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I think a single person being able to change their alignment is fine as long as they're made aware of the possibility in advance, but in general I think alignment changes en masse are not likely to be a good idea due to reasons already stated An example role of one person changing alignments was the Chameleon role I used in Lizards Mafia, wherein Ernie would, upon being targeted by any role, PGO-kill the person who targeted him and steal their role and alignment I think it worked out pretty well but it's a role that adds quite a bit of swing to a setup for sure
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# ¿ Sep 24, 2015 19:14 |
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# ¿ Apr 25, 2024 11:15 |
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Ernie. posted:Every time I have switched alignments I have won the game. It's just crazy overpowered because I usually have a somewhat strong town game and end up doing "impossible for scum" moves. Therefore, alignment switches should not be kept secret from town. The op should state 'a theoretical max of 1 alignment switch will happen in this game' that way the town can wifom their way into correct lunches. Come to think of it, the only time I've seen alignment changing in a game I was in I was scum with the ability to recruit and we won that game when I converted the town doctor as I died so yeah. I wonder what the win% is for scum/cult out of the subset of games that contain alignment changing mechanics I'd be willing to bet it's really high
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# ¿ Sep 24, 2015 19:24 |
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Vengeful Miller is one of the best roles I've seen recently, that poo poo was awesome
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# ¿ Oct 6, 2015 17:00 |
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pretend you're a jester
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# ¿ Oct 7, 2015 02:03 |
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Poison Mushroom posted:Honestly, I might just make Post Restriction Mafia and make that a PR. This is a much better (read: awesome) idea.
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# ¿ Oct 7, 2015 02:25 |