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Just wanted to share this and I guess this is the most relevant thread, Super Mario Maker 64 romhack: https://www.youtube.com/watch?v=XNZk4ggJkcc
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# ? Jul 24, 2017 05:31 |
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# ? Apr 25, 2024 18:28 |
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I've spent almost two years perfecting these levels and I am finally releasing them online one every Sunday. Please enjoy them and I recommend to download them and play them in groups of four in order of release. Thank you so much for playing these levels and I hope you will eventually enjoy them all. - Jesse PS - There are two bonus areas per level and one optional Boss Battle in each castle. Can you find them all? Jesse Hecht CREATIVE Presents: Mario Maker World 1 - Goomba Plains 1-1: Goomba Meadow Course ID: ECF4-0000-0338-D8D3 Bookmark Page: https://supermariomakerbookmark.nintendo.net/courses/ECF4-0000-0338-D8D3 Mario begins his quest in Goomba Meadow. He meets Goombas, befriends Yoshi, and treks through two bonus levels on his way to Koopa Fields. 1-2: Koopa Fields and Koopa Hill Course ID: 2058-0000-033B-6911 Bookmark Page: https://supermariomakerbookmark.nintendo.net/courses/2058-0000-033B-6911 Mario continues onward and meets Koopas, climbs Koopa Hill, and learns that fire can be a friend. 1-3: Winged River and Para Falls Course ID: A871-0000-033E-0BFD Bookmark Page: https://supermariomakerbookmark.nintendo.net/courses/A871-0000-033E-0BFD Mario learns that Goombas and Koopas can have wings and travels with Yoshi along the winged river towards Triple Goomba Stack's Fort. 1-4: Triple Goomba Stack's Fort Course ID: FBC5-0000-0340-AD3B Bookmark Page: https://supermariomakerbookmark.nintendo.net/courses/FBC5-0000-0340-AD3B Mario enters the fiery Fort of the Goomba Army and discovers that not only can coins be deceiving, but the Goomba Army's leader is not a Goomba himself... 2-1: Koopa Troop Mountain Bridge Course ID: D782-0000-0343-DE38] Bookmark Page: https://supermariomakerbookmark.nintendo.net/courses/D782-0000-0343-DE38 Mario crosses bridges and Hammer Brothers while discovering coins in invisible blocks on his way to the Koopa Troop Mines. 2-2: Hammer Bros. Drilling Area Course ID: 8CAA-0000-0346-5A31 Bookmark Page: https://supermariomakerbookmark.nintendo.net/courses/8CAA-0000-0346-5A31 Mario goes underground and confronts drill-controlling Red Koopas and Hammer Brothers. He later travels on a track, evading them all. 2-3: Koopa Troop Ore Mining Site Course ID: B2A5-0000-034C-4F27 Bookmark Page: https://supermariomakerbookmark.nintendo.net/courses/B2A5-0000-034C-4F27 Mario avoids more drills, gets up to code with safety standards, and meets Buzzy Beetles, the native underground fauna. But… What does the Koopa Troop use all of that emerald and ruby ore for…? 2-4: Para-Sledge Bros. Ore Tower Course ID: DF08-0000-034C-5086 Bookmark Page: https://supermariomakerbookmark.nintendo.net/courses/DF08-0000-034C-5086 Mario dashes past the drills, defeats Hammer Bros., and climbs vines as he ascends the ruby and emerald ore tower of the Para-Sledge Brothers … But can he defeat all 11 of them and their leader at the top? Thank you for playing! JesseHechtCREATIVE fucked around with this message at 18:54 on Aug 1, 2017 |
# ? Aug 1, 2017 01:38 |
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Bookmarked your levels. I'll try them when I finally hook up my Wii U again. If you see a comment by Sean, it's probably me. I really hope the inevitable Mario Maker on Switch let's us play all the ones people made here.
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# ? Aug 1, 2017 05:46 |
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SeANMcBAY posted:Bookmarked your levels. I'll try them when I finally hook up my Wii U again. If you see a comment by Sean, it's probably me. Thanks, Sean! I hope you enjoy them.
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# ? Aug 1, 2017 07:34 |
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You sure do love those Skewers, huh.
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# ? Aug 2, 2017 02:09 |
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Just turned on the game for the first time in over a year. I'm honestly amazed that none of my courses were deleted in that time.
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# ? Aug 2, 2017 20:49 |
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I made another Metroid level, it's a Metroid 2 style level since it's the cool thing to do Samus Returns F1D1-0000-0356-CDEA
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# ? Aug 25, 2017 10:03 |
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Always appreciate an excuse to fire the Wii U back up again (please, for the love of god Nintendo, make sure you allow some form of Mario Maker to continue on in the Switch). That was rad as heck, even if the flying bloopers were a huge pain. I wish there was a way to cascade the Samus mushroom with a fireflower so that you could fire at them instead.
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# ? Aug 25, 2017 19:12 |
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thanks for playing I was gonna give all the Bloopers wings but I quickly realized that was horrible
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# ? Aug 25, 2017 22:27 |
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Taka, that was good as usual! I played a second time to go for the world record and was very pleased to find the early shortcut that allowed me to skip a particularly tedious room. I also got back into play Super Mario Maker recently and was pleased to discover that I'd hit a new star level, allowing for ten more levels! This time my niece helped come up with themes while I designed around them. I'm not SUPER happy with all of them, but I do dig what we made together. So here's five new levels! Skewer Surprise 8859-0000-034C-3AF5 First my niece wanted to do skewers. This one has fallen into Super Expert already, so hopefully you guys can, as usual, prove better than the normal SMM crowd. The hardest parts are probably the Bowser Jr. fight (stick to one side of the screen for awhile to slow offscreen ground destruction) and the mushroom bounce, which is just tricky in general (once you get the mushroom, break the bricks and jump up, wating for the opportune time to run). New Chomp City 1B6A-0000-034D-81DD Next she wanted a chomp level, so I was obliged. The mini-boss at the beginning can be tough - you have to survive the bouncing chomps until a spiny helmet comes into reach or find the hidden cape, which will also allow you to bypass the second half of the level if you get through with it and a helmet. Uncool Ghouls BCDB-0000-034F-33B3 Next came a ghost house, but she wanted it to be a quick autoscroller. So this level relies on keeping your helmet and killing boos from underneath, which a lot of people seem to forget you can do! There is no checkpoint flag in this level, which might be what is getting it its Expert placement, but it's not so hard. Just make sure you time your jumps right and keep your helmet at all costs! Overlap It Up 3505-0000-034F-34AE This is actually an older level I finished in 2016 but didn't have the slots to upload. The gimmick here becomes apparent very quickly. There are a couple of places you can cheese if you know your Mario Maker, but I fully encourage it! Note about the red coins if you're having trouble: You don't need them. Brain-Bloopers Above and Below! FF33-0000-0352-23F8 My niece wanted a level where bloopers were mindcontrolling enemies that they sat upon, so that's the gist here. There are two paths through the level, either using a tricky jump to go through the sky or consigning yourself to a slightly more difficult water level below or going halfway through the sky and dropping down to the secret boss. If you go up, I recommend not hesitating through the moving platform section - momentum can help you make it easier. If you go down, keep to the left side to avoid a few enemy spawns. Hope you guys like these! Will probably be making more soon!
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# ? Aug 26, 2017 19:37 |
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Little Mac posted:Skewer Surprise quote:New Chomp City quote:Overlap It Up Also, t to you for not needing the red coins in the end. I intentionally killed myself a ton of times so that I could get the two red coins near the checkpoint, then hit the checkpoint so I wouldn't need to get them again. Bah! quote:Brain-Bloopers Above and Below! Your niece did well!
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# ? Aug 28, 2017 00:40 |
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https://twitter.com/NintendoVS/status/920330079061803015 It lives.
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# ? Oct 17, 2017 18:32 |
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Can you play it in the 3DS version? My Wii U is in storage.
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# ? Oct 17, 2017 18:35 |
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He’s running. I mean, “They’re making Mario Maker Switch”*. *There’s no evidence of this.
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# ? Oct 17, 2017 18:44 |
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SeANMcBAY posted:Can you play it in the 3DS version? My Wii U is in storage. No, you can’t play event courses in the 3DS version.
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# ? Oct 17, 2017 19:34 |
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Boy, I haven't checked this thread in forever....TakaM posted:I made another Metroid level, it's a Metroid 2 style level since it's the cool thing to do That was great, really nice backgrounds. Nate RFB posted:That was rad as heck, even if the flying bloopers were a huge pain. I wish there was a way to cascade the Samus mushroom with a fireflower so that you could fire at them instead. I've felt the same way about Mega Man which I guess is why I've made a couple of levels with him in the Fire Clown Car so he could shoot at enemies. No costume reward? Bummer. Still a pretty fun stage. Guess I should leave my profile link while I'm here; my last several courses are pretty easy and highly gimmicky. https://supermariomakerbookmark.nintendo.net/profile/Persidian?type=posted
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# ? Oct 21, 2017 05:08 |
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I haven’t felt this dumb in a long time but can anyone help me understand how to reliably place an element vs drag an element to “draw” with it (making a line, etc.)? It seems like random chance and I’ve been googling for a half hour with no helpful results.
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# ? Nov 6, 2017 20:59 |
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you can draw a line if you start pressing the stylus in a place that isn't occupied by another block/object, to place blocks/objects individually you just tap the stylus in the place you want it
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# ? Nov 6, 2017 21:15 |
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Made some more levels and re-uploaded my old ones so they're all in sequence. Finally got 150 Stars so I can upload more levels after these: I've spent more than two years perfecting these levels and I am finally releasing them online one every Sunday. Please enjoy them and I recommend to download them and play them in groups of four in order of release. Thank you so much for playing these levels and I hope you will eventually enjoy them all. Best of Luck, Jesse PS - There are two bonus areas per level and one optional Boss Battle (two in World 3) in each castle. Can you find them all? World 1 - Goomba Plains 1-1: Goomba Meadow ADAE-0000-036D-A6DD Mario begins his quest in Goomba Meadow. He meets Goombas, befriends Yoshi, and treks through two bonus levels on his way to Koopa Fields. 1-2: Koopa Fields and Koopa Hill 61E3-0000-036D-A6E9 Mario continues and meets Koopas, climbs Koopa Hill, and learns that fire can be a friend. 1-3: Winged River and Para Falls E8D8-0000-036D-A6F4 Mario learns that Goombas and Koopas can have wings and travels with Yoshi along the winged river towards Triple Goomba Stack's Fort. 1-4: Triple Goomba Stack’s Fort 65A8-0000-036D-A768 Mario enters the fiery Fort of the Goomba Army and discovers that not only can coins be deceiving, but the Goomba Army's leader is not a Goomba himself... World 2 - Koopa Troop Mines 2-1: Koopa Troop Mountain Bridge 4AAE-0000-036D-A774 Mario crosses bridges and Hammer Brothers while discovering coins in invisible blocks on his way to the Koopa Troop Mines. 2-2: Hammer Bros. Drilling Area CDA9-0000-036D-A77A Mario goes underground and confronts drill-controlling Red Koopas and Hammer Brothers. He later travels on a track, evading them all. 2-3: Koopa Troop Ore Mining Site 3E76-0000-036D-A77D Mario avoids more drills, gets up to code with safety standards, and meets Buzzy Beetles, the native underground fauna. But… What does the Koopa Troop use all of that emerald and ruby ore for…? 2-4: Para-Sledge Bros. Ore Tower 6B7C-0000-036D-A783 Mario dashes past the drills, defeats Hammer Bros., and climbs vines as he ascends the ruby and emerald ore tower of the Para-Sledge Bros. … But can he defeat all 11 of them and their leader at the top? World 3 - Blooper Ocean 3-1: Cheep-Cheep Corals 26A3-0000-036D-B0B9 Mario has heard tale of a giant Blooper as he crosses the waters of Blooper Ocean, but is it really giant, or even a Blooper at all? 3-2: Deep Blooper Sea 5133-0000-036D-B0BF Mario finally meets the real Bloopers as he crosses the ocean towards a wrecked ship. But can he make it to the ship while under fire from Bullet Bills? 3-3: Sunken Bonefish Shipwreck 6F25-0000-036D-B47B Mario explores a sunken ship filled with pink coins, cannons, and undead Bonefish, but are these red coin trials purposefully wasting Mario’s time? 3-4: Blooper Family’s Sub-Castle 7BE5-0000-036D-B5DF Mario must save the Blooper Mother and her children from Kamek! He treks through the Underwater Castle while avoiding Cheep-Cheeps, Lava Bubbles, and Bullet Bills… But where is the Blooper Father? World 4 - Thwomp Desert 4-1: Hot Hot Lava Bubble Dunes 22657-0000-036D-EAE0 Mario travels into the sweltering desert where he meets some Hammer Bro foes and his dinosaur friend, Yoshi, yet again. 4-2: Lakitu’s Déjá Vu Desert 9EE9-0000-036D-EAE6 Mario dodges Bob-Omb-throwing Lakitus and fire bars as he ventures further into the desert… But has he been here before? 4-3: Inside Thwomp Pyramid B96B-0000-036D-EAE9 Mario finds his way out of the Thwomp Pyramid filled with oppressive falling Thwomps. Will he get through, or will this be Mario’s tomb as well…? 4-4: Twin Thwomp Sisters’ Villa C8AB-0000-036D-EAEF Mario crashes the Twin Thwomp Sisters’ summer home, dodging Thwomp traps and tricks along the way. It appears that Mario is not the Twins’ only visitor, though… World 5 - Wiggler Forest 5-1: Bramblebushes and Treetops E320-0000-036F-BF79 Mario goes from the underbrush to the tops of the trees, thanks to the Propellor Cap, but is that a Giant Wiggler in the distance? 5-2: Helpful Big Para-Wiggler C7F3-0000-036F-BFF7 Mario and Big Para-Wiggler trade P-Switch button presses as they head to Wiggler Village, but can Mario press his buttons by the time Big Para-Wiggler gets to the arrow? 5-3: Peaceful Wiggler Village B046-0000-036F-C001 Big Para-Wiggler gives Mario a tour of Wiggler Village and the Big Wiggler Tree. As he collects pink coins and dodges the bugs inside, he notices a P-Switch… 5-4: Koopa Troop Forest Fortress 37CA-0000-036F-C01A Mario fights his way through the Koopa Troop Forest Fortress (containing most of the foes he had let into the Big Wiggler Tree) to rescue Big Para-Wiggler from Kamek! Thank you for playing! JesseHechtCREATIVE fucked around with this message at 03:47 on Nov 13, 2017 |
# ? Nov 7, 2017 08:48 |
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I wish my Wii U wasn’t in storage. Miiverse dying tonight is going to take away a lot from this game.
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# ? Nov 8, 2017 04:42 |
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So what's the damage like post-Miiverse?
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# ? Nov 8, 2017 13:55 |
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spongeh posted:So what's the damage like post-Miiverse? The game got a post Miiverse patch and it works pretty much the same sans any posts. You can still star stages but that’s it.
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# ? Nov 9, 2017 06:58 |
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This means all the mid-level comments are gone, right? My slide-jump tutorial level is kinda ruined then.
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# ? Nov 9, 2017 07:03 |
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Rollersnake posted:This means all the mid-level comments are gone, right? My slide-jump tutorial level is kinda ruined then. Yup.
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# ? Nov 9, 2017 07:08 |
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I had a stupid level idea that I never got round to making and now that comments are gone it wouldn't work anyway. So I'll just share what would have been: it would be called "Mario's Egotistical Quiz". You probably played some stupid quiz levels where it's like "which one is a Pokemon?" and there's three question boxes with amiibo costumes in and one is, say, Jigglypuff, so you go in the door underneath that. The other two kill you. There's shitloads of Mario mystery mushroom costumes. So it'd be like "question one: who is the best racer?" with like, I dunno, Captain Falcon, Sonic, Kart Mario. Mario is correct. If you pick wrong, the comment is all "you idiot!!!! how can you think that??" Then I dunno, next Q is "who is the smartest?" and one is Dr. Mario. The answer would always be a different Mario and the questions would turn into dumb poo poo like "who can you always count on", "who could bench press your dad", "who is the most perfect to ever live". After the quiz you get a straight corridor to the exit with the disco effect blaring and mystery mushrooms raining on you. They constantly turn you into different marios. maybe a comment at the end like "NOW SEE WHO IS THE TRUE HERO!!!!" I might have been drinking when I thought of this
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# ? Nov 9, 2017 22:23 |
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i am sad that stage can no longer be created, because it sounds good
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# ? Nov 9, 2017 22:29 |
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You could still do that. I’ve played similar levels with stuff written out in blocks or pictures.
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# ? Nov 9, 2017 22:29 |
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Re-uploaded some levels (if anyone happens to care or want to play them). Sad to see the Miiverse gone, but we'll get SMM2 sooner or later... You think they'll let the old stages be in the new game? Also, what items / enemies would be in the new one? I'm thinking Boomerang/Fire/Ice Bros with the Ice Flower as a new item.
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# ? Nov 13, 2017 03:27 |
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i still get all the little miis on the main menu with speech bubbles and junk, i thought that was supposed to get shut down? is that not miiverse?
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# ? Nov 13, 2017 05:22 |
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Yeah don't worry you can still do high-concept maps where you make the player hit a P-switch that kills Yoshi before going through a door that takes them to a long passage that spells out "WHY DID YOU KILL ME, MARIO" in coins
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# ? Nov 13, 2017 05:24 |
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JesseHechtCREATIVE posted:Re-uploaded some levels (if anyone happens to care or want to play them). Honestly I have been playing the e-card levels from Super Mario Advance 4: Super Mario Bros. 3 and they clearly had access every to every Advance asset (2, World, and Yoshi’s Island) possible and made same crazy levels. They need to give us that toolset.
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# ? Nov 13, 2017 05:41 |
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Kly posted:i still get all the little miis on the main menu with speech bubbles and junk, i thought that was supposed to get shut down? is that not miiverse? That was tied to Miiverse. They should just be giving you the default system speech bubbles now but maybe some are cached on your system.
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# ? Nov 13, 2017 07:03 |
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# ? Apr 25, 2024 18:28 |
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I had some levels already made that I never uploaded due to hitting the max upload, but I recently got enough stars so here's what is probably my last set of levels. Too bad I didn't think to post them here until after miiverse closed. Up brick creek without a paddle. - fyi this one's pretty hard but short When bricks fly Luigi's powerful plants Brickhouse Showdown Walljump Cannon Canyon - fyi this one's also hard but also not short
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# ? Nov 13, 2017 07:42 |