Snake Maze posted:Basically just a dragon The only thing cooler than a custom sprite would be having that sprite have a chance to be a monster or villager in the game.
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# ? Aug 6, 2022 00:47 |
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# ? Apr 24, 2024 23:05 |
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Oh jeez, I didn't know it was this easy to make and use a custom sprite. Tempted next time I get back into it to sprite myself something up it's been a while since I messed around with spriting. That dragon build looks wonderful also, hot dang.
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# ? Aug 6, 2022 01:04 |
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The dragon does indeed rule. The main difficulty with the custom player tile/sprite is that you have to work within Qud's palette system, which is a little arcane compared to how most games do it. I'm going to have to explore how that works a little further myself. It's not just "define two colors", the primary color reflects the player character's HP status (among other things) and the secondary color can be influenced, IIRC, by things like liquids.
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# ? Aug 6, 2022 03:16 |
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qud tip if you're having trouble in the early game https://twitter.com/dasharez0ne/status/979810839749210112/photo/1
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# ? Aug 6, 2022 04:26 |
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https://twitter.com/ohnoproblems/status/1285818414754230274?t=WLyqd_P4D6K2HlWVkNF5Cw&s=19
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# ? Aug 6, 2022 05:00 |
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Oh u fucker I just came to post that
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# ? Aug 6, 2022 05:02 |
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lmao, that rules. real talk though, sprint and a gun will save any build.
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# ? Aug 6, 2022 06:07 |
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Snake Maze posted:Ambiguous tiles that can plausibly work for multiple characters? Pft. If I am being strictly honest a lot of the drive for the request comes from FF1 being a key part of my childhood, followed by FFIX and 8-bit theatre.
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# ? Aug 6, 2022 10:19 |
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Did you know it's really easy to mod in a custom preset? It might even be easier than the custom wish thing the wiki tells you to do. Anyway, here's a workshop link to add the dragon build and sprite as a mutated human preset, if anyone else wants to play with it. Like with all the presets, you can go back and change the rest of the build after selecting it if you want to use the appearance with a different build. Let me know if you run into any problems.
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# ? Aug 6, 2022 13:45 |
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I am absolutely living for these custom sprites right now, holy poo poo, they are so good. I haven't played the game in a few months but this is giving me an ITCH to see if I can actually make it to the Tomb with an Esper for once.
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# ? Aug 6, 2022 15:51 |
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I want zetachrome hand bones, just having the ability to compress anything I get my hands on into a black hole.
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# ? Aug 6, 2022 22:58 |
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Lategame horns are a thing of beauty
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# ? Aug 7, 2022 16:24 |
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Snake Maze posted:
what the gently caress???? What mutation level are those? fake edit: L16
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# ? Aug 7, 2022 16:36 |
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Zetachrome vibrohorns
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# ? Aug 7, 2022 16:40 |
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Snake Maze posted:
lmao save difficulty 68 Yeah, if you're built for them, high-level horns are easily among the deadliest melee options available to any mutant (barring endgame absurdity like multiwielded nanon finger serrated vibrokhopeshes or the ol' many-limbed chimera with 20 freezing short blades or whatever). Tuxedo Catfish wasn't bullshitting - if you intend to invest heavily in the Horns mutation and have non-garbage Strength, you should absolutely consider making your head your primary limb, because headbutting will remain an incredibly solid all-around melee option for basically the whole game if you keep upgrading your horns. e: to clarify, I am saying this as general advice to any newbies reading, not trying to lecture someone who has clearly already achieved the awesome power of the mutant soccer hooligan Angry Diplomat fucked around with this message at 16:59 on Aug 7, 2022 |
# ? Aug 7, 2022 16:57 |
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Is there a way to lock the message log to one side of the screen? I find it really distracting the way it switches between left and right.
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# ? Aug 7, 2022 16:57 |
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In classic mode, you can flip the log off entirely with a hotkey, but not the side flipping as Qud adheres to the tty style, ie the screen is fixed and there are enemies under there you need to see. A better solution is to enable the more modern UI features, which makes the log transparent and fixable-in-place (the little dot next to the larger minimize button).
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# ? Aug 7, 2022 17:04 |
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Serephina posted:In classic mode, you can flip the log off entirely with a hotkey, but not the side flipping as Qud adheres to the tty style, ie the screen is fixed and there are enemies under there you need to see. To add to this, on the updated UI you can hit the / key on the numpad to turn the message window off and on. One minor complaint I have with the UI - when in your inventory and using the Dissasemble All option, it kicks you out of the inventory screen right after, so if you're doing it to multiple item stacks you have to keep reopening the inventory. A very small gripe, and if there's a toggle or something I've missed please yell at me about it.
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# ? Aug 7, 2022 17:44 |
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HoboTech posted:One minor complaint I have with the UI - when in your inventory and using the Dissasemble All option, it kicks you out of the inventory screen right after, so if you're doing it to multiple item stacks you have to keep reopening the inventory. A very small gripe, and if there's a toggle or something I've missed please yell at me about it. You can turn on an option to automatically disassemble scrap if you haven’t already. It only triggers on pickup so you’ll generally end up with the occasional pile of stuff in your inventory anyway, but it should catch most of it. I think if you’re automatically disassembling scrap you can dump it all in a chest and then take all to disassemble it all at once, but there’s no way to disable getting kicked out of the inventory - iirc that’s just an automatic thing that happens every X ingame time units, so you don’t do a bunch of tinkering and then look up to see you’re surrounded by goatfolk or something.
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# ? Aug 7, 2022 18:08 |
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Snake Maze posted:...so you don’t do a bunch of tinkering and then look up to see you’re surrounded by goatfolk or something. Well now I can appreciate it. Also thanks, I'll fiddle with the options. Going by the past page or so, this game is way more customizable than I thought (the custom sprites are rad).
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# ? Aug 7, 2022 18:17 |
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Angry Diplomat posted:the ol' many-limbed chimera with 20 freezing short blades or whatever I’m thinking about this pretty hard. 4 hands + 4 wrist blades + 3 extra hands, all with freezing weapons + a spaser rifle and a freeze ray? Should be good enough to freeze a target at distance and keep them frozen while cutting them apart?
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# ? Aug 7, 2022 21:37 |
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prisoner of waffles posted:I’m thinking about this pretty hard. and in freezing hands why not
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# ? Aug 7, 2022 21:46 |
The soil here must be really good!
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# ? Aug 7, 2022 22:07 |
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super nailgun posted:The soil here must be really good!
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# ? Aug 7, 2022 22:54 |
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Okay I promise to stop posting about horns soon, but: lmao
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# ? Aug 7, 2022 23:22 |
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great now there are deep slumberlings too???
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# ? Aug 8, 2022 05:47 |
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got my glimmering above 50. it is fun.
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# ? Aug 8, 2022 06:19 |
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Pladdicus posted:got my glimmering above 50. it is fun. what’s your standard operating procedure when a hunter shows up?
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# ? Aug 8, 2022 14:25 |
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prisoner of waffles posted:what’s your standard operating procedure when a hunter shows up? https://www.youtube.com/watch?v=vpLRJyWe814
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# ? Aug 8, 2022 14:27 |
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prisoner of waffles posted:what’s your standard operating procedure when a hunter shows up? Shoot them in the face with a gun? Hunters show up stark naked and are easy pickings if you have good gear. They're more of an threat if you roll an esper who has glimmer at lvl1, but not if you get any organically later on.
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# ? Aug 8, 2022 14:38 |
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Chain laser + electrical generation + jacked mod = overconfidence.
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# ? Aug 8, 2022 16:53 |
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HoboTech posted:Chain laser + electrical generation + jacked mod = overconfidence. Now make it 4x chain lasers Fr kind of worried how shooty chars will handle endgame stuff, unless what you find way underground isnt indicative of whats planned for scripted content.
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# ? Aug 8, 2022 17:25 |
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Serephina posted:Shoot them in the face with a gun? Hunters show up stark naked and are easy pickings if you have good gear. They're more of an threat if you roll an esper who has glimmer at lvl1, but not if you get any organically later on. When you start getting those Rukh hunters poo poo gets real weird. You have a lot of tools to get out at that point but certain map tiles are just no go zones of clones and space time vortexes.
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# ? Aug 8, 2022 18:02 |
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Tempora Mutantur posted:inspired by force-wall and heavy weapons chat, plus wanting to really get into all the cool Tinker-III stuff that's been added, this is what I settled on for my latest cheese/minmax-of-all-trades Tinker-III run after a few iterations: Thanks for this post. I've never used wings or the electric mutations before and they are super busted. This build got me all the way to Bethesda Susa for the 2nd time in my life. Also thanks to everyone that suggested roleplay mode. I ended up using the same build and died 4 times in Bethesda Susa but finally got through it. I'm in completely new territory now. I did the next two story line quests defend the base and eat the shroom/follow golden road and uhhhh.... this is definitely stuff I've never experienced in any classic roguelike ever and I'm incredibly impressed. I'm in all flawless crysteel armor with two crysteel long swords. Overloaded jacked laser pistols. My AV is 18 and feels great. I have no idea how my gear gets better from here. poemdexter fucked around with this message at 18:15 on Aug 8, 2022 |
# ? Aug 8, 2022 18:13 |
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there's one tier past flawless crysteel but there's not really any content currently in the game where it's normal loot, presumably because the part of the game where it is isn't implemented yet. vendors or treasure in tier 7 areas can have zetachrome but it's very rare there are also a couple of "sidegrade" items that don't have the raw defensive stats of conventional armor but offer other strong effects to compensate, most notably precision nanon fingers (which triple the base chance of any percentage-based weapon effects to trigger, including crits and even more importantly, dismemberment)
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# ? Aug 8, 2022 18:23 |
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Dandywalken posted:Fr kind of worried how shooty chars will handle endgame stuff, unless what you find way underground isnt indicative of whats planned for scripted content. beyond EMP/being high enough level and geared that every ranged fighter becomes an effective tank, the endgame ranged powerhouse amplifier is nanon , i.e. a Tinker-III mod that grants % chance to dismember with ranged beam weapons now think about that on a chain laser now think about that with precision nanon gloves, which amplify all %-on-hit effects and other stuff now think about that with another set of hands to wear a second pair of PNGs, which stack together (partially but still) that's the real endgame of the Fist of Chiquita, just dismembering everything from a distance and sifting through whatever's left
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# ? Aug 8, 2022 18:25 |
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Dandywalken posted:Now make it 4x chain lasers ranged attacks are overwhelmingly better than melee in the lategame, i'm not sure what you're worrying about like yeah melee does ludicrous damage but there are dozens of enemies that basically read "if you are in melee with this there's like a 50% chance of instantly losing the game or permanently loving up your character", while the list of enemies who can do that from a distance is both much shorter and made up of enemies that are just stupid bullshit no matter what, e.g. gamma moths e: not to mention that qud doesn't actually enforce classes or archetypes at all and sufficiently advanced characters almost inevitably trend towards homegenization. like at level 30-40 there's only such a thing as a "shooty character" or "melee character" if you actively and sub-optimally insist on not doing both Tuxedo Catfish fucked around with this message at 18:30 on Aug 8, 2022 |
# ? Aug 8, 2022 18:26 |
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Tuxedo Catfish posted:ranged attacks are overwhelmingly better than melee in the lategame, i'm not sure what you're worrying about about top-tier missile weapons of the present moment: spaser rifles can apply “coated in plasma” which lowers electrical resist and reduces the rate at which a target’s temperature returns to normal; freeze rays freeze things for a long time if the target is coated in plasma and you’re wearing a high-energy thermo cask; high-voltage and normal arc winders do electrical damage with no need to penetrate armor; phase cannons do plenty of normal damage at a quite high PV. Switching missile weapons was annoying for me once upon a time and now I’m chill with it. This post brought to you by my last two “fast nerd gun tinker” runs. If I get nanon I think I might stick it on my freeze ray???
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# ? Aug 8, 2022 18:36 |
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prisoner of waffles posted:If I get nanon I think I might stick it on my freeze ray??? jesus christ I didn't even think about that no need for direct damage if you're dismembering + freezing things to death, with line-AOE (I lucked out in a deep jungle or palladium reef tile, a kind dynamic turret tinker provided me with a jacked freeze ray)
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# ? Aug 8, 2022 18:41 |
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# ? Apr 24, 2024 23:05 |
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Spazer rifle + high level flaming ray (with a thermo cask on top) is another fun combo for lategame gunning. Sets you up perfectly for beacon fire, and at those levels flaming ray works well as a disable too, since enemies will stop to beat at themselves for several turns.
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# ? Aug 8, 2022 18:47 |