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SKULL.GIF
Jan 20, 2017


I'm about halfway through this thread and still catching up but I just made it to Sparafucile in Grit Gate and I want to convey how unbelievably awesome it is to come across not only a Deaf character, but a Deaf character that actually communicates through sign language! I've come across several deaf characters in video games over the years but this is the first time I've actually seen one where the developers bothered putting in work to learn how sign language works and actually detail it out in the game.

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SKULL.GIF
Jan 20, 2017


Caught up on this thread while playing about a week's worth of Caves of Qud. I have a bunch of notes compiled over the last week of playing I wanted to share with the devs.

Typos

quote:

All of these probably can be found and fixed by doing a search through the codebase. Don't mind me if they've already been fixed.
  • "comissioned" should be "commissioned"
  • "resevoirs" should be "reservoirs"
  • "interruped" should be "interrupted".
  • the Maghammer description blurb ends with "\n\nhi"

Bugs(?)

quote:

  • When looking at painted/engraved equipment, the font is colored. If the description mentions an artifact with a colored name, however, the font will change back to white after the colored artifact name and will remain that way through the end of the descriptive blurb.
  • Sometimes leeches continue to heal health even while dead.
  • Bookshelves don't always update their tile after you empty their shelves of books. This seems to crop up if multiple bookshelves spawn on the same tile -- happens most frequently at colleges.
  • Hook & Drag, understandably, can't pull enemies with you through map borders into other maps. You can, however, hit enemies on the border in an adjacent map screen. This doesn't seem to apply H&D effects, but puts the ability on cooldown. Unsure if bug or intended.
  • I haven't been able to reproduce this at all, but with the Nearby Items window I once had a "bloody yuckwheat stem" appear after killing an enemy. I couldn't find it to pick it up, however, and after leaving the screen and coming back the stem vanished from the nearby items list.

Feature Requests

quote:

  • Autoexplore efficiency improvement: prioritize nearby unexplored spaces over spaces further away. It's timeconsuming watching my character zoom back and forth across the screen to check one corner way across the map then back to check the corner they were just right next to.
  • Allow character builds to be edited without restarting the entire chargen process. Current behavior resets everything if you go back after looking at the final summary screen.
  • Remember message log resizing/positioning across application sessions. Every time I boot Qud back up I have to adjust the message log back to how I like it.
  • Allow us to queue up multiple actions, e.g. for Disassemble. Right now it's faster to just drop everything and pick it back up to autodisassemble them than it is to do 80+ Disassemble actions.
  • Have the Nearby Items window also switch sides when the message log switches. Currently it stays stationary and overlaps with the message log.
  • Don't entirely reset a trade if it fails (e.g., not enough containers to hold the water). Especially when dumping a bunch of items onto a merchant at once, it's annoying having to go back through and put everything back up for trade.
  • Recolor the numbers for the XP bar at top of the screen. When your XP crosses the halfway point, white numbers on a yellow bar is nigh-unreadable.
  • A way to quickly skip down lists (e.g., page up/down) would be appreciated. This currently works for inventory but not for the faction screen.

Feedback

quote:

  • It feels really silly to get lost, spawn into a map, immediately recognize the location and become un-lost. I'm not sure if this is fixable.
  • Perhaps this is a consequence of the builds I've been playing but Naphtaali feel really weak, and for a monster type that loves to swarm you I'm surprised they don't have Swarmer.
  • Shouldn't metal folding chairs be auto-disassemblable like other scrap are? Are they used for anything? FR: Allow us to equip folding chairs as weapons.
  • Is there a way to enable item hotkeys for the prerelease inventory screen? Not having them significantly slows down inventory interaction.
  • Combat feels good up until you start applying loads of effects and have an electrified weapon. After that point I frequently find myself waiting for all the text and animations to finish flying around so I can see if the monster is actually alive. This particularly comes up when the Cleave effect text covers up the actual target's tile.
  • Skill screen sorting is weird. Presumably it should move skill trees that you know / have skills from up to the top of the list, but this list doesn't actually re-sort until you restart Caves of Qud. Reloading your save doesn't affect it.

Having a lot of fun with the game so far, though I think everyone being spooked about Golgotha and Bethesda Susa got me to overprepare a little bit for them :v:

SKULL.GIF
Jan 20, 2017


I'm about halfway through Bethesda Susa right now with an axe frogtaur (Carapace, Horns, Multiple Legs, Amphibious, Mental Mirror), taking a break from that character to mess around with some other builds.

Some questions I have about the game that I hope other, more experienced players can answer:
  • What's the ideal AV, DV? Like, it's hard to judge what's actually good and what's just adequate. Most of the heavier armor have some really severe DV penalties, and it seems hard to raise AV beyond about 12-14. My current character is sitting at I think 13 AV and 14 DV. It seems like 6 AV is the minimum adequate value, and you should be aiming for 10-12 DV at miminum.
  • For Hook & Drag, do I have to be moving around to apply its effects, or can I just attack while H&D is applied? Is one or the other better?
  • I keep finding maintenance and worker keycards but haven't been able to open any of the locked doors I've come across so far (in ruins or in Grit Gate). Where can I find higher level keycards, or doors that these low-level keycards can open?
  • Is there a way to check my current location without switching zones or going up/down stairs?
  • How worthwhile are the support skills? Combat skills are so SP-hungry that it feels like a waste to be investing in, say, Wilderness Lore or Cooking. But if Wilderness Lore actually made it significantly more likely to find interesting locations (and thus faction rep and treasure), that could be worth the slight delay in the build.

SKULL.GIF
Jan 20, 2017


Wafflecopper posted:

The ideal AV/DV is as much as you can get of both. Not sure what you’re asking here. How much you need depends how far in you are and what you’re fighting

I mean I don't have a general feel for the "power curve" yet. Like for example, coming from Crawl 10 AC was good enough early on, 20-25 was plenty to 3-rune and to all-rune if you were careful and had a lot of dodge, 40+ and you could just steamroll the entire game. I don't know what the "curve" is for AV and DV in this game, and it's making it a bit hard to gauge how far along I am in it.

Had a neat Child of the Hearth run that ended explosively after I found a dromad merchant in Six-Day Stilt that was selling crysteel and zetachrome gear and got the brilliant idea of diving the asphalt mines to collect some lava so I could actually buy out their inventory. Ended up getting pummeled by some cragmensch while a humor electrocuted me.

SKULL.GIF
Jan 20, 2017


I had a weird outcome to the Kith & Kin quest.

I dug up all the evidence and rumors. With the rotting tongue and testimony that outsiders steal stuff during disease outbreaks, I accused kendren of stealing the artifact. Neelahind demoted Keh on grounds of false accusations and promoted Esk -- reasonable enough I suppose.

Keh remained the Hindriarch, however, and now everyone is angry at me and won't speak to me anymore, including Neelahind and Eskhind who I thought would've been grateful for solving the mystery // getting her promoted.

SKULL.GIF
Jan 20, 2017


Where do I find spray bottles to cure fungal infections? I have everything except the bottle, and no one at the Stilt sells them. Just wander around until I find a dromad merchant that has it?

SKULL.GIF
Jan 20, 2017


Phasing out of corporeality via skulk shade oil injectors doesn't let you escape sludges :(

Clever Spambot posted:

Unless they changed it since i last played its always displayed as weird artifact (empty) and worth about 42~ drams at average ego.

I'll keep an eye out on the next character.

SKULL.GIF fucked around with this message at 22:10 on Sep 16, 2019

SKULL.GIF
Jan 20, 2017


Excellent book title :dong:

SKULL.GIF
Jan 20, 2017


How do you guys make a Long Blade character work? The stat requirements feel really high to unlock the entire tree, and repeated En Garde disarming Swipes don't feel remotely as powerful as Berserk dismemberment.

SKULL.GIF
Jan 20, 2017


There seems to be a bug with engraved/painted items that depict something about Reshesh -- after the description, they have a faction bonus of generally about +40, but the listed faction is blank.

Had an excellent Priest of All Moons run that cleared Bethesda Susa die in a random historical site because I got chain confused at the bottom. Found a zetachrome axe off a legendary ogre ape's lair (didn't figt the ape, though) and it was enough to push me through B.S. despite not finding anything worthwhile at all for armor after clearing the asphalt mines and half the world map over. Too bad, I was looking forward to Omonporch.

SKULL.GIF
Jan 20, 2017


Asphodelytes don't mess around :(

SKULL.GIF
Jan 20, 2017


Saw this elsewhere and thought of this game

https://twitter.com/sarcasm_box/status/1200499147012476934

SKULL.GIF
Jan 20, 2017


Qye-ud

SKULL.GIF
Jan 20, 2017


Tuxedo Catfish posted:

but then, that's one of the reasons why the game gives you a guaranteed ubernostrum reward from the very first quasi-tutorial quest.

Isn't there also a medical device there that can regrow limbs? I vaguely recall going back to Grit Gate and doing that in one of my older runs when I was out of other options. In the infirmary in top right I think.

SKULL.GIF
Jan 20, 2017


Was autoexplore/rest speed turned down in beta or should I take this as an indication that my CPU is dying?

SKULL.GIF
Jan 20, 2017


Unormal posted:

Figured out the performance issue, fixed for whenever we patch next. Thanks!

Excellent!

Out of curiosity, what was causing the issues?

SKULL.GIF
Jan 20, 2017



Wtf

You guys are actually making this game better??? Even after thousands of iterations of making this game better? Unheard of!

SKULL.GIF
Jan 20, 2017


Whaleporn posted:

When they first put that wall in I didn't get the webs were the solution and just threw thermal grenades untill the wall slagged into lava and wadded through

Emergent gameplay!

SKULL.GIF
Jan 20, 2017


Tuxedo Catfish posted:

The stolen artifact from the Bey Lah quest actually exists, and is hidden in a random tier 4 or 5 (so basically Deathlands or surrounding ruins) tile on the overworld.

What happens if you find it and bring it back?

SKULL.GIF
Jan 20, 2017




Aside from the awesome randomly generated name, see how the first letter of each line has like 1-2 pixels cut off from its left edge? That seems to be some sort of (very minor) display error.

SKULL.GIF
Jan 20, 2017


A baetyl is asking me for a few "onboard recoilers". I've never seen these specific ones: can any recoilers work for that, or do I need to track down specifically the onboard ones?

SKULL.GIF fucked around with this message at 00:14 on Jun 19, 2020

SKULL.GIF
Jan 20, 2017


Looks like I'll be going becoming nook hunting then. What's the best place to find them? Ruins, historical sites, and Deathlands I suppose.

SKULL.GIF
Jan 20, 2017


What's the best way to deal with sleep gas from drowsing urchins? This cultist ruin is packed to the brim with them and vinewood sap masks don't seem to mitigate them much.

I've been shooting them from afar but getting stuck in sleep cycles when I turn a corner kinda sucks, especially since it takes awhile to resolve out.

edit: This is stupid, either give me at least one turn to move, or let me *stay* asleep until the gas clears out.

SKULL.GIF fucked around with this message at 16:59 on Jun 19, 2020

SKULL.GIF
Jan 20, 2017


Ended up losing that guy to a rimewyk. These suckers bite hard.

Best way to get an Artifex up and running? Ability and Intelligence, get a bunch of rifles asap from Issachari raiders?

SKULL.GIF
Jan 20, 2017


hand of luke posted:

  • Removed the small per turn time delay while asleep.

Thank you, that stuff added up really quick when you get slept for 80+ turns.

SKULL.GIF
Jan 20, 2017


How do you guys deal with asphalt? Flight? Jumping, teleportation, what? Spending a billion turns unsticking myself makes the Asphalt Mines really unappealing.

SKULL.GIF
Jan 20, 2017


Serephina posted:

Did asphalt change recently? I don't recall it giving me any grief.

It wasn't too bad last year, the last time I had serious play, but something with the new changes to the liquids system (you can get coated and spill liquid everywhere) also made it much more sticky.

In particular if you track even one dram of asphalt somewhere you're liable to get sticked it seems.

SKULL.GIF
Jan 20, 2017


Bethesda Susa is kind of a buzzkill because turns resolve *so slowly* in there after the first few floors because of all the gas, especially if you also get a Normality Field floor.

The Rainbow Forest also has a bunch of this going on.

It's a shame because the rest of the game runs just fine, it's these two locations that take forever to get through because of the sheer overwhelming amount of enemies * projectiles taking time to resolve * having to calculate all the gas or whatever.

SKULL.GIF
Jan 20, 2017


Tuxedo Catfish posted:

Normally I full clear every floor I enter ...

I used to do this, but the more I play this game as I get back into it the more I suspect that it's better to just get "strong enough" and move on to the next tier, because of how the XP and item scaling works. You can grind in Qud (baetyls, reputation, etc) but regular old xp/loot grinding isn't really that rewarding, I've found, and just typically ends up consuming time without much payoff for it.

Like for a noob example back when I was newer to the game I used to fully clear every inch of Red Rock and the waterlogged tunnel then I realized it wasn't worth it, just get a few levels and grab something that's good enough to kill goatfolk with and then jump ahead of the power curve with the carbide you find off their corpses. Shouldn't the same apply to Golgotha, B-S, etc?

SKULL.GIF
Jan 20, 2017


Well, I didn't think that prompt would actually be ... [REDACTED]

edit: Hahaha you guys got me real loving good.

SKULL.GIF fucked around with this message at 06:15 on Jun 22, 2020

SKULL.GIF
Jan 20, 2017


Exclusions for autopickup would be nice to have for HE missiles (which are very heavy) and folding chairs (which don't autodisassemble).

SKULL.GIF
Jan 20, 2017


Feature request: When I try to throw something and don't have anything equipped in my throw slot, bring up my inventory of grenades instead of telling me I have nothing equipped.

SKULL.GIF
Jan 20, 2017


I feel almost like turrets should be excluded from historical sites. They're a huge huge pain to deal with when there's tons of them.

SKULL.GIF
Jan 20, 2017


Unormal posted:

200.65

Tomb-related notes:
  • Changed the Bell of Rest timer from 200 to 300 rounds.

This is a big deal and makes that whole section vastly less annoying if you don't discover the workaround to it.

Serephina posted:

Hot diggety, crawl's tab makes it into a new game, time to go splat some axemans?!

I haven't actually managed to get it to work like Crawl's yet. Every time I've tried it it's demanded that I make a target first and I just usually don't bother. I haven't tried this feature post-patch yet, though.

SKULL.GIF
Jan 20, 2017


hand of luke posted:

The Barathrumites are now more forgiving of friendly fire during A Call to Arms.

This would've rescued one of my June runs where I had a sparking/shocking artifact sword that kept collaterally zapping one of the quilbears while I was trying to kill the invincible ghost. Alas,

SKULL.GIF
Jan 20, 2017


The carbine from Grit Gate should be sufficient to kill Mamon Souldrinker combined with a bunch of sower's seeds.

Unless he spawns with Confusion or something and you don't have defenses against it.

SKULL.GIF
Jan 20, 2017


If you want to break the game to build exactly the character you want there's always the wish command.

SKULL.GIF
Jan 20, 2017


Frictionless perfect spheres DO seem like something you'd find in Caves of Qud

SKULL.GIF
Jan 20, 2017


Motherfucker posted:

. The only other time you'd be using it before is to do what you'd expect of precognition: using it to avoid horseshit.

Can't you still use it for exactly that for random mutations? You still get to know what's coming, you just can't reroll until you get exactly what you want. So if it's a combo you don't want, just don't take it?

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SKULL.GIF
Jan 20, 2017



Beautiful.

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