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Baltar plays ENG-3 (Calculations) to increase the die roll by 1 to 7! TWO HITS! Basestar in CHARLIE is destroyed! DEFCON decreases by 1 to 13. quote:CRISIS: Admiral Grilled Action Queue: ==> tarbrush (CAG Starbuck): Crisis Decision
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# ? Oct 9, 2015 04:30 |
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# ? Apr 25, 2024 08:48 |
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Can't help on this any.
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# ? Oct 9, 2015 04:34 |
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I can help a lot.
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# ? Oct 9, 2015 04:39 |
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Can I get a hand update?
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# ? Oct 9, 2015 05:12 |
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Toshimo posted:Can I get a hand update? quote:[BSG] I have no idea what's going on but look at all those cards.
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# ? Oct 9, 2015 05:16 |
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Improviser posted:I can help a lot. Apparently, so can I!
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# ? Oct 9, 2015 05:18 |
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I take my Hoshi medium rare.
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# ? Oct 9, 2015 05:19 |
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So fair warning: I am going out of town again for the next two weekends, so the bulk of my updates will happen during weekdays. As always, I'll strive to keep things moving at a good clip.
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# ? Oct 9, 2015 05:20 |
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The plan is to wrap this up in the next 24 hours, anyway.
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# ? Oct 9, 2015 05:22 |
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I can't help at all but it looks like two of you can so ##take the check.
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# ? Oct 9, 2015 05:23 |
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Trasson posted:I can't help at all but it looks like two of you can so ##take the check. What I said in the other thread.
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# ? Oct 9, 2015 05:32 |
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I can't even keep track of who's who anymore.
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# ? Oct 9, 2015 06:11 |
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I mean if I were on my computer instead of my phone more it would be easier but instead I've been playing Mario Maker. I had to check twice before I said "oh yeah I got this" on a yellow green check as Seelix. Playing two games is fine but then I have two completely different skill sets and then I get XOd in one game when it's my turn in another and it all gets confused. Then Podima has other stuff come up delaying his game while Some Numbers has free time and all the streams are completely crossed. Toshimo's still a Cylon in both, I'm sure.
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# ? Oct 9, 2015 06:18 |
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Phone post take the check. I'll actually check my hand and play cards in a bit
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# ? Oct 9, 2015 09:00 |
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Oh, can we have our Basestar destruction DEFCON increase please?
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# ? Oct 9, 2015 09:01 |
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tarbrush posted:Oh, can we have our Basestar destruction DEFCON increase please? That's only for Vipers and Nukes.
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# ? Oct 9, 2015 13:33 |
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Taking the check!quote:CRISIS: Admiral Grilled Action Queue: ==> All Players: Play into the Crisis
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# ? Oct 9, 2015 14:04 |
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tarbrush posted:Oh, can we have our Basestar destruction DEFCON increase please? As Toshimo said, DEFCON only increases when you blow things up with a Viper or nukes.
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# ? Oct 9, 2015 14:39 |
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Bah. Never mind then.
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# ? Oct 9, 2015 14:40 |
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It's at 13 though, that's a pretty good number right?
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# ? Oct 9, 2015 14:42 |
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##2 high
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# ? Oct 9, 2015 15:29 |
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As an aside, the Destiny Deck is recreated before dealing Destiny into this check.
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# ? Oct 9, 2015 15:39 |
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##play 1, high
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# ? Oct 9, 2015 16:44 |
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## Pass Pretty sure you got this.
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# ? Oct 9, 2015 19:08 |
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##pass
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# ? Oct 9, 2015 19:37 |
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tarbrush posted:## Pass Uhh, you know Toshimo is going to tryhard and wait till the last second to spike the check, right?
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# ? Oct 9, 2015 20:12 |
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I have 1 Lea card and it's worth not chucking into this check with two big contributions in already.
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# ? Oct 9, 2015 20:17 |
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Improviser posted:Uhh, you know Toshimo is going to tryhard and wait till the last second to spike the check, right? Some of us are at work, you know. ## Play 3
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# ? Oct 9, 2015 20:31 |
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##pass
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# ? Oct 9, 2015 20:54 |
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Podima, are you okay? Anyone else but you, 2 days without posting in a BSG game wouldn't be a reason for assuming irl death.
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# ? Oct 12, 2015 01:33 |
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I very much do not recommend spending an entire weekend on your feet (ow) and then spending a hour going ten miles to make it over the NY/NJ border. Ugh.pre:POL/LEA = 9 Leadership-0 (All Hands On Deck) Leadership-3 (Declare Emergency) Leadership-5 (At Any Cost) Politics-4 (Preventative Policy) Piloting-3 (Run Interference) Tactics-2 (Guts and Initiative) Tactics-2 (Launch Scout) Tactics-4 (Unorthodox Plan) 12 - 11 = 1 FAIL! New check total is 2! Still fails! The fleet loses 1 Morale! (New Total: 6) Admiral Hoshi (Improviser) must discard 2 Skill Cards! Raiders Activate! 1 Raider in ALPHA fires at an unmanned Viper! 1d8=4! MISS! 2 Raiders in CHARLIE move to DELTA! 11 Raiders in DELTA fire at an unmanned MkVII! 1d8=5,8! HIT! By preload, Starbuck plays PIL-1 (Evasive Maneuvers)! 1d8=8! MKVII DESTROYED! 9 Raiders remaining in DELTA fire at Starbuck! 1d8=8! By preload, Seelix is an Avionics Specialist and discards ENG-2 (Repair) to reduce the roll to 6! MISS! 8 Raiders remaining in DELTA fire at Starbuck! 1d8=6,2,2,1,1,8! By preload, Seelix is an Avionics Specialist and discards ENG-3 (Scientific Research) to reduce the roll to 5! MISS! 2 Raiders remaining in DELTA fire at Starbuck! 1d8=5,2! MISS! STARBUCK LIVES 2 Raiders in FOXTROT fire at an unmanned MkVII! 1d8=8! MKVII DESTROYED! 1 Raider remaining in FOXTROT fires at an unmanned MkVII! 1d8=8! MKVII DESTROYED! Constant Barrage! No additional Raiders are launched due to the Basestar's hangar being damaged! Also you're at the component limit anyways. ...after a moment of silence for all that carnage, the fleet gains 1 Jump Prep. Action Queue: ==> Improviser (Admiral Hoshi): Discard 2 Skill Cards I had to navigate some very complex preloads for this. Please take a look and make sure I didn't frak something up. Also holy cow those 8s.
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# ? Oct 12, 2015 01:41 |
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Arivia posted:Podima, are you okay? Anyone else but you, 2 days without posting in a BSG game wouldn't be a reason for assuming irl death. I'm good, but thank you for your concern! I was at a weekend-long gaming event at my alma mater 3ish hours north, and was running significant portions of it with pretty much no time for anything else other than not enough sleep and wishing for death.
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# ? Oct 12, 2015 01:42 |
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Did my standing preload stratplan not carry over?
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# ? Oct 12, 2015 01:46 |
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Toshimo posted:Did my standing preload stratplan not carry over? You did not phrase it as a standing preload, so I assumed it was only for that particular raider activation (the CAC one). Also quite frankly even if it had, at least one would have been wasted since the first roll on a Starbuck was an 8. If you intended it as a standing preload and want to be honorable about it, I can retroactively apply it for no effect. Either way if you want to let things stand as they are, that's fine too. Edit to add quote: Toshimo posted:## Phone posting. If a Raider targets Boomer[sic] and I have a stratplan, play it.
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# ? Oct 12, 2015 01:49 |
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pre:TURN 2.6 * Improviser (Admiral Louis Hoshi [3, 2N, OPG]) * Toshimo (Margaret "Racetrack" Edmunson [7]) * Trasson (Diana "Hardball" Seelix [5, 1MC, OPG]) * W.T. Fits (Tory Foster [4, OPG]) * tarbrush (CAG Kara "Starbuck" Thrace [3, OPG]) ==> Dreylad (President Gaius Baltar [8, 3QC, OPG]) Fleet Status Food 06/07 Regular Vipers 2 Active, 2 in Reserve, 1 Damaged, 0 Destroyed Fuel 03/08 Viper Mark VIIIs 0 Active, 0 in Reserve, 0 Damaged, 3 Destroyed Morale 06/09 Assault Raptors 1 Active, 0 in Reserve, 0 Destroyed, 3 Not In Play Population 06/10 Regular Raptors 3 in Reserve, 1 Destroyed Distance 3/8 (Lion's Head Nebula) DEFCON Level 13 Raiders Destroyed 1 Jump Prep Track [ ]-[ ]-[ ]-[X Risk3]-[ Risk1]-[ Auto Jump] Cylon Boarding [0]-[0]-[0]-[0]-[Humans Lose] Civs Remaining (10) 2 Pop x2 1 Pop x5 1 Pop & 1 Morale x1 Empty x2 Civs Destroyed (2) 1 Pop x1 1 Pop & 1 Fuel x1 Galactica (0/6 Damage) FTL Control -- Improviser (Hoshi) Weapons Control -- Command -- Communications -- W.T. Fits (Tory) Admiral’s Quarters -- Research Lab -- Hangar Deck -- Armory -- Sickbay -- Toshimo (Racetrack) Brig -- Pegasus (1/4 Damage) Pegasus CIC -- Trasson (Seelix) Airlock -- ==> Improviser (Admiral Hoshi): Discard 2 Skill Cards ==> Dreylad (President Baltar): Move/Action
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# ? Oct 12, 2015 01:55 |
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Go ahead and take it, but I would have thought it would have canceled out Seelix.
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# ? Oct 12, 2015 01:55 |
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Toshimo posted:Go ahead and take it, but I would have thought it would have canceled out Seelix. This is one of those annoying situations that I keep running into with these homebrew characters in that there's of course no official ruling on stuff like this! Given the lack of an established sequence to reference, I see this working such that both you and Seelix would declare intent to mess with the roll, and then the current player (tarbrush) would decide which order to resolve them in. Given that I think tarbrush would prefer to stay in space over being blown up, I'll opt to move things along a bit by ruling that Tarbrush would have the Stratplan resolve first (for no effect) and then Seelix's static resolve to turn the hit into a miss. Objections?
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# ? Oct 12, 2015 02:09 |
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Podima posted:This is one of those annoying situations that I keep running into with these homebrew characters in that there's of course no official ruling on stuff like this! I can work with that. Take my Stratplan though, because I assumed it was in effect.
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# ? Oct 12, 2015 02:12 |
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Toshimo posted:I can work with that. Take my Stratplan though, because I assumed it was in effect. Yup, done. (For those playing along at home, it was a TAC-5 (Strategic Planning)) Let me know if you need a hand update, it's been awhile.
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# ? Oct 12, 2015 02:15 |
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# ? Apr 25, 2024 08:48 |
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Podima posted:Yup, done. (For those playing along at home, it was a TAC-5 (Strategic Planning)) Let me know if you need a hand update, it's been awhile. Only if they figure out where the airlock is.
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# ? Oct 12, 2015 03:05 |