|
aparmenideanmonad posted:https://www.twitch.tv/visionaryrealms as poo poo as this looks, and it looks completely terrible, it is still more of a game than star citizen will ever be. and that is loving hilarious to me. croberts are you are a worse failure than a junkie with no funding
|
# ? Mar 12, 2016 02:16 |
|
|
# ? Apr 25, 2024 05:31 |
|
It looked like an actual, real, functional multiplayer game. I am shocked. The game they're making is 99% the same as EQ1, but with modern lovely graphics. 1200 people watched the stream on Twitch, and the chat was surprisingly non-hostile. It was obvious to everyone what kind of game Pantheon is going to be: Vanguard 2.0 (design-wise). Brad and the other developers on the stream seemed to know exactly what kind of game they want to make, and twitch chat was just eating it up. This game might actually come out some day, and some players might actually enjoy it.
|
# ? Mar 12, 2016 03:01 |
|
Ator posted:It looked like an actual, real, functional multiplayer game. I am shocked. The game they're making is 99% the same as EQ1, but with modern lovely graphics. 1200 people watched the stream on Twitch, and the chat was surprisingly non-hostile. It was obvious to everyone what kind of game Pantheon is going to be: Vanguard 2.0 (design-wise). Brad and the other developers on the stream seemed to know exactly what kind of game they want to make, and twitch chat was just eating it up. This is what I have been saying since I posted the first thread. Jokes on you, fuckers, Pantheon is coming! I wonder if they had someone within Daybreak Games telling them when the cancellation announcement was coming, so they could time this stream. It seems awfully coincidental.
|
# ? Mar 12, 2016 03:14 |
|
Ator posted:It looked like an actual, real, functional multiplayer game. I am shocked. The game they're making is 99% the same as EQ1, but with modern lovely graphics. 1200 people watched the stream on Twitch, and the chat was surprisingly non-hostile. It was obvious to everyone what kind of game Pantheon is going to be: Vanguard 2.0 (design-wise). Brad and the other developers on the stream seemed to know exactly what kind of game they want to make, and twitch chat was just eating it up. If 1200 people watching meant 1200 subs, that's enough to keep the server up and a couple guys with a decent paycheck. There are at least two MMOs I know of pulling less than that and are still alive (a tale in the desert, pirates of the burning sea). If they can make this to release, McQuaid can finally pay for his own pain killers!
|
# ? Mar 12, 2016 05:32 |
|
I actually think there is a chance that this game will successfully cater to a small, harder-core crowd than is normally targeted by MMOs. I'm not saying the game will be good or that it will be financially viable, but I could actually see this thing happening and in a way that's not usually targeted these days.
|
# ? Mar 12, 2016 07:45 |
|
I want to be positive about this but I can't. The TL;DW of the video is that it is almost literally identical to Everquest but with graphics about on par with Vanguard. I can imagine thinking that was awesome 5 years ago, but after doing P99 for a couple years I can't imagine wanting that gameplay style ever again. I am not really sure I understand the motivation for creating the same gameplay mechanics that have been around for 17 years and beaten to death in every lovely MMO. Maybe they're just doing it for nostalgic purposes, or Brad really has a "vision" and won't die happy until it's executed exactly how he wants it to be, and this is his chance.
|
# ? Mar 12, 2016 17:11 |
|
hayden. posted:I want to be positive about this but I can't. The TL;DW of the video is that it is almost literally identical to Everquest but with graphics about on par with Vanguard. I can imagine thinking that was awesome 5 years ago, but after doing P99 for a couple years I can't imagine wanting that gameplay style ever again. I'm pretty sure if you don't have positive feelings about a (slightly) more modern EQ, then this game isn't for you. Within the first 10 minutes of the stream, you got to see fizzles, slow mana regen, long cast times, and horribly tedious inventory management. As other posters have said, they certainly understand their market. That being said, I'm just autistic enough where I'll probably give it a try if it ever comes out and if this was 10 years ago I would probably even pledge. Sir Vanderhosen fucked around with this message at 19:03 on Mar 12, 2016 |
# ? Mar 12, 2016 19:00 |
|
What I want to know is how can it copy Everquest1 so much and not expect a copyright lawsuit.
|
# ? Mar 12, 2016 20:03 |
|
The Russian mob isn't big on litigation.
|
# ? Mar 12, 2016 20:32 |
|
Inimicul posted:What I want to know is how can it copy Everquest1 so much and not expect a copyright lawsuit. daybreak games wouldn't know how to handle a lawsuit, let alone getting up and wiping itself each day
|
# ? Mar 12, 2016 23:00 |
|
Node posted:daybreak games wouldn't know how to handle a lawsuit, let alone getting up and wiping itself each day If Daybreak want control of Pantheon they have a more traditional method of getting what they want http://www.bloomberg.com/news/articles/2011-03-07/blavatnik-sued-by-norex-in-new-york-court-over-yugraneft-1-
|
# ? Mar 13, 2016 07:41 |
|
I'm surprised that they've kept at it things long, and actually had enough done for it to be that playable. Obviously way far from a finished game worth paying for or anything, but still, good on them.
|
# ? Mar 14, 2016 01:55 |
|
I unironically want Pantheon as it is, but with much better graphics because as it was shown was pretty ugly looking. I assume it will look way better since it's not even in alpha yet.
|
# ? Mar 14, 2016 02:05 |
|
I said come in! posted:I unironically want Pantheon as it is, but with much better graphics because as it was shown was pretty ugly looking. I assume it will look way better since it's not even in alpha yet. iirc it's mostly pre-packaged assets, so that's about as tight as those graphics get.
|
# ? Mar 15, 2016 07:13 |
|
Freakazoid_ posted:iirc it's mostly pre-packaged assets, so that's about as tight as those graphics get. Yeah, that stream wasn't a "Hey look how tightened up our game is!" stream, it was a "This can ostensibly be called a game that can be played, albeit with janky programmer/open source art" stream. From the brief bits I looked at on the stream, they were basically recreating Orc Hill in EQ1's Greater Faydark.
|
# ? Mar 15, 2016 13:19 |
|
I saw nothing in that stream that wasn't purchaseable on the unity store
|
# ? Mar 15, 2016 13:23 |
|
DeathSandwich posted:Yeah, that stream wasn't a "Hey look how tightened up our game is!" stream, it was a "This can ostensibly be called a game that can be played, albeit with janky programmer/open source art" stream. From the brief bits I looked at on the stream, they were basically recreating Orc Hill in EQ1's Greater Faydark. I thought that footage looked very familiar.
|
# ? Mar 15, 2016 21:20 |
|
I got a Twitter ad for Pantheon the other day. What the gently caress, Brad McQuaid?
|
# ? Mar 16, 2016 09:08 |
|
.....Rise of the Fallen?
|
# ? Mar 16, 2016 17:54 |
|
pissing the night away
|
# ? Mar 17, 2016 02:06 |
|
If the design team makes the game they want I'm going to play it but the team doesn't inspire confidence, so if games were murderers I'd call pantheon just a person of interest. It got some mention on a recent massively op podcast and I agree with their general sentiment, surprise at the progress so far so maybe see where it goes.
|
# ? Mar 22, 2016 17:08 |
|
Umm I kind of want that game as it stands but it does need to be fleshed out more.
|
# ? Apr 12, 2016 07:00 |
|
Same,I'm playing p1999 right now because it's what my friends play but I'd kill for more modern graphics.
|
# ? Apr 13, 2016 21:52 |
|
My hope is that if they go HARDCORE and do heavily emphasize grouping and whatnot that they give an incentive for higher level players to mentor down and help lower levels. It would suck if 3 months after release it's super difficult to do anything group related because everyone outleveled you and don't want to do scrub poo poo anymore.
|
# ? Apr 13, 2016 22:00 |
|
DeathSandwich posted:My hope is that if they go HARDCORE and do heavily emphasize grouping and whatnot that they give an incentive for higher level players to mentor down and help lower levels. It would suck if 3 months after release it's super difficult to do anything group related because everyone outleveled you and don't want to do scrub poo poo anymore. The problem is going to be 3 months after release not having a large enough player base to do the raid, if he can find a raid module on the unity asset store
|
# ? Apr 13, 2016 23:00 |
|
I do want to play a game that revisits some of the design aspects of pre-WoW MMOs, but that's in terms of featuring mechanics that emphasize social interaction, not bad UI and controls... With that said, the Pantheon threads have always been a riot ever since Brad "Aradune" McQuaid himself started posting in the first one trying to drum up hype/dodge questions about painkiller addiction.
|
# ? Apr 13, 2016 23:22 |
|
Super Space Jam 64 posted:I do want to play a game that revisits some of the design aspects of pre-WoW MMOs, but that's in terms of featuring mechanics that emphasize social interaction, not bad UI and controls... I'm seriously curious what pre-wow stuff you want. EQ didn't encourage social interaction, it just basically locked you out of the game completely unless you aggressively searched for groups. FF11 did the same thing and aside from some people with mental illness nobody holds it up as the high water mark for giving you the wonderful experience of sitting in town spamming 'DRG LFG crab farm pst plz' for 3 hours. In a post alakazam world there is no mystery in a mmo. GW2 encourages social interaction because regardless of what level you are you can go do literally any content with your friends at any time and play it roughly as intended, except for raids which were a hilariously terrible idea anyway, so basically rip GW2 you were good and then you added raids.
|
# ? Apr 14, 2016 09:44 |
|
In p1999 I have to ask in chat for a player to teleport me, I can't solo, and I can go long periods of time without progressing, and I like that. but I can only stand to play the game for a few hours a week. So it works for me but I'm not declaring it the one true mmo design.
|
# ? Apr 14, 2016 18:00 |
|
Jack B Nimble posted:In p1999 I have to ask in chat for a player to teleport me, I can't solo, and I can go long periods of time without progressing, and I like that. Yeah most issues with games and poo poo are caused by nerds just not chilling the gently caress out when they play games. Just take it easy guys. Don't consume and dissect and analyze every inch of content in 5 days. Maybe an item will drop maybe it wont.
|
# ? Apr 14, 2016 19:08 |
|
Games that have an xp penalty on death are like a singleplayer game that only autosaves and deletes your last 3 hours of playtime worth of autosaves when you die because it gives you more risk or some bullshit. I understand and embrace the quit getting mad at videogames concept, just I flat out don't understand the desire to play a game that arbitrarily wastes your time for no good reason.
|
# ? Apr 14, 2016 22:03 |
|
It's just a penalty for failure. I like the death penalty and other punishing mechanics in eq for the sense of accomplishment. And things like the travel and death mechanics, combined with the variety of levels in a zone, give the game world a feeling of complexity and weight. Not every mmo needs to be like this, but currently there isn't any punishing, pve, leveling mmo out there but p1999 and I'd like something newer. Jack B Nimble fucked around with this message at 22:53 on Apr 14, 2016 |
# ? Apr 14, 2016 22:51 |
|
Jack B Nimble posted:It's just a penalty for failure. I like the death penalty and other punishing mechanics in eq for the sense of accomplishment. The problem with MMOs that punish failure is twofold 1) Everything is RNG and others to not leave you in a hosed over state through no fault of your own 2) The amount of progress you lose is vastly greater than any normal 'punishing' game, save perhaps hardcore diablo Don't get me wrong, I love harsh but fair games like dark souls or the like, just that a dark souls where it warped you back to the undead burg when the knights in anor londo hit you off the bridge with their longbows with no way to warp back and you took -1 to every stat would be real lovely.
|
# ? Apr 15, 2016 02:11 |
only correct opinions allowed
|
|
# ? Apr 15, 2016 03:15 |
|
hayden. posted:I want to be positive about this but I can't. The TL;DW of the video is that it is almost literally identical to Everquest but with graphics about on par with Vanguard. I can imagine thinking that was awesome 5 years ago, but after doing P99 for a couple years I can't imagine wanting that gameplay style ever again. I can see the appeal in a finished Vanguard, but I don't really know if he can manage that considering he didn't do it the first time.
|
# ? Apr 15, 2016 12:23 |
|
Alexander DeLarge posted:I can see the appeal in a finished Vanguard, but I don't really know if he can manage that considering he didn't do it the first time. I am sure he will manage the same contribution he did to the first shot at vanguard, those oxys aren't going to take themselves
|
# ? Apr 15, 2016 16:32 |
|
First time I've seen someone miss EQ's xp on death. Losing literal weeks of xp and deleveling due to a bad night is not something I remember fondly. It's an archaic design with timesink front in center. It's punishing enough just getting back to your camp or body. To each their own, I guess?
|
# ? Apr 15, 2016 19:23 |
|
Mayor McCheese posted:First time I've seen someone miss EQ's xp on death. Losing literal weeks of xp and deleveling due to a bad night is not something I remember fondly. It's an archaic design with timesink front in center. It's punishing enough just getting back to your camp or body. Losing exp on death sucked but it made the world have impact. Without a death penalty that stings, the world is meaningless. You're in an amusement park, not a dungeon. It's why roguelikes remain popular after all these years and also a big reason Dark Souls attracts such a following.
|
# ? Apr 15, 2016 19:57 |
|
Yeah, there's a gulf of difference between dying in a RogueLike or losing souls in Dark Souls, and losing levels to death in a game like EverQuest. Let's not pretend they're proportionally equivalent in terms of time invested and impact , that's just stupid.
|
# ? Apr 15, 2016 20:14 |
|
I've never played ever quest so we'll see if I sing a different tune when I'm dying at level fifty instead of level ten. I'm completely willing to accept that eq is an interesting but flawed game I'm only playing because my friends are on it and I'd probably benefit greatly from pantheon following it in spirit and not in mechanical detail. But in a very broad sense I'm just happy that devs are getting away from the theme park design
|
# ? Apr 15, 2016 22:57 |
|
|
# ? Apr 25, 2024 05:31 |
|
Jack B Nimble posted:I've never played ever quest so we'll see if I sing a different tune when I'm dying at level fifty instead of level ten. I never played on p1999, but from what I gathered, they like the old school stuff. Hopefully it's not too harsh.
|
# ? Apr 16, 2016 00:01 |