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The only pets I've used extensively are Gloaming and Iopinax the Younger, but I've tried the others at least once. Gloaming is good as a way of learning secrets without trading rep or buying Trash Divining but doesn't contribute to combat. Iopinax is a great early-game meatshield for your character because he's basically indestructible and fights fairly well. Man Opener is good for non-Axe users since she can Cleave enemies, and Dismember if you're lucky. The only pet I would actively avoid is either / or. Whenever you create a new entry in your character's history, one of them will undergo a random process which can lead to you getting items, an enemy or pool of random liquid spawning, or even a spacetime vortex appearing. It's a cool concept, but extremely random and rarely helpful; I've had quest chains break because one of them turned into a vortex that consumed the questgiver.
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# ? Sep 27, 2020 17:29 |
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# ? Apr 25, 2024 15:48 |
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A Strange Aeon posted:Hmm, what's that guy's story? I never associated him with the time period of Saad, but I guess the technology could be very old. There's mention of a sultan with the same name, and his description says something about his intense charisma and what he could have been if he wasn't a watervine farmer.
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# ? Sep 27, 2020 18:04 |
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packetmantis posted:There's mention of a sultan with the same name, and his description says something about his intense charisma and what he could have been if he wasn't a watervine farmer. But aren't all the sultans except Reseph randomly generated? There's no guarantee that there is a sultan named Mehmet in your game. I had always just considered it a particularly well-made description of a minor character; I didn't think it had deeper lore implications than that.
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# ? Sep 27, 2020 18:39 |
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finally did the tomb of the eaters content; fuckin' ace. crypt ferrets can go gently caress themselves though. couldn't penetrate my AV so each time fighting one was like 20 turns of whiffing with a halberd before finally squishing them
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# ? Sep 27, 2020 18:55 |
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Zeerust posted:The only pets I've used extensively are Gloaming and Iopinax the Younger, but I've tried the others at least once. Gloaming is good as a way of learning secrets without trading rep or buying Trash Divining but doesn't contribute to combat. Iopinax is a great early-game meatshield for your character because he's basically indestructible and fights fairly well. Man Opener is good for non-Axe users since she can Cleave enemies, and Dismember if you're lucky. I really like that they aren't just like a monster you charmed but are actually unique and cool!
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# ? Sep 27, 2020 21:24 |
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Jason and Caelyn do quite a lot of really nice and fun writing work for each of the pets, they each have a story and most have hilarious dialog.
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# ? Sep 27, 2020 21:39 |
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The real problem I have with either / or is that they can appear as random spawns within the world, e.g. as Mechanimist converts. Once you've met them they follow you forever, since they can't die and a new one spawns every screen if you lose them to chirality. e: E-ROS is by far the funniest pet. "I LOVE YOU, EVEN IF "FLESH""
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# ? Sep 27, 2020 21:39 |
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i definitely want to be a patron sometime because the pets are absolutely a big incentive and seem to be a fun as hell reward for people compared to what most other games might do. this is an old-rear end pull from the memory bank but it reminds me of kingdom of loathing and the familiars you could get that all did a bunch of really weird and neat things.
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# ? Sep 27, 2020 22:40 |
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Cantorsdust posted:But aren't all the sultans except Reseph randomly generated? There's no guarantee that there is a sultan named Mehmet in your game. The book "Frivolous Lives, Vol. I" discusses a series of Qud's kings, starting with Abram who's mentioned as interacting with Resheph. So to be accurate, Mehmet wasn't the name of a sultan, it was the name of one of the post-sultanate kings. It's always worth it to read yellow books if you haven't before, Qud's got fun lore and you can learn neat little details, like what the deal with Apple Farmer's Daughters is.
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# ? Sep 27, 2020 22:45 |
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Dachshundofdoom posted:like what the deal with Apple Farmer's Daughters is. That books raises way more questions than it answers
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# ? Sep 28, 2020 00:03 |
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The Mutation Overhaul patch is here! This update includes our biggest mutation rebalance ever, new elements of our RPG-style UI, and hundreds of other changes. Full notes: https://steamcommunity.com/games/333640/announcements/detail/2776989525405377948
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# ? Sep 28, 2020 21:47 |
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WOW there some bangers in that changelog. physical mutation specialists seem far more powerful now.
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# ? Sep 28, 2020 22:08 |
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hand of luke posted:mutationRank*10% chance per round to regrow a missing limb. If this chance exceeds 100%, you cannot be decapitated. Please tell me there's a special flavor text or achievement for decapitation failures via this
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# ? Sep 28, 2020 23:22 |
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Ok you win I'll play again. With all these mutation changes I'll be too busy screwing around as a chimera and dying to ever reach the current end of the game and get cliffhangered. First up: Winged Regenerator Chimera. I'm just going to fly around and see what there is to see. edit: First thing, accepted the quest from Mehmet, then performed a water ritual. Apparently the Girsh greatly admire him... Mithross fucked around with this message at 23:44 on Sep 28, 2020 |
# ? Sep 28, 2020 23:35 |
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I was all excited to see the mut changes and then realized I'd aready seen them because I'm on beta branch :I
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# ? Sep 28, 2020 23:52 |
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Scaramouche posted:I was all excited to see the mut changes and then realized I'd aready seen them because I'm on beta branch :I I considered hopping on beta branch to try them out but decided those were the sorts of changes I'd rather play once they were all done and finalized, not bit by bit.
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# ? Sep 28, 2020 23:59 |
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A controversial figure.
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# ? Sep 30, 2020 02:27 |
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am i dumb or did i miss something in the description of miasmatic ash that indicates it does nearly a hundred hp damage per turn you spend in it? i'm not hugely fussed because this character had completed the Tomb and i was just looking to eventually suicide them into the bottom of some ruins. it's just surprising
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# ? Sep 30, 2020 22:58 |
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Honestly I would never expect 'miasma' do to anything but cause nausea so I got my skin melted off.
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# ? Sep 30, 2020 23:19 |
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201.45
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# ? Oct 3, 2020 03:22 |
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hand of luke posted:201.45
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# ? Oct 3, 2020 04:07 |
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# ? Oct 3, 2020 04:35 |
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Can Clonelings still clone creatures that are in nullphase? I remember getting some serious grief in Bethesda Susa from having two or three hostile Gloaming clones following me around, unable to attack but stopping me from performing automated tasks or resting.
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# ? Oct 3, 2020 08:15 |
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Ah man, had my first run in with a creature with freezing powers. Went around a corner, froze me, couldn't get unfrozen before it bit me to death. Had absolutely nothing on me that would reverse freezing which is a bugger. Rip lvl22 Gun Tinker man
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# ? Oct 3, 2020 15:34 |
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_jink posted:a really smart middle ground (from a stalker mod i played recently) is earnable lives. removes the lame feeling one-taps, like taking a blind corner into a group of espers 30 hours in, while preserving the essential roguelike "well it looks like i've gotten myself into a very bad situation" scenarios. The usual workflow for these things is that I spend dozens of hours developing them on speculation, then Jason hates them and I release them as a mod. So that's something to look forward to.
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# ? Oct 4, 2020 00:19 |
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Making it so regeneration gives you a chance to "die" and then wake up 24 hours later missing a random selection of your gear might be entertaining.
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# ? Oct 4, 2020 10:10 |
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Drone_Fragger posted:Making it so regeneration gives you a chance to "die" and then wake up 24 hours later missing a random selection of your limbs might be entertaining.
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# ? Oct 4, 2020 13:02 |
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limbs missing less of a chance if you have regeneration though, you still want to be punished for dying and being a fuckup. Also, my latest character seems to be doing well: THE ARMLORD: Multiple arms, triple jointed, double muscled, night vision, enhanced quickness, mental mirror, irritable genome. Take either short blades and go for an insane dodge build relying on short blades "double offhand attack" gimmick, along with rejoinder to turn dodging into DPS, or take axes and max strength and go for a fairly standard berserk multi axe-arm build. In either case, get rifles and abuse that high agl to shoot idiots for a billion damage before you whirlwind them to death. Irritable genome doesn't really hurt you on this setup because you're going to be wanting to spread your points out anyway over time, and you're not likely to want to buy anything new.
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# ? Oct 4, 2020 14:25 |
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alright I've been using this for a while after the mutations rework in beta a bit ago; it's a mutant build that lets you get tinker 2 while still being extremely combat viable. basically, aside from esper powers, this build and its variants let you explore Qud, have a ton of skillpoints, makes some very hard quests much easier, and basically be able to play with all the non-esper toys short of Tinker-3 gear (and if you live long enough you'll get enough stats to pick up Tinker 3 anyway). bbkmmmmkcdbebtb1b2b5cn The general points for playing or tweaking the build:
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# ? Oct 4, 2020 21:04 |
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Oh wait wings give sprint speed and charge distance now? That's nuts. Gonna try out that build next time I play.
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# ? Oct 4, 2020 21:29 |
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ha HA! not this time Qud! I've been carrying around this waterskin of asphalt for like 15 levels and this time it saved my goddamn rear end when some unique with a freeze ray tried to freeze me again.
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# ? Oct 4, 2020 22:11 |
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Drone_Fragger posted:ha HA! not this time Qud! I've been carrying around this waterskin of asphalt for like 15 levels and this time it saved my goddamn rear end when some unique with a freeze ray tried to freeze me again. wait what
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# ? Oct 4, 2020 22:11 |
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verbal enema posted:wait what if you drink Asphalt, it does like 20 dmg to you, BUT it sets you on fire. You can drink while frozen so you can use it to escape being frozen as a last-ditch attempt (the first ditch attempt is not to get frozen in the first place).
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# ? Oct 4, 2020 22:25 |
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paupers blaze injector
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# ? Oct 4, 2020 23:22 |
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Drone_Fragger posted:if you drink Asphalt, it does like 20 dmg to you, BUT it sets you on fire. Goddamn I love Qud stories.
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# ? Oct 4, 2020 23:29 |
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Drone_Fragger posted:if you drink Asphalt, it does like 20 dmg to you, BUT it sets you on fire. You can drink while frozen so you can use it to escape being frozen as a last-ditch attempt (the first ditch attempt is not to get frozen in the first place). You can dilute the asphalt with other liquids to drastically lower the damage you take while still having it's thawing properties!
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# ? Oct 5, 2020 07:07 |
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BaconCopter posted:You can dilute the asphalt with other liquids to drastically lower the damage you take while still having it's thawing properties! Ah uh, interesting, will make some dilute asphalt and carry that around instead. Also I uh, raided a historical site with the armlord and after dodging, shanking and rejoindering my way though barkbiter hell I have ended up with like 3 biodynamic cells, an eigenrifle and a bunch of armlets. The eigenrifle seems fairly strong. Also can confirm that multiple arms with short blades is kinda nuts, that “doubled offhand attack” chance applies to your multiple arms as well so you’re kinda reliably hitting for 2.25 attacks per turn without any investment in dual wield.
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# ? Oct 5, 2020 08:35 |
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BaconCopter posted:You can dilute the asphalt with other liquids to drastically lower the damage you take while still having it's thawing properties!
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# ? Oct 5, 2020 15:40 |
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If you want to see some really horrifying damage output, dip into tinkering and slap Flaming and/or Freezing on all of your knives. The Eigenrifle is really good. It's kinda no-frills - no burst fire, just a point-and-shoot rifle - but its damage and penetration are quite solid and its shots can pierce multiple enemies. It's definitely a lucky find. I seem to recall it eating energy relatively fast but if you have three biodynamic cells you should be fine; it's not like blood is hard to come by
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# ? Oct 5, 2020 15:44 |
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# ? Apr 25, 2024 15:48 |
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Angry Diplomat posted:If you want to see some really horrifying damage output, dip into tinkering and slap Flaming and/or Freezing on all of your knives. Ooh, that’s a good shout, I’ve got tinkering 2 so no problem on that. I already made my eigenrifle mastercrafted so it can do the nice crits. I might try electrified knives since that’s the mod I’ve already got learned. Genuinely I think going triple jointed and double muscle is so strong right now, gives you absolutely insane attribute flexibility although means you’re maybe not as flashy as an Esper. Hitting things for 9 pen with 4 knives really adds up quick.
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# ? Oct 5, 2020 16:45 |