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khwarezm
Oct 26, 2010

Deal with it.
https://www.youtube.com/watch?v=BnkV7XTh8lU
:siren:THERES NEW DLC FOR AGE OF EMPIRES 2 OUT NOW!!:siren:

ALSO JOIN OUR STEAM GROUP AND PLAY WITH OTHER GOONS


Age of empires is a seminal RTS series originally developed by Ensemble studios until they shuttered in 2009. Beginning, surprise surprise, with Age of Empires in 1997 the series produced three immensely successful titles in the regular series as well as a number of spin-off titles of varying quality.

Across the series the setup has remained largely the same, you start off by choosing a civilization based on a real life historical society (ie, Romans, Egyptians, French, Aztecs etc), bringing them from pathetic dirt farmers in the primitive dark/stone/archaic/discovery ages to a mighty empire with a powerful army that has crushed all surrounding opposition. To do so you need to secure resources, build a strong economy, build an army, research technologies and defeat your enemies, usual RTS stuff. Compared to its contemporaries like Starcraft or Command and Conquer the Age of Empires series set itself apart in its historical settings and more casual game-play that tended to be less micro-management heavy. Additionally the games have had a everything-but-the-kitchen-sink approach to balance, civilizations and units often have weird quirks and gimmicks that can lead to some balancing problems but also a wide variety of crazy and unexpected strategies if used properly, which helps in keeping things fresh. This evens extends into bizarre cheat units that include things such as Cobra cars, Monster Trucks and Pink, flying Hippos.

Combat tends to work on a Rock, Paper, Scissors basis, generally speaking cavalry units counter archers, archers counter infantry and infantry counter Cavalry, though its never that simple. This is extended in later games, in Age of Mythology for example you also have myth units, who are powerful against human units and heros, who are good at killing myth units. Your armies can be supplemented by other units, such as monks and siege that can convert enemy units or destroy buildings effectively respectively, but must be kept out of direct combat due to their fragility.

GAMES



Age of Empires



The first age of Empires was released in October 1997 for Windows and Macintosh. It started the series off at the dawn of civilization with your confusingly all-male civilization beginning in the stone age. Your available civilization options represent Ancient societies such as the Egyptians, Babylonians, the Shang dynasty in China and Minoans in Crete. The ultimate age is the Iron age at which point you can field powerful armies of Phalanx, Chariots, War Elephants, Siege Weapons and Triremes.

Not long after it was released Age of Empire earned an expansion, Rise of Rome, which added more basic units for all Civs, more techs, some Civ re-balancing and, most importantly, four new civilizations, including the titular Romans that push the time-frame forward to late Antiquity. The game includes a variety of single player campaigns based on historical scenarios and figures such as Julius Caesar as well as Random maps that let you test your mettle against the AI, but overall the game's main focus is on multiplayer.

Age of Empires is interesting as a historical curiosity but its very difficult to go back to these days, there is a lot of busywork to get your economy working efficiently since your units do not take much initiative, the visuals are archaic and the amount of units you can create for your mighty empire is capped at a measly 50! Additionally the game was neglected soon after RoR was released because Ensemble began production on the sequel, and the never got around to sorting out some of the serious balance issues that plague the game.

Still, I understand that its still played by a surprising number of people today, especially in East Asia, and if you own a copy you might be able to find some people on Voobly to play with (though there don't appear to be a huge number with the expansion).

Also, AoE1 gave us this:
https://www.youtube.com/watch?v=3tBqdKGiqnI

Where to get it:

Sadly AoE1 and its expansion never seems to have been released on any digital distribution format, though this could change in the future since the other games have. Currently your best bet is probably Amazon, or an old computer shop.



Age of Empires 2: the Age of Kings


Released in September 1999, again for Windows and Mac, the Age of Kings proved to be a tremendously successful sequel to the original game and the most popular Age of title to this day. Moving the time period forward to the middle ages (roughly 500CE-1500CE) it built heavily on the first game's formula. A huge amount of new civilizations were introduced, such as the gunpowder intensive Turks, Archer Focused Britons, the insane infantary reliant Goths and speedy, hit and run tactics of the Mongols. Unlike the previous game each civilization gains a unique unit Such as Throwing Axemen, Chu-Ku-Nu, Mamelukes and Berserks, giving them more distinctiveness in play-style and a wider range of strategic options. New technologies are introduced, the population cap is hugely increased into the many hundreds, the AI is improved and needs less babysitting, there are more game type options such as regicide or deathmatch, the graphics are improved and the campaigns are more elaborate and have increased production values to allow things like Voice acting and cut-scenes.

Later in 2000 an expansion pack was released, titled the Conquerors which introduced more civs (including native American ones with the Aztecs and Mayans who have no Cavalry), more units, unique technologies for each civ, quality of life improvements (you can now reseed farms before they run out so your villagers don't just stand around drooling! HOLY poo poo!), new campaigns and maps. The Conquerors is by far the most popular version of the game and its almost impossible to get the game at all these days without that expansion included.

Age of Empires 2 is still widely played and has a very healthy community despite being released more than 15 years ago. Recently it was released on steam which boosted the player base further, although generally speaking the higher rated players prefer to play on Voobly with original copies of the game, while Steam tends to be where more casual players congregate.

If you want to get into AoE2 for the first time, or are interested in coming back after a long gap, there are a number of guides out there to help you understand things like economic setups, build orders, civ strengths and counters. Youtuber Zeroempires has a useful tutorial series on gameplay basics and civ strengths while steam has good community guides to help out. Something to note is that the game does not tell a lot of important things, for example it never tells you this in game but Camel units take ridiculous amounts of damage from building's fire compared to every other land unit because they are listed as ships in the game files for some baffling reason (who also take massive damage from buildings), keep that in mind before you send an army of Mamelukes into an enemy town.

AoE2 is a very fun game to play in multiplayer, but like the previous title its got a lot of bad balance that Ensemble never got around to rectifying, as such it can seem that the best civs are always going to be Huns, Aztecs, Vikings and Mayans, who get some ridiculous bonuses like the Mayans receiving 20% more resources from everything. Because of this, if you are on Voobly you might want to look into the Balance patch by Carlos Ferdinand and John Mendl if you want to have a better game, while on steam the new expansion pack the Forgotten also makes an effort to improve balance, among other things (I'll talk more about this in the next post).

The AoE2 community has lots of good stuff, on youtube and twitch I would recommend Resonance 22 and Zeroempires if you want to watch some good commentated games, particularly Resonance's 'Break the Meta' series where you can see top players pull out bizarre, unlikely strategies:
https://www.youtube.com/watch?v=o9xZv834Mhc
there's also Spirit of the Law who tries to examine some of the more vague aspects of the game through the power of maths:https://www.youtube.com/watch?v=ooBkMc9pVwM

In terms of mods there's lots of good stuff, from Smaller trees to stop them from blocking what you can see to total conversions such as Age of Chivalry: Hegemony that completely revamp every aspect of the game (not on steam unfortunately). One such mod, the Forgotten was even elevated into a second expansion pack! AOK Heaven is a good place to search for more mods, otherwise there is also the steam workshop.

Where to get it:


AoE2 is available to buy digitally on steam, but its a bit pricey for a game its age and you might want to wait for a sale. If you play on steam keep in mind that the lag is a bit of an issue and the player base is less skilled compared to Voobly, it doesn't really change much about the game other than some visual stuff unless you get the Forgotten, which is only available on Steam. If you have an old copy of the Conquerors then nothing is stopping you from firing it up on Voobly.



Age of Mythology



Released in October 2002 Age of Mythology was Ensemble's first foray into full 3D and is my personal favorite Age of title. Unlike the nominally realistic previous games it focuses on the mythologies of the Egyptians, Greeks and Norse so if you felt that what Age of Empires was missing was the ability to field Medusa to turn your foes into stone or have Zeus call down a lightning storm to kill your opponents army you're in luck! A wide variety of mythological units are available to become part of your forces, from Sphinx, to Fire Giants to Hydra, while God powers are introduced that can be used once to change the course of a battle or give our economy a temporary boost. The interplay between powers and units creates lots of choice and novel strategies, for example as Norse you can take an extreme high risk strategy of transforming all you villagers into warriors of Ragnarok with the Ragnarok God Power and combine that with the Flaming weapons God Power to create a massive power spike that levels off after a minute when flaming weapons ends. You'll have ruined your economy and ability to fight over the long term in exchange for potentially destroying your enemy entirely within a short period of time if you overwhelm them.

AoM attempts to seriously shake up the AoE formula, in previous games the civs were all roughly the same with some different statistics and one or two unique units to differentiate them from each other, while in AoM the Norse, Egyptians, Greeks and, later, Atlanteans are fundamentally different from each other. They do not share any units between them and their economies, strengths and favor generation are wildly varied, for example Norse don't build buildings with Villagers, but with their infantry units which can allow for extreme aggression and forwards, they also need to fight to Generate favor with the gods for mythological units and research, have no archer units and weak fortifications. On the other hand the Egyptians build and gather resources with villagers, but also have a pharaoh that can empower buildings or villagers so they become more efficient, they build monuments to generate favor and have strong fortifications but weaker troops compared to other civs until they get to a higher age, leading them to be more defensive and boom orientated compared to Norse and Greeks.

If you are coming off of AoE2 its probably best to start with the Greeks, who are most like the civs in that game and are less extreme than the Norse or Egyptians. All Civs are divided between three major gods who add extra flavor wrt what you are good or bad at, and each time you level up you choose between two minor gods that have different techs, god powers and myth units.

Age of Mythology also got an expansion pack, the titans, which adds a fourth Civ, the Atlanteans (basically a particularly fancy version of the Greeks) and the ability to create gigantic Titan units for each civilization. This can be a lot of fun and is a good way to break stalemates, but personally I've never been a big fan of the new civ who are a bit sluggish to play as while also being difficult to counter. AoM has some balance issues, especially with the Norse who are mostly under-powered, and isn't as big as AoE2 these days, still there's a fair few people who are on Voobly and some on Steam as well.

A quick thing to note with AoM is the Campaign, which strays from the historically based ones of previous games and instead spins its own story with original characters as they interact with famous mythological tales like the Odyssey and Siege of Troy. Its very silly but a lot of fun and one of my favorite RTS story modes.

Where to get it:
Steam again has the game with all of the add on content but I must say its a rather high asking price once again! If you get it on steam you'll also get some graphical bells and whistles such as day night cycles and better shadows but unlike AoE2 you aren't really missing out on anything important if you just dig an old copy somewhere else. This may change over the next few months though, as a new expansion for the steam version was just announced! Until then you should probably wait till a sale.



Age of Empires 3



The final Ensemble game in the Age of Series Age of Empires 3 jettisons the mythological madness of AoM and returned things to a more realistic setting, kind of. Released in October 2005 and Set over the age of European American colonialism starting in the 16th century and ending in the middle of the 19th century the game was mostly focused initially on various European civs and their scraps in America with Spanish, French, Portuguese, British, Dutch, Russian and German civs all fighting to gain the upper hand. In the base game the only non-European civ available are the Ottomans, but later expansions introduced Native American and Asian civs.

AoE3 tries to find a middle ground between the huge differentiation between civs in AoM and the light differences in the first two games, most civs share units but have a number of unique units or special upgrades (particularly the Ottomans), and a lot of unique technologies or gimmicks, for example the Dutch can build Banks that automatically produce gold without tying up extra villagers or resources and their villagers are made with gold instead of food because they are disgusting capitalists. The most important new feature that the game offers compared to the previous ones is a 'Home city' which allows you to request extra upgrades or special units to bolster your position back in the colonies, as you play games you can upgrade your home city as you earn experience, which is a new resource in this game, allowing better upgrades, new cards and letting you make Amsterdam or whatever look swank by putting in more prostitutes. Experience is earned by doing just about anything, killing dudes, destroying buildings, taking trade routes, building stuff, allying with natives or finding certain treasures. You also need to use experience to be able to earn the cards required to request stuff from the home city.

Each game also start off with a special explorer unit that lets you find random treasures around the map that can give you an early boost, while Native American settlements and trade routes litter the map, these mean you can supplement your forces with unique native american units that take up no population, and seize and upgrade trade routes to improve your economy.

Two expansions were released for AoE3, the War Chiefs which lets you play as Native Americans civs, the Aztecs, Iroquois and Sioux and the Asian Dynasties which includes the Indians, Japanese and Chinese. To be honest I had sort of lost interest in the game by the time these were released and never got around to playing them, but I've heard that with all of the expansions the game is pretty well balanced and allows for a wide variety of tactics due to all of the permutations the Home city system adds.

Unfortunately, while the Random map games are still fun, the single player campaigns aren't particularly good, attempting to redo the original story-line and characters (donotsteal) concept of AoM but in a setting where it doesn't work nearly as well you end up with some nonsense about an evil secret society trying to find the fountain of Youth over several centuries that has to be stopped by a family who don't age logically.

AoE3 seems to be generally regarded as a disappointment by many, despite the Home City system it was sort of more of the same at a time when RTS game were starting to wane, and didn't seem to have the same magic as previous games. Still it got pretty good reviews and people still play it, most of the player base is on steam by the looks of things.

Where to buy it:
Steam.



Age of Empire Online

https://www.youtube.com/watch?v=fKLmZNnMT0A

Where to buy it:
Hahah

Related Games

Rise of Nations:

Rise of Nations combines elements of the age of games with that of turn based stuff like civilization. It has a much larger scale than any of the Age of series, especially in time-frame spanning almost all of human civilization, and an astonishing variety of choice with regards to civs and units. I've never really gotten into it but many seem to consider it one of the high points of the genre and superior in many ways than AoE, feel free to talk about it here if you want. The extended edition can be found on steam

Star Wars Galactic Battlegrounds

A Star Wars RTS built on the same engine as the first two AoE games (the Genie engine) Star Wars Galactic Battlegrounds is effectively an age of Empires game with a Star Wars coat of paint. Released in 2001 and getting an expansion, the Clone Campaigns the following year it was made by Lucasarts with Ensemble's engine. It got fairly middling reviews and is extremely similar to the age of games with you gathering key resources like Food, Carbon (basically like wood), Nova Crystals (gold) and Ore (stone), moving up to the next age or 'Tech level' to improve your forces and building up a powerful force to crush all opposition. Even the game modes and victory conditions are identical to the AoE games, with Kill the Commander(regicide), Deathmatch, King of the hill, Wonder Race and Wonder defense. On Random map you can win by simply crushing your opponent, gathering all the 'Holocrons' (identical to relics in AoE) and holding them for a certain period of time and building a Monument (wonder) and keeping it up for a certain amount of time. You can build forces of troopers, mechs and aircraft and There are a number of civs with their own unique units and such so now you can finally play as the Gungas. Available on GOG.

Halo Wars

Before Ensemble closed their doors for good they created this noble attempt to adapt the RTS formula to consoles, the Xbox 360 to be specific. It didn't really work from what I hear, but it sounds like it was fairly admirable effort all the same, using the Halo universe as a setting for a genre that wouldn't have such a high profile release on a console again. A sequel is under development however, developed by Creative Assembly of Total War fame. It will be released on PC as well as Xbox one and is slated to be launched next year.

khwarezm fucked around with this message at 19:42 on Nov 11, 2015

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khwarezm
Oct 26, 2010

Deal with it.
The Future

A couple of years ago AoE2, despite a 13 year gap, received its second expansion pack on steam in the form of the Forgotten, which started life as a large mod. This added five new civilizations to the game (Incas, Slavs, Magyars, Italians and Indians) along with some new models, new maps, significantly upgraded AI (that doesn't even cheat!), massive re-balancing for the established civilizations and new architectural sets for some of the new civs.

Although it was a bit ropy on release and certain annoyances were never changed (no voice acting!) the devs showed they were committed to improving the game over the long term and have continued to get updates out at a steady rate to improve the content in the Forgotten and improve the base game's lag and frame rate. I would recommend getting the Forgotten if you have the game on steam, especially if play the multiplayer a lot.


Earlier this year they announced that they were working on another expansion pack for AoE2 on the back of its success on Steam, this will be called the African Kingdoms and, as you might imagine, will focus mostly on medieval Africa. At the moment they have been fairly tight lipped about exactly what will be in the expansion but have confirmed that the new civilizations of the Malians and Berbers will be in it on their development blogs, along with new Architecture that looks real loving nice (and a big step up from the Forgotten) and new environments with lions, zebras and those weird Baobab trees.


https://www.youtube.com/watch?v=qNjo7GNw3Nc

But that's not all! They're also working on another expansion for Age of Mythology, which was confirmed a few days to be called AoM: Tale of the Dragon, which is pretty clearly going to be using Chinese mythology as its basis.


More info about the expansion has been released in the run-up to release, its dated to be out for January 28th. A lot of information has been released in the last week and they have been revealing a minor god every day of the week up till release:

Sun Wukong


Myth unit: Monkey King, Stuns units.
God Power: Great Journey, Sun Wukong teaches you his secrets of swift movement. This Classical Age God Power temporarily speeds up all your units, making them more maneuverable on the battlefield.


Huangdi

Myth Unit: Terracotta Warrior, Returns part of its cost after death. Expels lethal dust.
God Powers: Call to Arms, Huangdi, knows the importance of having sufficient soldiers to protect yourself. You can use his God Power to duplicate a random number of soldiers in an area. When targeting an army, it can either duplicate a lot of cheap Human units, or a few Myth units. Heroes are unaffected by this God Power.


Chang’e


Myth Unit: Qilin, Immune to most powers, heals units on death
God Power: Barrage, Chang’e orders her husband Houyi to send down a barrage of arrows to protect her followers. The Barrage can be used to target any spot, but is most effective on large groups of units. Buildings are also affected but to a much lesser extent.


Zhong Kui


Myth Unit: Jiangshi, Undead unit that drains life from enemy soldiers.
God Power: Uproot, Zhong Kui’s God Power sends roots up through the Earth’s crust to damage enemy buildings. Buildings located within the area of effect are then surrounded by possessed roots which will keep on damaging the buildings until they are destroyed. The more buildings in the area, the stronger the effect of the God Power.

The three major gods are Fu Xi, Nu Wa and Shennong (the three guys in the expansion's banner image), but no information has been released about them as of now.

They have also revealed most of the human units that the Chinese will use, stuff like Chu-ko-nu, Cavalry archers and Halberdiers. Here's the blogpost about them here. We have yet to see their siege units and heroes, so hopefully more about that will become apparent in the next few days!

Also here's an old livestream if you want to see the game in action.
https://www.youtube.com/watch?v=x-sopqaboho

khwarezm fucked around with this message at 21:55 on Jan 21, 2016

Space Bat
Apr 17, 2009

hold it now hold it now hold it right there
you wouldn't drop, couldn't drop diddy, you wouldn't dare
I hope the new Age of Mythology xpac has a campaign. I'll still grab it regardless, I mean who knows? Maybe if there's some interest we may see an Age of Mythology 2 before the heat death of the universe. Although if we're talking impossible pipe dreams I'm still hoping some day there will be an AoE4 that has various campaigns based on historical figures and events rather then a horrible melodramatic fictional campaign.

C-Euro
Mar 20, 2010

:science:
Soiled Meat
Age of Empires 1 is one of my favorite games ever and I think the first PC game that I really got into, yes it hasn't aged super-well but something about the primitive design of it all endears it to me. Honestly if the unit cap could just go above 50 I would still play it regularly, I found an XP-compatible print run of the game at a Wal-Mart a few years and it runs fine on my Win7 laptop, other than some color issues. I like AoE2 a lot as well and bought it plus the recent expansion when they came out on Steam, but haven't played it in a while since my laptop has weird memory issue. I've also been meaning to pick up AoM for years but just haven't gotten around to it.

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


If you like AoE 1&2 definitely try Rise of Nations, and make sure you try the ~Risk style campaign thing because it's not totally obvious that that is the main game mode.

ssmagus
Apr 2, 2010
Assmagus, LPer ass-traordinaire
No Star wars galactic battlegrounds?

khwarezm
Oct 26, 2010

Deal with it.

ssmagus posted:

No Star wars galactic battlegrounds?

Oh yeah, I'll put that in related games in the morning.

And those DS games everyone forgot about.

Orv
May 4, 2011
Age of Mythology remains my favorite RTS of all time and that's not only because it was the only one I ever got really drat good at. Mostly.

cuc
Nov 25, 2013
It should be noted that earlier this year, it became known through hiring info that Microsoft has founed a new studio called Decisive Games, who will develop the "next installment in beloved strategy franchise".

Since Halo Wars 2 is being developed by Creative Assembly, this new game is most likely a sequel to either Age of Empires or Rise of Nations.

khwarezm
Oct 26, 2010

Deal with it.

Orv posted:

Age of Mythology remains my favorite RTS of all time and that's not only because it was the only one I ever got really drat good at. Mostly.

Hey did you do the OP for an old AoM thread when it came out on steam? I can't find it but I remember you had a great breakdown on the games mechanics and advice for newer players, you wouldn't still have that would you?

C-Euro posted:

Age of Empires 1 is one of my favorite games ever and I think the first PC game that I really got into, yes it hasn't aged super-well but something about the primitive design of it all endears it to me. Honestly if the unit cap could just go above 50 I would still play it regularly, I found an XP-compatible print run of the game at a Wal-Mart a few years and it runs fine on my Win7 laptop, other than some color issues. I like AoE2 a lot as well and bought it plus the recent expansion when they came out on Steam, but haven't played it in a while since my laptop has weird memory issue. I've also been meaning to pick up AoM for years but just haven't gotten around to it.

I found a mod today that could be useful for you: it increases the game's population cap significantly.

cuc posted:

It should be noted that earlier this year, it became known through hiring info that Microsoft has founed a new studio called Decisive Games, who will develop the "next installment in beloved strategy franchise".

Since Halo Wars 2 is being developed by Creative Assembly, this new game is most likely a sequel to either Age of Empires or Rise of Nations.

Interesting, I hope they give us some info soon though.

khwarezm fucked around with this message at 17:47 on Sep 20, 2015

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Some friends got me to play AoE3 with them a lot for a while a few years back, it was pretty fun. It was my first experience with these games. Usual strategy ended up being British, making houses, making factories, and pumping out a million rockets come lategame. Despite this excessively simple strategy I did rather well when I played against my friends rather than with them.

If people are still playing this I wouldn't mind joining them; I had a lot of fun with this despite not being particularly great and would like to give it a go again. OP doesn't have anything on playing with other goons, so.

Orv
May 4, 2011

khwarezm posted:

Hey did you do the OP for an old AoM thread when it came out on steam? I can't find it but I remember you had a great breakdown on the games mechanics and advice for newer players, you wouldn't still have that would you?

It was massively unfinished but I can get you what there was.

Old thread. Got further on it than I though, take what you want. If it needs archives or you can't grab whatever images you want properly, let me know and I'll fix you up.

Orv fucked around with this message at 04:34 on Sep 22, 2015

President Ark
May 16, 2010

:iiam:
Pretty dang shocked that there's a new AoM expansion. Less shocked it's asian pantheon; there's not too many left and they're one of the big ones... Others would be... what, aztec?




... Cthulhu? :cthulhu:

khwarezm
Oct 26, 2010

Deal with it.

President Ark posted:

Pretty dang shocked that there's a new AoM expansion. Less shocked it's asian pantheon; there's not too many left and they're one of the big ones... Others would be... what, aztec?




... Cthulhu? :cthulhu:

Uh, are you serious? Roman, Mesoamerican, Andean, Mesopotamian, Indian, Celtic, Japanese, Slavic, Canaanite and Polynesian are all viable candidates.

President Ark
May 16, 2010

:iiam:

khwarezm posted:

Uh, are you serious? Roman, Mesoamerican, Andean, Mesopotamian, Indian, Celtic, Japanese, Slavic, Canaanite and Polynesian are all viable candidates.

Roman's just Greek with all the names filed off and different ones written in. Mesoamerican would probably get lumped in with aztec.

Fair point on the rest, but keep in mind they'd kinda want to stick to more well-known cultures.

khwarezm
Oct 26, 2010

Deal with it.

President Ark posted:

Roman's just Greek with all the names filed off and different ones written in. Mesoamerican would probably get lumped in with aztec.

Fair point on the rest, but keep in mind they'd kinda want to stick to more well-known cultures.

I was reading the Ancient history thread in A/T and apparently the idea that the Roman and Greek pantheon were interchangeable is a bit of a myth. If you look at say their gods of war, Mars and Ares, they were quite different in terms of how they were viewed by each society, in Rome Mars had a lot of positive qualities and was regularly acclaimed for his contributions to Roman martial success and glory, while in Greece Ares is almost entirely a negative entity associated with chaos and destruction. Still I'd agree that Greece and Rome would step on each others toes too much, but I think, say the Babylonians, Indians, Celts, Incas, Japanese and Aztecs would have lots of name recognition.

Proposition Joe
Oct 8, 2010

He was a good man
Including new pantheons to an Age of Mythology game is also a bit harder than adding a civilization to a regular Age of Empires game, because a new pantheon is technically three new playable factions instead of just one and they have a bunch of unique units and god powers and whatnot.

Glad to see that these games are getting some attention because I spent a lot of time on them when I was a kid.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Indian and Japanese pantheons would both be great for both new/different things and for ones with quite a bit of recognition; even if people don't know that much about them beyond the superficial details, most would at least recognize Shiva, Amaterasu, etc. Celtic would be pretty cool too and be only a bit behind those two in those regards. Others... Of American pantheons I think we'd only get one, even though there are significant differences between them. Anything else, I suppose would be possible but I think is considerably less likely; heck, I wouldn't be surprised if the Japanese were out of consideration because they're "already doing an Asian pantheon" or something. Which would be disappointing because the Japanese pantheon is pretty cool (as are many of the other ones I'm figuring are unlikely), but I suppose getting any expansions after all this time is amazing.

Roland Jones fucked around with this message at 05:24 on Sep 22, 2015

khwarezm
Oct 26, 2010

Deal with it.

Proposition Joe posted:

Including new pantheons to an Age of Mythology game is also a bit harder than adding a civilization to a regular Age of Empires game, because a new pantheon is technically three new playable factions instead of just one and they have a bunch of unique units and god powers and whatnot.


Personally, this is why if I had the choice I probably wouldn't have used the Egyptians as one of the factions in the original. They don't lend themselves to great myth units that are based on actual mythology, I don't think stuff like Scorpion Men, Giant Scarabs and Hawk headed Avengers were ever a thing outside of the devs head, compared to the Various Giants, Valkyries and Mechanical pigs of the Norse or the Cyclops, Centaurs, Chimera etc of the Greeks. They don't have this thing show up which is almost a criminal missed opportunity.

I probably would have preferred Japanese, Celtic or Mesopotamian rather than Egyptian for that reason.

E; I just looked it up and apparently Scorpion Men really were a thing, but they were bloody Mesopotamian, not Egyptian!

khwarezm fucked around with this message at 05:21 on Sep 22, 2015

Orv
May 4, 2011
Mesopotamians are really just bitchmade Egyptians.

khwarezm
Oct 26, 2010

Deal with it.
Pfth, Lamassu beat Sphinx any day of the week:


Oh and thanks for that old post :)

khwarezm
Oct 26, 2010

Deal with it.
Developer update on the African Kingdoms!

quote:

A new expansion isn’t complete without a new set of campaigns for you to complete and this time we’re sending you on a trip to the African continent and its surrounding areas.

Lessons from the past

But first, let’s take a look back at the campaigns in Age of Empires II HD: The Forgotten. After seven campaigns, we have a lot of feedback to go by and we even adjusted our design style during the development of The Forgotten based on it. The most loved campaigns are the ones that are open, leave a lot of room to build and offer various tactical options to destroy your enemy. So called “fixed force” scenarios where you lead a limited army through various quests are less popular but still a quintessential part of each campaign in Age of Empires II HD.

So we’re going further down that road: more open maps, less side quests and generally a whole lot of cities to conquer.

Epic of Sundiata

The first campaign we’re revealing is about Sundiata Keita, founder of the Mali Empire and the first “King of Kings” of Mali. His tale is one of the most famous epics in the area and has been told from generation to generation for many centuries. And now it will be digitally immortalized in the Age of Empires universe as well!




Listen to the voices

Last but not least, your voices have been heard! The African Kingdoms expansion will feature English voice acted campaigns!

Next up

We’ll have a special little competition at the end of September where you can make yourself part of the game. And in October’s dev blog, we’ll go deeper into the game’s balance and spotlight one of the new units, which despite only having an attack of “1”, is actually incredibly strong.

Good to hear about voice acting, it was something that wasn't in the Forgotten and it really drags it down compared to the original campaigns.

Panzeh
Nov 27, 2006

"..The high ground"

Roland Jones posted:

Some friends got me to play AoE3 with them a lot for a while a few years back, it was pretty fun. It was my first experience with these games. Usual strategy ended up being British, making houses, making factories, and pumping out a million rockets come lategame. Despite this excessively simple strategy I did rather well when I played against my friends rather than with them.

If people are still playing this I wouldn't mind joining them; I had a lot of fun with this despite not being particularly great and would like to give it a go again. OP doesn't have anything on playing with other goons, so.

I enjoyed AoE3 a lot, too- it had some clever stuff going on.

madmac
Jun 22, 2010

quote:

Where to buy it:
Hahah

I'm still sad about Age Online, it was the most fun I'd had with an AoE game in forever. :(

I was also a huge AoM whore back in the day though, I would be very down with a new expansion.

ninjewtsu
Oct 9, 2012

Age of _____ rules and I'd love to get back into semicasually playing it again

Byzantine is the coolest civ sorry losers

underage at the vape shop
May 11, 2011

by Cyrano4747
How do you fix the lag properly in AOE2HD MP. Google says use hamachi but that doesn't seem to work, scoreboards are minimised.

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice
The Age games were great and I'm glad they're being resurrected.

Psychedelicatessen
Feb 17, 2012

khwarezm posted:

But that's not all! They're also working on another expansion for Age of Mythology, which was confirmed a few days to be called AoM: Tale of the Dragon, which is pretty clearly going to be using Chinese mythology as its basis.


Unfortunately they haven't given us a solid release date on either of these new expansions, but they've been fairly regular about updates and according to their site the AoE2 one is nearing completion, so I'll keep this space for future updates.

Holy shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit

I hope this works with the old version, I still have my AoM Gold edition laying around somewhere, it's the best game in the world.

Orv
May 4, 2011
It sure as gently caress won't.

Davincie
Jul 7, 2008

incredibly hype for the new aom expansion

Orv
May 4, 2011
Would anyone have any interest in some people vs AI stuff, like the old school 6v4 Titans on Jotunheim stuff? Been itching to do that again.

khwarezm
Oct 26, 2010

Deal with it.
Just so people know, there will be a stream today at 18:30 GMT(11:30 am Pacific) where the developers will be talking more about the AOM expansion, here's the channel.

Orv
May 4, 2011
It lives.

ssmagus
Apr 2, 2010
Assmagus, LPer ass-traordinaire
does anyone have the free code saved? twitch chat never loaded for me....

Orv
May 4, 2011
I checked out when it was clear they weren't going to show anything particularly useful, sorry.

khwarezm
Oct 26, 2010

Deal with it.
Looking at the stream it seems that some of the myth units in the new expansion include:

-Ninja monkey men! (bit like Sun Wukong)
-Giant White Tigers that jump into battle.
-Terracotta warriors.
-DRAGONS!

Regular units seem to include chu-ko-nu and Mounted Archers. They also say that the other regular units will be basically reversed, ie, archers good against cavalry, or cavalry that's good against infantry. Shame that the voices seem to be just reused from AoE2 though.

Campaign won't have much to do with the original AoM campaigns but will go for a similar sort of thing with an original story loosely based on actual myths.

khwarezm fucked around with this message at 23:53 on Oct 2, 2015

khwarezm
Oct 26, 2010

Deal with it.
Alright, new Dev blog for the African Kingdoms: Balance Testing!


Main takeaway is that they're introducing new generic water units in the feudal age in an attempt to de-shittify the existing water game and make Fire and demolition ships actually viable. Also expect more civ re-balancing that will mostly consist of buffs.

Oh, also I should mention that they have a release date as well, November 5th according to the devs.

Poil
Mar 17, 2007

The ships with oars look really out of place.

IceAgeComing
Jan 29, 2013

pretty fucking embarrassing to watch
Making the early water game go further than whoever can poo poo out the most galleys wins would be brilliant, I hate water maps currently because they are so boring

We ought to have some goon games when African Kingdoms comes out, relish in not knowing how things work in the new civs together

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khwarezm
Oct 26, 2010

Deal with it.

IceAgeComing posted:

Making the early water game go further than whoever can poo poo out the most galleys wins would be brilliant, I hate water maps currently because they are so boring

We ought to have some goon games when African Kingdoms comes out, relish in not knowing how things work in the new civs together

We should probably make a steam group or something, Orv mentioned wanting to play some AoM as well.

Poil posted:

The ships with oars look really out of place.

Ironically it makes them more like real galleys than the regular galleys are in the game :v:

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