I'm about halfway through this thread and still catching up but I just made it to Sparafucile in Grit Gate and I want to convey how unbelievably awesome it is to come across not only a Deaf character, but a Deaf character that actually communicates through sign language! I've come across several deaf characters in video games over the years but this is the first time I've actually seen one where the developers bothered putting in work to learn how sign language works and actually detail it out in the game.
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# ¿ Sep 11, 2019 17:52 |
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# ¿ Apr 25, 2024 11:58 |
Caught up on this thread while playing about a week's worth of Caves of Qud. I have a bunch of notes compiled over the last week of playing I wanted to share with the devs. Typos quote:All of these probably can be found and fixed by doing a search through the codebase. Don't mind me if they've already been fixed. Bugs(?) quote:
Feature Requests quote:
Feedback quote:
Having a lot of fun with the game so far, though I think everyone being spooked about Golgotha and Bethesda Susa got me to overprepare a little bit for them
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# ¿ Sep 13, 2019 22:32 |
I'm about halfway through Bethesda Susa right now with an axe frogtaur (Carapace, Horns, Multiple Legs, Amphibious, Mental Mirror), taking a break from that character to mess around with some other builds. Some questions I have about the game that I hope other, more experienced players can answer:
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# ¿ Sep 14, 2019 17:59 |
Wafflecopper posted:The ideal AV/DV is as much as you can get of both. Not sure what you’re asking here. How much you need depends how far in you are and what you’re fighting I mean I don't have a general feel for the "power curve" yet. Like for example, coming from Crawl 10 AC was good enough early on, 20-25 was plenty to 3-rune and to all-rune if you were careful and had a lot of dodge, 40+ and you could just steamroll the entire game. I don't know what the "curve" is for AV and DV in this game, and it's making it a bit hard to gauge how far along I am in it. Had a neat Child of the Hearth run that ended explosively after I found a dromad merchant in Six-Day Stilt that was selling crysteel and zetachrome gear and got the brilliant idea of diving the asphalt mines to collect some lava so I could actually buy out their inventory. Ended up getting pummeled by some cragmensch while a humor electrocuted me.
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# ¿ Sep 15, 2019 04:29 |
I had a weird outcome to the Kith & Kin quest. I dug up all the evidence and rumors. With the rotting tongue and testimony that outsiders steal stuff during disease outbreaks, I accused kendren of stealing the artifact. Neelahind demoted Keh on grounds of false accusations and promoted Esk -- reasonable enough I suppose. Keh remained the Hindriarch, however, and now everyone is angry at me and won't speak to me anymore, including Neelahind and Eskhind who I thought would've been grateful for solving the mystery // getting her promoted.
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# ¿ Sep 16, 2019 16:38 |
Where do I find spray bottles to cure fungal infections? I have everything except the bottle, and no one at the Stilt sells them. Just wander around until I find a dromad merchant that has it?
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# ¿ Sep 16, 2019 19:49 |
Phasing out of corporeality via Clever Spambot posted:Unless they changed it since i last played its always displayed as weird artifact (empty) and worth about 42~ drams at average ego. I'll keep an eye out on the next character. SKULL.GIF fucked around with this message at 22:10 on Sep 16, 2019 |
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# ¿ Sep 16, 2019 21:23 |
Excellent book title
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# ¿ Sep 22, 2019 06:40 |
How do you guys make a Long Blade character work? The stat requirements feel really high to unlock the entire tree, and repeated En Garde disarming Swipes don't feel remotely as powerful as Berserk dismemberment.
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# ¿ Sep 24, 2019 22:43 |
There seems to be a bug with engraved/painted items that depict something about Reshesh -- after the description, they have a faction bonus of generally about +40, but the listed faction is blank. Had an excellent Priest of All Moons run that cleared Bethesda Susa die in a random historical site because I got chain confused at the bottom. Found a zetachrome axe off a legendary ogre ape's lair (didn't figt the ape, though) and it was enough to push me through B.S. despite not finding anything worthwhile at all for armor after clearing the asphalt mines and half the world map over. Too bad, I was looking forward to Omonporch.
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# ¿ Sep 26, 2019 04:44 |
Asphodelytes don't mess around
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# ¿ Sep 26, 2019 16:27 |
Saw this elsewhere and thought of this game https://twitter.com/sarcasm_box/status/1200499147012476934
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# ¿ Dec 2, 2019 19:56 |
Qye-ud
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# ¿ Dec 18, 2019 04:27 |
Tuxedo Catfish posted:but then, that's one of the reasons why the game gives you a guaranteed ubernostrum reward from the very first quasi-tutorial quest. Isn't there also a medical device there that can regrow limbs? I vaguely recall going back to Grit Gate and doing that in one of my older runs when I was out of other options. In the infirmary in top right I think.
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# ¿ Jan 4, 2020 16:54 |
Was autoexplore/rest speed turned down in beta or should I take this as an indication that my CPU is dying?
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# ¿ Jan 6, 2020 23:47 |
Unormal posted:Figured out the performance issue, fixed for whenever we patch next. Thanks! Excellent! Out of curiosity, what was causing the issues?
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# ¿ Jan 8, 2020 20:13 |
Wtf You guys are actually making this game better??? Even after thousands of iterations of making this game better? Unheard of!
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# ¿ Feb 6, 2020 04:43 |
Whaleporn posted:When they first put that wall in I didn't get the webs were the solution and just threw thermal grenades untill the wall slagged into lava and wadded through Emergent gameplay!
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# ¿ Mar 31, 2020 20:30 |
Tuxedo Catfish posted:The stolen artifact from the Bey Lah quest actually exists, and is hidden in a random tier 4 or 5 (so basically Deathlands or surrounding ruins) tile on the overworld. What happens if you find it and bring it back?
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# ¿ Jun 16, 2020 04:24 |
Aside from the awesome randomly generated name, see how the first letter of each line has like 1-2 pixels cut off from its left edge? That seems to be some sort of (very minor) display error.
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# ¿ Jun 17, 2020 20:00 |
A baetyl is asking me for a few "onboard recoilers". I've never seen these specific ones: can any recoilers work for that, or do I need to track down specifically the onboard ones?
SKULL.GIF fucked around with this message at 00:14 on Jun 19, 2020 |
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# ¿ Jun 19, 2020 00:09 |
Looks like I'll be going becoming nook hunting then. What's the best place to find them? Ruins, historical sites, and Deathlands I suppose.
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# ¿ Jun 19, 2020 01:52 |
What's the best way to deal with sleep gas from drowsing urchins? This cultist ruin is packed to the brim with them and vinewood sap masks don't seem to mitigate them much. I've been shooting them from afar but getting stuck in sleep cycles when I turn a corner kinda sucks, especially since it takes awhile to resolve out. edit: This is stupid, either give me at least one turn to move, or let me *stay* asleep until the gas clears out. SKULL.GIF fucked around with this message at 16:59 on Jun 19, 2020 |
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# ¿ Jun 19, 2020 16:54 |
Ended up losing that guy to a rimewyk. These suckers bite hard. Best way to get an Artifex up and running? Ability and Intelligence, get a bunch of rifles asap from Issachari raiders?
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# ¿ Jun 20, 2020 02:55 |
hand of luke posted:
Thank you, that stuff added up really quick when you get slept for 80+ turns.
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# ¿ Jun 20, 2020 05:47 |
How do you guys deal with asphalt? Flight? Jumping, teleportation, what? Spending a billion turns unsticking myself makes the Asphalt Mines really unappealing.
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# ¿ Jun 20, 2020 19:41 |
Serephina posted:Did asphalt change recently? I don't recall it giving me any grief. It wasn't too bad last year, the last time I had serious play, but something with the new changes to the liquids system (you can get coated and spill liquid everywhere) also made it much more sticky. In particular if you track even one dram of asphalt somewhere you're liable to get sticked it seems.
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# ¿ Jun 20, 2020 20:04 |
Bethesda Susa is kind of a buzzkill because turns resolve *so slowly* in there after the first few floors because of all the gas, especially if you also get a Normality Field floor. The Rainbow Forest also has a bunch of this going on. It's a shame because the rest of the game runs just fine, it's these two locations that take forever to get through because of the sheer overwhelming amount of enemies * projectiles taking time to resolve * having to calculate all the gas or whatever.
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# ¿ Jun 22, 2020 04:05 |
Tuxedo Catfish posted:Normally I full clear every floor I enter ... I used to do this, but the more I play this game as I get back into it the more I suspect that it's better to just get "strong enough" and move on to the next tier, because of how the XP and item scaling works. You can grind in Qud (baetyls, reputation, etc) but regular old xp/loot grinding isn't really that rewarding, I've found, and just typically ends up consuming time without much payoff for it. Like for a noob example back when I was newer to the game I used to fully clear every inch of Red Rock and the waterlogged tunnel then I realized it wasn't worth it, just get a few levels and grab something that's good enough to kill goatfolk with and then jump ahead of the power curve with the carbide you find off their corpses. Shouldn't the same apply to Golgotha, B-S, etc?
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# ¿ Jun 22, 2020 04:50 |
Well, I didn't think that prompt would actually be ... [REDACTED] edit: Hahaha you guys got me real loving good. SKULL.GIF fucked around with this message at 06:15 on Jun 22, 2020 |
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# ¿ Jun 22, 2020 06:10 |
Exclusions for autopickup would be nice to have for HE missiles (which are very heavy) and folding chairs (which don't autodisassemble).
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# ¿ Jun 22, 2020 17:56 |
Feature request: When I try to throw something and don't have anything equipped in my throw slot, bring up my inventory of grenades instead of telling me I have nothing equipped.
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# ¿ Jun 27, 2020 17:23 |
I feel almost like turrets should be excluded from historical sites. They're a huge huge pain to deal with when there's tons of them.
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# ¿ Jul 2, 2020 01:36 |
Unormal posted:200.65 This is a big deal and makes that whole section vastly less annoying if you don't discover the workaround to it. Serephina posted:Hot diggety, crawl's tab makes it into a new game, time to go splat some axemans?! I haven't actually managed to get it to work like Crawl's yet. Every time I've tried it it's demanded that I make a target first and I just usually don't bother. I haven't tried this feature post-patch yet, though.
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# ¿ Jul 4, 2020 06:12 |
hand of luke posted:The Barathrumites are now more forgiving of friendly fire during A Call to Arms. This would've rescued one of my June runs where I had a sparking/shocking artifact sword that kept collaterally zapping one of the quilbears while I was trying to kill the invincible ghost. Alas,
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# ¿ Jul 11, 2020 06:09 |
The carbine from Grit Gate should be sufficient to kill Mamon Souldrinker combined with a bunch of sower's seeds. Unless he spawns with Confusion or something and you don't have defenses against it.
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# ¿ Jul 16, 2020 04:34 |
If you want to break the game to build exactly the character you want there's always the wish command.
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# ¿ Jul 19, 2020 14:33 |
Frictionless perfect spheres DO seem like something you'd find in Caves of Qud
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# ¿ Jul 20, 2020 02:27 |
Motherfucker posted:. The only other time you'd be using it before is to do what you'd expect of precognition: using it to avoid horseshit. Can't you still use it for exactly that for random mutations? You still get to know what's coming, you just can't reroll until you get exactly what you want. So if it's a combo you don't want, just don't take it?
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# ¿ Jul 20, 2020 02:34 |
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# ¿ Apr 25, 2024 11:58 |
victrix posted:https://www.behance.net/gallery/98359575/UI-Designs-for-Caves-of-Qud Beautiful.
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# ¿ Jul 23, 2020 06:19 |