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DalaranJ posted:Just in case any of you guys don't keep up to date with the Switch thread, I posted there that I would consider creating a new thread for MM3DS if and when there is some way to reliably share levels. I guess you could through a goon StreetPass relay but that sounds like a ridiculous hassle.
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# ? Dec 2, 2016 03:00 |
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# ? Apr 18, 2024 05:22 |
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All the Mario maker posters could move into a big house together, problem solved.
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# ? Dec 2, 2016 05:36 |
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I bought Mario Maker 3DS. I couldn't help myself; I've been excited about this since it was announced (I almost bought a Wii U for Mario Maker). Why can't they just add a "Use a Wii U code" to get a level or "Upload my 3DS level" feature? Ugh.
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# ? Dec 2, 2016 08:11 |
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The built in levels in the 3DS are fun enough and possibly worth the cost on it's own.
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# ? Dec 2, 2016 15:27 |
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spongeh posted:The built in levels in the 3DS are fun enough and possibly worth the cost on it's own. I finished them all last night and they're all really good. I saw some ideas and gimmicks that I haven't seen from anyone online yet.
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# ? Dec 2, 2016 19:08 |
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SeANMcBAY posted:I saw some ideas and gimmicks that I haven't seen from anyone online yet. A year and change since release, this is pretty important praise.
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# ? Dec 2, 2016 19:59 |
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SeANMcBAY posted:I finished them all last night and they're all really good. I saw some ideas and gimmicks that I haven't seen from anyone online yet. I assume someone will remake them on Wii U, I don't want to have to buy the 3DS version to play them
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# ? Dec 2, 2016 20:05 |
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So are they never doing Mecha Koopas?
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# ? Dec 2, 2016 20:34 |
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I doubt we'll see anything else added, other than maybe more mystery mushroom costumes, until Mario Maker Switch.
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# ? Dec 2, 2016 20:39 |
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Mecha Koopa is just a Dry Bones for nerds.
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# ? Dec 3, 2016 03:18 |
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Anyone know if there's a reward for getting all the Super Mario Challenge medals on the 3DS version?
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# ? Dec 3, 2016 04:41 |
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SeANMcBAY posted:Anyone know if there's a reward for getting all the Super Mario Challenge medals on the 3DS version? The reward of accomplishing all of the goals set out for you should be more than enough. 😑
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# ? Dec 3, 2016 05:14 |
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Some of the 3DS challenge coins are really tough. This is my first time playing Mario Maker. I am sad about the lack of essential features but I was never going to get a Wii U. Making stages is pretty satisfying by itself; I'm actually more annoyed that I can't look up specific stages or give feedback during the 100 Mario challenge. Way later edit: The Easy 100 Mario challenge levels all kind of suck. Makes me feel a bit better about my own levels. RedRupee fucked around with this message at 08:49 on Dec 4, 2016 |
# ? Dec 3, 2016 15:36 |
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J-Spot posted:It's been a year since I've made a level, but I had an urge to throw something together with my time off. I didn't want to spend the 10 hours these things used to take me so it focuses mostly on platforming challenges than on aesthetics. In super old news I'm also going through the Super Mario World V levels that got posted in here every now and then and those are great levels too! Mario Maker is still great even if the 3DS version is so tragic.
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# ? Dec 7, 2016 14:21 |
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Nate RFB posted:Late but this was fun. Is the "trick" a little bit of "just run at the start"? I felt like I could get the timing done more easily if I just booked it out of the gate with maybe one tiny bit of a wait after the first checkpoint.
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# ? Dec 8, 2016 05:12 |
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Oh! Just in time to catch all those new 3DS players right? right..... Anyway here is probably my last batch of level since I'm still a fair bit away from the next medal. I've been playing this game for over a year, and I don't usually do that so this is fine. These are new levels: Boulder Boulevard Castle Surprise Platform Panic POWered Progression Explosive Experience And these are fixed up old levels: Six Coin Search M & Y's trip to the Bone Zone The Koopa and the Key
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# ? Dec 8, 2016 22:02 |
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I finally had a chance to get my friends to play some of my stages. I made a level that I thought was really easy where you needed to lose Yoshi for short periods of time only to reunite with him and it tested really poorly. As it turns out techniques like jumping off Yoshi in mid-air and eating enemies while jumping aren't for beginners. It has been a huge learning experience to know that what I consider very simple are actually pretty tough for people who don't play a lot of Mario games. I did make a Dark Souls "art" level where the player experiences the events of the starting Asylum from DS1 and most people familiar with DS1 seemed to understand the reference and also noted how accurately recreated it felt, including an assault by the Asylum Demon and then follow up where you come back to that room geared up to defeat it. As time passes I wish more and more that I could upload my levels for people to critique.
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# ? Dec 9, 2016 02:21 |
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Sam Faust posted:Boulder Boulevard Either way the whole lot was great, though I had a lot of fits with that god drat monty mole in POWered Progression. I also spent an embarrassing amount of time not realizing that the pipe was cleared from the POW block in Boulder Boulevard, dying impotently at the giant piranha plant a bunch.
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# ? Dec 9, 2016 03:36 |
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I'm bringing this thread back with something else I've cooked up. Help Mario escape from prison! Bowser's Bastille Breakout 8618-0000-02E0-1406
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# ? Dec 30, 2016 21:41 |
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Suspicious Cook posted:I'm bringing this thread back with something else I've cooked up. Help Mario escape from prison!
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# ? Dec 31, 2016 17:28 |
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I've picked the game back up and made a few levels, although I think they're all super rusty. One of those tiny levels I liked making, and two more just regular-ish levels. Marvelous SpringPlant Microlevel https://supermariomakerbookmark.nintendo.net/courses/B6E7-0000-02E1-B47A Gentle Breeze with Bumps https://supermariomakerbookmark.nintendo.net/courses/76FD-0000-02E2-BF00 Muncher Falls https://supermariomakerbookmark.nintendo.net/courses/4465-0000-02DF-32EC Also I didn't make the one below, but I thought it was short and clever. MarioKart - Bone Rush!! https://supermariomakerbookmark.nintendo.net/courses/D6CA-0000-02C0-CEDE
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# ? Jan 4, 2017 23:31 |
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Phantasium posted:I've picked the game back up and made a few levels, although I think they're all super rusty. One of those tiny levels I liked making, and two more just regular-ish levels. I appreciate Marvelous SpringPlant Microlevel, but when I finally got to the double Jumping Piranha Plant I had to throw in the towel...for now at least.
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# ? Jan 6, 2017 01:32 |
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I made some new levels after taking a break, most of them are medium difficulty traditional style levels: Bigtime FF16-0000-02AB-E527 Donut Docks DF31-0000-02C9-4A78 Fort Nostalgia B4B3-0000-02E2-97FD Hillside Hobble AC81-0000-02E6-3995 Creepy Cooler E588-0000-02E9-CF64 The Monster Crusher F669-0000-02EA-4215 This is my attempt at submitting a super expert difficulty level, kinda hope the bookmark site will sort it as one.
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# ? Jan 9, 2017 20:15 |
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Cerebro posted:This is my attempt at submitting a super expert difficulty level, kinda hope the bookmark site will sort it as one. I hope it does count, it's kind of sad going through Expert and Super Expert Difficulty right now because I keep running into duplicate levels in 100 Mario Mode and that leads me to believe people are done making levels.
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# ? Jan 9, 2017 20:20 |
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Cerebro posted:I made some new levels after taking a break, most of them are medium difficulty traditional style levels: I don't have high hopes or aspirations for clearing Monster Crusher, at least.
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# ? Jan 11, 2017 04:15 |
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So uh, hi thread. Been a long time. This is really, really dumb but the good news is that it probably won't be up for long. Lord of the Golden Tower BBB4-0000-02EB-217D ....Guess I should throw in a real level while I'm here. Claustrophobia 510C-0000-02EA-E5A0 Autoscroller that tries to put the squeeze on you, possibly leading to the birth of a monster.
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# ? Jan 11, 2017 09:15 |
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Haha, the ending to Claustrophobia. That was sneaky.
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# ? Jan 13, 2017 15:19 |
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Nate RFB posted:Haha, the ending to Claustrophobia. That was sneaky. I thought there were only two POWs, so I was trying to conserve them.
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# ? Jan 14, 2017 04:19 |
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I mean you can press up against the launchers to limit the number of spinys a bit but that would get pretty hard to avoid them quite fast. BTW Cerebro I did wind up finishing Fort Nostalgia and it's definitely a lot of fun, just takes a while to learn the tricks of each room after which point it's just a matter of repeating your successes. What's the purpose of the checkpoint at the start though? It's early and not after a hard part, so it almost feels unnecessary other than it would have forced you to beat the level effectively twice which I can't imagine being all that fun if done back-to-back.
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# ? Jan 14, 2017 14:10 |
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Got on Mario Maker for the first time in ages tonight, finally finished up a level I made for my wife about our honeymoon. https://supermariomakerbookmark.nintendo.net/courses/9940-0000-02EE-05D0 You have to pack your bags so you can leave and then drive to New Hampshire (watch out for hitchhikers). In NH, you take in an indoor water part, a hike up a mountain, spend some time at a lake and an outdoor activity park with a ski lift up a mountain, a bouncy house and a roller coaster back down the hill. After that, you're off to a cabin in Maine. The hot tub is way too hot when you get there, so you need to find the ? switch to turn the heat down and to turn up the neon lights. Mostly made it to make her laugh to see versions of stuff from our trip in there, but I'm pretty happy with how some of the aspects came out.
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# ? Jan 15, 2017 08:42 |
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Nate RFB posted:BTW Cerebro I did wind up finishing Fort Nostalgia and it's definitely a lot of fun, just takes a while to learn the tricks of each room after which point it's just a matter of repeating your successes. What's the purpose of the checkpoint at the start though? It's early and not after a hard part, so it almost feels unnecessary other than it would have forced you to beat the level effectively twice which I can't imagine being all that fun if done back-to-back. Initially I had a checkpoint in the second room of the center locked door sections, but the game does not remember what doors you have unlocked when you restart at the checkpoint if you die I think. TBH it was more for my friend who kept losing (and playtesting... he's not good at the Mario) Thanks for playing and starring my levels! I like making them try-hard traditional, guess I'm old fashioned.
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# ? Jan 16, 2017 03:38 |
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Perry Normal posted:Got on Mario Maker for the first time in ages tonight, finally finished up a level I made for my wife about our honeymoon. https://supermariomakerbookmark.nintendo.net/courses/9940-0000-02EE-05D0
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# ? Jan 16, 2017 03:51 |
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I'm back!!! These are back!!! I hoped to get this out before everyone abandons this system entirely for the Switch. Or not. I personally probably won't get one at launch because money. Either way, play them! I have even more stuff sitting around if I get to 3000 stars, so..... You Vs. Boo, Redux V You Vs. Boo, but with ice?? Yup! Too bad there's no ice theme. They made it happen in NES Remix, so?? You Vs. Boo, Redux VI For thematic unity, uh, I guess, the second one is also underground. Just like the second one from the first one was. But with vines this time? Yes! Enjoy. I have two more that I'll put up either when I get comfortable with the idea of deleting old courses or when I get more space to upload new levels. They probably need more testing but I just might need to see what you, the people, think.
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# ? Jan 17, 2017 00:41 |
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Has there been any announcement re: Mario Maker on Switch? I fully expect it to be ported considering it's one of the Wii U's few big successes, but I don't know if anything's been said about it at all.
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# ? Jan 17, 2017 01:51 |
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Rollersnake posted:Has there been any announcement re: Mario Maker on Switch? I fully expect it to be ported considering it's one of the Wii U's few big successes, but I don't know if anything's been said about it at all. Not yet but there's no way it isn't coming. I defintely expect it to be a full sequel and not a port like the 3DS one though.
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# ? Jan 17, 2017 01:56 |
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I hope they add slopes
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# ? Jan 17, 2017 03:34 |
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Nate RFB posted:As someone from NH, cool! If it was during Autumn there are some good sights to be had, especially up North. For the level, I learned that you can totally get trapped right after the second(?) checkpoint by jumping up to break the blocks and getting stuck at the top of the screen, putting yourself in a situation where the only way to die is to let time run out or start completely over. It was in September and it was very nice! Lot's of cool stuff to see and do. I saw your comment about that in Miiverse, I didn't think at all about people bringing a springboard to that later section and getting stuck up there. I should have sealed that off. Maybe I'll upload a new version at some point. Thanks! EDIT - May have been someone else's comment in Miiverse. They had the same issue though! Perry Normal fucked around with this message at 15:26 on Jan 18, 2017 |
# ? Jan 17, 2017 04:36 |
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Hello, thread. I thought I'd share a couple more things. First up, just do what it says in the title and you're golden: Hold on Green 82DD-0000-02E6-3072 Secondly, just a fun gimmick: Bowser's Space Program A576-0000-02E8-28BF
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# ? Jan 17, 2017 20:56 |
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In Training posted:I hope they add slopes Where else can they go for the sequel really E: Except making dope Sunshine backpack less levels
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# ? Jan 17, 2017 21:29 |
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# ? Apr 18, 2024 05:22 |
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deadwing posted:Where else can they go for the sequel really Fire Pack & choice of backgrounds & choice of music Free athletic course theme
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# ? Jan 17, 2017 22:21 |