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Tempora Mutantur
Feb 22, 2005


untzthatshit posted:

So I can pretty consistently reach the grit gate at this point usually around level 10 or so. Is that too early to go there? Or is there some better way to deal with the turrets? I figure it's the next logical place for me to be and usually the only quest left in my journal and I can handle most of the critters in there but inevitably something will come out of nowhere and just gank me. My last guy turned a corner and there were 3 turrets all lined up, I dunno if they all hit me at once or what but I went from 50 HP to dead in one turn!

I mean technically there's a reward for beating golgotha before level 12 so hitting grit gate at 10 sounds ok-ish if not a little late for hitting the level 12 reward but if you're 10 and feeling like the tunnels of grit gate are dangerous then yeah probably go grind equimaxes or something/depends on your build

(and realistically the reward for beating golgotha before 18 is more than sufficient so you could definitely spend some time leveling up in and around the upper floors of grit gate and the jungle en route to golgotha, like I don't usually leave the grit gate tunnels for golgotha till I'm 15)

depends on what you've found too, cause things like a flamethrower with some oil or being able to make thermal grenades trivialize golgotha

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untzthatshit
Oct 26, 2007

Snit Snitford



Just when I was thinking that NPC interactions are a lil shallow (probably because I've repeated the Joppa opening so many times), I get myself embroiled in a full on detective mystery in a village full of centaurs. Interviewing witnesses, collecting evidence. Hemlock Cones? Brilliant.

Anyways I love this game.

Edit: lol I talked to the centaur I accused of theft and she told me to 'live and drink piss"

untzthatshit fucked around with this message at 03:41 on Jul 26, 2020

victrix
Oct 30, 2007




My favored golgotha method is now dig through the wall to the northern deep chute, inject Rubbergum, diiiiiiiiive! Then grab robot and recoil out. In and out in minutes.

anime tupac
Oct 25, 2010

stick your chest out, keep your head up, and handle it


victrix posted:

My favored golgotha method is now dig through the wall to the northern deep chute, inject Rubbergum, diiiiiiiiive! Then grab robot and recoil out. In and out in minutes.
I came into this game blind, and after a handful of relatively quick deaths (I'm awful at roguelikes unless I have the option to go really slowly and carefully) and one run I aborted due to a bunch of gross infections, I was playing really deliberately and avoiding Golgotha due to not wanting my beautiful unblemished True Kin tinker to wind up with flippers for hands or some poo poo due to all the garbage ooze. When I finally went there, I trivialized it in a way that didn't feel cheap because it was so Qudlike; I ate an anti-disease meal I learned from a bearperson scrap vendor I met in a canyon, Go-Go-Gadget-Coptered down the elevator shaft using the gyrocopter backpack I found in a cave, was like "hey Slog look at my hat, we are friends" because I had an electric snail shell on, grabbed the waydroid, and left the way I came. I never thought to use rubbergum but I love that neither of these options feels like cheating because the absurdity of both just fits with the in-universe craziness and either of them is a fitting way to prepare for and then circumvent a dangerous area.


untzthatshit posted:

Anyways I love this game.
yeah

anime tupac fucked around with this message at 07:21 on Jul 26, 2020

Elbo
Oct 9, 2012


I've made it to golgotha once and was afraid to drop down the chutes so I tried to dig through the wall of the building and died to a random goat man that wandered on screen because I was holding down the directional button

victrix
Oct 30, 2007




There's a ui option buried somewhere that'll stop buffered inputs to 2 max, which can save you if the game gets chonky due to liquid physics and you're holding a key you shouldn't.

In general holding a key is a Bad Idea period, walk with autorun or (w)alking in a direction, attack with abilities, thrown stuff, or the repeat attack commands.

I've totally never died to a rocket turret because of a held input, nope.

victrix
Oct 30, 2007




gently caress I just finished Tombs

This is why I was trying to hold out for final story release, ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Just another year or two right?

I'll post some coherent thoughts after I've had time to organize them, game owns. Had the most Qudlike run I could possibly have with the most Qudlike ending I could possibly have as well just as a cherry on top.

MMF Freeway
Sep 15, 2010

Later!


I got to the end of the new content last night. Some thoughts:

I had to have a think about how to get into the tomb. Not too tough but it did make me want a way to look back at important conversations since I forgot if the old bear gave me a hint

I never realized the tattoo gun changed your sprite colors. That's awesome and I will cheer every time I find one from now on.

The mechanics of the tomb didn't seem too complicated for me but I also had clairvoyance and teleport so idk how that would feel trying to navigate the place without those.

Crypt ferrets are an extremely annoying enemy type and there are SO MANY of them.

The ending was amazing, loved going through all the sultan tombs and having my run etched onto the walls was a great take on the RPG "ending slides" idea.

I chose to go back to Qud, because I figured staying was an alternate death kind of thing but I am curious what staying exactly does if anyone happened to pick that option.

The polymorph gel and extra slot are appropriately badass rewards. Quantum mote and hoversled? Hell ya

anime tupac
Oct 25, 2010

stick your chest out, keep your head up, and handle it


MMF Freeway posted:

I got to the end of the new content last night. Some thoughts:


I never realized the tattoo gun changed your sprite colors. That's awesome and I will cheer every time I find one from now on.


I excitedly did this to differentiate myself from my party of clones, though its effectiveness diminished when we all got cyberized or whatever in the Trembling Dunes

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.


untzthatshit posted:

So I can pretty consistently reach the grit gate at this point usually around level 10 or so. Is that too early to go there? Or is there some better way to deal with the turrets? I figure it's the next logical place for me to be and usually the only quest left in my journal and I can handle most of the critters in there but inevitably something will come out of nowhere and just gank me. My last guy turned a corner and there were 3 turrets all lined up, I dunno if they all hit me at once or what but I went from 50 HP to dead in one turn!

Turrets spend a turn activating before they start shooting at you. If you step out of line of sight as soon as you see one, they can't kill you.

There are various ways to cheese them early but eventually you'll have enough AV that low-level turrets basically can't damage you. If you do find a way to clear turret nests they're usually vaults that have better-than-average loot, though.

IronicDongz
Aug 18, 2013

there he goes

If you have grenades throwing them around corners is a reasonable way to kill turrets a lot of the time.

Helical Nightmares
Apr 30, 2009


Tuxedo Catfish posted:

The builds in the OP are basically a shitpost I made like fifty versions ago. They were functional but not entirely serious then, and things have changed a lot since.

Here are the builds I would actually recommend for a beginner.

I really appreciate you making these posts every once and a while. I got one of the fellows on the roguelike discord into Qud (and into Qud pets!) and I pointed him directly to your posts for beginner builds. The Character creation system is daunting for new players, but by necessity, because the plethora of options for Qud is one of the features that makes Qud great.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.


Helical Nightmares posted:

I really appreciate you making these posts every once and a while. I got one of the fellows on the roguelike discord into Qud (and into Qud pets!) and I pointed him directly to your posts for beginner builds. The Character creation system is daunting for new players, but by necessity, because the plethora of options for Qud is one of the features that makes Qud great.

I'm glad people are getting some use out of them. I keep meaning to put together a more comprehensive guide, but it's always hard putting things in a useful order and deciding exactly what's vital information vs. too much information. Answering questions on the spot keeps it manageable.

Rupert Buttermilk
Apr 15, 2007

RowboatMan: Freezing time is an old P.I. trick...


I still would love a huge manual for his game, one that harkens back to the 90s era of PC gaming.

The Fallout and Fallout 2 manuals were some of the greatest. SimCity 3k was wonderful, too.

When it's all done, Qud deserves a really weird tome that has EVERYTHING in it, including extra weird lore, development info (maybe some bts stuff?), easter eggs, tips... even a small list of challenges, like kind of a "did you know that you can..." and then write up a bunch of stuff from the legendary review from Angry Diplomat.

The possibilities are near limitless.

verbal enema
May 23, 2009



id buy the helling hell our of that

Helical Nightmares
Apr 30, 2009


Rupert Buttermilk posted:

I still would love a huge manual for his game, one that harkens back to the 90s era of PC gaming.

The Fallout and Fallout 2 manuals were some of the greatest. SimCity 3k was wonderful, too.

When it's all done, Qud deserves a really weird tome that has EVERYTHING in it, including extra weird lore, development info (maybe some bts stuff?), easter eggs, tips... even a small list of challenges, like kind of a "did you know that you can..." and then write up a bunch of stuff from the legendary review from Angry Diplomat.

The possibilities are near limitless.

loving yeah.

Also I would buy a cloth map of Qud. Like something out of the old Ultima Series boxes.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!

Fun Shoe

sorry we only sell map of qud tattoos only fleshmerch allowed

SKULL.GIF
Jan 20, 2017




Just realized tonight raycats are based on an actual real concept about what to do with nuclear waste sites far in the future

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!

Fun Shoe

SKULL.GIF posted:

Just realized tonight raycats are based on an actual real concept about what to do with nuclear waste sites far in the future

no highly esteemed deed is commemorated here

Xand_Man
Mar 2, 2004

If what you say is true
Wutang might be dangerous




SKULL.GIF posted:

Just realized tonight raycats are based on an actual real concept about what to do with nuclear waste sites far in the future

Welp now it's in my head again
https://www.youtube.com/watch?v=g78hZIEqONM

verbal enema
May 23, 2009



Unormal posted:

sorry we only sell map of qud tattoos only fleshmerch allowed

i would get a Qud tattoo i mean i have my SA av tattooed on me dont think i wont!

anime tupac
Oct 25, 2010

stick your chest out, keep your head up, and handle it


Unormal posted:

no highly esteemed deed is commemorated here

without even looking this up again I can picture those big spiky obelisks associated with that text and if I were a stupid future troglodyte in a lovely dystopia (and let's be honest, I am) I would totally dig by those things looking for cool treasure

SKULL.GIF
Jan 20, 2017




anime tupac posted:

without even looking this up again I can picture those big spiky obelisks associated with that text and if I were a stupid future troglodyte in a lovely dystopia (and let's be honest, I am) I would totally dig by those things looking for cool treasure

"extremely dangerous" means "extremely powerful" yes, yes

verbal enema
May 23, 2009



anime tupac posted:

without even looking this up again I can picture those big spiky obelisks associated with that text and if I were a stupid future troglodyte in a lovely dystopia (and let's be honest, I am) I would totally dig by those things looking for cool treasure

yeah to me it reads as HEY DONT TAKE MY poo poo

so yeah im diggin in

BaconCopter
Feb 13, 2008





I've become completely addicted to this game, and it's easily hopped into my top games list. It took watching one a streamer get through the early game to finally get past the intense knowledge/difficulty curve, now I've sunk over 100 hours into the game and keep on coming back for more.

I was already convinced of Qud's greatness by the time I thought to pull this off: Proselytized Svenlainard and let him get owned by a ton of goatfolk that I pulled one screen south of Kyakukya, netting me his ridiculous loot and a rare achievement.

Mordecai
May 18, 2003

Known throughout the world! Chop people's head off to the ground! Angry eyes that frighten people! Dragon among humans, king of dragons... Manchurian Derp Deity, Ha Che'er.


Not in beta, but I had a brooding azurepuff for a warden in my starting village. Wiki says they're not supposed to puff at non-hostiles? It did to me and any adjacent villagers, who entered a cycle of attacking it before running away at low health.

anime tupac
Oct 25, 2010

stick your chest out, keep your head up, and handle it


Anyone here ever killed a decasludge? It's one of the last things I intend to do before moving on to the new stuff with a new playthrough but I'm not sure just how much crazy to expect here

DebonaireD
May 7, 2007



anime tupac posted:

Anyone here ever killed a decasludge? It's one of the last things I intend to do before moving on to the new stuff with a new playthrough but I'm not sure just how much crazy to expect here

I've killed one! Killing it wasn't the hard part so much as making one actually come about - you've got to lure a sludge through 10 different liquid types without getting killed or getting it killed by accident, the latter happened to me a couple of times when I got it to octo or nonasludge status. You're gonna be luring it across multiple screens, so high end movement options are important and the order of liquids you take it through can make things more or less difficult for you. You could maybe set up a trail of your own liquids to get it to transform faster and keep from being overwhelmed by a huge swarm of sludges, but I haven't tried that. Definitely only recommended for the most endgame of endgame characters, and I had to use the mass mind/ego projection pump to keep myself alive.

anime tupac
Oct 25, 2010

stick your chest out, keep your head up, and handle it


That does in fact sound like a lot of crazy is involved. Maybe I'll move the goalposts and claim that Loved By Entropic Beings was always my endgame goal and call it a day

Elbo
Oct 9, 2012


How do you typically go about acquiring faces as an esper? Just use axes and hope? Beguile a madpole?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.


Elbo posted:

How do you typically go about acquiring faces as an esper? Just use axes and hope? Beguile a madpole?

Serration can be added to any weapon, albeit at a very small proc chance.

You can kite enemies all the way to the river, no Beguile or Proselytize even needed.

Axes or beguiling make both processes significantly faster and easier, of course.

eke out
Feb 24, 2013




Elbo posted:

How do you typically go about acquiring faces as an esper? Just use axes and hope? Beguile a madpole?

beguiled things don't become hostile so beguile the strongest thing you can > serrated weapon > swing at it one million times until it's a pile of body parts

Dachshundofdoom
Feb 14, 2013



Pillbug

You can also usually buy a face or two off the insane watervine farmer that you can find along the way to Mamon Souldrinker.

Whaleporn
May 6, 2007

This is me on my bike pretty cool huh?


I just tried enabling the 'input manager' option as I've had a few games where I fat fingered myself to death recently and it seems to have made qud totally ignore my keyboard... is there a way to edit my preferences outside of entering the game? I'm using the beta build.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!

Fun Shoe

Whaleporn posted:

I just tried enabling the 'input manager' option as I've had a few games where I fat fingered myself to death recently and it seems to have made qud totally ignore my keyboard... is there a way to edit my preferences outside of entering the game? I'm using the beta build.

Just delete PlayerOptions.json from the save game directory. It'll work if you go into controls and bind everything though.

Whaleporn
May 6, 2007

This is me on my bike pretty cool huh?


Thanks again!

Elbo
Oct 9, 2012


Is there anything that affects resistance to fungal infection? Or does it take a long time to manifest? I am actively trying to get infected and have been holding 5 in a cloud of spores for like a week.

victrix
Oct 30, 2007




Elbo posted:

Is there anything that affects resistance to fungal infection? Or does it take a long time to manifest? I am actively trying to get infected and have been holding 5 in a cloud of spores for like a week.

Bugged in the current build I believe (might be fixed in beta, not sure)

Elbo
Oct 9, 2012


victrix posted:

Bugged in the current build I believe (might be fixed in beta, not sure)

Oh darn, I guess I have to postpone my fungus lord cudgel build.

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Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!

Fun Shoe

200.81

  • Trolls now know how to swim.
  • Clicking a tile with a hostile creature now attacks the creature instead of attempting to speak with it.
  • Gave rainboweave cloaks lower DV but a chance to refract light-based attacks.
  • Added a new status effect, Wakeful, that gets applied for 3-5 rounds after you wake up from involuntary sleep. While wakeful, you can't fall asleep.
  • Item naming now allows apostrophes.
  • Baetyls no longer request the Billowing Conch of the Aji.
  • Long blade stances now respect your restrictions on companion ability use.
  • En garde! now takes Lunge and Swipe off cooldown when it activates.
  • You no longer have the option to decline being moved by a factory arm into a deep shaft.
  • Penetrating radar now reveals hidden objects that can be discovered by searching.
  • Messages for spotting hidden objects now include directional information.
  • Missing skill prereqs now cause entries on the Skills screen to be grayed out, like they are for unmet attribute requirements.
  • Pathfinding now goes to much less effort to avoid many types of liquids and some types of gases.
  • Skills that require a weapon of a given type to be wielded in the primary hand now accept weapons wielded in the first hand if your primary limb is not a hand, such as for animals whose primary limb is often their face or foot.
  • Fixed a bug that caused hyper-elastic ankle tendons' behavior to be excluded from their description.
  • Fixed a bug with stacking that resulted in permanent MA / DV loss.
  • Fixed a bug that caused suspensors to not work properly on equipped items.
  • Fixed a bug that caused ceremonial vibrokhopeshes to repeatedly reboot while you travelled on the world map.
  • Fixed a bug that sometimes made it impossible to interact with companions.
  • Fixed some bugs that caused various types of cloned creatures to not be hostile when they should have been.
  • Fixed some bugs that disabled the escape teleportation used by some relics, extradimensional items, and chaotic cherubim.
  • Fixed a bug that caused books to be unreadable from the prerelease equipment screen.
  • Fixed a misattribution in Lase messaging.
  • Fixed a typo in sultan history.
  • Fixed a bug that made Saad Amus very lazy.
  • [modding] Liquids' ObjectEnteredCell method now receives the relevant ObjectEnteredCellEvent as its second argument. The version that receives the GameObject moving as its second argument is still called for compatibility.
  • [modding] WishCommands should now properly be loaded/unloaded with mod changes.

201.6 - beta

  • Creatures that try to keep their distance from you now may now decide to take other actions, such as defend themselves directly, when they fall below 50% HP.
  • Evil twins now reconsider their equipped items when they spawn.
  • Stage layouts wider than 1080p now letterbox correctly.
  • The look dialog is now only dismissble via Space or Esc.
  • Mouse movement now paths through non-hostiles if necessary to reach your destination.
  • Rhinox charge now respects phase and flight.
  • Fixed a bug that caused books to be unreadable from the prerelease equipment screen.
  • Fixed a bug that caused books to continue to render in the background even after you exited out of the read book screen.
  • Fixed a bug where hitting Esc from the Save Build prompt would save the build with no name rather than backing out of the menu.
  • Fixed the "restore defaults" button on the prerelease control mapping screen improperly clearing all keybinds.
  • [modding] Added native support for Harmony 2.0.2 patches in mods (https://github.com/pardeike/Harmony). harmony.PatchAll() is called after mod assembly compilation, applying all mod-defined harmony patches.
  • [modding] Upgraded the C# compiler to Roslyn.
  • [modding] Errors and warnings generated by the mod compiler now include the associated filename and line number.
  • [modding] The "playerwho" wish now properly allows turns to tick.

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