|
I'd definitely play again, but I agree about shorter days. It'd be fun with everyone as anonymous players. Meta-less mafia is interesting.
|
# ? Oct 7, 2015 20:53 |
|
|
# ? Apr 25, 2024 14:43 |
|
I really enjoyed how free flowing the conversations were in chat.
|
# ? Oct 7, 2015 20:58 |
|
Now that the proof of concept went well, I think Slack Mafia #2 will be a 16 player game with slightly more roles, but still probably open. I may even write flavor. I think even with some notorious and disappointing lurkers in this roster, and the Scum being dastardly and killing the most active people, the post volume in this format was still above the average forum game (of late). I think the open setup helped make the game very much determined by player skill and player choice, and I felt it was pretty suspenseful throughout. I think having the shitposting segregated to a separate channel was a big plus. I think having collaborative casebuilding in separate channels was also effective. Having a dedicated channel for votes allowed easy tracking of where the votes were even between manual votecounts, so not having Votefinder wasn't a big problem. I struggled with the decision of whether or not to allow dead players to keep talking in the shitpost channel, but it ended up never being a problem game-wise. Mafia by necessity runs on an honor system anyway.
|
# ? Oct 7, 2015 21:03 |
|
I would love to run shorter days! I have always thought the general consensus in our community was that 48 hours was the absolute minimum time needed for people to play Mafia and "have a life". And after all, days can be as short as it takes to lynch a guy. Clustering activity near deadline is just sort of a bad habit. I'm curious about what you guys feel is the ideal length of a game Day? Would 24 hour days make you more or less likely to sign up for a game?
|
# ? Oct 7, 2015 21:06 |
|
Sign me up for the next one of these I mean wait don't sign me up, especially not as a secret player.
|
# ? Oct 7, 2015 21:06 |
|
In 24 hours, all channels will be archived... and deleted. Is this sad? I was able to export the whole slack as JSON files, whatever that is. Is the fact that the game isn't permanently available on SA to read later, or able to be referred to outsiders to spectate, a turnoff?
|
# ? Oct 7, 2015 21:12 |
|
Lumpen posted:the Scum being dastardly and killing the most active people I had a Doctor read on Tomm.
|
# ? Oct 7, 2015 21:14 |
|
Lumpen posted:In 24 hours, all channels will be archived... and deleted. Is this sad? I was able to export the whole slack as JSON files, whatever that is. Is the fact that the game isn't permanently available on SA to read later, or able to be referred to outsiders to spectate, a turnoff? I find reading and spectating games a lot of fun, and not being able to follow the experiment or read it afterwards is kind of a bummer!
|
# ? Oct 7, 2015 21:15 |
|
Podima posted:I find reading and spectating games a lot of fun, and not being able to follow the experiment or read it afterwards is kind of a bummer! Hehe maybe it's a plus. The next one will be entirely ~secret identities~ and I think I will cherrypick the roster to restrict known lurkers from participating. I was disappointed when 2 people replaced out, and a few people claimed to have forgotten about the game.
|
# ? Oct 7, 2015 21:19 |
|
chaoslord posted:That's what I'm thinking. That was me. Considering my meta is p much replacing out of games, you guys should have known.
|
# ? Oct 7, 2015 21:25 |
|
AnonymousNarcotics posted:That was me. Considering my meta is p much replacing out of games, you guys should have known.
|
# ? Oct 7, 2015 21:27 |
|
I'm surprised that was possible. I was never around and didn't make any cases and didn't vote...
|
# ? Oct 7, 2015 21:29 |
|
Yes taste lurked but the game was still winnable in lylo.
|
# ? Oct 7, 2015 21:35 |
|
Found the quote style and looking at past stuff a bit frustrating but enjoyed how compartmentalised u could make different cases etc, I got mafia'd pretty early but enjoyed sticking about as a ghost
|
# ? Oct 7, 2015 22:36 |
|
This game was so much fun! Fun in that I could actually play in this format. The separate threads are a huge plus as well. Omg Cpig you rule.
|
# ? Oct 7, 2015 23:36 |
|
looks like everyone enjoyed it but me? i guess let me put the cons since everyone is for slack mafia it was tremendously stressful. because of the structure of a chat-room people would post many one-word one-liners and i'd come back to the game to 400 unread messages during slow times when no one started new chatrooms. maybe because i was trying to play on a phone the whole time it made it impossible? but yeah. additionally, it's incredibly difficult to go back to anything someone in particular said. there's no pagination so you couldn't commit to memory when something important happened, just what. and maybe this is me being inept but i couldn't color code people's text, so i couldn't contextualize what someone's personality was. other than that it looks like it was honestly a good way to play mafia.
|
# ? Oct 8, 2015 01:19 |
|
Lumpen posted:Now that the proof of concept went well, I think Slack Mafia #2 will be a 16 player game with slightly more roles, but still probably open. I may even write flavor. Being able to turn on notifications based on whether I'd be able to respond, the separate channels, the flow of the conversation and ability to see who was around all added up to a game where I felt much more a part of. Having the votes in a separate channel made your overall opinions feel more important than just your previous case, and putting the gestalt first led to clearer communication about WHY people where voting who they were. I only played on my phone, but like I said in the game, I use iOS with a 6+ size screen-- maybe Slack is optimized for iOS? A game with separate case channels from the beginning might be easier to follow? I want to play again!
|
# ? Oct 8, 2015 01:46 |
|
I played exclusively on my phone and once I got used to slack it worked great.
|
# ? Oct 8, 2015 01:49 |
|
Magnus Gallant posted:I played exclusively on my phone and once I got used to slack it worked great. Start another game soon! Next week is MEA I have a long weekend I will have lots of time to play!
|
# ? Oct 8, 2015 01:54 |
|
Ok I'm convinced. I will get Slack Mafia #2 going tomorrow! It will have to be tight though because I'm starting a 3-week vacation on the 24th, so that'll be a hard deadline on the game. This game took about a week though, so it should work out!
|
# ? Oct 8, 2015 02:07 |
|
Ernie. - that's exactly what I found difficult about it. It might be a cool idea to try and get some scheduled time together for people to be around and chat.
|
# ? Oct 8, 2015 05:08 |
|
It took me a few days to figure out how to pin to unread messages, but it was overall fun.
|
# ? Oct 8, 2015 05:11 |
|
My client automatically marker which messages were unread and did not unmark them as such until I actually scrolled to the top of the chain and read them.
|
# ? Oct 8, 2015 12:05 |
|
You can really tell who read the #tips-n-tricks channel and who didn't.
|
# ? Oct 8, 2015 12:35 |
|
Slack Mafia #2 is up.
|
# ? Oct 9, 2015 03:07 |
|
I'm really mad that I was gone that weekend. I think I could have fought the hit, but I just never made it back.
|
# ? Oct 9, 2015 03:18 |
|
|
# ? Apr 25, 2024 14:43 |
|
I even got the email saying that he'd called a hit, came up with a plan assuming people wouldn't lynch me until I had time to reply, and then never got to use it.
|
# ? Oct 9, 2015 03:20 |