Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
  • Post
  • Reply
BottleKnight
Sep 1, 2008

preface all my posts with this


Welcome to the Mafia New Game Announcement & Sandbox Thread!
the previous announcement thread

If you are new to mafia we'd love to have you learn about it and participate! Either jump into one of the recruiting games on the most recent page of the thread, ask in the thread about any recently opened or upcoming games, or read the informational parts of this OP if you are unsure! Thanks!

Alternatively, if you are a prospective mod, the second post should help you get setup. See what I did there?

=======================================

Purpose of this thread

This thread is for discussing anything mafia! Mafia setups, previous mafia games, helping prospective mods to craft their own game, announcing said games once they are recruiting, anything! It is not for off-topic chat with the larger mafia community, take that to the Mafia Discussion Thread.

Resources

The SA Mafia Wiki: Easily the best place to learn about our communityís rules, common roles, and see a (somewhat) complete archive of most games ever played on SA. Registrations are currently closed, so if your game has finished and needs to be archived, you should be able to post it here, in the Discussion Thread, or just PM me or something. Registrations are sometimes open, but it depends, due to spambots.

Votefinder: An indelible part of SA Mafia, it is a website that is used in every game played to track current votes. It has many useful features, such as formatting the current votecount for posting, and hosting an image that can be placed in a gameís OP that automatically updates with the current votecount. Make sure to make an account that links to your SA account if you plan to run a game. It is maintained by MMM Whatchya Say who took it over from developer and longtime host soru.

We also, as a community, have many things set up such as a skype group, fantasy movie league, fantasy football league, secret santa, etc, but all of those things are talked about and maintained in the Mafia Discussion Thread.

What the hell is Mafia?

If you are more visually inclined and still have Flash installed for some reason, this thingy may be for you! Otherwise read ahead!

Mafia was originally a party game, and is sometimes known as Werewolf, that has been adapted to a Play by Post system on the forums. In this game two factions battle each other to control the game. The Mafia (commonly called "scum" on SA) are an informed minority while the Town are the uninformed majority. Mafia players know the identities of each other and usually are able to communicate privately and secretly. Town players do not know who else is town and cannot communicate with anyone privately, but as a whole they outnumber the mafia players by roughly 3 to 1. The goal of the town is to eliminate all mafia, while the goal of the mafia players is reach parity with the number of town players. Both mafia and town often have special roles which will aide them in accomplishing their goals. There also may be players who are neither town nor mafia, called Third Party or 3P, who may have alternate win conditions such as surviving until the end of the game or being the only person left alive.

Mafia games have a moderator who is in charge of creating the game's story and roles. They will post in the discussion thread and the New Game Announcement thread that they have opened a game for a certain number of signups. After the amount of people they want sign up they will private message each player with a role. This role contains information about that person's alignment (mafia, town, or 3P), any extra powers they have, and often some sort of information about their character in the story.

Once the game begins it is divided into two phases: Day and Night.

During the day phase, all players discuss in the game thread who they believe is a member of the mafia, and then vote for that person. Our forums has a vote bot which tallies votes that are formatted ##vote Playername. Once one person has received a majority of the votes, that player is hanged and removed from the game. They can no longer participate in the thread or in any private communications they had access to while alive. The moderator will post that person's alignment and role in the thread and end the day phase.

Once in night phase, there is no voting, and conversation may or may not be prohibited depending on the moderator. During this phase, the mafia choose someone to kill. As well, any extra powers that a player may have can be used. There are many possible powers, and moderators often come up with new ones, but there are several common ones such as Cop, who can learn the alignment of one other player each night; Doctor, who can protect one player each night from being killed; or Tracker, who can track another player and learn about any targets they visit. Mafia may have powers such as roleblocker, who can prevent another player from using their special powers for a night. After all actions have been received by the moderator and processed, they will announce who has died during the night and begin the next day phase where the cycle begins again. This continues until one faction has reached their win condition and the game ends in victory for Town, mafia, and/or 3P.

While these are standard rules, there can be a lot of variation in setup. Almost all of these can and have been broken in one game or another.

==============================

F.A.Q. for newer players
  • How do I sign up for a game?
  • Any games that are looking for signups will be listed in this OP, just scroll up a bit! Then just post in that game thread. If there are no games that are looking for signups feel free to ask if any games are starting. There are a lot of people who want to mod games and have setups ready to go, but are waiting to make sure there are enough people who want to play.

  • Can I join any game?
  • Absolutely, but read the OP of the game you are signing up for. There are some that are more complicated or unconventional than others and may not be the best type of game to play if it's your first time. Mods will usually list what sort of game they are going for in the OP, but if you are unsure, just ask!

  • What if I want to mod a game myself?
  • Go ahead! If you have modding questions or have a cool idea but aren't sure how to implement it, this is precisely the thread for you! Ask if you need some brainstorming ideas, or just someone to check over a setup for you. People are more than willing to help with balance for people who are just starting out. If you want to give modding a try but aren't comfortable balancing a game from scratch there are a couple of newbie setups to help you get your feet wet. There is also a votefinder tutorial following this post.

  • I am really bad at this game How do I improve?
  • Sorry, toots. Can't relate. *pulls out cigarette, puts in mouth* *remembers his crippling asthma, spits cigarette out* Everyone is bad at mafia. Just hang in there. Everyone has different opinions on how to get better, but CCKeane has the best advice of anyone on this: 'Mafia is as fun as you make it.' If it's somehow turned into some sort of brooding chore, try to change your disposition towards the next game and buck up, chuck.

  • Someone said something mean and it hurt my emotions.
  • This is a game of deception and so people are going to be throwing around a lot of accusations. People may also be pushing you in order to test your reaction and see if you are town. This game does require a thick skin. but sometimes this can go too far and get personal. Remember that most of the time the game is just a game. People will be calling each other idiots and jerks in one game, and then chatting in the discussion thread 5 minutes later like nothing happened. That said, we are all friends here and if someone is genuinely upsetting, you should tell them (or the game's moderator) and that can help. Sometimes just walking away from the computer for a while is all it takes.

  • What does hammer or mean?
  • Hammer refers to when someone has reached the majority threshold to get hanged and end the day. The person who puts them over the top is said to have hammered them. Unless the mod has explicitly said otherwise, all conversation should immediately stop when someone hammers and the players should wait for the mod to post.

  • Oh god! Itís all going wrong! Itís all going so, so wrong!


  • Did you steal 90% of this OP from Asiina?
  • :bernget:

Helpful Links:
  • Mafiascum.net: Has a huge archive of games you can browse through, and you can play games there if you don't mind the (rather) slow pace.
  • Mafiascum wiki: They also have their own wiki with a list of various roles for inspiration. Note that these roles may be different from the standard on SA.
  • Role Spreadsheet: A spreadsheet compiled by SA forums user Met details lots and lots of different roles, with information about different classes of roles.
  • Random.org sequence generator: It's the easiest way for moderators to randomly assign roles.
  • Time zone converter: Very useful for international players (most mafia players are in North America).

BottleKnight fucked around with this message at Dec 21, 2017 around 03:52

Adbot
ADBOT LOVES YOU

BottleKnight
Sep 1, 2008

preface all my posts with this


Mafia Sandbox Zone

This thread is meant to be a resource for prospective mods, yet I am very lazy so I have compiled others' work here for you, the prospective mod! If anyone posts something pretty good, I'll try to append it here and make this a sort of living document for how to make a game of mafia.

Asiina posted:

The Wonderful World of Votefinder

Votefinder is our tallying system on SA for mafia games and it has a whole bunch of very cool features!

How to make a game

1) Make a thread in The Game Room with Mafia in the title.

2) Make an account or Log in to Votefinder.

3) Go to Add a Game

4) Votefinder should list all current Mafia games in TGR. Choose yours and click the link to assign you as the moderator.

5) Once you have a page that looks like this, you're all done!



Important features

Most of votefinder is pretty self-explanatory, but there are a few features to note for first time moderators

How to change your playerlist

When you first ask votefinder to find your thread it's going to list everyone who has posted in that thread as part of the player list.

You'll want to take out people who aren't playing by dragging them to the spectator column.



Also remember to move players from living to dead before opening the next day.

Posting the Votecount

On the votecount tab you will see the current votecount for that day.



All players can see this tab and the box to manually copy and paste the current votecount, but only the moderator can use the "Post Votecount" button to make votefinder post. After this button has been pressed it will be unavailable for an hour.

The post votecount button makes votefinder post what the current votecount is, but you can also have an automatically updating picture of the votecount by clicking this button at the top of the page.



Put this in your OP (usually right at the top) so that your players can automatically check the votecount at any time without having to go to votefinder.

Finally, always make sure to post the votecount at the end of the day after someone has been hammered (they have reached the threshold to be hanged) since votefinder resets the votecount at the beginning of a new day. Knowing how everyone was voting at the end of the day is very important to town.

Making a playerlist

Under "Tools" votefinder will automatically create a playerlist that links each name to that player's post history in the thread.



This is an absolutely essential tool for your players as they will frequently be checking people's post histories. Replace your handmade player list during signups with this as soon as the game starts.

Closing your game

Always close your game!!! This will remove it from the active games list, so that list doesn't become cluttered and give you a wiki code for the victory. You'll need to register an account at the wiki to post it there. If for whatever reason you can't register, post the information in the thread and someone will add it for you. Just be sure to change (something) to whichever team won.



Making a Template

By default, votefinder posts look like this.



If you want votefinder to say something different or give different information you can change how votefinder will post by making a template. To do so click on your name and go to "My Templates"



From there you can go in and change text, how votes are displayed, what information is displayed, and so on. Click Show Instructions if you want to be sure you're not going to break it.



That's basically all there is to know about votefinder. It's a simple but invaluable tool when moderating a game.

EccoRaven posted:

Modding A Game: Dos and Don'ts and What Am I Even Doing

So you want to mod a game of mafia! The most important thing to know is the basics: how the mechanics of different roles work and how they affect each other in tandem. For instance, a Cop is a standard town role, as well as a Doctor. But if the Cop claims, the Doctor can protect the Cop while the Cop investigates and clears players, meaning the Mafia can only stop the Cop once they find and stop the Doctor! This makes the game a lot harder for the Mafia than the moderator might have otherwise intended. However, giving the Mafia a Roleblocker or Godfather are helpful ways to organize the game so that, in case the Cop and Doc team up, the Mafia aren't left totally high and dry.

Ultimately you want a game that's balanced: a game where everyone has an equal chance of winning the game through roles alone, meaning players win or lose based solely on luck and skill. General pointers and balancing strategies:
  • The Mafia are always at an inherent advantage over the town because they alone already know everyone's alignment and have a team of players to rely upon. One Goon should be considered the equivalent of 2 or 3 Vanilla Townies for balancing purposes.

  • It can be tempting to fill your game with plenty of roles and powers, but doing so makes the game a lot more chaotic, making it that much harder to keep a game balanced.

  • Beware roles working in tandem; the above Cop-Doc combo is one example, but a Watcher-Doc combo can be even more devastating for the Mafia without the proper counters.

  • It is common practice to give the Mafia a role to dodge each town power role: a Roleblocker against a Doctor, a Godfather against a Cop, etc. Be careful with this however, since if you essentially nullify all the town's power roles, the Mafia - with their inherent advantage over the town - will steamroll the game.

  • Ask yourself: "what if everything goes absolutely right for the town. How quickly would the game be over? What if for the scum?" If your answer is "the game could end before Day 3," your setup is probably not balanced - dumb down some of the power roles or take a mafioso or two away.

  • Also try to avoid a game that "plays itself." It's hard to describe what that is precisely, but it's easy to describe what it's not. Player agency should be tantamount - the game should be decided based on what the players do, the alliances they form, the posts they make and the cases they produce. If a game lacks agency, it's a less fun game.

  • Finally, don't be afraid to experiment! Especially if you're a newer mod, people will be very forgiving if you make an imbalanced game, even more so if they had a lot of fun playing it. Without experimentation games get dull and repetitive. But the best game is one that has new elements combined with solid, predictable balance: that's what you should strive for.
If you are someone interested in running a setup by an experienced set of eyes, feel free to message any of the following mafia players, who have in the past been more than willing to offer advice and guidance:

- Opopanax
- CapitalistPig
- Asiina
- MMM Whatchya Say
- eccotheraven


Good luck!!

BottleKnight
Sep 1, 2008

preface all my posts with this


Rarity posted:

Perhaps a vocab section in the OP would be useful?

This sounds like a good idea and I will add this at some point!

imgay posted:

Very informative thread, rated 5

Why thank you so very much imgay.

Asiina posted:

I think the only exceptions are when it is known at the beginning of the game so people can know what to expect, and then whether it is called mafia at that point is debatable.

I mean it's still absolutely mafia. All of this is still role stuff and is still a superficial add-on to the game, not something that changes the fabric of the game entirely. I agree that it's probably always bad though.

Kumbamontu posted:

An example role of one person changing alignments was the Chameleon role I used in Lizards Mafia, wherein Ernie would, upon being targeted by any role, PGO-kill the person who targeted him and steal their role and alignment

Just kidding, that role owns.

BottleKnight
Sep 1, 2008

preface all my posts with this


Lumpen posted:

Scum knocks always come last in the night, so if they screw up and do a repeat, it has the downside of Confirming the person they impersonated and tipping off the victim to refuse entry.

This sounds like a game of luck for the scum.

Lumpen posted:

Anyone who chooses to visit a Scum will die (if not Protected or a Roleblocker or a Vig) if the Scum chooses to open the door to them.

This sounds like it would make a lot of town PR's useless and the setup would have to be pretty stretched. Then again, you could have abuses where someone announces in thread that they are visiting someone and if that person doesn't open their door or if that person dies then you know they're scum.

Also the impersonation mechanic makes a doctor claiming D1 pretty useless.

BottleKnight
Sep 1, 2008

preface all my posts with this


Look Under The Rock posted:

I'd be interested to see a mechanic based on petitioning gods, who would be players outside of the game with boons to grant and alignments/win conditions but no knowledge of who has which role and no ability to post within the thread. They can only influence the outcome of the game by privately granting boons that they are asked for publicly; for instance, one god might get to decide what the order of operations for night actions will be, one might grant a one-shot ability to beg a boon privately instead of needing to ask it in thread, one might give a token that empowers or complicates existing role abilities.

Any thoughts on this?

That sounds awesome. You'd probably need to dress it up and put some rules behind it for folks who are straight-up not in the game but overall that sounds like a very very cool thing.

BottleKnight
Sep 1, 2008

preface all my posts with this


Pinterest Mom posted:

Is talking about potential flavours for games not kosher.

A wicked and divine game seems like a no brainer, but I would want capps CAPPS! to either run it or at least be a part of it.

BottleKnight
Sep 1, 2008

preface all my posts with this


Look Under The Rock posted:

Seems like back in the day every game had at least two mods, why did this change?

I would assume it had some correlation with the destruction of the big game queue.

BottleKnight
Sep 1, 2008

preface all my posts with this


I'll make a small newbie game. Unless Ecco's game is planning on being that? Ecco how many players is your game?

BottleKnight
Sep 1, 2008

preface all my posts with this


Mine is a similar player count so I'll wait till I'm fully ready. Gnomefia 2: coming soon.

BottleKnight
Sep 1, 2008

preface all my posts with this


All of you should join Ecco's game tomorrow for sure! Glad you guys have stuck around.

BottleKnight
Sep 1, 2008

preface all my posts with this


MMM Whatchya Say posted:

Something I've been thinking lately is the always execute every day rule.

I know the math on it, but that doesn't take into account the actual reads you have on people. There's been a few times where I've been in games close to the deadline and people only have a few viable picks for votes and people vote somebody that don't really think is scum but instead vote because there needs to be an execution. This creates a really easy situation for scum to vote without responsibility. Additionally, if your read was worth a drat in the first place you're down a town you wouldn't be if you didn't just shrug and vote with the crowd.

What are the thoughts on this?

I find the most mafia content (at least here) happens at deadline so this is a really interesting discussion. I agree that scum hide in it, in fact I'd say it's the most potent scum weapon. The beginning of Charnel in Charnaz had a big push on someone with basically no read on them at the end of D1 with basically no scum interaction and it totally hurt town for the entire rest of the game. So random pushes like that I think are deffo bad for town.

BottleKnight
Sep 1, 2008

preface all my posts with this


Asiina posted:

I wonder if there could be a postpone mechanic. If the majority of people don't feel confident enough to lynch anyone you could vote to postpone it to the next day, where now you have to lynch two people. Whether it'd be double plurality or just hammer, day continues until second hammer, I'm not sure. Also I'd probably limit it to just one per game. I dunno, just throwing ideas out.

I feel like that's almost making lurking a pro-town move.

BottleKnight
Sep 1, 2008

preface all my posts with this


I have an idea for a game called Lover Mafia where everyone is lovers with someone else. At first I thought it would have to be same-alignment lovers but I think that balance swings pro-town, so it would all be unconfirmed.

Everyone would have their own individual roles but would then die if their partner dies, and vice versa.

Has this been done before? Are there any obvious pitfalls I'd have to balance against that I can't think of?

Thanks.

E: Oh isn't the term for unconfirmed lovers siblings? I could make it sibling mafia and that flavor would write itself. Cool.

BottleKnight fucked around with this message at Oct 2, 2015 around 02:24

BottleKnight
Sep 1, 2008

preface all my posts with this


Pinterest Mom posted:

Does the town in a scum-town pair win if their scumbuddy wins at the end?

Nope.

Pinterest Mom posted:

What happens on the final day when there are 4 players left and someone has to vote to kill their lover?

If it were 3 town vs 1 scum they'd have to figure out which pair is more likely to have the scum. It'd be suicidal LYLO basically.

Pinterest Mom posted:

How does the math work?
16 player game, 12 players at the beginning of D2, 8 on D3, 4 on D4?

It'd have to be a big game. I'd probably have to do something with the NK's. Maybe make it a nightless game?

BottleKnight
Sep 1, 2008

preface all my posts with this


Asiina posted:

Well first of all with even 14 people, that makes D2 LYLO.

If you make it true random and 2 scum are paired together, that drastically balances against scum, so you'd need to have a system where the 3 scum are randomly paired with 3 town and then remaining town is paired with each other. This balances pretty heavily towards scum since they can take out two town at night while town can only take out 1 scum per day. It feels like it would be hard to balance either way

I can see some interesting dynamics if say a cop was paired with a scum they could safely hold onto their results since they know they won't be nightkilled. You'd also need to figure out how doctors worked and who they saved.

That is very true. I'd have to think pretty hard about just the person to person ratio.

Man this is immediately more complicated than I thought!

BottleKnight
Sep 1, 2008

preface all my posts with this


Maybe a temple game where both people die instead of just one? And with more pairings?

Temple: Sudden Death Mode?

In my head that'd be pretty cool.

BottleKnight
Sep 1, 2008

preface all my posts with this


Ehh, being the last scum left in that sort of game would suck, actually. I wouldn't want to do it that way.

I'll keep thinking about it but it probably won't work.

I may run a regular temple game though. Those are fun to read, even if some people got disgruntled in the last one.

BottleKnight
Sep 1, 2008

preface all my posts with this


Podima posted:

What's a temple game?

I've decided to run one soon so you'll be able to find out!

But here's a previous game, the rules are in the second post: http://forums.somethingawful.com/sh...hreadid=3417363

BottleKnight
Sep 1, 2008

preface all my posts with this


Announcing a new temple game with very lazy flavor. Watchmen Temple Mafia, a game for 12 players is open!

BottleKnight
Sep 1, 2008

preface all my posts with this


Still one full team available for Watchmen Temple Mafia! Grab some luddite, set him down at a computer, teach him the rules of mafia, buy him an SA account and then manipulate his mafia infancy!

BottleKnight
Sep 1, 2008

preface all my posts with this


Is there ever value for having a death miller in a game? Trying to brainstorm, and I don't really see any tactical advantage in a game's balance for it. Is it just mod fuckery?

BottleKnight
Sep 1, 2008

preface all my posts with this


POPCON: Creative Writing Edition

BottleKnight
Sep 1, 2008

preface all my posts with this


Captain Foo posted:

you killed mafia. Congrats

A Life Poorly Wasted: The Story of Forums Mafia

BottleKnight
Sep 1, 2008

preface all my posts with this


Funfia 2 - Tragedy at the Macaroni Grill

BottleKnight
Sep 1, 2008

preface all my posts with this


Gnomefia 2 - The Gnomes Strike Back.

The thrilling sequel to BottleKnight's original masterpiece, Gnomefia: A Supreme Lack of Hope

Coming only to about 15 theaters in stunning SEVENTY MILLIMETER FILM.

BottleKnight
Sep 1, 2008

preface all my posts with this




An intergalactic commonwealth. A remote cargo facility. A big, heavy, secret box. What could it mean?

The Destrian Heist, A Sci-Fi Game of Mafia for 16 players is now recruiting!

BottleKnight
Sep 1, 2008

preface all my posts with this


Rebels in the Death Star, a variant of Assassins in the Palace, a nightless minigame for 9 players, is open!

Come play a quick game and make bad Star Wars jokes!

BottleKnight
Sep 1, 2008

preface all my posts with this


It's not recruiting but if anyone wants to watch a game of Diplomacy, I've enlisted some mafia dorks to play a round over the coming weeks for a good prize! http://forums.somethingawful.com/sh...hreadid=3791288

BottleKnight
Sep 1, 2008

preface all my posts with this


So, as for a little bit of serious mafia discussion, I'm really drat bad at coming up with setups. I'm sure if I really put my mind to it I could come up with some good ones but as of now I'm pretty garbage!

Do any mods have any tips, methods, strategies, etc. for writing good setups? Or just fun anecdotes about how you came up with a setup regardless of its helpfulness? I want to get myself in a setup-authorship headspace.

BottleKnight
Sep 1, 2008

preface all my posts with this


I think that is my biggest problem, that when I try to come up with setups I just try to put roles down instead of the coming up with one role interaction first and going from there.

I will try to think of an interesting role interaction! I want to open a game this month.

BottleKnight
Sep 1, 2008

preface all my posts with this


Wow Ninth, thank you for the feedback! I will keep that in mind! There are a lot of excellent setup tips in there.

BottleKnight
Sep 1, 2008

preface all my posts with this


These insightful posts have gotten my brain ticking, I think I'll have a good setup soon!

In the meantime, I would like to hear some mafia mods' thoughts on adding more setups to the new mafia wiki. (complete with new logo!) One thing I liked as I went through literally every page of the old wiki as I imported it into the new one was how there were these old setups (2008-2010, probably) in there that, while I didn't personally find particularly helpful, I thought were fun tidbits of history. I'm thinking that if mods got more used to creating Wiki pages for their setups, and then putting them in a category (the old categories were Games and Small Games, I think I may just combine those into Setups) where people can peruse for ideas.

It doesn't even have to be abstract, objective setups like C9 or Dethy (though those are on the wiki), I just like the idea of taking those posts that mods post at the end of games with the roles, moddoc, and Director's Commentary (or w/e you want to call it) and putting those in a page on the wiki. I think it could be a genuinely interesting database. Please tell me your thoughts!

BottleKnight
Sep 1, 2008

preface all my posts with this


Flying Leatherman posted:

I like this idea, having all of them consolidated in one wiki category and maybe having a standardized page template (description, bulleted list setup, links to google docs for moddoc, obsdoc, scum docs, etc?) seems awfully useful

I'll work on this.

Some questions though, we have two legacy (read: old) categories on the wiki, Games and Small Games. If I were to put some work into setup templates and janitoring this area for future mod add-ins, what do people think those categories should be? Should they stay the same? Should we just make one category called Setups? Something else?

BottleKnight
Sep 1, 2008

preface all my posts with this


hey all

here's a game for some fun ppl to play

chill mafia

just chill af

thanks all

BottleKnight
Sep 1, 2008

preface all my posts with this


this is a stickup posted:

only a few more, friends

im not ur friend, pal

BottleKnight
Sep 1, 2008

preface all my posts with this


BottleKnight
Sep 1, 2008

preface all my posts with this


Hey, please sign up for my game Rebels in the Death Star.

It's a really fun mafia variant that I loved playing over a year ago with a game Met hosted.

You'll like it, it's more of a fun small party game than a normal, overarching game of mafs.

Thanks!

BottleKnight
Sep 1, 2008

preface all my posts with this


A sequel to my game about 4 months ago, The Destrian Heist, I present for your amusement a sci-fi game of mafia for 15 people: The Avantian Courier.

It's not role madness, it's not vanilla. It's a good balance. I think you'll like it!

Adbot
ADBOT LOVES YOU

BottleKnight
Sep 1, 2008

preface all my posts with this




The empire of Korthia is a political powderkeg, and after a recent political killing, it seems ready to erupt. Will you successfully limit the power of the King, or will you murder those who would see your sovereign's strength lessened? Intrigue in King Rathben's Court, a game of mafia for 20 players.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply