stick as soon as you stop by someone, before you press anything else.
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# ? Aug 28, 2015 22:56 |
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# ? Apr 24, 2024 12:27 |
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Kiggles posted:Nah. I was actually using mine at 800 DPi when the game came out. It's obnoxious, but it's still OK. REALLY obnoxious, but let's be honest, it's still better than a controller. Even when it comes to that. Just turn your windows sensitivity down; it basically just multiplies your mouse input, which is what causes those huge skips when aiming. BTW, it's not a multiplication issue. It's just that they get as input from the OS "mouse moved 1 pixel", and their engine always translates it to "view camera rotates 0.05 degrees" (or some other fixed number). That works fine if your camera is always at the same zoom level and you tune it for the default. But if the camera view changes from 90° down to 10° as with a binoc, then those 0.05 degrees are suddenly huge. The fix would be 2 simple divisions, cachable whenever the camera zoom changes. It's extra weird for that bug to remain in, since that logic is also needed for stick controls.
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# ? Aug 28, 2015 22:57 |